User:Shadowulf1/Celadon
Nothin' much here except the concept for a game about super-heroes and mythical creatures of my own.
BY: User:Shadowulf1
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Overview- Teragea is a world, of course, of my and my friends’ own design. This world is a pleasant paradise in some areas, and a chaotic battlefield in others.
The Actual Quest- The whole quest in this game is to try to beat the bosses and achieve your goal (money, power, fame, knowledge). The quicker you raise your power, the better, because the best items (such as the Rare Objects, mystical items with awesome abilities) are only available when you are higher up in the ranks. Adventure is what this whole game is about. In order to be truly successful in this game, you must be willing to take risks, increase skill, and learn from mistakes. Creatures will attack you constantly, and if you don't know what you're doing, you'll be in for a beating, especially when you reach the more advanced creatures. You will encounter craggy hills, hard-to-scale mountains and pits of lava, quicksand and a myriad of other potentially dangerous land features. To evade them or go through them, you must have strategy and timing in mind always. Not to mention, one must be able to think on his feet when being chased by a vampire brood, or a horde of hungry harpies. If you aren't annihilated by these famous oddities, then consider yourself blessed. While my intent is not to kill your character, it does happen, and will happen at least once, which is why this game has no "game over". If you fail a task, you simply start back where you last healed up. See? There's no reason not to be adventurous. Just have fun trying to rise up in the ranks of the mythical world.
Creatures and Landscape-
The Teragean lands Celadon, Trajilea and Atlantis are full of beautiful and awesome creatures, many of which are harmless, and far more of them which could kill an average human without breaking a sweat. The objective of the game is to gain the alliances of as many mystical races and species as possible. In order to do this, you must complete a number of tasks (for example, Djinni require the eggs of a rooster and a giant toad to prove your loyalty). These alliances will assist in your rise to power, your pursuit of all Teragean knowledge, your gathering of unimaginable wealth or any other goal you choose. However, you are not required to choose any objective. In freelance roaming, you can also find comfort. This world is certainly massive enough for the roaming of players for as long as they please, not only on land, but underground and underwater. Anywhere you travel, you are bound to find friends, treasure and nonstop adventure, because not only is the landscape of my own design, but so are some of the creatures (for example, a fallax cat is a catlike creature with its mouth on its tail instead of its face). Not to mention, I have designed the characters to be very unique, even those of the same species (for example, a human can have an assortment of different hair colors, faces and body physiques). These creatures live in a variety of assorted landscapes, more than likely every kind of landscape available. Of course the creatures are matched to their proper environments and as such, some may only be encountered in certain areas. Yet, mostly all can be befriended, and as such, you can bring some species with you, just like you can release them back to their proper habitats (using Return Rods). However, some cannot be befriended. These are normally the much larger or more untamed creatures (a sandworm, or a banshee might be a good example). Altogether, though, the creatures and landscape alone make for innumerable adventures.
Classes of Creatures-
Humanoid creatures are the only creatures besides pets that you can befriend, some of which you can choose as beginning players. These include:
Amazons
Apprentices
Artabatitae
Asterisks (Not playable as characters)
Astomoi
Astrals (Not playable as characters)
Automatons
Banshee (Not playable as characters)
Blemmyae
Boggarts (Not playable as characters)
Boogeymen (Not playable as characters)
Berserkers
Caladria
Cambions
Catastrophs (Not playable as characters)
Centaurs
Cetea (Not playable as characters)
Changelings (Not playable as characters)
Chronodites (Not playable as characters)
Cyclopes
Cynocephaloi
Djinni (Not playable as characters)
Dream Ladies (Not playable as characters)
Duomen
Dwarves
Elves
Empusae (Not playable as characters)
Enigma
Ents
Equivales (Not playable as characters)
Fairies
Faye
Ferals
Geminae
Giants
Gnomes
Goblins
Golems (Not playable as characters)
Gorgons
Gremlins
Harpies
Hippopodes
Hobgoblins
Horrors
Humans
Ichthyids
Incubi
Ipotanes (Not playable as characters)
Jack O’ Lanterns
Jikininki (Not playable as characters)
Jinxes (Not playable as characters)
Kelpies
Kibushi
Kombes
Lamiae (Not playable as characters)
Lares (Not playable as characters)
Leprechauns
Leukanders
Macrocephaloi
Mentises
Mermaids
Minotaurs
Mooncalves
Mummies
Muses
Naga (Not playable as characters)
Narfs
Nixies
Nixes (Not playable as characters)
Nuloi
Numina (Not playable as characters)
Nymphs
Ogres
Orcs
Pandae
Panotoi
Phantasms
Pixies
Powers (Not playable as characters)
Principalities (Not playable as characters)
Pygmies
Pyromen
Rakshasi
Satyrs
Scarecrows
Sciapodes
Sciritae
Scorpion Men (Not playable as characters)
Shifters (Not playable as characters)
Sirens (Not playable as characters)
Skotoi
Sowers (Not playable as characters)
Specters (Not playable as characters)
Sphinxes (Not playable as characters)
Strangelings
Struthopodes
Sprites
Succubae
Sylphs
Syrbotae
Terrors
Tritons
Troglodytes
Trolls
Valkyries
Vampires
Wendigo
Werewolves
Widows (Not playable as characters
Wraiths (Not playable as characters)
Yahoos
Yeti (Not playable as characters)
Zap Dragons
Zombies (Not playable as characters)
Sites in the Game-
You obviously have a lot of places to go in the game, because you must have a list of demands to meet in order to be successful.
