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List of recurring themes: Difference between revisions
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==List== | ==List== | ||
* '''[[Death]]''' — Many characters face the loss of a loved one. | |||
* '''[[Family]]''' — "Blood runs thicker than water". Is it always right to put your family first? | * '''[[Family]]''' — "Blood runs thicker than water". Is it always right to put your family first? | ||
* '''[[Fate vs. free will]]''' — Is a character's future [[Prophecy|pre-destined]], or can they make their own choice to determine the outcome? | * '''[[Fate vs. free will]]''' — Is a character's future [[Prophecy|pre-destined]], or can they make their own choice to determine the outcome? | ||
* '''[[God and religion]]''' — Many characters are spiritual. | |||
* '''[[Heroism]]''' — Can a character step up and make the right decisions and actions when pressure is upon them? | * '''[[Heroism]]''' — Can a character step up and make the right decisions and actions when pressure is upon them? | ||
* '''[[Logic vs. emotion]]''' — The characters must listen to their hearts or their minds. | * '''[[Logic vs. emotion]]''' — The characters must listen to their hearts or their minds. | ||
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* '''[[Sacrifice]]''' — There are moments when a character must give up what they hold dear (even including their own life) to save others. | * '''[[Sacrifice]]''' — There are moments when a character must give up what they hold dear (even including their own life) to save others. | ||
* '''[[Secrets and deception]]''' — Sometimes a lie must be told to protect a character from the truth. | * '''[[Secrets and deception]]''' — Sometimes a lie must be told to protect a character from the truth. | ||
==External References== | ==External References== |
Revision as of 20:21, 11 March 2007
The following themes and motifs recur throughout the series Heroes:
List
- Death — Many characters face the loss of a loved one.
- Family — "Blood runs thicker than water". Is it always right to put your family first?
- Fate vs. free will — Is a character's future pre-destined, or can they make their own choice to determine the outcome?
- God and religion — Many characters are spiritual.
- Heroism — Can a character step up and make the right decisions and actions when pressure is upon them?
- Logic vs. emotion — The characters must listen to their hearts or their minds.
- Irrational thinking' — Several characters act before thinking.
- Loyalty vs. treachery — Where do the allegiances of a character lie?
- Moral ambiguity — There is no absolute good or evil character, only "shades of grey". Everyone has their personality flaws and moments of glory.
- Pressure of responsibility — Can a character make the right choices when they are faced with responsibility by others?
- Revenge — The characters face problems, and are hurt. Sometimes, they decide some payback is in order.
- Sacrifice — There are moments when a character must give up what they hold dear (even including their own life) to save others.
- Secrets and deception — Sometimes a lie must be told to protect a character from the truth.
External References
- The 36 Dynamic Situations by Georges Polti, defines common plot situations from historical dramas
- The 36 Plots of Storytelling in Role Playing Games, derived from the above