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User:Psiphiorg/MHA

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Last updated: 3/22/2008 Target Self AP cost XP gain Area of Effect EP Damage Dealt Accuracy Effect Name or Description Duration
Ability Action Type Range 1 2 3 4 5 6 7 8 9 10 Formula 1 2 3 4 5 6 7 8 9 10 Range 1 2 3 4 5 6 7 8 9 10 Range 1 2 3 4 5 6 7 8 9 10
Cryokinesis Blizzard Ice Yes 20 1 4—8 18 18 (42+7L)—(72+10L) 49-82 56-92 63-102 70-112 77-122 84-132 91-142 98-152 105-162 112-172 90—110 90 92 95 97 99 101 103 106 108 110
Cold Ice No 0 1 5—4 5 4 (9+2L)—(18+3L) 11-21 13-24 15-27 17-30 19-33 21-36 23-39 25-42 27-45 29-48 130—170 130 135 139 144 148 152 157 161 166 170 cold 60—240 60 80 100 120 140 160 180 200 220 240
Create Snowman Ice Yes 0 1 4 4 86—100 86 87 89 90 92 93 95 96 98 100
Freeze Feet Ice No 10 1 10—8 10 10 10 10 9 9 9 9 9 8 80—110 80 84 87 90 94 97 100 104 107 110 immobile 2—7 2 3 3 4 4 5 5 6 6 7
Ice Age Ice Yes 30 1 20—40 250—210 250 245 241 236 232 228 223 219 214 210 (90+10L)—(155+25L) 100-180 110-205 120-230 130-255 140-280 150-305 160-330 170-355 180-380 190-405 90—110 90 92 95 97 99 101 103 106 108 110 cold 90—270 90 110 130 150 170 190 210 230 250 270
Ice Wall Ice Yes 10 1 10—6 10 10 9 9 8 8 8 7 7 6 100 100 protected 60—240 60 80 100 120 140 160 180 200 220 240
Slip on Ice Ice→Physical No 5 1 4 4 (34+4L)—(44+6L) 38-50 42-56 46-62 50-68 54-74 58-80 62-86 66-92 70-98 74-104 60—90 60 64 67 70 74 77 80 84 87 90
Electric Manipulation Electric Maelstrom Electric No 25 6 40 40 (0+1L)—(485+15L) 1-500 2-515 3-530 4-545 5-560 6-575 7-590 8-605 9-620 10-635 100—140 100 105 109 114 118 122 127 131 136 140
Electrocute Electric No 10 1 10 10 (35+6L)—(79+8L) 41-87 47-95 53-103 59-111 65-119 71-127 77-135 83-143 89-151 95-159 70—110 70 75 79 84 88 92 97 101 106 110 burned 60—150 60 70 80 90 100 110 120 130 140 150
Light up Room Electric Yes 0 1 5—4 5 4 100—130 100 104 107 110 114 117 120 124 127 130 illuminated 60—150 60 70 80 90 100 110 120 130 140 150
Paralyze Electric No 10 1 10—9 10 9 (22+3L)—(30+4L) 25-34 28-38 31-42 34-46 37-50 40-54 43-58 46-62 49-66 52-70 100—120 100 102 105 107 109 111 113 116 118 120 paralyzed 5—25 5 7 10 12 14 16 18 21 23 25
Small Jolt Electric No 0 1 5—4 5 4 (12+2L)—(20+4L) 14-24 16-28 18-32 20-36 22-40 24-44 26-48 28-52 30-56 32-60 100—140 100 105 109 114 118 122 127 131 136 140
Static Storm Electric No 8 1 9—7 9 9 9 9 8 8 8 8 8 7 (63+5L)—(74+8L) 68-82 73-90 78-98 83-106 88-114 93-122 98-130 103-138 108-146 113-154 100—130 100 104 107 110 114 117 120 124 127 130
Healing Calm Restorative Yes 0 1 5—4 5 4 100 100 Removes scared, fearful
Heal Major Wounds Restorative Yes 11 2 16—12 16 16 15 15 14 14 14 13 13 12 (100+30L)—(250+50L) 130-300 160-350 190-400 220-450 250-500 280-550 310-600 340-660 370-700 400-750 100 100
Heal Minor Bruises Restorative Yes 0 1 5—4 5 4 (10+9L)—(50+18L) 19-68 28-86 37-104 46-122 55-140 64-158 73-176 82-194 91-212 100-230 100 100
