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Fan Creation:Fan powers/Archive: Difference between revisions

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This article is an archive of '''fan-created [[Portal:Powers|powers]]''' for [[evolved humans]]. This information is not derived from any canon source and should not be considered canon.
This article is an archive of '''fan-created [[Portal:Powers|powers]]''' for [[evolved humans]]. This information is not derived from any canon source and should not be considered canon.
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<!--Note: Please add to a power instead of creating the same one with a different name and making the other name a see also
==A==
==A==
===Ability Negation===
===Ability Negation===
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===Absolute Magnetism===
===Absolute Magnetism===
Similar to [[Fan_powers#Abiotic_Magnetism|Abiotic Magnetism]] and [[Telekinesis]], '''Absolute Magnetism''' is the ability to draw anything to you. Objects don't need to be magnetic to be affected. A person with this power can use his power to attract anything from a blade of grass, to a vehicle. The amount of concentration needed is based on how heavy or resistant the object is. The user can also use his power to pull people and animals to themselves. This aspect could be useful for pulling people out of burning buildings, or drawing them off the edge of something. This ability could be seen as the opposite to [[Fan_powers#Repel|Repel]], in that it pulls things to the user, not pushes them away.
Similar to [[Abiotic Magnetism|Abiotic Magnetism]] and [[Telekinesis]], '''Absolute Magnetism''' is the ability to draw anything to you. Objects don't need to be magnetic to be affected. A person with this power can use his power to attract anything from a blade of grass, to a vehicle. The amount of concentration needed is based on how heavy or resistant the object is. The user can also use his power to pull people and animals to themselves. This aspect could be useful for pulling people out of burning buildings, or drawing them off the edge of something. This ability could be seen as the opposite to [[Fan_powers#Repel|Repel]], in that it pulls things to the user, not pushes them away.


'''Limits''':<br>
'''Limits''':<br>
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'''Limits'''
'''Limits'''
The user must come in contact with the objects they wish to adhere. If the user's concentration is broken, the adhesion disappears. Strenuous usage of the power (bonding things molecularly if not used to it), can induce migraines, or unexpected outcomes. The user must touch the things they wish to adhere with bare skin. Wearing a glove won't work. Therefore, if the user wishes to walk on walls or ceilings, they must take off their shoes and socks. The power doesn't allow the user to fuse things into one being/object (see [[#Fusion|Fusion]]).
The user must come in contact with the objects they wish to adhere. If the user's concentration is broken, the adhesion disappears. Strenuous usage of the power (bonding things molecularly if not used to it), can induce migraines, or unexpected outcomes. The user must touch the things they wish to adhere with bare skin. Wearing a glove won't work. Therefore, if the user wishes to walk on walls or ceilings, they must take off their shoes and socks. The power doesn't allow the user to fuse things into one being/object (see [[#Fusion]]).


===Aerokinesis===
===Aerokinesis===
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'''Limits''':<br>
'''Limits''':<br>
As stated above, the user must have extreme emotional control, or disasters will occur around them. This ability does not give the user any secondary control over objects such as the earth geokinesis, air, fire, and the like, just disasters. The user is not immune to the effects of disasters. This power will only control and create natural disasters, not man made disasters like smog or acid rain.
As stated above, the user must have extreme emotional control, or disasters will occur around them. This ability does not give the user any secondary control over objects such as the earth geokinesis, air, fire, and the like, just disasters. The user is not immune to the effects of disasters. This power will only control and create natural disasters, not man made disasters like smog or acid rain.

===Disease Production===
see [[#nosokinesis|nosokinesis]].


