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User:Yatta: Difference between revisions

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Limitations: The user cannot transfer energy to organic matter, be it alive or dead. This cancels out the possibility of creating zombies. Also, when energy is transfered, the user spontaneously loses this energy, often resulting in sudden exhaustion. If the user overestimates himself or herself, he or she can die by attempting to transfer more energy than he or she currently possesses. Also, no more energy can be transfered after the original transfer until the user again comes into physical contact with the object.
Limitations: The user cannot transfer energy to organic matter, be it alive or dead. This cancels out the possibility of creating zombies. Also, when energy is transfered, the user spontaneously loses this energy, often resulting in sudden exhaustion. If the user overestimates himself or herself, he or she can die by attempting to transfer more energy than he or she currently possesses. Also, no more energy can be transfered after the original transfer until the user again comes into physical contact with the object.


== Digital Conversion ==
'''Digital Conversion''' is the ability to turn physical or mental matter into digital matter or vice versa. This power can be used to turn ideas or objects into files on a computer. Essentially, it is a way to program computers without physically doing so. Also, anything taken from the computer can be created in real life. This can result in disastrous consequences. For instance, the user could convert a digital rendition of a monster into real life and end up being responsible for the destruction of a city.

Limitations: The user can convert anything he or she wants, but if he or she is converting an idea, it must be fully formed. If this is not so, any blanks in the idea will not exist. This can lead to gaps in the program the idea is converted into that leave it fatally flawed.


[[Category:Fan Powers]]
[[Category:Fan Powers]]

Revision as of 02:47, 30 December 2007

Raincheck

Raincheck is the ability to spontaneously come up with infinite excuses to get out of doing something whenever he or she wishes. His or her brain will automatically sort out the best one for the given circumstances and filter out the rest. This then allows the user to speak and use the excuse.

Limitations: In certain cases, the excuse will not work. This can only occur in special circumstances, such as when the raincheck power is blocked by a power negation. Also, if the raincheck user has already done the action that he or she wishes to get out of, the raincheck excuse loses its power and reverts to a normal excuse.

Semi-Invincibility

Semi-Invincibility is the ability to remain unharmed even when attacked through various means that would kill or hurt a normal human. In some cases, the user can also use the side effects of the attack to gain new abilities. For instance, if the user was hit by fire, they could possibly stay on fire and use it to their advantage without being hurt. Or if they were crushed under something, they could stay flat and move through tight spaces easily.

Limitations: In every occurrence of this power, there is an abstract way for the user to be hurt or killed. This weakness is generally something that has no physically harmful effect on normal humans, such as spending/losing money, or having certain possessions taken from them.

Magic

Magic is the ability to perfectly execute a trick or illusion with no practice or knowledge of how the trick is done. It can be used at any given time, and can often be used to confuse enemies or create diversions.

Limitations: Only tricks within the realm of normal possibility can be performed. No other powers can be used with this power. Also, the user must have seen the trick used at least once before executing it with this power.

Puppetry

Puppetry is the ability to transfer fragments of physical and mental energy into inanimate objects. This is most often used to control models of real beings, and is helpful if the user needs to create a diversion far away from him or her.

Limitations: The user cannot transfer energy to organic matter, be it alive or dead. This cancels out the possibility of creating zombies. Also, when energy is transfered, the user spontaneously loses this energy, often resulting in sudden exhaustion. If the user overestimates himself or herself, he or she can die by attempting to transfer more energy than he or she currently possesses. Also, no more energy can be transfered after the original transfer until the user again comes into physical contact with the object.

Digital Conversion

Digital Conversion is the ability to turn physical or mental matter into digital matter or vice versa. This power can be used to turn ideas or objects into files on a computer. Essentially, it is a way to program computers without physically doing so. Also, anything taken from the computer can be created in real life. This can result in disastrous consequences. For instance, the user could convert a digital rendition of a monster into real life and end up being responsible for the destruction of a city.

Limitations: The user can convert anything he or she wants, but if he or she is converting an idea, it must be fully formed. If this is not so, any blanks in the idea will not exist. This can lead to gaps in the program the idea is converted into that leave it fatally flawed.