iStory:The Private/chapter 303 alternatives
This page notes the different possible versions of chapter 3 of The Private.
All cases (I)
Pausing her story of what happened during her last tour of Iraq, Rachel Mills notes that what she is going to say now is not what the official account says. The interviewer responds that they expect the truth, and Rachel says that is what she is telling. He replies that warnings should not be necessary, then, and Rachel says that he should remember he said that.
In Rachel's recollection, Rachel gets to know more about the Special Forces lieutenant. She learns his name is Sam, that he was born in Syria and grew up in Cleveland. His parents were originally from Iran, and he claimed that he was still in high school when he decided his options were either to spend his life getting shaken down at airport checkpoints or to enlist. Sam complains about spending so much time wandering the wildernesses of the Middle East, looking for bad guys, but Rachel can tell he loves his job even if it might kill him.
The contents of the compound Sam and his men are to destroy seem to scare them more than the Iranian army base in the distance. Rachel learns that they had never gotten too close to the facility, though they had stopped a truck once. Sam warns Rachel that he has never seen Iranian forces on this side of town, but expects them to come quickly when their charges go off. Rachel replies that they will be ready to run, and Jim nods in agreement. The squad had decided he was CIA, but Rachel still isn't so sure.
Rachel and Jim watch from a rocky hill as the Special Forces squad sneaks down to the compound. The main building dominates the facility, one set of doors on the front and two sentries sit on rocks nearby. Rachel tells him that they are going to talk when the mission is over, and Jim says that sounds hot. Rachel replies that it will only be hot if he doesn't give her some answers, and they spot a man in a lab coat leaving the building out of a camouflaged door, around the corner from the front entrance. Rachel wonders aloud why a hidden door, and the squad takes out the sentries and reaches the front entrance. Sam's squad doesn't appear to see the hidden door and Rachel says to stop them. However, Jim says it's too late. Sam grabs the handle of the front entrance and then he and the squad disappear in a white flash and chest-rattling boom.
Rachel and Jim immediately take off running, though in different directions. Jim catches up with Rachel near the edge of where the dirt had been blackened by the explosion, and tells Rachel that they are dead. He tells Rachel they need to run, but she just tells him to get away from her. Rachel looks down a Sam's body and Jim grabs Rachel's arm. Rachel responds by tackling Jim to the ground, and planting a knee in his chest.
Rachel then tells Jim either that the mission is incomplete, to shut up, or that someone's going to pay, but in all cases Rachel continues that she is finishing the mission. She instructs Jim to go back to the camp, find a radio, recall codes, something. Jim says that is crazy, and just then the secret door around the corner slams. Rachel spots the guy in the lab coat and runs after him. She finds that the door is just an outline in the building's metal siding, so she pulls it open and steps through it into a small, dark room.
Once inside, Rachel notes the room's rotting odor, that there are rubber seals around the doors, and gas masks lining the floors. She spots the man in the lab coat trying to use the inside door, and takes his pistol from him. The man, who looks possibly Indian to Rachel, screams as something pops in his arm. Rachel must then choose to either take him hostage or knock him out.
Options (I)
| Option 1 (hostage case): take the man hostage and force him to guide you; click "show" to view summary | ||
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| Option 2 (solo case): knock the man out, taking his coat and mask; click "show" to view summary | ||||||||||
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| Rachel chooses to go it alone, knocking the man out, and taking and putting on his coat and mask. She heads through the inside door, and it is still dark, like the power was out. Even though she is wearing a mask, Rachel smells an overpowering oder of rot and chemicals. She finds a giant metal cylinder with hazard and no-smoking warnings painted on it, and she see pipes running out of it into the walls. Ahead, Rachel sees a glass door into what looks to her like a hospital ward, except that it is built from warped plywood and concrete. Inside the ward, she spies metal instruments glittering in pans of liquid but no patients from where she is standing. Opposite the metal cylinder, Rachel sees a staircase going down into an even deeper blackness and notes to herself that it has an even stronger smell. The feeling Rachel has reminds her of one of her nightmares, where she found herself on a giant roller coaster with no safety bars. Now, Rachel needs to choose between heading down the stairs or into the ward, or to instead wire charges to the chemical tank. | ||||||||||
| Option 2A (stairs case) | Option 2B (ward case) | Option 2C (charges case) | ||||||||
Rachel chooses to explore the basement and heads down the stairs. Arriving at what Rachel describes as a mortuary for things, Rachel notes that the next couple minutes played too fast and are a blur in her memory. Rachel guesses the things had been people once, but had been deformed, contorted, enlarged, reduced, or discolored. She continues that some appear blackened and torn by an internal explosion, and that all of them are in cages. Looking closer, Rachel notes that some hadn't been dead before they ended up there. Rachel must now choose to either explore further or go back and attempt to destroy the place.
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Rachel chooses to explore what appears to be a hospital ward. Once inside, she notices the smell seems to be chemical in nature, like antifreeze but with a burnt after-scent. Rachel finds a girl she guesses is around her own age laying in a tangle of wires and tubes on a table on the far side of the room, but she cannot tell her nationality. Rachel sees that the girl's "table" is a tray, half-full of a blue-ish chemical that is being pumped in through a tube like a garden hose, with her arms and legs swollen and bulging, as if full of liquid. She notes the girl has IVs in both arms; and although she seems unconscious, her eyes are half-open. Rachel decides to stop what's being done to the girl and must choose to either pull out the IVs or the hoses.
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Rachel chooses to immediately begin wiring charges to the chemical tank, and... Note: This option is broken. It just leads to a blank NBC iStory page with no content. | ||||||||
All cases (II)
Running out of time, Rachel realizes she must make another decision. The player is given the following choice:
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Vote for the plan you want to follow...
Select the plan you want to follow. Vote carefully: your choice affects what happens in the next chapter. Discuss your choice at the 9th Wonders "Friend or Foe" forum. Poll ends and story continues on Friday, 1/30/09. |
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Friend or Foe (Operation Bad Blood, Operation Splinter) • The Private (summaries) • The Agent (summaries) • The Civilian (summaries) • Faction Zero (summaries) • Slow Burn (summaries) • The Puppet Master (summaries) • Purpose (summaries) | |||||
| Related iStory Portals: Characters • Locations • Places | |||||