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List of recurring themes: Difference between revisions
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* '''[[Family]]''' — "Blood runs thicker than water". Is it always right to put your family first? | * '''[[Family]]''' — "Blood runs thicker than water". Is it always right to put your family first? | ||
* '''[[Heroism]]''' — Can a character step up and make the right decisions and actions when pressure is upon them? | * '''[[Heroism]]''' — Can a character step up and make the right decisions and actions when pressure is upon them? | ||
* '''[[Logic_vs._Emotion]]''' — The characters must listen to their hearts of their minds. | |||
* '''[[Loyalty vs. treachery]]''' — Where do the allegiances of a character lie? | * '''[[Loyalty vs. treachery]]''' — Where do the allegiances of a character lie? | ||
* '''[[Moral ambiguity]]''' — There is no absolute good or evil character, only "shades of grey". Everyone has their personality flaws and moments of glory. | * '''[[Moral ambiguity]]''' — There is no absolute good or evil character, only "shades of grey". Everyone has their personality flaws and moments of glory. |
Revision as of 14:32, 25 January 2007
The following themes and motifs recur throughout the series Heroes:
List
- Fate vs. free will — Is a character's future pre-destined, or can they make their own choice to determine the outcome?
- Family — "Blood runs thicker than water". Is it always right to put your family first?
- Heroism — Can a character step up and make the right decisions and actions when pressure is upon them?
- Logic_vs._Emotion — The characters must listen to their hearts of their minds.
- Loyalty vs. treachery — Where do the allegiances of a character lie?
- Moral ambiguity — There is no absolute good or evil character, only "shades of grey". Everyone has their personality flaws and moments of glory.
- Pressure of responsiblity — Can a character make the right choices when they are faced with responsibility by others?
- Revenge — The characters face problems, and are hurt. Sometimes, they decide some payback is in order.
- Sacrifice — There are moments when a character must give up what they hold dear (even including their own life) to save others.
- Secrets and deception — Sometimes a lie must be told to protect a character from the truth.
External References
- The 36 Dynamic Situations by Georges Polti, defines common plot situations from historical dramas
- The 36 Plots of Storytelling in Role Playing Games, derived from the above