User talk:Shadowulf1
Abnormal Sensitivity - This enables you to either see/smell/touch/taste/hear things humans normally can't, and vise versa eg. Infrared Vision but no normal vision, Hyper-hearing but no normal hearing etc.
Enhanced Senses - Having one or more enhanced senses (i.e. taste, sight, touch)
Environmental Awareness - Complete knowledge of surroundings
Circular Vision - 360 degree vision.
Microscopic Vision - The ability to magnify microscopic details.
Penetrative Vision - X-Ray vision (inaccurate)
Telescopic Vision - The ability to magnify far away objects, seeing long distances.
Thermal Vision - The ability to see heat patterns.
Ultraviolet Vision - Enables you to see clearly through fog and water etc.
True Sight - The ability to see through any disguise.
Energy Detection - The ability to detect energy either of a specific kind or all varieties
Extradimensional Detection - The ability to sense when beings or objects are from another dimension.
Life Detection - Can identify the presense of lifeforms and their nature (eg. human, mutant, squirrel, Srarshin)
Magic Detection - The ability to sense when magic is being used nearby.
Power Detection - The ability to detect specific powers.
Psionic Detection - The ability to detect psionic phenomena.
Weakness Detection - The ability to sense your opponents pysical, mental or power based weaknesses.
Proximity Sense - The ability to sense immediate surroundings with uncanny range and clarity. (Note: very similar to "radar sense" and "sonar sense".)
Radar Sense - The ability to send out energy waves that bounce back to you when they hit solids like a radar device.
Sonar Sense - The ability to send out sound waves that bounce back when they hit solids, like a bat.
Tracking Sense - The ability to track living things at a super-human level.
Aerokinesis*** - Related to atmokinesis and dracokinesis, it is the psionic power to affect wind mentally; wind generation and manipulation (a la Bora).
Atmokinesis - An ability related to weather systems, it is the ability to affect the weather through psionic or otherwise supernatural means. A rather well-known example of this would be Storm.
Barokinesis*** - The ability to mentally control the force of gravity - including related particles (gravitons, anti-gravitons, 'supergravitons', etc.) - to various effects, enabling levitation (and indeed flight) for the user and selected targets, the fluid manipulation of gravity and using gravitons in a manner engendering many offensive/defensive capabilities.
Biokinesis - The psionic power to alter the physical body via conscious will, ranging from self-regeneration to manipulating the DNA code and even healing cells so that they do not age and die. (An advanced biopsionic ability)
Chronokinesis - The ability to affect the flow of time through psionic (as well as mystical or advanced technological) means. Chronokinetic phenomena range from creating portals to other time-periods to temporally regressing a target person or object to a previous stage in their existence or travelling the timestream in astral form in order to temporarily possess a target being in the target timestream (which is seemingly the most draining of quantakinetic powers).
Clairaudience - The ability to remotely "hear" events through psionic means (usually coupled with clairvoyance).
Clairvoyance - The ability to remotely "see" events through psionic means.
Cryptopathy*** - An innate understanding of universal linguistic patterns and their variations, allowing a preternatural ability to understand any language one comes into contact with.
Cryokinesis - The psionic ability to absorb or displace thermal energy within atoms. Cryokinesis effectively freezes the desired object or being by removing all the heat energy within them - turning water into ice, cooling the temperature in a room and creating ice from water vapour in the air; forming ice constructs, etc. A good example of a cryokinetic would be Iceman.
Cyberpathy - The superhuman ability to psionically infiltrate, communicate with or even think like a computer (or multitude thereof).
Demokinesis*** - The ability to directly control people and their actions without overtly telepathic powers (a la Black Death).
Dracokinesis - The ability to control air molecules (oxygen, nitrogen, Co2, ect.). This ability enables the user to fly on air currents, halt rocket-/jet-propelled projectiles or prevent another person from breathing.
Electrokinesis - The ability to psionically direct electricity and electrical phenomena. Manipulating electrical fields, or at a higher level controlling lightning and/or the "charge" of matter. Electrokinetics tend to come in many varying forms. A non-Marvel example of an electrokinetic is Colonel Volgin from 'Metal Gear Solid 3: Snake Eater'.
Empathy - The ability to detect surface emotions and send empathic impressions. RADIAL SENSITIVITY - a form of empathy, where one can sense anyone in great pain or emotional distress in the area.
Entomokinesis*** - Control over insects of virtually every species (a la Ant-Man). APIKINESIS*** - A psionic affinity with bees (a la Swarm). ISIOTEROKINESIS*** - A psionic affinity with termites. SPHEKSOKINESIS*** - A psionic affinity with wasps.
Geokinesis - Also known as terrakinesis, it is the apparent powers to affect all forms of earth through psionic control. An example of geokinetic abilities are the powers of Terra from the Teen Titans.
Haemokinesis*** - The truly bizarre ability to control blood.
Hydrokinesis - The ability to manipulate water in its solid, liquid, and gaseous state. This is commonly considered an aspect of telekinesis.
Magnetokinesis - An ability similar to electrokinesis, is the apparent power to control all forms of magnetic/electromagnetic fields psychically. An example of magnetokinesis would be Magneto. An existing misconception is that this ability is the direct psionic power to control metal (see Metallokinesis).
