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Latest revision as of 20:44, 15 February 2010

Survival messages
Survival messages.jpg
Participants in the Heroes: Survival game receive in-game messages from their heroes and contacts.

First mentioned: July 2, 2009

Users who participate in Heroes: Survival receive frequent messages from their characters.

Signing up for messages

To access the in-game messages, users must first a create one or more characters for the game. The option to start a first character is on the main page of the game.

Wellness messages

Users can periodically access a message related to one of their heroes' wellness status on the hero's profile. After clicking the 'send assistance' button that appears with the message related a particular hero; each user must wait a random period, normally a few hours, before the next wellness message can be accessed for that hero. After a user clicks to 'send assistance' to a hero, the hero's health is partially restored, and its rating and experience point totals are increased. Wellness messages are chosen at random from a static set of messages, which include:

  • Your Hero has sent a quick update: "Everything seems okay. Thanks for checking in."
  • Your Hero has sent a note: "There's a guy at work who is being a real jerk to one of my co-workers. I bet my ability could stop the situation in its tracks. So frustrating."
  • You receive a note from your Hero: "Not feeling well. Think it's a side effect of my ability. Can't go to hospital! Do you have any advice?"
  • You receive a note from your Hero: "I am working on my hideout, in case something goes wrong. I need fresh supplies. Can you help me out?"
  • There's an urgent message from one of your contacts: "An old Building 26 database was accidentally turned over the FBI! A file on your friend is in there. I have a buddy in the FBI who might be able to make the database go away. Want me to try contacting him?"
  • You receive a note from one of your contacts: "Hey, hacked a government server, found a file on that name you gave me, the one you're protecting. I'll sell you the file, cheap!"
  • There's a message from one of your contacts: "Those new fake papers are ready. Tell the person you're protecting that the package will be at the drop point tonight."
  • Your Hero reports: "I thought I met someone else who had an ... ability ... today. But it was just wishful thinking. Everything else seems quiet."
  • Your Hero checks in: "Everything seems okay. Just wanted to let you know. I wish we could meet. I have no idea who to trust."
  • It's a long message from your Hero. It begins: "A friend said today that I seemed down. I guess I'm bummed that I can't tell them about my ability. I know I can't -- it would change everything -- but I feel like my friends don't even know the real me any more..."
  • It's your Hero. They sound anxious: "I thought I was being followed today. Who would follow me? Why am I so paranoid? Building 26 is history, right?" It goes on. You write an encouraging note.
  • One of your contacts has this to say: "There's been some kind of bureaucratic screw-up: that person you're protecting just got stuck back on the government watch list. Tell your buddy to avoid airports for a while. I think I can remove the flag but it's going to cost ya. Want me to go for it?"
  • There's an urgent message from your Hero: "Something strange happened to me yesterday. I think my ability is growing. What's happening to me??"
  • One of your contacts has an urgent message: "Cops are sniffing around that person you're protecting. Looks like they found a leftover warrant from the government. I think I can shut down the investigation. Want me to risk it?"
  • It's a note from your Hero: "The police were asking around the neighborhood about suspicious activity. Their description sounded a lot like my ability! Do you have any way of finding out what they know?"
  • It's a message from your Hero: "Does everything look okay on your end? Going back to normal life is harder than I thought. Thanks for being there for me."
  • It's a message from your Hero: "Hey, how are you? Just checking in. I'm feeling pretty good. Life almost feels normal today."
  • Your Hero has sent a quick update: "Everything seems okay. Thanks for checking in."

Event messages

Users can access a new message related to an event experienced by one of their heroes on the hero's profile 1-2 times a week, and normally new messages become available every Tuesday and Friday. The messages normally ask users to advise their heroes in how to respond to the situation, by choosing one of at least four choices. The hero will try to perform whatever choice is recommended by the user, and that can affect the hero's personality attributes. Changing a hero's personality away from the dominant personality of the hero's faction can hurt the hero's faction's score. Event messages are sometimes related to happenings in the iStory. See 2009's event messages, and a list of recent event messages below.