Restore Feeling Restorative Yes 10 2 15—12 15 15 15 14 14 14 13 13 13 12 100 100 Removes stunned, paralyzed
Restore Mind Restorative Yes 20 4 25—16 25 24 23 22 21 20 19 18 17 16 100 100 Removes forgetful, confused, schizophrenia, disoriented
Restore Sanity Restorative Yes 5 1 7—4 7 7 7 6 6 6 5 5 5 4 100 100 Removes schizophrenia
Restore Strength Restorative Yes 18 4 25—21 25 25 24 24 23 23 23 22 22 21 100 100 Removes weak
Pyrokinesis Fireball Fire No 10 1 10—8 10 10 10 10 9 9 9 9 9 8 (51+4L)—(101+9L) 55-110 59-119 63-128 67-137 71-146 75-155 79-164 83-173 87-182 91-191 80—110 80 84 87 90 94 97 100 104 107 110
Heat Up Fire Yes 0 1 5—4 5 4 100 100 Removes cold
Inferno Fire Yes 20 1 2—5 20 20 (67+8L)—(88+13L) 75-101 83-114 91-127 99-140 107-153 115-166 123-179 131-192 139-205 147-218 90—110 90 92 95 97 99 101 103 106 108 110 burned 60—100 60 65 69 74 78 82 87 91 96 100
Small Flame Fire No 0 1 5—4 5 4 (12+2L)—(21+3L) 14-24 16-27 18-30 20-33 22-36 24-39 26-42 28-45 30-48 32-51 100—140 100 105 109 114 118 122 127 131 136 140 burned 30—120 30 40 50 60 70 80 90 100 110 120
Supernova Fire Yes 30 2 10—20 210—180 210 206 203 200 196 193 190 186 183 180 (110+10L)—(217+33L) 120-250 130-283 140-316 150-349 160-382 170-415 180-448 190-481 200-514 210-547 90—110 90 92 95 97 99 101 103 106 108 110
Radiation Manipulation Bright Light Radioactive No 0 2 15 15 (5+3L)—(5+7L) 8-12 11-19 14-26 17-33 20-40 23-47 26-54 29-61 32-68 35-75 150—180 150 154 157 160 164 167 170 173 177 180 blind 15—60 15 20 25 30 35 40 45 50 55 60
Explosion Radioactive No 0 3 20 20 (86+12L)—(148+16L) 98.164 110-180 122-196 134-212 146-228 158-244 170-260 182-276 194-292 206-308 100—140 100 105 109 114 118 122 127 131 136 140
Mutate Radioactive No 15 2 15 15 70—100 70 74 77 80 84 87 90 93 97 100 Random negative status 5—45 (random)
Molecular Manipulation Imprison Mental→Physical No 0 1 8 8 100—120 100 102 105 107 109 111 113 116 118 120 Adds immobile
Removes floating
8—30 8 11 13 16 18 20 23 25 28 30
Projectile Mental→Physical No 0 1 10 10 (45+5L)—(190+10L) 50-200 55-210 60-220 65-230 70-240 75-250 80-260 85-270 90-280 95-290 80—110 80 84 87 90 94 97 100 104 107 110
Precognition Paint Future Clairvoyant Yes 0 1 5—4 5 4 100 100 informed 30—120 30 40 50 60 70 80 90 100 110 120
Predict Bad Fortune Clairvoyant Yes 5 1 5—4 5 4 100 100 cautious 30—120 30 40 50 60 70 80 90 100 110 120
Predict Course of Events Clairvoyant Yes 5 4 25—20 25 24 24 23 23 22 22 21 21 20 100 100 enlightened 30—60 30 34 37 40 44 47 50 53 57 60
Predict Good Fortune Clairvoyant Yes 5 1 5—4 5 4 100 100 lucky 30—75 30 35 40 45 50 55 60 65 70 75
Predict one’s death Clairvoyant Yes 0 1 5—4 5 4 100—120 100 102 105 107 109 111 113 116 118 120 scared 60—150 60 70 80 90 100 110 120 130 140 150
Telekinesis Choke Mental→Physical No 10 1 10 10 (54+8L)—(68+10L) 62-78 70-88 78-98 86-108 94-118 102-128 110-138 118-148 126-158 134-168 140—180 140 145 149 154 158 162 167 171 176 180
