Participants in the Heroes: Survival game receive in-game messages from their heroes and contacts.
|First mentioned:||July 2, 2009|
Users who participate in Heroes: Survival receive frequent messages from their characters.
Signing up for messages
To access the in-game messages, users must first a create one or more characters for the game. The option to start a first character is on the main page of the game.
Users can periodically access a message related to one of their heroes' wellness status on the hero's profile. After clicking the 'send assistance' button that appears with the message related a particular hero; each user must wait a random period, normally a few hours, before the next wellness message can be accessed for that hero. After a user clicks to 'send assistance' to a hero, the hero's health is partially restored, and its rating and experience point totals are increased. Wellness messages are chosen at random from a static set of messages, which include:
- Your Hero has sent a quick update: "Everything seems okay. Thanks for checking in."
- Your Hero has sent a note: "There's a guy at work who is being a real jerk to one of my co-workers. I bet my ability could stop the situation in its tracks. So frustrating."
- You receive a note from your Hero: "Not feeling well. Think it's a side effect of my ability. Can't go to hospital! Do you have any advice?"
- You receive a note from your Hero: "I am working on my hideout, in case something goes wrong. I need fresh supplies. Can you help me out?"
- There's an urgent message from one of your contacts: "An old Building 26 database was accidentally turned over the FBI! A file on your friend is in there. I have a buddy in the FBI who might be able to make the database go away. Want me to try contacting him?"
- You receive a note from one of your contacts: "Hey, hacked a government server, found a file on that name you gave me, the one you're protecting. I'll sell you the file, cheap!"
- There's a message from one of your contacts: "Those new fake papers are ready. Tell the person you're protecting that the package will be at the drop point tonight."
- Your Hero reports: "I thought I met someone else who had an ... ability ... today. But it was just wishful thinking. Everything else seems quiet."
- Your Hero checks in: "Everything seems okay. Just wanted to let you know. I wish we could meet. I have no idea who to trust."
- It's a long message from your Hero. It begins: "A friend said today that I seemed down. I guess I'm bummed that I can't tell them about my ability. I know I can't -- it would change everything -- but I feel like my friends don't even know the real me any more..."
- It's your Hero. They sound anxious: "I thought I was being followed today. Who would follow me? Why am I so paranoid? Building 26 is history, right?" It goes on. You write an encouraging note.
- One of your contacts has this to say: "There's been some kind of bureaucratic screw-up: that person you're protecting just got stuck back on the government watch list. Tell your buddy to avoid airports for a while. I think I can remove the flag but it's going to cost ya. Want me to go for it?"
- There's an urgent message from your Hero: "Something strange happened to me yesterday. I think my ability is growing. What's happening to me??"
- One of your contacts has an urgent message: "Cops are sniffing around that person you're protecting. Looks like they found a leftover warrant from the government. I think I can shut down the investigation. Want me to risk it?"
- It's a note from your Hero: "The police were asking around the neighborhood about suspicious activity. Their description sounded a lot like my ability! Do you have any way of finding out what they know?"
- It's a message from your Hero: "Does everything look okay on your end? Going back to normal life is harder than I thought. Thanks for being there for me."
- It's a message from your Hero: "Hey, how are you? Just checking in. I'm feeling pretty good. Life almost feels normal today."
- Your Hero has sent a quick update: "Everything seems okay. Thanks for checking in."
Users can access a new message related to an event experienced by one of their heroes on the hero's profile 1-2 times a week, and normally new messages become available every Tuesday and Friday. The messages normally ask users to advise their heroes in how to respond to the situation, by choosing one of at least four choices. The hero will try to perform whatever choice is recommended by the user, and that can affect the hero's personality attributes. Changing a hero's personality away from the dominant personality of the hero's faction can hurt the hero's faction's score. Event messages are sometimes related to happenings in the iStory. See 2009's event messages, and a list of recent event messages below.
|January 1, 2010||We attacked them or I should say him. I never expected him to return, but I guess he's craftier than we thought. We checked and he was there, but then we broke in and he was gone. That's when he got us. All of us. It felt like a million needles in my spine. The Watcher is back.
|January 5, 2010||Mulligan called it quits. He said that he's going to try to go back to his normal life, find his purpose. That just leaves this team of people I'm with to track down The Watcher. What should I do?