Date Message
January 1, 2010 We attacked them or I should say him. I never expected him to return, but I guess he's craftier than we thought. We checked and he was there, but then we broke in and he was gone. That's when he got us. All of us. It felt like a million needles in my spine. The Watcher is back.
  • This man has caused too many problems in the past. It's up to you and this new team to stop him.
  • You've dealt with this guy in the past. Go after him full throttle and take him down.
  • You know what he's capable of, and this needs a calculated approach. Don't do anything hasty.
  • You may have thought he was dealt with, but clearly it's your duty to finish it and take him down.
January 5, 2010 Mulligan called it quits. He said that he's going to try to go back to his normal life, find his purpose. That just leaves this team of people I'm with to track down The Watcher. What should I do?
  • You need to figure out if The Watcher is still a real threat. If he is, then it's your duty to take him out.
  • Get ready to attack him. Don't hold back, it's time for him to pay.
  • Mulligan is smart, work with this team he's assembled and see what you can do.
  • You should go back to your faction. Get them ready in case he comes back.
January 8, 2010 Now that Mulligan's gone, the team he has assembled is like a plane without a pilot. We're strong, but we lack leadership. A major battle against The Watcher is imminent, but without someone to guide us, I'm afraid of what might happen. How can we effectively fight The Watcher and stop him once and for all?
  • What the faction members need now is comfort. When the body has no head, the heart takes over. Sympathize, empathize, and show concern for those who fight at your side.
  • Take charge. You have a unique ability, and you know how to stop The Watcher. Lead these good people to a victorious battle.
  • Use your wits to orchestrate a surprise attack on The Watcher. When you have no leader, calculated guerilla tactics work best.
  • The others in the factions have come for a single purpose: stopping The Watcher. Remind them of their purpose, and they will find strength in that objective.
January 12, 2010 It's an all out war with The Watcher. Many of our people have stepped up and fought hard; Truk, Slipshod, Thea, and Kupe and have been particularly strong in the cause. But to be honest, it's a bit scary fighting this guy. What should I do? I want to stop The Watcher, but I don't want to die in the process.
  • Don't worry about yourself. Think of the others who are good, hard fighters. When you're inspired by them, you'll do your best, too.
  • FIGHT! Everything comes down to this moment. Charge in headfirst and eliminate The Watcher at all costs!
  • Remember the teachings of Nietzsche: He who fights with monsters might take care lest he thereby become a monster. Fight if you need, but don't let The Watcher get the better of you.
  • You know what you must do. Take strength and comfort from the others who are fighting alongside you. Remember your duty, and fulfill it well.
January 15, 2010 It's been a long battle against The Watcher. We've lost some good people, chief among them Elizabeth Axelson, Penkala Burton, and Arthur Dowland. My heart weeps for them. To make matters worse, our numbers are low, our strength is low, and our morale is low. However, Adam Soo Hoo used his clairvoyant ability to locate The Watcher. Should we attack the villain again, despite our limited force?
  • You need to think of all the people The Watcher is hurting. Don't let more people die at the hands of that evildoer. Fight until your last breath!
  • Don't be a wimp. Your numbers may be few, but you still outnumber The Watcher. Get out there and fight the good fight!
  • Adam's ability is a godsend, and you're lucky to know where The Watcher is. Use this knowledge to cleverly create a sneak attack on The Watcher.
  • You need to honor the memories of Elizabeth, Penkala, Arthur, and all the others. It is would be morally wrong to let them die in vain. Fight The Watcher, and avenge their deaths.
January 19, 2010 I got a call from Mulligan. Apparently The Watcher found him and they're talking partnership. Mulligan's hesitant about it but I get the feeling that The Watcher's got information that Mulligan needs and they might end up working together. What should I do?
  • Explain everything you know about this man. If Mulligan cares about the safety of others he will not join The Watcher.
  • If Mulligan is joining The Watcher then they're both the enemy. Take them both down!
  • If they're in bed together it will not end well for Mulligan or anyone else. You may have to turn Mulligan's strike force against him.
  • You've trusted this man up until now, why would you start questioning his judgment now?
January 22, 2010 I haven't heard from Mulligan so I assume that he must have gone with The Watcher. What should I do? Trust that Mulligan will be okay or should I try to track him down?
  • The Watcher could easily have tricked Mulligan. As a friend of his, you need to find him and make sure that he is ok.
  • The Watcher has slipped through people's fingers too many times. He needs to die!
  • Figure out where they were going together. Mulligan was looking for someone, where would he be going?
  • Let Mulligan be. He has proven that he can handle himself more than well enough. If he needed your help, he would have asked for it.
February 2, 2010 Everything going on with Mulligan and The Watcher has got me thinking about what I'm doing right now. What's my purpose in life? Is it really my destiny to simply follow a faction's goals? Should I try to return to normal life? Live out in the open? What should I be doing with myself?
  • You need to be where you are most needed. If your faction is enabling you to help people, go with them. If you can make the world a better place somewhere else, then go there.
  • Forget the factions! Live by your own rules and do your own thing.
  • Maybe you need a break from the faction kind of life. Take a few weeks off, de-stress and then re-evaluate what you're looking for.
  • If you think you need to get away from faction life, then take a break, but make sure you're not going to leave any loose ends or create problems by leaving.

