User:Crevaner: Difference between revisions
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Psychocoercion by extraperceptual auditory stimuli (commonly refered to simply as "persuasion") is an evolved human ability that involves the manipulation of speech to achieve complete control over a receiver. It is the production of extraperceptual auditory stimuli capable of implanting a message in an individual's unconscious, which creates a compulsion to obey. Eden McCain exhibited this ability before her demise. |
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| name = Jonathan Silvercloud |
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| image = |
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| portrayer = |
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| nick = Technoman |
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| debut = |
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| power(s) = Intuitive technological genius, mechanical energy perception |
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| formal name = |
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| alias = Frank N. Stein, Robert Botte |
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| gender = Male |
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| age = 24 |
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| home = Mobile |
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| occupation = Master criminal |
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| significant other = |
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| parent(s)/guardian(s) = |
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| sibling(s) = |
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'''Jonathan Silvercloud''' is an [[evolved human]] with an unusual talent for inventing mechanical devices. |
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==History== |
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The production of extraperceptual auditory stimuli involves manipulation of the laryngeal musculature in a manner that generates overtones well above the 20,000 cycles per second (cps) limit for conscious reception. An evolved human with this ability instinctively knows how to control the thyro-arytenoid, vocalis, and cricothyroid muscles so as to intentionally regulate vocal quality in a manner that generated specific frequencies within the 25,000-35,000 cps range. Normal phonation, caused by tension of the vocal folds to effect condensations and rarefactions of the airstream, operates within a range of 500 to 4,000 cps, with random and only partially controlled overtones up to 10,000 cps. |
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As an evolved human, Jonathan was a child prodigy with a superhuman mechanical aptitude. He took apart and repaired an alarm clock at age 3. By 10, he had built a small electric automobile; by 13, a relatively complex robotic arm -- both from readily available spare parts. After gaining his dual college degrees in mechanical and electrical engineering at the age of 18, he became a master mechanic at an aircraft parts factory. |
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Jonathan was fired from a number of jobs because of his air of superiority and unorthodox approach to simple tasks. Seeking a challenge, he turned to the planning and execution of technologically assisted crimes. He found that such activities not only stimulated his intellect, but provided him with new raw materials to create even more advanced technological devices. |
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It is the combinations of overtones -- along with the resonating characteristics of the pharyngeal, nasal, and oral cavities that amplify specific frequencies -- that account in large measure for the vocal quality that makes each individual's voice somewhat unique. For instance, the trained singing voice owes its richness to overtones of more than ordinary amplitude. The manipulation of this ability requires generating these overtones without altering the basic pitch or loudness of the perceived voice. Each individual word or phoneme requires a unique combination of perceived tones and extraperceptual frequencies. This perceptual/extraperceptual ratio (specific combination of perceptual and extraperceptual frequencies) must vary according to the position of a phoneme within a word, be it initial, medial or terminal. |
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He eventually built an armor-plated, strength-augmenting suit, a pair of gravity-defying wings, suction-fingered gloves, and a cybernetic control helmet. Calling himself "Technoman", Jonathan uses his battle-suit for wealth and adventure. |
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Extraperceptual stimuli trigger so-called "uncommitted zones" of the auditory cortex and extraperceptual auditory stimuli impinge on the nervous system by exciting portions of the auditory cortex, which feeds information only to the individual's unconscious. Segments of the auditory cortex are actually merely unused, as opposed to being uncommitted. Those zones are actually committed but the information stored there is unavailable to the conscious mind. The psychocoercion messages, therefore, go directly to the unconscious, are not subject to scrutiny by the conscious will of the receiver and compliance requires no voluntary decision. |
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==Neurophysiological notes== |
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[[Category:Heroes Wiki Contributor]] |
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Augmented interneuron/glial density, cortical folding and lamination <br> |
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Corpus callosum - 20% larger than average <br> |
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Amygdala - 7% larger than average <br> |
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Visual cortex - 13% larger than average <br> |
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Underconnected gray matter, lack of interstitial white matter <br> |
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Self-contained & hypereffective isolated cortical modules <br> |
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Parietal lobe hypertrophy <br> |
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Unusual retinal chemical composition |
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==[[Powers]]== |
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Jonathan possesess a superhuman intuitive talent for inventing mechanical devices, backed up by the ability to visually perceive "mechanical energy" in action. This power allows him to instinctively recognize the potential and functional uses of any machine or technological device in his visual range, a skill that combined with his natural intelligence allows him to conceive, design, build, modify, disassemble, and countermand machinery. This ability is for the most part devoid of consciously working out theoretical and design principles behind the invention. Many of these logical steps are worked out by his subconscious mind. Hence, Jonathan himself might not be entirely aware of exactly how he figured out how to create an invention of his. |
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Revision as of 01:38, 2 May 2007
| Jonathan Silvercloud | |
|---|---|
| In-story stats | |
| Known abilities | Intuitive technological genius, mechanical energy perception |
| Aliases | Frank N. Stein, Robert Botte |
| Nickname | Technoman |
| Gender | |
| Age | 24 |
| Home | Mobile |
| Occupation | Master criminal |
Jonathan Silvercloud is an evolved human with an unusual talent for inventing mechanical devices.
History
As an evolved human, Jonathan was a child prodigy with a superhuman mechanical aptitude. He took apart and repaired an alarm clock at age 3. By 10, he had built a small electric automobile; by 13, a relatively complex robotic arm -- both from readily available spare parts. After gaining his dual college degrees in mechanical and electrical engineering at the age of 18, he became a master mechanic at an aircraft parts factory.
Jonathan was fired from a number of jobs because of his air of superiority and unorthodox approach to simple tasks. Seeking a challenge, he turned to the planning and execution of technologically assisted crimes. He found that such activities not only stimulated his intellect, but provided him with new raw materials to create even more advanced technological devices.
He eventually built an armor-plated, strength-augmenting suit, a pair of gravity-defying wings, suction-fingered gloves, and a cybernetic control helmet. Calling himself "Technoman", Jonathan uses his battle-suit for wealth and adventure.
Neurophysiological notes
Augmented interneuron/glial density, cortical folding and lamination
Corpus callosum - 20% larger than average
Amygdala - 7% larger than average
Visual cortex - 13% larger than average
Underconnected gray matter, lack of interstitial white matter
Self-contained & hypereffective isolated cortical modules
Parietal lobe hypertrophy
Unusual retinal chemical composition
Powers
Jonathan possesess a superhuman intuitive talent for inventing mechanical devices, backed up by the ability to visually perceive "mechanical energy" in action. This power allows him to instinctively recognize the potential and functional uses of any machine or technological device in his visual range, a skill that combined with his natural intelligence allows him to conceive, design, build, modify, disassemble, and countermand machinery. This ability is for the most part devoid of consciously working out theoretical and design principles behind the invention. Many of these logical steps are worked out by his subconscious mind. Hence, Jonathan himself might not be entirely aware of exactly how he figured out how to create an invention of his.