|January 8, 2010||Now that Mulligan's gone, the team he has assembled is like a plane without a pilot. We're strong, but we lack leadership. A major battle against The Watcher is imminent, but without someone to guide us, I'm afraid of what might happen. How can we effectively fight The Watcher and stop him once and for all?
|January 12, 2010||It's an all out war with The Watcher. Many of our people have stepped up and fought hard; Truk, Slipshod, Thea, and Kupe and have been particularly strong in the cause. But to be honest, it's a bit scary fighting this guy. What should I do? I want to stop The Watcher, but I don't want to die in the process.
|January 15, 2010||It's been a long battle against The Watcher. We've lost some good people, chief among them Elizabeth Axelson, Penkala Burton, and Arthur Dowland. My heart weeps for them. To make matters worse, our numbers are low, our strength is low, and our morale is low. However, Adam Soo Hoo used his clairvoyant ability to locate The Watcher. Should we attack the villain again, despite our limited force?
When a hero is added to a faction, that hero's adviser gets new messages related to the faction as a whole. Currently, there are only faction wellness and faction event messages. A third type of faction message, opportunities, allows the option for factions to harm/help each other. This third type began being transmitted with "phase 3" of the game, which began on September 29, 2009.
Faction wellness messages
Faction wellness messages have some similarities and differences to hero-type wellness messages. Like normal wellness messages, faction wellness messages boost rating points and experience, and are chosen from a static pool of messages. However, unlike a hero's wellness message, each message is only available for a short period of time, normally two to three hours, and choosing to 'send assistance' can only give the earned experience/rating to the faction itself. Also, choosing to send assistance may harm the hero that sends assistance, lowering one or more of the hero's attributes and rating points. The degree and type lowered depend on the message. Faction wellness messages include:
- Another member emails everyone in your faction: "I messed up and revealed my power! I need to hide somewhere for a while. Let me know if you can help." (Offering your home may lower your Attributes but will benefit your faction.)
- A leader in your faction has called an emergency meeting for next weekend. It will be expensive and draining to attend in time, but it will benefit your faction.
- A leader in your faction sends everyone this message: "I've got a tip that one of our members is being investigated by a former Building 26 agent! Everyone please keep low for a while." (Hiding will hurt your Attributes but will benefit your faction.)
- Another former Building 26 agent has offered to pass us information in exchange for saving him from a dangerous faction! We could use those files to recruit allies. And we could keep the files out of the hands of factions that might use them to hurt us. (Joining the rescue operation will increase your faction's Resources and Condition, give you Experience, and temporarily weaken your Attributes)
- A local politician has powers! We might be able to convince him to lend us support, like discouraging police investigations that might lead to our group. Can you help? (Helping will increase your faction's Resources and Condition, give you Experience, and temporarily weaken your Attributes.)
- We've found a former Pinehearst scientist living in hiding. There's no telling what he knows, but it could be extremely helpful in learning more about our abilities. We're going to make contact. Are you in? (Joining the team will increase your faction's Resources and Condition, give you Experience, and temporarily weaken your Attributes.)
- We're calling an emergency meeting for next weekend to decide how to protect ourselves from hostile factions operating in our area. We could really use your input. (Getting to the meeting on time will increase your faction's Resources and Condition, give you Experience, and temporarily weaken your Attributes.)
Faction event messages
Like the wellness-type messages, faction event messages have both differences and similarities to their hero-type counterpart. Faction event messages also are released in batches of 1-2 per week, normally every Tuesday and sometimes also on Friday; always give a positive ratings boost; affect the dominant personality; and may be related to the iStory. However, boosts and personality alterations related to faction messages affect the faction and not the individual hero. In addition, not every faction receives the same faction message. Factions receive different event messages based on their current world-view, which can be either "heroic", "neutral", "reclusive", or "villainous". The message sometimes differs only in the options available to select. For instance, a heroic faction options might include asking, arguing, and/or sneaking around; whereas a villainous faction would instead get options to trick, blackmail, and/or pretend to buy a place. Another difference is that faction event messages are chosen from a pool, similar to the faction wellness messages--so a faction may receive an old/repeat message. The below list contains the faction event messages thus far as presented thus far (messages and their options often vary based on faction world-view).