Faction messages

When a hero is added to a faction, that hero's advisor gets new messages related to the faction as a whole. Currently, there are only faction wellness and faction event messages. A third type of faction message, opportunities, allows the option for factions to harm/help each other. This third type began being transmitted with "phase 3" of the game, which began on September 29, 2009.

Faction wellness messages

Faction wellness messages have some similarities and differences to hero-type wellness messages. Like normal wellness messages, faction wellness messages boost rating points and experience, and are chosen from a static pool of messages. However, unlike a hero's wellness message, each message is only available for a short period of time, normally two to three hours, and choosing to 'send assistance' can only give the earned experience/rating to the faction itself. Also, choosing to send assistance may harm the hero that sends assistance, lowering one or more of the hero's attributes and rating points. The degree and type lowered depend on the message. Faction wellness messages include:

  • Another member emails everyone in your faction: "I messed up and revealed my power! I need to hide somewhere for a while. Let me know if you can help." (Offering your home may lower your Attributes but will benefit your faction.)
  • A leader in your faction has called an emergency meeting for next weekend. It will be expensive and draining to attend in time, but it will benefit your faction.
  • A leader in your faction sends everyone this message: "I've got a tip that one of our members is being investigated by a former Building 26 agent! Everyone please keep low for a while." (Hiding will hurt your Attributes but will benefit your faction.)
  • Another former Building 26 agent has offered to pass us information in exchange for saving him from a dangerous faction! We could use those files to recruit allies. And we could keep the files out of the hands of factions that might use them to hurt us. (Joining the rescue operation will increase your faction's Resources and Condition, give you Experience, and temporarily weaken your Attributes)
  • A local politician has powers! We might be able to convince him to lend us support, like discouraging police investigations that might lead to our group. Can you help? (Helping will increase your faction's Resources and Condition, give you Experience, and temporarily weaken your Attributes.)
  • We've found a former Pinehearst scientist living in hiding. There's no telling what he knows, but it could be extremely helpful in learning more about our abilities. We're going to make contact. Are you in? (Joining the team will increase your faction's Resources and Condition, give you Experience, and temporarily weaken your Attributes.)
  • We're calling an emergency meeting for next weekend to decide how to protect ourselves from hostile factions operating in our area. We could really use your input. (Getting to the meeting on time will increase your faction's Resources and Condition, give you Experience, and temporarily weaken your Attributes.)