Metallokinesis*** - The psionic power to control metal down to the submolecular level, allowing one to shape and transmute it in ways limited only by raw materials and the imagination.
Omnipathy - A telepathic affinity for "all" living creatures simultaneously, usually (in practice) limited to all the sentient beings on one's home planet.
Phasmoglossy - Acting as a medium (glossy translated as "spoken voice of") for disembodied spirits.
Polyglossy - Acting as a medium for any one of many different types of ethereal being.
Photokinesis - The ability to move any group of photons, to create beams of intense light or optical illusions, project "laser" blasts, or even remove light (causing darkness).
Precognition - The ability to "see" or at least sense the most likely future of one's current timeline - this may be hours or days ahead (a la Destiny) or less than a single second (like "spider-sense").
Psychokinesis - Also known as telekinesis or remote influencing, is the ability to manipulate objects at a distance using the force of will alone. Hydrokinesis and terrakinesis can (in a strict, technical sense) be considered forms of psychokinesis. COMBAT PSYCHOKINESIS*** - This can either be the form in which a person's psychokinesis manifests or just an application of general psychokinesis. Combat psychokinesis is marked by dynamic (of destructive) locomotion and viable use for incapacitating or injurious purposes.
Psychometabolism - a rare (biopsionic) ability where the user can alter and control his own body (harden skin, strengthen bones, increase adrenaline flow, etc.)
Psykheokinesis*** - This is considered a form of astral projection. Like Psykhe's meaning in greek (which means soul or butterfly) is the ability to swap "souls" with another living being. A similar ability is possession, which is a power normally used by ghosts in movies. When the person with this ability moves his/her soul and consciousness into another, they have complete control of their target.
Pyrokinesis - The ability to excite the atoms within an object, possibly creating enough energy to ignite or melt the object. Pyrokinetics also sometimes claim to be able to quell fires. In fictional works, pyrokinetics are also able to create flames out of thin air. Examples of pyrokinetics would be the minor villain Volcana in the Superman animated series and Starfire of the Teen Titans.
Quantakinesis - An extremely delicate and vastly dangerous power to possess. This is the ability to perceive and ultimately manipulate the fabric of the universe - matter, anti-matter, radiation, immaterial forms, mental (and spiritual) essences and all forms of universal energy. This power comes in distinct, varying degrees.
Retrocognition - Also called postcognition, is the ability to know something about a situation after its occurrence through psionic means (a la Louis Ciccone of Seeing Things). Retrocognition often involves ability to know the past including distant past of oneself and others. Psychometry and past life regression can both be considered kinds of retrocognition. PSYCHOMETRY - The ability to read into an item's past (where it's been, what it's been used for, who's been in its presence, etc.).
Stochokinesis*** - (Prefix derived from the ancient Greek Stochos - in various contexts: "conjecture"; "result"; "goal"; "random") The ability to manipulate chance, particularly affecting (or inducing) random/improbable events. Possessing this ability allows manipulation of the quantum probability fields.
Technoforming - The superhuman ability to arrange, rearrange and combine artificial components made of metals, glass or plastics into various items or weapons.
Technokinesis - Controlling machines, computers, etc. with your mind. A function-affinity that allows the user to interface with the machine, even enter it taking control. The Ghost can do this, reprograming computers by touching them etc. CYBERKINESIS*** - the ability to control computers, and other sophisticated electronic and/or telecommunications items (Information Age technology). MECHANOKINESIS*** - the ability to control machines of a non-electronic - hydraulic, pneumatic, etc. - nature (Industrial Age technology).
Telekinesis - See PSYCHOKINESIS.
Telelocation - The ability to locate others remotely with your mind.
Telempathy - A very powerful and extremely rare ability. Being able to sense emotional changes at the lower power band. And being able to transmit and overload someone's mind with them at the highest.
Telepathy - The ability to read others minds, comunicate without words and in some cases control another's mind although not many people have it at this level.
Telepresence - The unfathomably acute ability to manifest a physically present psionic projection of oneself (with clairvoyant and clairaudient senses) at a remote location, allowing one to experience dangerous situations without being in any real danger. The projection is a psionic construct and can be destroyed by a powerful enough physical or psionic attack. (Sensory Link) SENSORY LINK - A form of telepresence achieved by "linking" oneself mentally to another being, allowing a far greater quality of perception but reduced damage resistance by comparison to a solid psionic projection (unless the subject being has some kind of enhanced durability).
Thermokinesis - The psionic ability to alter temperature by speeding up atoms. With this ability, you can change the temperature from blistering hot to subzero temperatures.
Transmutation - The ability to change the molecular (and atomic) composition of objects.
Vitakinesis - The power to heal oneself and others (in various ways) through psionic means (related to biopsionics). (Healing) IATROSIS - The ability to heal the body from injury. (Healing) MENTATIS - The ability to heal the mind from particular abnormal states (eg. psychosis) - this does not, however, allow one to "heal" personality traits, (eg. neuroses).
Xylokinesis*** - The psionic ability to control and manipulate wood.