|First Seen Date||Message|
|August 18, 2009||One of your members emails your faction: "I heard another group of people with abilities might have found an old Pinehearst lab. The lab's files could tell us more about powers and help us make new contacts. But I think they already took most of the research. What do you all think we should do?"
|September 1, 2009||I just read a news story about someone local getting arrested. But it sounds like they used a power and it got out of control! What should I suggest to my faction that we do about it?
|September 1, 2009||One of my faction's leaders just emailed us: "I'd like to open an additional hideout for our faction. I've found an empty warehouse that would be ideal, but the owner refuses to sell it. One of our members could use their power to persuade her. How do you feel about that?" What do you think I should say?
|September 8, 2009||Have you been reading about the disaster in my area? A lot of people are in trouble or being evacuated. Do you think I should call my faction in?
|September 29, 2009||Just got this mass email from someone in my faction: "We have a defector. I spotted him hanging out with a rival faction yesterday, and when I asked him about it, he refuses to talk to me. He might tell them some of our secrets. What does everyone think we should do? How do you think I should respond?"
Faction opportunity messages
With the start of "phase 3" of the game, users gained the ability to harm/help other factions by affecting another faction's "resources" and "condition" attributes, which have a hand in determining a faction's position on the faction leaderboard. Faction leaders can designate any other faction as an enemy, and enemy designations will only be visible to their faction's members. A new "opportunities" message was added to handle conflict and other events related to "resources" and "condition". Like faction wellness messages, these messages only last a few hours; and like faction event messages, they differ slightly depending on a faction's world-view. Factions will not need to do opportunities, and will be able to maintain and gather resources automatically. When a faction is attacked using an opportunity message, the more members that answer the message, the more it will lower the enemy faction's "condition" attribute. Similar to a faction's "morale", the "condition" attribute determines how much of the faction's accumulated points are actually counted towards the faction's ranking on the leaderboard. However, unlike "morale", a faction's "condition" is automatically restored a little every night. Similarly, the faction who gets attacked will lose a percentage of their "resources", which will be transferred to the faction that attacked them. Faction opportunity messages include:
- We've located one of our rival's hideouts, filled with supplies and files. We're headed out to steal the stash. You in? (Joining the operation will harm your Enemy's Resources and Influence, increase your Faction's Resources, give you Experience, and temporarily weaken your Attributes)
- Our enemy may be blackmailing another local politician into passing them resources and interfering with investigations! We need to force them to back down. Will you help us? (Joining the operation will harm your Enemy's Resources and Influence, increase your Faction's Resources, give you Experience, and temporarily weaken your Attributes.)
- Another local politician is aiding our enemy. His new policies are putting a lot of pressure on us. He should be easy to intimidate with a show of force. You want to join in? (Joining the operation will harm your Enemy's Resources and Influence, increase your Faction's Resources, give you Experience, and temporarily weaken your Attributes.)
- We believe our enemy has just raided another faction's hideout. We're headed out to try to stop the raid and recover anything stolen. Join us! (Joining the operation will harm your Enemy's Resources and Influence, increase your Faction's Resources, give you Experience, and temporarily weaken your Attributes.)
- Our enemy is on the move! We believe they're about to kidnap a scientist who researched mutation acceleration for the Pinehearst Company. We need to save the scientist and teach our enemy a lesson! (Joining the operation will harm your Enemy's Resources and Influence, increase your faction's Resources, give you Experience, and temporarily weaken your Attributes)
- We've located another rural bank that our enemy is using to store a bunch of valuables. We've decided to steal the valuables. You in? (Joining the operation will harm your Enemy's Resources and Influence, increase your Faction's Resources, give you Experience, and temporarily weaken your Attributes.)
- Our enemy is holding another former Pinehearst scientist! Kidnapping him might not only get us some valuable info, but it could set our enemy back a bit too. Coming along? (Joining the operation will harm your Enemy's Resources and Influence, increase your Faction's Resources, give you Experience, and temporarily weaken your Attributes.)
- A major disaster has forced thousands of people to evacuate. We have reason to believe that our enemy has been looting their homes! We're going to intercept them and retrieve the goods. Are you in? (Joining the operation will harm your Enemy's Resources and Influence, increase your Faction's Resources, give you Experience, and temporarily weaken your Attributes.)