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User talk:Shadowulf1
- Mutant Powers-
Powers over the Elements:
Meteorological Domination: The psionic ability to control the weather over limited areas. Wicca: The ability to control the f basic elements – Fire, Wind, Water, Earth – to a small degree. # Elemanipulation- Fire: The ability to manipulate fire. At higher levels, the elemanipulator can create the element from nothing. # Elemanipulation- Wind: The ability to manipulate wind. At higher levels, the elemanipulator can create the element from nothing. # Elemanipulation- Earth: The ability to manipulate earth. At higher levels, the elemanipulator can create the element from nothing. # Elemanipulation-Air: The ability to manipulate the element of air. At higher levels, the elemanipulator can create the element from nothing. # Elemanipulation- Electricity: The ability to manipulate the element of electricity. At higher levels, the elemanipulator can create the element from nothing. # Elemanipulation- Water: The ability to manipulate the element of water. At higher levels, the elemanipulator can create the element from nothing. # Elemanipulation- Lightening: The ability to manipulate the element of lightening. At higher levels, the elemanipulator can create the element from nothing. # Elemanipulation- Ice: The ability to manipulate the element of ice. At higher levels, the elemanipulator can create the element from nothing. # Elemanipulation- Light: The ability to manipulate the element of light. At higher levels, the elemanipulator can create the element from nothing. Elemanipulation- Time: The ability to manipulate the element of time. Admin Approval Only # Elemanipulation- Space: The ability to manipulate the element of space, speaking celestially. At higher levels, the elemanipulator can create the element from nothing. Elemanipulation- Matter: The ability to manipulate the element of matter, that is solid objects. At higher levels, the elemanipulator can create the element from nothing. Elemanipulation- Energy: The ability to manipulate the element of energy. At higher levels, the elemanipulator can create the element from nothing. -Lasic Force: The mutant ability to project a beam of concussive energy from the eyes, hands, or mouth. -Kineticsis: The ability to manipulate any type of kinetic energy inside organic and inorganic matter. -Force Sphere: The superhuman ability to generate energy globules that vary in degrees of power and intensity. -Energy Transmutation: The ability to absorb energy and then release it in a different form Ie- absorbing light energy and releasing it in the form of heat.
Powers of the Mind:
Psycho kinesis: The psi ability to move or manipulate physical matter without physically touching it. The word is synonymous with telekinesis, which has the added connotation of greater distance being involved between the matter being manipulated and the manipulator. # Telekinesis: The psi ability to move or manipulate physical matter without physically touching it, especially over long distances. # Telepathy: The psi ability to send or receive thoughts directly into or from other minds. A person with this ability is usually called a telepath. # Teleperception: The superhuman capacity to think and move at great speeds. Geniusis: Super-human intelligence, way beyond non-mutant ‘genius’ status. Prescienence: The ability to see into the future. Unlike Premonitions, Prescienence can look into the far future and is activated at the will of the user. Empathy: The mutant ability to sense ones true emotion. At higher levels an Empath can actually feel and take those emotions from another. # Illusion-casting: The ability to ‘cast’ an illusion so real that any looker-on would believe its real with a surreal deception of the 5 basic senses. Technokinesis: The mutant ability to control machinery and various forms of technology with the mind Median: The ability to communicate with the dead as well as finding out about a persons past by tapping into their spirit. This power also allows a Median to see what you are capable of. A Median is also able to allow a spirit to posses their body (with slight control of the entity)and kick it out at will. Sergon: A Sergon user combines Telekinesis with Telepathy creating a new power all it's own. # Premonitions: The ability to see into the immediate future. Unlike Prescienence, Premonitions are usually random and uncontrollable by the Seer. Levitation: The psychic, psionic or magical ability to screen the physical body from the effects of gravity and thus rise off the ground, giving the appearance of flight.
Powers of the Body:
Regeneration: The mutant ability to regenerate damaged or destroyed areas of your cellular structure at a rate far greater than that of an ordinary human being. # Cosmic Transmutation: The superhuman ability to absorb ambient cosmic energy into the cells of one's body, transform it in an unknown manner, and release it as waves of energy that heat the air in their path enough to turn it into plasma. Sonic Emanation: The superhuman ability to generate powerful waves of vibrations from the hands, creating highly destructive effects. The vibrations can cause an inorganic object to shatter or crumble into dust. When directed against large objects like buildings or upon the earth itself, the vibrations can produce effects similar to those of an earthquake or avalanches within limited areas. Healing: The mutant ability to heal another’s wounds by stopping the bleeding and ‘knitting’ the skin back together. Phasing: The mutant ability to go through solid objects. # Invisibility: The ability to make ones body disappear from the naked eye by bending light around ones form. # Blueing: The mutant ability to lower ones body temperature so as to be undetectable by ‘heat sensing’ machines and mutant powers. Heightened Senses: One or more of the basic 5 senses – Touch, Taste, Sight, Hearing, Smell – are more finely tuned than that of normal capacities, intensifying the sensations as a result of the respective heightened sense. # Poison Veins: The mutant ability to filter almost all poisons from ones system. Stealth: The super-human ability to walk or run in complete silence, undetectable even by heightened senses. # Shape shifting: The ability to change ones body into the form of another organic object. At higher levels the shape shifter can take on the forms of non-organic objects as well. # Feline Shape shifting: The mutant ability to shape, shift, or take on any characteristics of a feline animal at will. Metamorphasis:The ability to take the exact shape (all the way down to the dna and voice) of any being, living or deceased # Cell Manipulation: The mutant ability to manipulation the cellular structures of organic beings. Absorption: The super human ability to absorb both the life energy of humans and the mutant power energy of mutants as well as, on rare occasions, the memories of the victim. # Gemisis: The molecular structure of ones form can atrophy , collapsing within itself until every part of the body has the density and sharpness of diamond. Superhuman Strength # Superhuman Speed # Superhuman Endurance Superhuman Agility #
Teleportation Powers:
Orbing/Tele-Orbing: Much like Teleportation but the teleporter transforms into a tiny ball of light and travels through a space as such. Bamfing: Like Teleportation but much shorter distances and usually leaves behind some kind of image, most often a colored cloud of a smoke-like substance. Blinking: Like Teleporation only instantaneous where Teleporation takes a moment to get from one place to another. Teleportation: The ability via psionic or artificial means to transport oneself or other people or objects from one point in space to another without having physically traveled the distance between.
Mystical Powers:
Feline Summoning: The mutant ability to call Feline animals by varying in size, shape, and species. Conjouring:The ability to create anything the user desires. Shadowing: The ability to control and feed off of the shadows around oneself. Staying in shadows for long periods of time rejuvenates a Shadower's powers. # Floating: The ability to fade in and out of reality. Deflection: The ability to ward off mystical attacks with a small force field. Not only does deflection block magical/mutant powers, but it turns them against the person who used them. Quantakinesis: The pinnacle of all psionic abilities. To perceive, understand, and ultimately manipulate the fabric of reality through matter, radiation, and psionic energy. Also known as Reality Manipulation. **Must have Admin approval before using this power** Summoning: The ability to call upon a super-natural being, usually from a different realm then that of the Summoner. Banishing: The ability to force a super-natural being from the realm of the Banisher into another. Water Transmutation: **Must have Admin approval before using this power** Feeder of Fear: **Must have Admin approval before using this power** Reality Sever:The abillity to manipulate reality and use energy claws emitted from ones fingers to cut the threads of reality, or retie two threads to complete a new effect.**Must have Admin approval before using this power**