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'''Heroes origin & genetics:'''
{{Character box
| name = Mack Ainsmith
| image =
| portrayer =
| nick = Technoman
| debut =
| power(s) = Intuitive technological genius, mechanical energy perception
| formal name =
| alias = Frank N. Stein, Robert Botte
| gender = Male
| age = 24
| home = Mobile
| occupation = Master criminal
| significant other =
| parent(s)/guardian(s) =
| sibling(s) =
}}
'''Maxwell "Mack" Ainsmith''' is an [[evolved human]] with an unusual talent for inventing mechanical devices.


During the prehistoric era, a space-faring alien race arrived on Earth and performed genetic experiments on humans. To test the versatility of human genes, they implanted dormant DNA sequences in humanity which would endow a person with extraordinary abilities.
==History==
As an evolved human, Mack was a child prodigy with a superhuman aptitude for comprehending and inventing machinery. He took apart and repaired an alarm clock at age 3. By 10, he had built a small electric automobile; by 13, a relatively complex robotic arm -- both from readily available spare parts. After gaining his dual college degrees in mechanical and electrical engineering at the age of 18, he became a master mechanic at an aircraft parts factory.


These dormant DNA sequences are contained in a section of the human genome commonly known as "junk DNA" because being inactive, they do not encode for any proteins. Each sequence requires a specific hormonal signal to activate. The "Heroes" possesses a four gene complex that causes their body to produce a hormone that when in tandem with their own individual stress hormones and immune system messengers, a hormonal activation signal is created. Since the specifics of those biochemical characteristics are dependent upon a person's individual genetic structure, the specific hormonal activation signal produced is different in every Hero and therefore the dormant DNA sequence activated is different in every Hero. As a result, every Hero develops a relatively unique metahuman ability.
Mack was eventually fired from that job and a number of others because of his air of superiority and unorthodox approach to simple tasks. Seeking a challenge, he turned to the planning and execution of technologically assisted crimes. He found that such activities not only stimulated his intellect, but provided him with new raw materials to create even more advanced technological devices.


The four gene complex responsible for Hero abilities specifically involve two genes, each of which has two forms, or alleles. To be a Hero, a person must have at least one of each of the dominant alleles. A non-Hero may either have two recessive "a" alleles, or two recessive "b" alleles.
He eventually built an armor-plated, strength-augmenting suit, a pair of gravity-defying wings, suction-fingered gloves, and a cybernetic control helmet. Calling himself "Technoman", Mack uses his battle-suit for wealth and adventure.


* A - Hero gene 1 (dominant)
==Neurophysiological notes==
* a - non-Hero (recessive)
Higher than normal interneuron/glial density, cortical folding and lamination <br>
Corpus callosum - 20% larger than average <br>
Amygdala - 7% larger than average <br>
Visual cortex - 13% larger than average <br>
Underconnected gray matter, lack of interstitial white matter <br>
Self-contained & hypereffective isolated cortical modules <br>
Parietal lobe hypertrophy <br>
Unusual retinal chemical composition


* B - Hero gene 2 (dominant)
==[[Powers]]==
* b - non-Hero (recessive)
Mack possesess a superhuman talent for inventing mechanical devices as a result of a "mechanical energy" perception and intuitive genius.


These combinations will make a Hero:
His mechanical energy perception enables him to visually perceive the kinetic energy and potential energy present in the components of mechanical systems in action. This ability combined with Mack's natural intelligence allows him to instinctively know and understand the potential and functional operations of any machine or technological device in his visual range, while his subconscious mind uses this knowledge to determine the theoretical principles and the steps necessary to conceive, design, build, modify, disassemble, and countermand machinery. Because many of the logical steps in his inventing are worked out by his subconscious mind, Mack himself might not be entirely aware of exactly how he figured out how to create an invention of his.