First you may want to set up a house. A small cabin would be for a loner, a manor for a party to stay in, or a mansion for a player-oriented clan (with a crap-load of shillings and shekels burning a hole in their pockets). But beware, because specters, zombies, jikininki and banshees like to have warm cozy homes too. You may need to get rid of these dead things with an Exorcube, because the only place you can set up a house is Gandrei (in Celadon), a land riddled with ghosts and the undead.
Not to mention, the houses come with cellars (which can be full of tunnels), which make great homes for Cave Creepers and Troglodytes. These, however, shouldn't make you fret, because you just may find a reason to go brave those dangers, i.e. minerals called Jaxamer, Jaradite, Jaxadite and Jaxadine, the strongest and most useful minerals in the world of Celadon, which can make the toughest armor and weapons. Unfortunately, you must be extremely brave and tough to reach it, as it is far beneath the ground, with the above and other horrors along the way.
Next, you'll encounter stores. Here, you can buy and sell odds and ends, like pet toads, chickens for cooking, tinder boxes for fire lighting, etc. You can even set up your own booths, and have servants work in them to generate yourself a steady income, which you can claim at your house's bank. In the corner of the store there is always a trading post where you can magically connect to a friend you know or anyone on your friend list, and trade not-so-great stuff for better stuff.
Then, there's the Mage mall. This is like the magical Black Market. You can buy the ever-famous eye of newt, or bat wings, even shrunken heads and triton or mermaid sushi, a freakish but tasty delight. Not to mention, you can get a Mythometer, which beeps when mythical creatures are around. Or you could just get a pet or familiar to have around. Pretty much, all your magical needs are met.
Party Rules-
In order to get around, one must have assistance. Whether it is the servant that comes customary or the species you find along the way, there must be assistance to be completely successful. These species help you get around, because face it--- not all mythical creatures get along. Some just get along better than others (humans and dwarves, for example). However, only certain amounts of creatures are allowed in one's party at a time... eight, including yourself (not counting your servant or pet) to be exact. So, how might one decide on how to choose party members? It may seem confusing. In fact, it's quite the opposite. When in an area exploring, or doing whatever you're doing, it's wise to collect the alliances of the creatures in that area. Not to mention, you can release certain allies back into their natural habitat (after marking them, to make sure you can find them again), while others can be put to work for friends you make along the way, even sent on your own personal errands. This helps to make room for better allies. Since allies and servants serve for the sole purpose of helping you, don't feel bad sending them to do menial tasks you don't feel like doing. But make sure to contact them, using Scry Beads or Return Rods, or else, you just may lose contact with your ally.
Civil play-
Language should be kept to a minimum as to not offend other players (If you use profane language, then you will be blanked out...and, from then on, you will be closely monitored. Not to mention, that may cause a stronger player to fight you). While arguments and rivalries are not such a big deal in the game, they can take away from the overall fun of the game. So, if you feel offended, or angry at a player for whatever reason, just let it go. Walk it off...there's plenty of space to do it on. Even feel free to take it out on the mystical creatures, but language is inadvisable.
