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mack ainsmith
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'''Science of Hero Powers'''
{{Character box
| name = Mack Ainsmith
| image =
| portrayer =
| nick = Technoman
| debut =
| power(s) = Intuitive technological genius, mechanical energy perception
| formal name =
| alias = Frank N. Stein, Robert Botte
| gender = Male
| age = 24
| home = Mobile
| occupation = Master criminal
| significant other =
| parent(s)/guardian(s) =
| sibling(s) =
}}
'''Maxwell "Mack" Ainsmith''' is an [[evolved human]] with an unusual talent for inventing mechanical devices.


Fundamentally, all Hero powers can be regarded as simply different manifestations of the same base ability. That ability is the possession and unconscious manipulation of a biology-altering electromagnetic field. The origin of the Heroes lies in the brain. The four gene complex responsible for the Heroes causes them to have certain anatomical characteristics in their brains that baseline humans don't have. Heroes have several new neurotransmitters, unique neural wiring, and wholly new organelles in the neurons. This special neuroanatomy causes the brain to create a special electromagnetic field that exist as a semi-sentient energy-based lifeform. The lifeform takes form as an inconspicuous energy pattern linked to the natural EM field of a Hero's body. Since the EM field lifeform permeates a Hero's entire body, it innately possesses an intrinsic understanding of all aspects of physiology (including DNA) to a degree that is beyond human comprehension. The semi-sentience of the EM field is tied into a Hero's own consciousness and as a result, its actions are based on the Hero's subconscious will. Because of this connection, at some point in a Hero's life (anywhere from prepubescence to early mid-age), the EM field takes signals from the Hero's psyche, as well as their individual genetic structure, stress hormones, and immune system messengers to alter the Hero's physiology in way that will imbue them with a superhuman ability that might be useful to that particular Hero in their daily life or at least at the precise time of their manifestation. This means that every Hero's ability is actually connected to their personality and environment (natural or social).
==History==
As an evolved human, Mack was a child prodigy with a superhuman aptitude for comprehending and inventing machinery. He took apart and repaired an alarm clock at age 3. By 10, he had built a small electric automobile; by 13, a relatively complex robotic arm -- both from readily available spare parts. After gaining his dual college degrees in mechanical and electrical engineering at the age of 18, he became a master mechanic at an aircraft parts factory.


'''Peter's power'''
Mack was eventually fired from that job and a number of others because of his air of superiority and unorthodox approach to simple tasks. Seeking a challenge, he turned to the planning and execution of technologically assisted crimes. He found that such activities not only stimulated his intellect, but provided him with new raw materials to create even more advanced technological devices.


''Original:'' Peter Petrelli is a "Hero" who possesses a bio-electrical "bio-aura", which allows him to duplicate Hero special powers. When Peter's bio-aura interacts with the EM field lifeform of another Hero, an electronic digital information transfer instantaneously gives Peter's own EM field lifeform an intrinsic understanding of the entire physiological workings of the other Hero's superhuman ability. The EM field lifeform then immediately modifies Peter's physiology to possess that ability. This means Peter permanently gains the superhuman ability of a Hero that is in his immediate vicinity.
He eventually built an armor-plated, strength-augmenting suit, a pair of gravity-defying wings, suction-fingered gloves, and a cybernetic control helmet. Calling himself "Technoman", Mack uses his battle-suit for wealth and adventure.


''Current:'' Peter Petrelli is a "Hero" who possesses the ability to duplicate Hero special powers. When Peter touches another Hero, he can voluntarily initiated an electronic digital information transfer between his EM field lifeform and the EM field lifeform of the other Hero. This information transfer instantaneously gives Peter's EM field lifeform an intrinsic understanding of the entire physiological workings of the other Hero's superhuman ability. The EM field lifeform then immediately modifies Peter's physiology to possess that ability. However, Peter is only able to have one superhuman ability at a time, and loses his previous ability after duplicating another one. He does, though, keep the ability for as long as he does not touch another Hero.
==Neurophysiological notes==
Higher than normal interneuron/glial density, cortical folding and lamination <br>
Corpus callosum - 20% larger than average <br>
Amygdala - 7% larger than average <br>
Visual cortex - 13% larger than average <br>
Underconnected gray matter, lack of interstitial white matter <br>
Self-contained & hypereffective isolated cortical modules <br>
Parietal lobe hypertrophy <br>
Unusual retinal chemical composition


'''Leech's power'''
==Powers==
Mack possesses a superhuman talent for inventing mechanical devices as a result of a "mechanical energy" perception and intuitive genius.