Faction event messages

Like the wellness-type messages, faction event messages have both differences and similarities to their hero-type counterpart. Faction event messages also are released in batches of 1-2 per week, normally every Tuesday and sometimes also on Friday; always give a positive ratings boost; affect the dominant personality; and may be related to the iStory. However, boosts and personality alterations related to faction messages affect the faction and not the individual hero. In addition, not every faction receives the same faction message. Factions receive different event messages based on their current world-view, which can be either "heroic", "neutral", "reclusive", or "villainous". The message sometimes differs only in the options available to select. For instance, a heroic faction options might include asking, arguing, and/or sneaking around; whereas a villainous faction would instead get options to trick, blackmail, and/or pretend to buy a place. Another difference is that faction event messages are chosen from a pool, similar to the faction wellness messages--so a faction may receive an old/repeat message. The below list contains the faction event messages thus far as presented thus far (messages and their options often vary based on faction world-view).

First Seen Date Message
August 18, 2009 One of your members emails your faction: "I heard another group of people with abilities might have found an old Pinehearst lab. The lab's files could tell us more about powers and help us make new contacts. But I think they already took most of the research. What do you all think we should do?"
  • Ask the other group to share the research with everyone who we know with abilities (may result in disappointment)
  • Ask the other group to share the research with our faction (may result in no research)
  • Sneak into the laboratory and copy any remaining research (may be difficult to figure out)
  • Argue the other group into giving you the research they recovered (may result in injury)
September 1, 2009 I just read a news story about someone local getting arrested. But it sounds like they used a power and it got out of control! What should I suggest to my faction that we do about it?
  • You owe it to people with abilities around the world. Find a way to help them! (Tires Mind but aids Faction.)
  • It's too risky to interfere, but sending members to show support might earn a future ally. (Tires Body but aids Faction.)
  • Don't interfere. It's sad but you need to protect yourselves. (Lowers Mood but aids Faction.)
  • Another recruit! Visit them, show your ability, and offer them the chance to use their ability for gain. (Tires Ability but aids Faction.)
September 1, 2009 One of my faction's leaders just emailed us: "I'd like to open an additional hideout for our faction. I've found an empty warehouse that would be ideal, but the owner refuses to sell it. One of our members could use their power to persuade her. How do you feel about that?" What do you think I should say?
  • Don't use abilities. Guilt-trip the owner that it's for a good cause. (Lowers Ability attribute but helps the Faction.)
  • Don't use abilities. Guilt-trip the owner with a list of reasons why it's extremely important to us. (Tires Mind but helps the Faction.)
  • It wouldn't be kind to use abilities. Use a less-convenient location. (Weakens Body but aids Faction.)
  • There's just one person? She can be scared off. Use our abilities to do it. (Lowers Mood but aids Faction.)
September 8, 2009 Have you been reading about the disaster in my area? A lot of people are in trouble or being evacuated. Do you think I should call my faction in?
  • Absolutely. People need you! (Tires Body but aids Faction.)
  • It's sad, but you should focus on comforting your own group. (Lowers Mood but aids Faction.)
  • No. Do everything you can to comfort your own people, but outsiders are on their own. (Weakens Ability but aids Faction.)
  • Yes. Vulnerable people talk. Look for evidence of recruits or threats. (Tires Mind but aids Faction.)
September 29, 2009 Just got this mass email from someone in my faction: "We have a defector. I spotted him hanging out with a rival faction yesterday, and when I asked him about it, he refuses to talk to me. He might tell them some of our secrets. What does everyone think we should do? How do you think I should respond?"
  • I'm sure he has his reasons. Wish him well and let him go. (Lowers Mood but aids Faction.)
  • Respect his wishes, but use every resource to move your secrets and repair your defenses. (Tires Ability but aids Faction.)
  • He has to be stopped. Find a way to guilt-trip him into changing his mind. (Tires Mind but aids Faction.)
  • An example must be made before others follow his example. Take him out. (Harms Body but aids Faction.)