===Disintegration===
===Disintegration===
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'''Limits''':<br>
'''Limits''':<br>
While it is possible to create permanent clones from this power, it requires high concentration and preparation to be successful. In the short term, this power can create clones that last anywhere from minutes to hours, and are able to travel up to a few miles away from the original. If clones are in the same location as each other upon their "death", they merge back into the original body. If they are not in the same location, the clone disintegrates, irrelevant of what it was doing at the time.
While it is possible to create permanent clones from this power, it requires high concentration and preparation to be successful. In the short term, this power can create clones that last anywhere from minutes to hours, and are able to travel up to a few miles away from the original. If clones are in the same location as each other upon their "death", they merge back into the original body. If they are not in the same location, the clone disintegrates, irrelevant of what it was doing at the time.

===Dust Manipulation===
'''Dust Manipulation''' is the ability to manipulate the movements of dust and other particles in air.

'''Limits:'''<br>
This ability would not allow one to create dust, or manipulate living creatures existing in the air.


==E==
==E==
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===Induced Slumber===
===Induced Slumber===
'''Induced slumber''' is the ability to put others into a deep sleep state. Depending on the amount of concentration used, a victim of this ability could be made comatose.
'''Induced slumber''' is the ability to put others into a deep sleep state. Depending on the amount of concentration used, a victim of this ability could be made comatose.

'''Limits''':<br>
The limits of this ability are currently unknown.

===Instant cellular regeneration===
'''Instant cellular regeneration''' is the ability to heal wounds instantly. For an example, if someones cuts you with a knife you wont even be able to see the wound heal because it heals nano seconds after the cut.


'''Limits''':<br>
'''Limits''':<br>
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'''Limits''':<br>
'''Limits''':<br>
The ability is temporary, abilities gained during the transformation will vary.
The ability is temporary, abilities gained during the transformation will vary.

===Noesis===
'''Noesis''' is the ability to induce ideas for any perplexing situation. The ideas or theories are usually very sound, even if the person with the power is unintelligent or insane. This power can also be used to give others ideas, or to share the exact same idea or theory as someone else. This power can be used when a person has no idea what you're talking about, or is having an idea problem (writer's block or hardship on a test). This power can even assist in the invention of ingenious technology and traps.

'''Limits''':<br>
The limits if this ability are currently unknown.


===Nonexistence===
===Nonexistence===
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'''Limits''':<br>
'''Limits''':<br>
The user needs to touch a thing to use the power. If the creature is quite durable, such as an elephant or a rhino, this power might not work, or it might take longer to fully paralyze it.
The user needs to touch a thing to use the power. If the creature is quite durable, such as an elephant or a rhino, this power might not work, or it might take longer to fully paralyze it.

===Particle cloud===
'''Particle cloud''' is the ability to decompose one's atoms into a cloud of sentient particles that can move at nearly the speed of light.

'''Limits:'''<br>
One can still feel pain in particle form. When they reconstitute, they would still have the injury.


===Petrakinesis===
===Petrakinesis===
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'''Limits''':<br>
'''Limits''':<br>
The user is extremely vulnerable to temperature. Extreme cold slows them down, while extreme heat can result in "melting". The user cannot manipulate their body so much that it becomes too deformed to return to their normal state. They are also immune to blunt-force trauma. The user is also vulnerable to magnetic fields, and may unwillingly 'bend' towards a strong magnetic source.
The user is extremely vulnerable to temperature. Extreme cold slows them down, while extreme heat can result in "melting". The user cannot manipulate their body so much that it becomes too deformed to return to their normal state. They are also immune to blunt-force trauma. The user is also vulnerable to magnetic fields, and may unwillingly 'bend' towards a strong magnetic source.

===Plastic Manipulation===
'''Plastic Manipulation''' is the ability to mannipulate all forms of plastic.

'''Limits:'''<br>
One cannot create entirely new forms of plastic, but they can combine plastics to form 'hybrids'.


===[[Power]] Boosting===
===[[Power]] Boosting===

Revision as of 21:34, 25 October 2007


Fan powers/Archive

Watching oneself kick oneself may be a new power.

This article is an archive of fan-created powers for evolved humans. This information is not derived from any canon source and should not be considered canon.

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