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iStory:Friend or Foe/chapter 106 alternatives: Difference between revisions

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(→‎Options: +option 18)
imported>MiamiVolts
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==Notes==
==Notes==
* Option 1 is the optimal/successful case since the primary objectives of Anna being rescued, the dam being saved, and both contractors staying unharmed are completed. Option 8 has the same result, but requires the contractors to risk their lives to a greater extent needlessly. Option 12 also has the same result, but risks the maintenance workers falling prey to the Kill Squad while the player talks to Red Eye. Option 14 also has the same result, but it both risks the maintenance workers falling prey to the Kill Squad while the player talks to Red Eye, and the contractors risk their lives to a greater extent needlessly.
* Option 1 is the optimal/successful case since the primary objectives of Anna being rescued, the dam being saved, and both contractors staying unharmed are completed. Option 8 has the same result, but requires the contractors to risk their lives to a greater extent needlessly. Option 12 also has the same result, but risks the maintenance workers falling prey to the Kill Squad while the player talks to Red Eye. Option 14 also has the same result, but it both risks the maintenance workers falling prey to the Kill Squad while the player talks to Red Eye, and the contractors risk their lives to a greater extent needlessly.
* Options 2 and 3 are canon cases since in those cases, the Kill Squad gets away with Red Eye and Anna. The official ending, Graphic Novels #[[Graphic Novel:Red Eye, Part 1|117]]-[[Graphic Novel:Red Eye, Part 2|118]], picks up with the Kill Squad holding [[Red Eye]] and [[Anna]] prisoner in the woods, and the squad torturing Red Eye.
* Options 2, 3, and 18 are near-canon cases since in those cases, the Kill Squad gets away with Red Eye and Anna. The official ending, Graphic Novels #[[Graphic Novel:Red Eye, Part 1|117]]-[[Graphic Novel:Red Eye, Part 2|118]], picks up with the Kill Squad holding [[Red Eye]] and [[Anna]] prisoner in the woods, and the squad torturing Red Eye.
* Options 9 and 15 have a similar result to Option 16, but in Option 16 the dam workers are not notified of the impending explosion and do not flee when the player shouts for everyone to leave. Also, the contractors are not under sniper fire in Option 16.
* Options 9 and 15 have a similar result to Option 16, but in Option 16 the dam workers are not notified of the impending explosion and do not flee when the player shouts for everyone to leave. Also, the contractors are not under sniper fire in Option 16.
* A table of the various options and their outcomes is listed below for reference:
* A table of the various options and their outcomes is listed below for reference:
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|Option 1,<br />Option 8,<br />Option 12,<br />Option 14 || Y || Y || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA0NTAtZA== link]
|Option 1,<br />Option 8,<br />Option 12,<br />Option 14 || Y || Y || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA0NTAtZA== link]
|-
|-
|Option 2 || N || Unknown || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA1NDgtZA== link]
|Option 2,<br />Option 18 || N || Unknown || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA1NDgtZA== link]
|-
|-
|Option 3 || N || N || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA2ODAtZA== link]
|Option 3 || N || N || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA2ODAtZA== link]

Revision as of 00:35, 10 January 2009

According to an e-mail sent to Heroes Evolutions participants, there are 14 possible outcomes. This page notes the different possible versions of chapter 6 of Operation Splinter.

All cases

After 10 minutes, the Primatech contractor and the Pinehearst contracted player reach a small control shed at the end of the dam just outside town that was in Aaron's photo. In the shed, there are four closed-circuit camera displays: The first display, labeled "Generator Room", shows inside the dam where water roars through conduits and spinning machinery. Red Eye and Anna are there arguing. The next one, labeled "Maintenance Chamber", depicts a large, dark room next door to the first. A group of dam workers are hiding in the chamber, armed with pipes and tools. The third one, labeled "Upper Deck", shows the top of the dam, where a dozen Kill Squad soldiers are patrolling and a truck waits at the far end of the dam. And the fourth display, noted as "Water intake", shows a row of giant grills in the water on the back side of the dam, just below the upper deck. The lake next to the back side is mostly covered by ice, but in the open patches around the grills, four men in wetsuits are tying high explosives to the water intake.

The Primatech contractor tells the player about the potential ways things could go wrong: the workers jumping Red Eye and Anna, Red Eye jumping the soldiers or the bomb not getting defused. The player then asks if pessimism is a Primatech job requirement, and the Primatech contractor replies that it's more like an occupational hazard. The Primatech contractor lets the player choose their path.