After language, there is the issue of fighting other players. Player vs. Player is allowed all throughout Celadonian lands, except for towns. However, it is best to keep the battles in the resident arenas and the Coliseum. The only exception to this rule is if you are being robbed by a crooked player. If you fight or kill characters in town otherwise, then you will be considered a Chaotic (it may sound cool, but it's not). Chaotics will be unable to buy/sell or trade anything until they are killed by a Boss or creature. Or they could lower their penalty rating, by killing creatures or other Chaotics (When Chaotics die, they lose over half their possessions). Chaotic status can also be undone if you complete a very difficult quest (like rescuing a human baby from a horde of Yeti). Not to mention, thieving is highly unacceptable. It would be most inappropriate to scam or steal from other players for your own personal gain. It just isn’t right. Please refrain from theft and scams. Failure to comply with this rule may result in a loss of money, items, level, or even losing your character altogether, depending on the offense's severity.
Items and Inventory-
Items found in Celadon can be found in the wild randomly, based on location, or taken off of a creature to which they belong. Aside from the occasional small bag of gold coins, though, there aren't usually any petty finds. You can find the eggs of a triton, shrunken heads, scry beads, wizard's wands, and many other strange items you can use, sell or trade. You can also find a whole array of assorted weapons, such as scythes from wraiths, or flails from hobgoblins (even some of the weapons of bosses are available, like the Battleaxe of Baldrimmr). While these items are not just there just for the sake of being there, they can be used for many tasks or desired effects, which adds to the fun and variety of the game. The main items include some of the following:
Shillings- Basic units of money on Celadon.
Shekels- Equal to 10 shillings
Map- Provides a magical moving dot on the surface.
Return Rods- return allies to their natural habitats or back to your party.
Scry Beads-keep tabs on your party members.
Wands- not only for magic, but defense against magic, too.
Juju Repellant- Keeps weaker wild creatures away.
Shikigami- Can vary in size, and are used to distract stronger monsters.
Frog Juice- Restores HP by 1/4 (extracted from frogs)
Totem- Give as a gift to friend (must be crafted)
Shrunken Head- Explodes as soon as the receiver puts it into his inventory (must be crafted---you may use these items in traps that can be disguised as food or gold)
Exorcubes- Capable of trapping or dispelling weaker intangible entities.
Tele-portals- Portals that can take you to any site visited previously within a realm.
Travel Arcs- Dimensional doorways into the underground, underwater, and nearby realms
Wards-is used to keep monsters from interrupting your sleep & spectral annoyances from entering your dreams.
You are only allowed to have 10 weapons on you and 35 items in your inventory (items of the same type will be stacked and count as 1 item, so you might see shekels x$344 or hippogriff feathers x45), but you must still choose carefully. Luckily, you have an inventory stock house... a house you can build. There you will have a large safe in the attic, which can help store an infinite amount of items, weapons, etc. But these items cannot be accessed directly. You must return to your house using a return rod. These items can be stolen by you or from you (except Quest items and Boss Reward items) by fellow players. And robbers (Terror, Horrors and Harpies) will drop by often, to give the game a more real life feeling.
Ways to make money-
In order to get around, one must have money to get from place to place and buy the essentials for quests or personal needs and wants. The best ways are suggested as follows:
•You can sell the items dropped from creatures you kill (or items from a creature killed by another player).
•You can sell fish and any thing else you find in a river or ocean (like sea glass, blue barbs and shells).
•You can sell all cooked products.
•You can sell crafts & metal or wood works like armor.
•You can sell furniture & miscellaneous items for in/outside your house.
•You can battle in the arena...and win
or...you could mooch off the money friends offer, which can get them very annoyed at you, or could get you landed on the Moocher List (if someone turns you in), which will take ten coins out of your account every time you message players asking for money. It will also serve as an “ignore” list for anyone you find annoying.
Raids, Quests and Bosses-
While many of the creatures of Celadon are pushovers to the tougher players as they progress, the bosses are a whole other story as they are endowed with powers that allow them endurance from one-player attacks. Only clans or parties will suffice for the defeat of these bosses, and sometimes even those won’t do if you don’t know what you’re doing. The quest sites are areas where you will find creatures in need of some mythical hero to help them with their oh-so-difficult needs. The Boss sites are designated spots where the toughest baddies reside--- villains like Djinn Zetsuei, the King of Djinni, Balldrimmr the Mad Mage and Horrendous, Leader of the Giants; even Dracula, the Minotaur, and Medusa made it onto this nasty list.
For example: Baldrimmr, the mad, weapon-wielding mage is skilled in high-level golem construction, Dark Magic, Myst, manipulation of certain tank players and Barrier Generation, all of which can be damaging to different members of a well-balanced clan or party.
The Boggart King uses your player's weaknesses against him. Also, he uses his horde of lesser boggarts to distract you while he launches devastating counterattacks against you and your team, even some of his own horde.