Faction opportunity messages

With the start of "phase 3" of the game, users gained the ability to harm/help other factions by affecting another faction's "resources" and "condition" attributes, which have a hand in determining a faction's position on the faction leaderboard. Faction leaders can designate any other faction as an enemy, and enemy designations will only be visible to their faction's members. A new "opportunities" message was added to handle conflict and other events related to "resources" and "condition". Like faction wellness messages, these messages only last a few hours; and like faction event messages, they differ slightly depending on a faction's world-view. Factions will not need to do opportunities, and will be able to maintain and gather resources automatically. When a faction is attacked using an opportunity message, the more members that answer the message, the more it will lower the enemy faction's "condition" attribute. Similar to a faction's "morale", the "condition" attribute determines how much of the faction's accumulated points are actually counted towards the faction's ranking on the leaderboard. However, unlike "morale", a faction's "condition" is automatically restored a little every night. Similarly, the faction who gets attacked will lose a percentage of their "resources", which will be transferred to the faction that attacked them. Faction opportunity messages include:

  • We've located one of our rival's hideouts, filled with supplies and files. We're headed out to steal the stash. You in? (Joining the operation will harm your Enemy's Resources and Influence, increase your Faction's Resources, give you Experience, and temporarily weaken your Attributes)
  • Our enemy may be blackmailing another local politician into passing them resources and interfering with investigations! We need to force them to back down. Will you help us? (Joining the operation will harm your Enemy's Resources and Influence, increase your Faction's Resources, give you Experience, and temporarily weaken your Attributes.)
  • Another local politician is aiding our enemy. His new policies are putting a lot of pressure on us. He should be easy to intimidate with a show of force. You want to join in? (Joining the operation will harm your Enemy's Resources and Influence, increase your Faction's Resources, give you Experience, and temporarily weaken your Attributes.)
  • We believe our enemy has just raided another faction's hideout. We're headed out to try to stop the raid and recover anything stolen. Join us! (Joining the operation will harm your Enemy's Resources and Influence, increase your Faction's Resources, give you Experience, and temporarily weaken your Attributes.)
  • Our enemy is on the move! We believe they're about to kidnap a scientist who researched mutation acceleration for the Pinehearst Company. We need to save the scientist and teach our enemy a lesson! (Joining the operation will harm your Enemy's Resources and Influence, increase your faction's Resources, give you Experience, and temporarily weaken your Attributes)
  • We've located another rural bank that our enemy is using to store a bunch of valuables. We've decided to steal the valuables. You in? (Joining the operation will harm your Enemy's Resources and Influence, increase your Faction's Resources, give you Experience, and temporarily weaken your Attributes.)
  • Our enemy is holding another former Pinehearst scientist! Kidnapping him might not only get us some valuable info, but it could set our enemy back a bit too. Coming along? (Joining the operation will harm your Enemy's Resources and Influence, increase your Faction's Resources, give you Experience, and temporarily weaken your Attributes.)
  • A major disaster has forced thousands of people to evacuate. We have reason to believe that our enemy has been looting their homes! We're going to intercept them and retrieve the goods. Are you in? (Joining the operation will harm your Enemy's Resources and Influence, increase your Faction's Resources, give you Experience, and temporarily weaken your Attributes.)

See Also

Evolutions Other edit

A Hero's QuestAre You a Hero?Assignment Tracker 2.0Assignment tracker mapBridget's messagesCreate Your HeroDevin's PDAEvs Dropper's messagesGlobal News InteractiveHabboHana's messagesHeroes Reborn appHeroes: SurvivalHeroes VersusHiro's messagesInteractive mapMySpace.comThe Odessa ReportPinehearst and Primatech messagesRebel's messagesSurvival messagesSword SaintWhere Is Hiro?

Related Evolutions Portals: BooksCharactersLocationsWebsites