Jim Leech is a "Hero" who possesses the ability to temporarily duplicate Hero superhuman abilities. When Leech touches another Hero, he can voluntarily initiated an electronic digital information transfer between his EM field lifeform and the EM field lifeform of the other Hero. This information transfer instantaneously gives Leech's EM field lifeform a fundamental understanding of the entire physiological workings of the other Hero's ability. The EM field lifeform then immediately modifies Leech's physiology to temporarily possess that ability. After a period of anywhere from 350 to 370 minutes, Leech's EM field lifeform will remodify his physiology to take away the ability. Leech can possess multiple superhuman abilities at once.
His mechanical energy perception enables him to visually perceive the kinetic energy and potential energy present in the components of mechanical systems in action. This ability combined with Mack's natural intelligence allows him to instinctively know and understand the potential and functional operations of any machine or technological device in his visual range, while his subconscious mind uses this knowledge to determine the theoretical principles and the logical steps necessary to conceive, design, build, modify, disassemble, and countermand machinery. Because many of the logical steps in his inventing are worked out by his subconscious mind, Mack himself might not be entirely aware of exactly how he figured out how to create an invention of his.

Jim Leech is a "Hero" who possesses the ability to both temporarily duplicate and neutralize Hero superhuman abilities. When Leech touches another Hero, he can voluntarily initiated an electronic digital information transfer between his EM field lifeform and the EM field lifeform of the other Hero. This information transfer instantaneously gives Leech's EM field lifeform a fundamental understanding of the entire physiological workings of the other Hero's ability. The EM field lifeform then immediately modifies Leech's physiology to temporarily possess that ability. He can also initiate an electronic signal that creates a dysfunction of the other Hero's EM field lifeform that causes it to modify the Hero's physiology to as it was without the superhuman ability - therefore, temporarily taking away the Hero's ability. Leech can initiate an ability duplication or neutralization separately or simultaneously. With either one of these, the effect will last anywhere from 110 to 130 minutes. After this period, the EM lifeforms will instinctively remodify the physiology to as it was before.

Jim Leech is a "Hero" who possesses the ability to both temporarily duplicate and neutralize Hero special powers. When Leech touches another Hero, he can voluntarily initiated an electronic digital information transfer between his EM field lifeform and the EM field lifeform of the other Hero. This information transfer instantaneously gives Leech's EM field lifeform a fundamental understanding of the entire physiological workings of the other Hero's superhuman ability. The EM field lifeform then immediately modifies Leech's physiology to temporarily possess that ability. Further, the information transfer creates a dysfunction of the other Hero's EM field lifeform that causes it to modify the Hero's physiology to as it was without the superhuman ability - therefore, temporarily taking away the Hero's ability. After a period of anywhere from 110 to 130 minutes, the other Hero's EM field lifeform will remodify his or her physiology and therefore restore their superhuman ability while Leech's EM lifeform instinctively remodifies his physiology to take away the ability.

Jim Leech is a "Hero" who possesses a bio-electrical aura that cause him to both temporarily duplicate and neutralize Hero special powers. When Leech's bio-aura interacts with the EM field lifeform of another Hero, an electronic digital information transfer instantaneously gives Leech's own EM field lifeform an fundamental understanding of the entire physiological workings of the other Hero's superhuman ability. The EM field lifeform then immediately modifies Leech's physiology to possess that ability, thereby temporarily giving him the ability of a Hero that is in his immediate vicinity. Further, the information transfer creates a dysfunction of the other Hero's EM field lifeform that causes it to modify the Hero's physiology to as it was without the superhuman ability - therefore, taking away the Hero's ability. Once the other Hero leaves the radius of Leech's bio-aura, the Hero's EM field lifeform will instinctively remodify his or her physiology and therefore restore their superhuman ability while Leech's EM lifeform remodifies his physiology to take away the ability. Leech may condense the bio-aura within inches of his body with great concentration. The furthest he is able to project this field is up to a radius of 20 feet.


[[Category:Heroes Wiki Contributor]]
[[Category:Heroes Wiki Contributor]]

Revision as of 16:42, 19 March 2009

Science of Hero Powers

Fundamentally, all Hero powers can be regarded as simply different manifestations of the same base ability. That ability is the possession and unconscious manipulation of a biology-altering electromagnetic field. The origin of the Heroes lies in the brain. The four gene complex responsible for the Heroes causes them to have certain anatomical characteristics in their brains that baseline humans don't have. Heroes have several new neurotransmitters, unique neural wiring, and wholly new organelles in the neurons. This special neuroanatomy causes the brain to create a special electromagnetic field that exist as a semi-sentient energy-based lifeform. The lifeform takes form as an inconspicuous energy pattern linked to the natural EM field of a Hero's body. Since the EM field lifeform permeates a Hero's entire body, it innately possesses an intrinsic understanding of all aspects of physiology (including DNA) to a degree that is beyond human comprehension. The semi-sentience of the EM field is tied into a Hero's own consciousness and as a result, its actions are based on the Hero's subconscious will. Because of this connection, at some point in a Hero's life (anywhere from prepubescence to early mid-age), the EM field takes signals from the Hero's psyche, as well as their individual genetic structure, stress hormones, and immune system messengers to alter the Hero's physiology in way that will imbue them with a superhuman ability that might be useful to that particular Hero in their daily life or at least at the precise time of their manifestation. This means that every Hero's ability is actually connected to their personality and environment (natural or social).

