Fan Creation talk:Heroes Chess
We need some links on this page. Right now it seems like it's just something that somebody made up rather than a legitimate fan creation. I think at least one external link would help legitimize it. -- RyanGibsonStewart (talk) 15:00, 24 November 2007 (EST)
- I did some clarification and added one link, but it's not related to the same variation and I don't really know the source of this one. I'll ask on the originating poster's talk page.--MiamiVolts (talk) 16:32, 24 November 2007 (EST)
- The page is looking very nice. I just wanted to make sure this wasn't a case of one person starting a page for something that doesn't exist, but rather this really is a fan creation. -- RyanGibsonStewart (talk) 16:37, 24 November 2007 (EST)
- I left a message on Warjacker's talk page here after yours. The page on Wikipedia is on the verge of being deleted. Perhaps if Warjacker doesn't return, we can leave a message on CrazedDoc's Wikipedia talk page. The only edits for Warjacker and CrazedDoc have been related to Heroes Chess. There's also a Warjacker on Wikipedia, but that user has no contributions. CrazedDoc isn't a user here.--MiamiVolts (talk) 16:28, 25 November 2007 (EST)
- Good idea--why don't you leave a message for CrazedDoc. He created the Heroes Chess article yesterday, and it looks like those are his only contributions. He also looks like he really wants the article to stick around; since Wikipedia isn't really the place for it, maybe he'll embrace having it on Heroes Wiki. -- RyanGibsonStewart (talk) 17:11, 25 November 2007 (EST)
- Umm, didn't I just say that? I guess I'll post a message next week or so if Warjacker doesn't return. Just thought you might want to send a message yourself.--MiamiVolts (talk) 17:23, 25 November 2007 (EST)
- Good idea--why don't you leave a message for CrazedDoc. He created the Heroes Chess article yesterday, and it looks like those are his only contributions. He also looks like he really wants the article to stick around; since Wikipedia isn't really the place for it, maybe he'll embrace having it on Heroes Wiki. -- RyanGibsonStewart (talk) 17:11, 25 November 2007 (EST)
- I left a message on Warjacker's talk page here after yours. The page on Wikipedia is on the verge of being deleted. Perhaps if Warjacker doesn't return, we can leave a message on CrazedDoc's Wikipedia talk page. The only edits for Warjacker and CrazedDoc have been related to Heroes Chess. There's also a Warjacker on Wikipedia, but that user has no contributions. CrazedDoc isn't a user here.--MiamiVolts (talk) 16:28, 25 November 2007 (EST)
- The page is looking very nice. I just wanted to make sure this wasn't a case of one person starting a page for something that doesn't exist, but rather this really is a fan creation. -- RyanGibsonStewart (talk) 16:37, 24 November 2007 (EST)
New version, Better version!
I looked at this page and was so happy that Heroes, my favorite thing ever, has merged with my second favorite game ever. I have made my own version, and I think it is better, since it has 24 characters, and aren't as complicated. (How does "Invisible Pawns" work? You'd have to keep a separate board somewhere out of opponent's site, or write were they are, it won't really work. In my version for Claude only the Queen is invisible.)--Isaac Mendez (talk) 14:58, 7 October 2008 (EST)
- I added your signature for you. Please remember to add it by using "--~~~~" at the end of comments you place on talk pages. To do invisible pawns properly, you have to use chess notation to write down your moves. That's the only way for your opponent to accurately verify your moves if he wants to question one of them.--MiamiVolts (talk) 02:55, 8 October 2008 (EDT)
- Thanks, Miami. --Isaac Mendez 12:39, 8 October 2008 (EDT)
Adding to this page
I wasn't sure if we could add to this page without permission from the creator, so I figured I'd just start a section for suggesstions until finding out. I would add:
Ando: You are able to allow a piece to move as a piece of a higher order, within two orders. You can apply this ability to one piece per turn, and the effects only last for that turn. Thus, you can allow your pawn to move as a knight or bishop, your knight to move as a bishop or rook, your bishop to move as a rook or queen, and your rook to move as a queen on a given turn. This ability cannot be used to result in check or checkmate.