Cut open Head Mental→Physical No 30 7 50—40 50 49 48 47 46 44 43 42 41 40 (200+15L)—(350+21L) 215-371 230-392 245-413 260-434 275-455 290-476 305-497 320-518 335-539 350-560 90—110 90 92 95 97 99 101 103 106 108 110
Lift off ground Mental→Physical Yes 0 1 5—4 5 4 100 100 floating 30—120 30 40 50 60 70 80 90 100 110 120
Pebble Storm Mental→Physical No 8 1 7 7 (42+7L)—(74+11L) 49-85 56-96 63-107 70-118 77-129 84-140 91-151 98-162 105-173 112-184 100—130 100 104 107 110 114 117 120 124 127 130
Throw Against Wall Mental→Physical No 0 1 5—4 5 4 (10+4L)—(19+6L) 14-25 18-31 22-37 26-43 30-49 34-55 38-61 42-67 46-73 50-79 120—160 120 125 129 134 138 142 147 151 156 160
Telepathy Hear Voices Mental No 8 1 10—7 10 10 10 9 9 9 8 8 8 7 120—150 120 124 127 130 134 137 140 143 147 150 schizophrenic 20—60 20 25 29 34 38 42 47 51 56 60
Mind Read Secrets Mental No 0 1 5—4 5 4 300 300
Mind Shout Mental No 15 2 15 15 (35+9L)—(65+13L) 44-78 53-91 62-104 71-117 80-130 89-143 98-156 107-169 116-182 125-195 250—280 250 254 257 260 264 267 270 273 277 280
Muddle Thoughts Mental No 5 1 5—4 5 4 120—150 120 124 127 130 134 137 140 143 147 150 disoriented 60—150 60 70 80 90 100 110 120 130 140 150
Read Thoughts Mental No 0 1 5—4 5 4 120—150 120 124 127 130 134 137 140 143 147 150 scared 60—240 60 80 100 120 140 160 180 200 220 240
Memory Manipulation Blackout Mental No 10 3 20—15 20 19 19 18 18 17 17 16 16 15 150—180 150 154 157 160 164 167 170 173 177 180 disoriented 60—330 60 90 120 150 180 210 240 270 300 330
Fear Mental No 12 3 20—15 20 19 19 18 18 17 17 16 16 15 150—180 150 154 157 160 164 167 170 173 177 180 fearful 60—330 60 90 120 150 180 210 240 270 300 330
Forget Memories Mental No 0 1 5—4 5 4 150—180 150 154 157 160 164 167 170 173 177 180 forgetful 60—240 60 80 100 120 140 160 180 200 220 240
Plant Fake Memories Mental No 0 1 10—7 10 10 10 9 9 9 8 8 8 7 150—180 150 154 157 160 164 167 170 173 177 180 confused 60—240 60 80 100 120 140 160 180 200 220 240
Share Knowledge Mental No 15 7 25—21 25 25 24 24 23 23 23 22 22 21 100 100 Gain 6 XP
Take Away Knowledge Mental No 15 4 25 25 80—100 80 82 85 87 89 91 93 96 98 100 Lose 5 XP
Time Manipulation Recover Faster Mental No 25 7 48—46 48 48 47 47 47 47 47 46 46 46 100 100 energized 60—100 60 65 69 74 78 82 87 91 96 100
Slow Time Mental No 0 2 15—12 15 15 15 14 14 14 13 13 13 12 200—240 200 205 209 214 218 222 227 231 236 240 slowed 60—90 60 64 67 70 74 77 80 83 87 90
Time Warp Mental No 0 3 20—15 20 19 19 18 18 17 17 16 16 15 170—200 170 174 177 180 184 187 190 193 197 200 disoriented 160—520 160 200 240 280 320 360 400 440 480 520
Illusion Clone Mental Yes 0 4 25—24 25 25 25 25 25 25 24 24 24 24 100 100 cloned 10—30 10 12 15 17 19 21 23 26 28 30
Disguise As Mental No 0 4 30—20 30 29 28 27 26 24 23 22 21 20 100 100 disguised 120—300 120 140 160 180 200 220 240 260 280 300
