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Heroes Reborn: Enigma/puzzle solutions

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Revision as of 17:46, 2 October 2015 by imported>Ryangibsonstewart (Level 3: Throwing Caution: TK)
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Spoiler warning: Plot and/or ending details follow.
THIS COULD INCLUDE UNCONFIRMED MATERIAL FROM UNAIRED EPISODES OR PREVIEWS.
For more spoilers about Heroes and Heroes Reborn, see here.


Enigma puzzle solutions

Following are level-by-level puzzle solutions for the mobile game Heroes Reborn: Enigma.

Levels:
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Puzzle Solutions

This section is a stub. You can help by expanding it.

Level 1: Genesis

  • Swipe up to look at the control booth.
  • Tap on the three lighted squares to move to them. After the second square, Dahlia may need to turn around and face the third square. Do this by swiping to the left or the right.
  • Tap on each platform to jump on each one. After the first one, Dahlia may need to turn and face the rest of the platforms by swiping left.
  • Tap on various places on the walkway until Dahlia leaves the chamber.

Level 2: Taking Hold

  • Walk into the chamber.
  • Step on top of the pressure plate.
  • Step off the plate so Trevor Mason will talk. A red box will drop.
  • Use telekinesis to lift the box by simply tapping on the box. Dahlia may need to walk forward a little until the red box is outlined and able to be lifted.
  • Turn around and walk towards the pressure plate.
  • When close enough to the pressure plate, drop the box by holding the center of the screen (there is a circle and a dot inside) for about one second (until the circle becomes larger), and then swipe down. The box will drop on the pressure plate and the door will open.
  • Walk through the door.

Level 3: Throwing Caution

  • Enter the chamber.
  • Walk onto the platform that is near the high door (between the entrance and the exit)
  • Wait until a box drops. Use telekinesis (which Dahlia calls "TK") to pick it up.
  • Throw the box by holding the center of the screen, waiting until the circle gets larger, then swiping up. Be sure to aim the box towards the pressure plate in the middle. The box will land on the plate and the platform Dahlia is standing on will rise.
  • Turn to the left, jump up to the higher platform, and exit the chamber.

Level 4: Giving Pause

  • Enter the antechamber. When the red door opens, enter the hallway.
  • Step on the pressure plate. Step off the plate until the technician talks and introduces time slow.
  • Step back on the pressure plate. The door will open.
  • Tap the stopwatch to slow time.
  • Walk out the door. Do this quickly before the door closes.
  • Walk down the next hallway and enter the chamber.
  • Step on the pressure plate.
  • Make sure Dahlia is in time slow mode (by tapping the stopwatch), and exit the building. Do this by tapping on the ground and around the corner until Dahlia leaves the walkway. Move quickly so Dahlia leaves the chamber before the door closes.

Level 5: Combining Strengths

Level 6: Ripples and Waves

Level 7: Getting Somewhere

Level 8: Simple Answers

Level 9: Incredibly Fast

Level 10: Impossibly Difficult

Level 11: New Fences

Level 12: Blocked Paths

Level 13: Upstream

Level 14 Jump in Time

Level 15: Leaps of Faith

Level 16: Having a Ball

Level 17: Downhill

Level 18: Avoiding Gaze

Level 19: Going Up

Level 20: Above It All

Level 21: New Wrinkles

Level 22: Old Solutions

Level 23: Complex

Level 24: Startling Developments

Level 25: Old Friends

Level 26: Breaking Free

Level 27: Hiding Evidence

Level 28: Family Matters

Level 29: Double Team

Level 30: Careful Balance

Level 31: Sieging Quarry

Level 32: Tasting Freedom