Isaac: Once every seven turns, before your turn your opponent must decide what his next move will be and tell you prior to making your move. Your move cannot be one that results in two pieces occupying the same square after he makes his pre-established move. Your opponent must then make the move promised on his next turn. If you don't use this ability on the opponent's seventh move, then you can move it on the eight, ninth or other subsequent move. However, if you choose to wait to use it until a later move, you must still wait till the opponent's next seventh turn before re-exercising this power.
Julien: Once every ten turns, before white's move you may create a copy of the weakest piece you have on the board. This piece may be placed on any empty square that it can legally occupy, as long as it does not place your opponent in check or checkmate. Neither the King nor Queen can be duplicated at any point, and you must have at least 5 pieces (including your King) on the board to use this ability. If you don't use this ability on your tenth move, then you can move it on the eleventh, twelfth or other subsequent move. However, if you choose to wait to use it until a later move, you must still wait till your next tenth turn before re-exercising this power.
Future Peter: Once every eight turns, before white's move you may cause one of your or your opponent's pieces to "inhabit" any adjacent piece, where it will remain for three turns. During this time, the piece is taken off the board and cannot be used. Upon returning, the piece must be placed in an adjacent square to the piece it was inhabiting, as long as this does not put either player in check or checkmate. If these requirements cannot be met, the piece remains inside the other piece until such a time they can be. This ability can not be used on more than three pieces at one time, and no two piece may inhabit the same piece. If the piece that is being inhabited is captured, the "inhabiting" piece is also captured. This ability can be used on any piece other than the King. If you don't use this ability on the opponent's eigth move, then you can move it on the ninth, tenth or other subsequent move. However, if you choose to wait to use it until a later move, you must still wait till the opponent's next eigth turn before re-exercising this power.
Abigail: Once every five turns, before white's move you may designate one piece immune from capture. This lasts for three turns. This ability must be used on every fifth turn.
Rachel: Once every five turns, you may teleport one of your pieces or one of your opponent's pieces to any unoccupied square on the board, as long as it does not result in check or checkmate. This ability may be used on your King, but not on your opponent's, and cannot be used to send pawns to the first or eight rank. If you don't use this ability on the fifth move, then you can move it on the sixth, seventh or other subsequent move. However, if you choose to wait to use it until a later move, you must still wait till the next seventh turn before re-exercising this power.
Stephen: Once every ten turns, before your opponent's move, you may take the weakest piece (Pawn < Knight < Bishop < Rook < Queen) your opponent has off the board for good, as long as it does not result in check or checkmate. If your opponent has more than one of the same weakest piece, you may choose which is removed. This ability cannot be used on your opponent's King, and cannot be used if your opponent has less than 5 pieces (including the King) on the board. If you don't use this ability on the tenth move, then you can move it on the elenth, twelfth or other subsequent move. However, if you choose to wait to use it until a later move, you must still wait till the next tenth turn before re-exercising this power.
Maya: Once every seven turns, all of your opponent's pieces are restricted to movement of the piece directly lower than they are (Queen > Rook > Bishop > Knight > Pawn). If you choose not use this ability every seventh turn, you may not use it on subsequent turns until the next seventh turn.
Ricardo Silva: Once every ten turns, before your opponent's turn you may select one of his pieces to exert this ability on. The piece will then destroy a single, weaker piece (King > Queen > Rook > Bishop > Knight > Pawn), of your choice, that is adjacent to it. This ability cannot be used to result in check or checkmate.
Explosion future Peter: You may exert this ability twice a game, at a time of your choosing, on your turn. Once exerted, you gain any pieces that your opponent has that you do not. These pieces must be placed on their original squares or, if they cannot, on an adjacent square of your choosing. This ability cannot be used to result in check or checkmate.
Trevor: You may exert this ability twice a game, at a time of your choosing, before your opponent's turn. Once activated, you designate one of your opponent's pieces a "static piece." All pieces adjacent to this piece then must move to an adjacent, unoccupied square of your choosing. If no unoccupied adjacent squares exist, the pieces stay where they are. This ability cannot be used to result in check or checkmate.
Eric Doyle: Before the first move of the game, you may organize your opponent's back rank any way you wish. If this reorganization results in the King and/or Rooks not being on their normal startingsquare, your opponent may not castle.
--Stevehim 15:36, 28 December 2008 (EST)