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User:TrueZero: Difference between revisions

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==[[:Category:Fan Powers]]==
==[[:Category:Fan Powers|Fan Powers]]==
===Automatic Adaptation===
===Automatic Adaptation===
Holders of this ability are able to unconciously adapt their body chemistry to render themselves immune to various forms of attack or torture. For example electrocution can be adapted against by the user's body automatically insulating itself.
Holders of this ability are able to unconciously adapt their body chemistry to render themselves immune to various forms of attack or torture. For example electrocution can be adapted against by the user's body automatically insulating itself.
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Limits:
Limits:
* The body can only adapt to a limited number of stimuli at a single time, but the number of stimuli can be increased through experience.
* The body can only adapt to a limited number of stimuli at a single time, but the number of stimuli can be increased through experience.
* Unable to be used against indirect attacks (Eg. A person cannot adapt their body so they're immune to [[Hiro]]'s power or [[The Haitan]]'s power since they don't affect him directly.)
* Unable to be used against indirect attacks (Eg. A person cannot adapt their body so they're immune to [[Hiro]]'s power or [[The Haitian]]'s power since they don't affect them directly.)


===Skeletal Manipulation===
===Skeletal Manipulation===
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Limits:
Limits:
* Bones grown in this manner weaken the bones in the rest of the body, so the person needs large amounts of calcium in order to maintain bone strength.
* Bones grown in this manner weaken the bones in the rest of the body, so the person needs large amounts of calcium in order to maintain bone strength.

===Propulsion===
The power to propel the body at high speeds, similar to Flight, only it can be used to turn almost anything, even a person's breath, into a form of projectile. This power can also be used on an object to turn it into a powerful projectile.

===Beast Mimicry===
Allows a person to copy the physcial ability of an animal and use it for themself. The body will alter slightly in order to more resemble the animal being copied. (Eg. A person mimicking a lion will not grow a tail, but their hair will grow into a more mane like fashion and their canine teeth may become more pronounced for the duration of the trait's use.)

Limits:
* People with this power cannot mimic things that are impossible for them to mimic, as the body does not gain new body parts in order to match the animal (eg. You cannot mimic a Fish's ability to breath underwater, as this power does not enable you to grow gills.)
* A person can only mimic one animal at a time.

===Body Sharpening===
This power grants the user the ability to harden their body and to sharpen their body parts. The result can be likened to the blade of a knife. This in turn allows the person to create a self defence mechanism at will. The hardening of the body renders most attacks useless, this includes a degree of protection against cutting attacks created by other abilities, however the user must have a few years of experience with this power in order to gain that much protection.

Limits:
* The user will find that any body parts that are hardened are rendered unable to move while in the hardened state, meaning that in order to move, joints must be left unhardened.
* This power is difficult to maintain for a long time, however this limit can be bypassed through continuous use in order to adapt to the feeling of being in a state where this power is constantly active.

===Sand Control===
This allows the user to control sand with their mind. This power allows them not only to form sand into any shape they wish, it can also be used for other purposes.

Limits:
* This power is limited in the fact that the user can only control sand that is within a certain distance, which is usually about twenty to twenty five feet away.
* A person with this power can normally only control sand, but this control can be extended to small pebbles.

===Identity Manipulation===
Allows the user to manipulate the details of anyone's identity, allowing for the user to easily adapt a person's memories, skills and such to assume another identity if required. It can also be used to block off one person's abilities by removing the memories relating to it. The user can also 'trap' others within an identity so that while the person is able to act normal to them, they actually give off an aura of sorts that alters the memories of those around them to match the user's intentions.

Limits:
*The trapping ability can only be used on a given number of people at once.

===Matter Consumption===
Enables the user to comsume any material they wish with no ill effects.

Limits:
*The user gains an appetite that gradually becomes insatible.

===Matter Integration===
The user becomes able to merge with any and everything they wish to, allowing them to take on the abilities and properties of what they integrate. For example, integrating ice into your system can lower your body temperature to avoid thermal detection.

Limits:
Requires immense control in order to properly control what traits you get. Keeping with the above example, a lack of control when integrating ice can result in the user becoming very subsceptable to heat.
[[Category:Fan Powers]]

Latest revision as of 11:05, 9 June 2009

Fan Powers

Automatic Adaptation

Holders of this ability are able to unconciously adapt their body chemistry to render themselves immune to various forms of attack or torture. For example electrocution can be adapted against by the user's body automatically insulating itself.

Limits:

  • The body can only adapt to a limited number of stimuli at a single time, but the number of stimuli can be increased through experience.
  • Unable to be used against indirect attacks (Eg. A person cannot adapt their body so they're immune to Hiro's power or The Haitian's power since they don't affect them directly.)

Skeletal Manipulation

Skeletal Manipulation is the ability to mentally control one's bone structure, with experience, use of this ability can become a reflex action when trying to defend yourself.

Limits:

  • Bones grown in this manner weaken the bones in the rest of the body, so the person needs large amounts of calcium in order to maintain bone strength.

Propulsion

The power to propel the body at high speeds, similar to Flight, only it can be used to turn almost anything, even a person's breath, into a form of projectile. This power can also be used on an object to turn it into a powerful projectile.

Beast Mimicry

Allows a person to copy the physcial ability of an animal and use it for themself. The body will alter slightly in order to more resemble the animal being copied. (Eg. A person mimicking a lion will not grow a tail, but their hair will grow into a more mane like fashion and their canine teeth may become more pronounced for the duration of the trait's use.)

Limits:

  • People with this power cannot mimic things that are impossible for them to mimic, as the body does not gain new body parts in order to match the animal (eg. You cannot mimic a Fish's ability to breath underwater, as this power does not enable you to grow gills.)
  • A person can only mimic one animal at a time.

Body Sharpening

This power grants the user the ability to harden their body and to sharpen their body parts. The result can be likened to the blade of a knife. This in turn allows the person to create a self defence mechanism at will. The hardening of the body renders most attacks useless, this includes a degree of protection against cutting attacks created by other abilities, however the user must have a few years of experience with this power in order to gain that much protection.

Limits:

  • The user will find that any body parts that are hardened are rendered unable to move while in the hardened state, meaning that in order to move, joints must be left unhardened.
  • This power is difficult to maintain for a long time, however this limit can be bypassed through continuous use in order to adapt to the feeling of being in a state where this power is constantly active.

Sand Control

This allows the user to control sand with their mind. This power allows them not only to form sand into any shape they wish, it can also be used for other purposes.

Limits:

  • This power is limited in the fact that the user can only control sand that is within a certain distance, which is usually about twenty to twenty five feet away.
  • A person with this power can normally only control sand, but this control can be extended to small pebbles.

Identity Manipulation

Allows the user to manipulate the details of anyone's identity, allowing for the user to easily adapt a person's memories, skills and such to assume another identity if required. It can also be used to block off one person's abilities by removing the memories relating to it. The user can also 'trap' others within an identity so that while the person is able to act normal to them, they actually give off an aura of sorts that alters the memories of those around them to match the user's intentions.

Limits:

  • The trapping ability can only be used on a given number of people at once.

Matter Consumption

Enables the user to comsume any material they wish with no ill effects.

Limits:

  • The user gains an appetite that gradually becomes insatible.

Matter Integration

The user becomes able to merge with any and everything they wish to, allowing them to take on the abilities and properties of what they integrate. For example, integrating ice into your system can lower your body temperature to avoid thermal detection.

Limits: Requires immense control in order to properly control what traits you get. Keeping with the above example, a lack of control when integrating ice can result in the user becoming very subsceptable to heat.