Options

Option Summary
Option 1 (optimal case):
Warn the maintenance workers,
enlist Red Eye's help,
sneak to the bombs,
disarm the bombs despite the sniper fire

Option 12 (get Red Eye's help first case 1):
Talk to Red Eye,
warn the maintenance workers,
sneak to the bombs,
disarm the bombs despite the sniper fire

Option 2 (canon case 1):
Head to the water intake,
wait for the squad to leave,
defuse some of the bombs,
get Red Eye's help
Option 3 (canon case 2):
Head to the water intake,
attack the squad in the water,
surrender but inform the squad about Red Eye and Anna
Option 4 (personal death case 1):
Head to the water intake,
wait for the squad to leave,
defuse some of the bombs,
try to attack Red Eye
Option 5 (Anna dies case 1):
Head to the water intake,
wait for the squad to leave,
defuse some of the bombs,
hide until the Kill Squad leaves
Option 6 (enraged case 1):
Head to the water intake,
attack the squad in the water,
surrender and keep quiet about Red Eye and Anna
Option 7 (evacuate dam case 1):
Warn the maintenance workers,
enlist Red Eye's help,
sneak to the bombs,
stop disarming when the sniper fire occurs

Option 13 (get Red Eye's help first case 2):
Talk to Red Eye,
warn the maintenance workers,
sneak to the bombs,
stop disarming when the sniper fire occurs

Option 8 (charge case 1):
Warn the maintenance workers,
enlist Red Eye's help,
charge to the bombs,
disarm the bombs despite the sniper fire

Option 14 (get Red Eye's help first case 3):
Talk to Red Eye,
warn the maintenance workers,
charge to the bombs,
stop disarming when the sniper fire occurs

Option 9 (charge case 2):
Warn the maintenance workers,
enlist Red Eye's help,
charge to the bombs,
evacuate when the sniper keeps firing

Option 15 (get Red Eye's help first case 4):
Talk to Red Eye,
warn the maintenance workers,
charge to the bombs,
evacuate when the sniper keeps firing

Option 10 (personal death case 2):
Warn the maintenance workers,
shoot Red Eye,
charge the Upper Deck
Option 11 (personal death case 3):
Warn the maintenance workers,
shoot Red Eye,
shoot cover fire for the workers', Anna's and Red Eye's escape
Option 16 (Red Eye only case 1):
Talk to Red Eye,
help Red Eye fight off the dam workers

Option 17 (Red Eye only case 2):
Talk to Red Eye,
gun down the Kill Squad leaders

Option 18 (canon case 3):
Warn the maintenance workers,
wait for the squad to leave,
defuse some of the bombs,
get Red Eye's help

Notes

  • Option 1 is the optimal/successful case since the primary objectives of Anna being rescued, the dam being saved, and both contractors staying unharmed are completed. Option 8 has the same result, but requires the contractors to risk their lives to a greater extent needlessly. Option 12 also has the same result, but risks the maintenance workers falling prey to the Kill Squad while the player talks to Red Eye. Option 14 also has the same result, but it both risks the maintenance workers falling prey to the Kill Squad while the player talks to Red Eye, and the contractors risk their lives to a greater extent needlessly.
  • Options 2, 3, and 18 are near-canon cases since in those cases, the Kill Squad gets away with Red Eye and Anna. The official ending, Graphic Novels #117-118, picks up with the Kill Squad holding Red Eye and Anna prisoner in the woods, and the squad torturing Red Eye.
  • Options 9 and 15 have a similar result to Option 16, but in Option 16 the dam workers are not notified of the impending explosion and do not flee when the player shouts for everyone to leave. Also, the contractors are not under sniper fire in Option 16.
  • A table of the various options and their outcomes is listed below for reference:
Table of Options and their Outcomes
Option Anna rescued? Dam saved? Contractors unharmed? Outcome link
Option 1,
Option 8,
Option 12,
Option 14
Y Y Y link
Option 2,
Option 18
N Unknown Y link
Option 3 N N Y link
Option 4 Y Y Y link
Option 5 N Unknown Y link
Option 6 N N Unknown link
Option 7,
Option 13
Y N Y link
Option 9,
Option 15
Y Partially N link
Option 10 N N N link
Option 11 Y N N link
Option 16 Y Partially N link
Option 17 N N Y link