Peter's power

Original: Peter Petrelli is a "Hero" who possesses a bio-electrical "bio-aura", which allows him to duplicate Hero special powers. When Peter's bio-aura interacts with the EM field lifeform of another Hero, an electronic digital information transfer instantaneously gives Peter's own EM field lifeform an intrinsic understanding of the entire physiological workings of the other Hero's superhuman ability. The EM field lifeform then immediately modifies Peter's physiology to possess that ability. This means Peter permanently gains the superhuman ability of a Hero that is in his immediate vicinity.

Current: Peter Petrelli is a "Hero" who possesses the ability to duplicate Hero special powers. When Peter touches another Hero, he can voluntarily initiated an electronic digital information transfer between his EM field lifeform and the EM field lifeform of the other Hero. This information transfer instantaneously gives Peter's EM field lifeform an intrinsic understanding of the entire physiological workings of the other Hero's superhuman ability. The EM field lifeform then immediately modifies Peter's physiology to possess that ability. However, Peter is only able to have one superhuman ability at a time, and loses his previous ability after duplicating another one. He does, though, keep the ability for as long as he does not touch another Hero.

Leech's power

Jim Leech is a "Hero" who possesses the ability to temporarily duplicate Hero superhuman abilities. When Leech touches another Hero, he can voluntarily initiated an electronic digital information transfer between his EM field lifeform and the EM field lifeform of the other Hero. This information transfer instantaneously gives Leech's EM field lifeform a fundamental understanding of the entire physiological workings of the other Hero's ability. The EM field lifeform then immediately modifies Leech's physiology to temporarily possess that ability. After a period of anywhere from 350 to 370 minutes, Leech's EM field lifeform will remodify his physiology to take away the ability. Leech can possess multiple superhuman abilities at once.

Jim Leech is a "Hero" who possesses the ability to both temporarily duplicate and neutralize Hero superhuman abilities. When Leech touches another Hero, he can voluntarily initiated an electronic digital information transfer between his EM field lifeform and the EM field lifeform of the other Hero. This information transfer instantaneously gives Leech's EM field lifeform a fundamental understanding of the entire physiological workings of the other Hero's ability. The EM field lifeform then immediately modifies Leech's physiology to temporarily possess that ability. He can also initiate an electronic signal that creates a dysfunction of the other Hero's EM field lifeform that causes it to modify the Hero's physiology to as it was without the superhuman ability - therefore, temporarily taking away the Hero's ability. Leech can initiate an ability duplication or neutralization separately or simultaneously. With either one of these, the effect will last anywhere from 110 to 130 minutes. After this period, the EM lifeforms will instinctively remodify the physiology to as it was before.

Jim Leech is a "Hero" who possesses the ability to both temporarily duplicate and neutralize Hero special powers. When Leech touches another Hero, he can voluntarily initiated an electronic digital information transfer between his EM field lifeform and the EM field lifeform of the other Hero. This information transfer instantaneously gives Leech's EM field lifeform a fundamental understanding of the entire physiological workings of the other Hero's superhuman ability. The EM field lifeform then immediately modifies Leech's physiology to temporarily possess that ability. Further, the information transfer creates a dysfunction of the other Hero's EM field lifeform that causes it to modify the Hero's physiology to as it was without the superhuman ability - therefore, temporarily taking away the Hero's ability. After a period of anywhere from 110 to 130 minutes, the other Hero's EM field lifeform will remodify his or her physiology and therefore restore their superhuman ability while Leech's EM lifeform instinctively remodifies his physiology to take away the ability.

Jim Leech is a "Hero" who possesses a bio-electrical aura that cause him to both temporarily duplicate and neutralize Hero special powers. When Leech's bio-aura interacts with the EM field lifeform of another Hero, an electronic digital information transfer instantaneously gives Leech's own EM field lifeform an fundamental understanding of the entire physiological workings of the other Hero's superhuman ability. The EM field lifeform then immediately modifies Leech's physiology to possess that ability, thereby temporarily giving him the ability of a Hero that is in his immediate vicinity. Further, the information transfer creates a dysfunction of the other Hero's EM field lifeform that causes it to modify the Hero's physiology to as it was without the superhuman ability - therefore, taking away the Hero's ability. Once the other Hero leaves the radius of Leech's bio-aura, the Hero's EM field lifeform will instinctively remodify his or her physiology and therefore restore their superhuman ability while Leech's EM lifeform remodifies his physiology to take away the ability. Leech may condense the bio-aura within inches of his body with great concentration. The furthest he is able to project this field is up to a radius of 20 feet.