* AABB
[[Category:Heroes Wiki Contributor]]
* AaBB
* AABb
* AaBb

These combinations will make a non-Hero:

* AAbb
* Aabb
* aaBB
* aaBb
* aabb

Two Hero parents can even have non-Hero children. These non-Heroes are produced by two Hero parents who have at least one recessive allele of the same gene:

AaBB x AaBB could produce

* AABB (1/4 chance) = Hero
* AaBB (1/2 chance) = Hero
* aaBB ( 1/4 chance) = non-Hero

AABb x AABb could produce

* AABB (1/4) = Hero
* AABb (1/2) = Hero
* AAbb (1/4) = non-Hero

However, the cross AABb x AaBB would produce all Hero offspring, since only one recessive allele of each gene could be inherited by any offspring:

* AABB (1/4) = Hero
* AABb (1/4) = Hero
* AaBB (1/4) = Hero
* AaBb (1/4) = Hero

The cross likely to produce the most non-Heroes from two Hero parents is, obviously, AaBb x AaBb, in which the offspring have a seven in sixteen chance of being a non-Hero.

Heroes born from two non-Heroes are produced if one parent has two "a" alleles and at least one "B" allele, while the other parent has two "b" alleles and at least one "A" allele. Because of this, they could produce Hero offspring:

AAbb x aaBB, for example, would produce all Hero offspring of the type AaBb.

Aabb x aaBb would produce Hero offspring in the proportion of one in four:

* AaBb = Hero
* Aabb = non-Hero
* aaBb = non-Hero
* aabb = non-Hero

Aabb x aaBB or AAbb x aabB would have a one in two chance of having Hero offspring.

Revision as of 06:12, 3 July 2007

Heroes origin & genetics:

During the prehistoric era, a space-faring alien race arrived on Earth and performed genetic experiments on humans. To test the versatility of human genes, they implanted dormant DNA sequences in humanity which would endow a person with extraordinary abilities.

These dormant DNA sequences are contained in a section of the human genome commonly known as "junk DNA" because being inactive, they do not encode for any proteins. Each sequence requires a specific hormonal signal to activate. The "Heroes" possesses a four gene complex that causes their body to produce a hormone that when in tandem with their own individual stress hormones and immune system messengers, a hormonal activation signal is created. Since the specifics of those biochemical characteristics are dependent upon a person's individual genetic structure, the specific hormonal activation signal produced is different in every Hero and therefore the dormant DNA sequence activated is different in every Hero. As a result, every Hero develops a relatively unique metahuman ability.

The four gene complex responsible for Hero abilities specifically involve two genes, each of which has two forms, or alleles. To be a Hero, a person must have at least one of each of the dominant alleles. A non-Hero may either have two recessive "a" alleles, or two recessive "b" alleles.

  • A - Hero gene 1 (dominant)
  • a - non-Hero (recessive)
  • B - Hero gene 2 (dominant)
  • b - non-Hero (recessive)

These combinations will make a Hero:

  • AABB
  • AaBB
  • AABb
  • AaBb

These combinations will make a non-Hero:

  • AAbb
  • Aabb
  • aaBB
  • aaBb
  • aabb

Two Hero parents can even have non-Hero children. These non-Heroes are produced by two Hero parents who have at least one recessive allele of the same gene:

AaBB x AaBB could produce

  • AABB (1/4 chance) = Hero
  • AaBB (1/2 chance) = Hero
  • aaBB ( 1/4 chance) = non-Hero

AABb x AABb could produce

  • AABB (1/4) = Hero
  • AABb (1/2) = Hero
  • AAbb (1/4) = non-Hero

However, the cross AABb x AaBB would produce all Hero offspring, since only one recessive allele of each gene could be inherited by any offspring:

  • AABB (1/4) = Hero
  • AABb (1/4) = Hero
  • AaBB (1/4) = Hero
  • AaBb (1/4) = Hero

The cross likely to produce the most non-Heroes from two Hero parents is, obviously, AaBb x AaBb, in which the offspring have a seven in sixteen chance of being a non-Hero.

Heroes born from two non-Heroes are produced if one parent has two "a" alleles and at least one "B" allele, while the other parent has two "b" alleles and at least one "A" allele. Because of this, they could produce Hero offspring:

AAbb x aaBB, for example, would produce all Hero offspring of the type AaBb.

Aabb x aaBb would produce Hero offspring in the proportion of one in four:

  • AaBb = Hero
  • Aabb = non-Hero
  • aaBb = non-Hero
  • aabb = non-Hero

Aabb x aaBB or AAbb x aabB would have a one in two chance of having Hero offspring.