Heroes: The Video Game: Difference between revisions
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==About== |
==About== |
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On July 26, 2007, [[NBC]] announced that the French gamemaker Ubisoft was given the rights to produce a third-person superhero action game based on the world of ''[[Heroes]]''. The game would brings the series characters, locations, and story lines to next-generation game consoles and the PC in early or late 2008. The deal with Ubisoft had apparently been long in the works, and was finally announced at [[Comic-Con]]. Producer [[Jesse Alexander]] (who first hinted at the game during an online podcast in May 2007) said, "From Day 1 we've all been thinking about the game... All along we've been writing some of our stories in ways they can tie into the eventual video game." |
On July 26, 2007, [[NBC]] announced that the French gamemaker Ubisoft was given the rights and license to produce a third-person superhero action game based on the world of ''[[Heroes]]''. The game would brings the series characters, locations, and story lines to next-generation game consoles (PS3, Xbox 360, and Wii) and the PC in early or late 2008. The deal with Ubisoft had apparently been long in the works, and was finally announced at [[Comic-Con]]. Producer [[Jesse Alexander]] (who first hinted at the game during an online podcast in May 2007) said, "From Day 1 we've all been thinking about the game... All along we've been writing some of our stories in ways they can tie into the eventual video game." |
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The game would focus on the entire ensemble cast rather than highlighting a specific character's journey. Additionally, the game was expected to play a crucial role in how the show's writers explore cross-platform storytelling for future seasons of the television show. Despite that, the plan was to have Ubisoft hire its own writer to write the game's script and to develop the game at one of its internal studios. However, TV series writers were to supervise and consult on game design and story. Because Ubisoft would have spent two years developing the game, the game's script wasn't meant to be used as a bridge between seasons. Jesse Alexander said, "We want it to have a lasting shelf-life and tell a distinctive story that gives you enhanced insight into the entire franchise." |
The game would focus on the entire ensemble cast rather than highlighting a specific character's journey. Additionally, the game was expected to play a crucial role in how the show's writers explore cross-platform storytelling for future seasons of the television show. Despite that, the plan was to have Ubisoft hire its own writer to write the game's script and to develop the game at one of its internal studios. However, TV series writers were to supervise and consult on game design and story. Because Ubisoft would have spent two years developing the game, the game's script wasn't meant to be used as a bridge between seasons. Jesse Alexander said, "We want it to have a lasting shelf-life and tell a distinctive story that gives you enhanced insight into the entire franchise." |
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At the time, Ubisoft was busy working on the video game ''Lost: Via Domus'' (from the television series ''Lost''), so they reached out to various external developers including High Voltage Software. A partnership deal with High Voltage was made after July, but was never publicly revealed. High Voltage's vision was to center around a new female redhead character of High Voltage Software's own invention ([[#Concept Art|''see below'']]), similar to the ''Lost'' game. However, because the project's lifespan was relatively short, the character was never named, though concept art was created for her. The character would have acted as the player's vessel through which they could explore the world of the show and interact with its characters. |
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After High Voltage Software came on board, the plot of the video game evolved to be a hybrid of "a direct adaptation of the show's [[Season One|premier season]] and an original story." Specifically, while the basic narrative of season one was unfolding, the new female character would concurrently be dealing with her own issues. But due to time, the character's backstory and abilities had not yet been figured out. |
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==Cancellation== |
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After the July 2007 announcement, very |
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==External Links== |
==External Links== |
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Revision as of 05:13, 22 July 2015
Heroes: The Video Game is a canceled video game that was supposed to be based on the Heroes world. It was scheduled to be released in fall of 2008, around the start of Season Three. It was canceled due to lack of resources from the video game developer, as well as declining rating from Heroes.
About
On July 26, 2007, NBC announced that the French gamemaker Ubisoft was given the rights and license to produce a third-person superhero action game based on the world of Heroes. The game would brings the series characters, locations, and story lines to next-generation game consoles (PS3, Xbox 360, and Wii) and the PC in early or late 2008. The deal with Ubisoft had apparently been long in the works, and was finally announced at Comic-Con. Producer Jesse Alexander (who first hinted at the game during an online podcast in May 2007) said, "From Day 1 we've all been thinking about the game... All along we've been writing some of our stories in ways they can tie into the eventual video game."
The game would focus on the entire ensemble cast rather than highlighting a specific character's journey. Additionally, the game was expected to play a crucial role in how the show's writers explore cross-platform storytelling for future seasons of the television show. Despite that, the plan was to have Ubisoft hire its own writer to write the game's script and to develop the game at one of its internal studios. However, TV series writers were to supervise and consult on game design and story. Because Ubisoft would have spent two years developing the game, the game's script wasn't meant to be used as a bridge between seasons. Jesse Alexander said, "We want it to have a lasting shelf-life and tell a distinctive story that gives you enhanced insight into the entire franchise."
At the time, Ubisoft was busy working on the video game Lost: Via Domus (from the television series Lost), so they reached out to various external developers including High Voltage Software. A partnership deal with High Voltage was made after July, but was never publicly revealed. High Voltage's vision was to center around a new female redhead character of High Voltage Software's own invention (see below), similar to the Lost game. However, because the project's lifespan was relatively short, the character was never named, though concept art was created for her. The character would have acted as the player's vessel through which they could explore the world of the show and interact with its characters.
After High Voltage Software came on board, the plot of the video game evolved to be a hybrid of "a direct adaptation of the show's premier season and an original story." Specifically, while the basic narrative of season one was unfolding, the new female character would concurrently be dealing with her own issues. But due to time, the character's backstory and abilities had not yet been figured out.
Cancellation
After the July 2007 announcement, very
External Links
- Anticipation for the game's announcement at Variety, 7/24/2007
- Official announcement at NBC.com, 7/26/2007
- Announcement and news at Video Games Blogger, 7/26/2007
- Cancellation announcement at Multiplayer Blog, 11/6/2008
- Explanation and history of the game's cancellation, from Unseen64, 2/16/2015