Superhuman Strength Pick Up Physical No 0 1 4 4 100—140 100 105 109 114 118 122 127 131 136 140
Super Kick Physical No 8 1 10 10 (49+6L)—(72+11L) 55-83 61-94 67-105 73-116 79-127 85-138 91-149 97-160 103-171 109-182 120—160 120 125 129 134 138 142 147 151 156 160
Super Punch Physical No 0 1 5 5 (9+3L)—(20+5L) 12-25 15-30 18-35 21-40 24-45 27-50 30-55 33-60 36-65 39-70 100—140 100 105 109 114 118 122 127 131 136 140
Tear Apart Physical No 28 6 40—36 40 40 39 39 38 38 38 37 37 36 (170+10L)—(305+15L) 180-320 190-335 200-350 210-365 220-380 230-395 240-410 250-425 260-440 270-455 80—110 80 84 87 90 94 97 100 104 107 110
Throw Against Wall Physical No 5 1 10—9 10 9 (49+6L)—(89+9L) 55-98 61-107 67-116 73-125 79-134 85-143 91-152 97-161 103-170 109-179 70—100 70 74 77 80 84 87 90 93 97 100
Throw Steel Beam Physical No 8 2 11 11 (98+8L)—(125+12L) 106-137 114-149 122-161 130-173 138-185 146-197 154-209 162-221 170-233 178-245 45—70 45 48 51 53 56 59 61 64 67 70 paralyzed 6 6
Flight Fly—Visit Physical No 0 1 5—4 5 4 100 100
Flying Tackle Physical No 10 1 10 10 (46+7L)—(59+10L) 53-69 60-79 67-89 74-99 81-109 88-119 95-129 102-139 109-149 116-159 70—110 70 75 79 84 88 92 97 101 106 110 Removes floating
Pick up and Drop Physical No 5 1 10—7 10 10 10 9 9 9 8 8 8 7 (24+5L)—(40+8L) 29-48 34-56 39-64 44-72 49-80 54-88 59-96 64-104 69-112 74-120 150—190 150 155 159 164 168 172 177 181 186 190
Spy Covert No 0 1 5—4 5 4 100—120 100 102 105 107 109 111 113 116 118 120 cautious 60—150 60 70 80 90 100 110 120 130 140 150
Supersonic attack Physical No 20 3 18 18 (72+6L)—(107+8L) 78-115 84-123 90-131 96-139 102-147 108-155 114-163 120-171 126-179 132-187 60—90 60 64 67 70 74 77 80 84 87 90 stunned 4—8 4 4 5 5 6 6 7 7 7 8
Superhuman Speed Daze Physical No 0 1 5—4 5 4 100—140 100 105 109 114 118 122 127 131 136 140 disoriented 5—14 5 6 7 8 9 10 11 12 13 14
Rush Physical No 0 1 5—4 5 4 (13+3L)—(14+4L) 16-18 19-22 22-26 25-30 28-34 31-38 34-42 37-46 40-50 43-54 120—160 120 125 129 134 138 142 147 151 156 160
Whirlwind Physical No 10 1 2—4 12—11 12 12 12 12 12 12 `12 12 12 11 (24+3L)—(29+6L) 27-35 30-41 33-47 36-53 39-59 42-65 45-71 48-77 51-83 54-89 100—130 100 104 107 110 114 117 120 124 127 130
Invisibility Eavesdrop Covert No 0 2—9 10 10 72—102 72 76 79 82 86 89 92 95 99 102
Follow Covert No 0 2 12—8 12 11 10 9 8 100—130 100 104 107 110 114 117 120 124 127 130 scared 60—150 60 70 80 90 100 110 120 130 140 150
Spontaneous Regeneration Ram Physical No 0 2 12—10 12 12 12 12 11 11 11 11 11 10 (59+6L)—(78+11L) 65-89 71-100 77-111 83-122 89-133 95-144 101-155 107-166 113-177 119-188 80—120 80 85 89 94 98 102 107 111 116 120
Share Blood Physical No 0 6 40—36 40 40 39 39 38 38 38 37 37 36 (45+5L)—(135+15L) 50-150 55-165 60-180 65-195 70-210 75-225 80-240 85-255 90-270 95-285 100 100 Removes burned, paralyzed, cold, blind
(Basic) Punch Physical No 0 0 0 0 2—6 2-6 80 80
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