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Heroes Reborn: Enigma/puzzle solutions
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| Spoiler warning: Plot and/or ending details follow. THIS COULD INCLUDE UNCONFIRMED MATERIAL FROM UNAIRED EPISODES OR PREVIEWS. For more spoilers about Heroes and Heroes Reborn, see here. |
| Enigma puzzle solutions | |
|---|---|
Following are level-by-level puzzle solutions for the mobile game Heroes Reborn: Enigma.
| Levels: edit |
1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 |
Puzzle Solutions
Level 1: Genesis
- Swipe up to look at the control booth.
- Tap on the three lighted squares to move to them. After the second square, Dahlia may need to turn around and face the third square. Do this by swiping to the left or the right.
- Tap on each platform to jump on each one. After the first one, Dahlia may need to turn and face the rest of the platforms by swiping left.
- Tap on various places on the walkway until Dahlia leaves the chamber.
Level 2: Taking Hold
- Walk into the chamber.
- Step on top of the pressure plate.
- Step off the plate so Trevor Mason will talk. A red box will drop.
- Use telekinesis to lift the box by simply tapping on the box. Dahlia may need to walk forward a little until the red box is outlined and able to be lifted.
- Turn around and walk towards the pressure plate.
- When close enough to the pressure plate, drop the box by holding the center of the screen (there is a circle and a dot inside) for about one second (until the circle becomes larger), and then swipe down. The box will drop on the pressure plate and the door will open.
- Walk through the door.
Level 3: Throwing Caution
- Enter the chamber.
- Walk onto the platform that is near the high door (between the entrance and the exit)
- Wait until a box drops. Use telekinesis (which Dahlia calls "TK") to pick it up.
- Throw the box by holding the center of the screen, waiting until the circle gets larger, then swiping up. Be sure to aim the box towards the pressure plate in the middle. The box will land on the plate and the platform Dahlia is standing on will rise.
- Turn to the left, jump up to the higher platform, and exit the chamber.
Level 4: Giving Pause
- Enter the antechamber. When the red door opens, enter the hallway.
- Step on the pressure plate. Step off the plate until the technician talks and introduces time slow.
- Step back on the pressure plate. The door will open.
- Tap the stopwatch to slow time.
- Walk out the door. Do this quickly before the door closes.
- Walk down the next hallway and enter the chamber.
- Step on the pressure plate.
- Make sure Dahlia is in time slow mode (by tapping the stopwatch), and exit the building. Do this by tapping on the ground and around the corner until Dahlia leaves the walkway. Move quickly so Dahlia leaves the chamber before the door closes.
Level 5: Combining Strengths
- Enter the chamber.
- Stand on the pressure plate at the bottom of the room. A door on the right will open.
- Use TK to pick up the box on the other side of the door.
- Turn to the left and walk up the platform.
- Drop or throw the box onto one of the pressure plates.
- Stand on the other pressure plate.
- Use time slow and exit the chamber.
- Enter the next chamber.
- Stand on the pressure plate at the right.
- Use time slow and walk towards the red door at the other end of the room. There is a box inside. Use TK to grab the box.
- Drop or throw the box onto one of the pressure plates on the right, and stand on the other pressure plate.
- Use time slow and exit the chamber.
Level 6: Ripples and Waves
- Enter the chamber.
- After Dahlia and Trevor Mason speak, the walls will start to close in.
- When prompted, use time shift to jump from 2008 to 2014.
- A door on the opposite Dahlia will fall. Walk through it. Time shift back to 2008.
- After Trevor talks about the Gemini Formula and Cassandra, enter the next chamber. Follow the hallway down to exit the chamber and enter Level 7.