Medusa is superstrong, superintelligent and capable of not only petrifaction, but breathing miasma and climbing walls like a lizard. She can also animate and manipulate players that she turns to stone.
Grievous the Giant has awesome weapon skill, great endurance, superstrength, superintelligence (which makes baiting him into traps difficult) his equally-huge sons who he'll use as minions, along with great strategy, as he will often regenerate to full strength if you aren't careful.
Last, but certainly not least on the list is the Old Man, possibly Father Time. He has no name, and his stats are not numbers, but question marks. But that is not nearly the worst part. He attacks with extremely tough weapons that he summons from different time periods, and a whole arsenal of magic, and traps that can defeat your party almost instantly, if you don't have a good strategy.
As you can see, the bosses are not to be fooled around with. But neither are their treasures. If you beat these bosses, as well as miniature bosses in-between, you can accumulate a number of great prizes, like the Fleece of the Golden Ram, which can be fashioned into a dragonbreath-resistant armor. All Boss Sites will award a treasure (like the Sword of Kraal, which allows the user to do more damage to animal beasts, such as Sandworms and dragons), as well as a major HP/level raise. Not to mention, each prize is permanent, even if you are killed or become a Chaotic.
Extra- Along with the awesome site-seeing, the great places to visit and the amazing creatures along the way are the extra features.
First of all would be Frostflame Island, which is divided into two environments. First is Vulcan, the Fire side, full of fire giants, Dragons and fire imps. Then is Polaris, the Ice side, packed with frost giants, Yeti and Salamanders. Not to mention, but the two sides are at perpetual war.
But aside from that is the other island, Lethe Island. It is home to countless treasures, and creatures of immense power. The only problem is that it's guarded by the living whirlpool, Charybdis. If do you reach Lethe Island, though, feel free to explore, as the creatures that one would normally consider dangerous have no interest in fighting you--- only each other! Asterisks, creatures born from stars, are abundant here, along with the time-manipulating Chronodites, the semi-divine Astrals and their cousins, Powers and Principalities. All of which are more than willing to speak to you, even offer quests, but luckily, they are neither playable nor fightable. Should you head to the center of this island you can reach the Lethean Tunnel. Depending on which path you take through the tunnel, you can make your way back to any of the territories of Celadon, Frostflame Island, the Jungle, Trajilea, or Atlantis; one could even use the tunnels to return to Apprentice Island.
Should you navigate around Charybdis, you will reach Lethe Island, but should you navigate into Charybdis, you’ll drive your boat right into Atlantis, the lost empire! The perfectly preserved city is home to Proto, a creature of pure energy, whose power can energize a vehicle that can propel you and your party to any one of the Teragean moons for more adventure, should your combat level be high enough. Or, if you prefer to stay on Planet Teragea, you can go fishing, or even socialize with the natives, who will have plenty of quests for you, and plenty of armor, weapons and technology that you can acquire along the way. As Atlantis is the most hospitable and most technologically advanced race on the planet, the Atlanteans have much to offer. If you’ve been subject to wounds during battle, their resident Fountain of Youth can restore your body back to full capacity. Or if you prefer the rugged look, you can replace any arms or legs lost with a mechanical one at Techne’s Gear Shop.
Last but not least are the Jungle and the Otherworlds. The Jungle features many odd sites, like Vanishing Mountain, home to a treasure that no one has ever found, because, well, it keeps vanishing. Not to mention, home to Arachne the Widow Queen, who uses her children as emissaries to guard her food store, which is full of very valuable fish, and bones of large creatures, which greatly add to prayer; not to mention there is the armor of many “brave warriors” who have gone against the Queen and lost. The armor and weapons of these past heroes decorate her walls, and she will gladly give them away… if you do a quest for her.
The Otherworlds include Underground, which teems with Troglodytes, Dwarves, and Gnomes, and Trajilea, where all manner of treasures, adventures, and odd creatures await (some of which even the Celadonians have never seen).
There are also elements that can be accessed. These Elements can be those of classes of creatures of the game (types of psychics, nymphs, shifters, etc.): fire, water, ice, earth, plant, sky, light, shadow, astral, mental, cosmic, stellar, celestial, galactic, primordial and temporal.
You can find these elements in vials throughout the game, which you can combine with Jaxamer mineral crystals that you mine to make the mineral even stronger for crafting goods, weapons and armor. You can even combine them to gain new powers, learn new magic, and imbue creatures with different elements.
Well, that’s everything you need to know about Celadon in order to be truly successful. In other words---
END