Fan Creation talk:Heroes Chess
We need some links on this page. Right now it seems like it's just something that somebody made up rather than a legitimate fan creation. I think at least one external link would help legitimize it. -- RyanGibsonStewart (talk) 15:00, 24 November 2007 (EST)
- I did some clarification and added one link, but it's not related to the same variation and I don't really know the source of this one. I'll ask on the originating poster's talk page.--MiamiVolts (talk) 16:32, 24 November 2007 (EST)
- The page is looking very nice. I just wanted to make sure this wasn't a case of one person starting a page for something that doesn't exist, but rather this really is a fan creation. -- RyanGibsonStewart (talk) 16:37, 24 November 2007 (EST)
- I left a message on Warjacker's talk page here after yours. The page on Wikipedia is on the verge of being deleted. Perhaps if Warjacker doesn't return, we can leave a message on CrazedDoc's Wikipedia talk page. The only edits for Warjacker and CrazedDoc have been related to Heroes Chess. There's also a Warjacker on Wikipedia, but that user has no contributions. CrazedDoc isn't a user here.--MiamiVolts (talk) 16:28, 25 November 2007 (EST)
- Good idea--why don't you leave a message for CrazedDoc. He created the Heroes Chess article yesterday, and it looks like those are his only contributions. He also looks like he really wants the article to stick around; since Wikipedia isn't really the place for it, maybe he'll embrace having it on Heroes Wiki. -- RyanGibsonStewart (talk) 17:11, 25 November 2007 (EST)
- Umm, didn't I just say that? I guess I'll post a message next week or so if Warjacker doesn't return. Just thought you might want to send a message yourself.--MiamiVolts (talk) 17:23, 25 November 2007 (EST)
- Good idea--why don't you leave a message for CrazedDoc. He created the Heroes Chess article yesterday, and it looks like those are his only contributions. He also looks like he really wants the article to stick around; since Wikipedia isn't really the place for it, maybe he'll embrace having it on Heroes Wiki. -- RyanGibsonStewart (talk) 17:11, 25 November 2007 (EST)
- I left a message on Warjacker's talk page here after yours. The page on Wikipedia is on the verge of being deleted. Perhaps if Warjacker doesn't return, we can leave a message on CrazedDoc's Wikipedia talk page. The only edits for Warjacker and CrazedDoc have been related to Heroes Chess. There's also a Warjacker on Wikipedia, but that user has no contributions. CrazedDoc isn't a user here.--MiamiVolts (talk) 16:28, 25 November 2007 (EST)
- The page is looking very nice. I just wanted to make sure this wasn't a case of one person starting a page for something that doesn't exist, but rather this really is a fan creation. -- RyanGibsonStewart (talk) 16:37, 24 November 2007 (EST)
New version, Better version!
I looked at this page and was so happy that Heroes, my favorite thing ever, has merged with my second favorite game ever. I have made my own version, and I think it is better, since it has 24 characters, and aren't as complicated. (How does "Invisible Pawns" work? You'd have to keep a separate board somewhere out of opponent's site, or write were they are, it won't really work. In my version for Claude only the Queen is invisible.)--Isaac Mendez (talk) 14:58, 7 October 2008 (EST)
- I added your signature for you. Please remember to add it by using "--~~~~" at the end of comments you place on talk pages. To do invisible pawns properly, you have to use chess notation to write down your moves. That's the only way for your opponent to accurately verify your moves if he wants to question one of them.--MiamiVolts (talk) 02:55, 8 October 2008 (EDT)
- Thanks, Miami. --Isaac Mendez 12:39, 8 October 2008 (EDT)
Adding to this page
I wasn't sure if we could add to this page without permission from the creator, so I figured I'd just start a section for suggestions until finding out. I would add:
| click 'show' to view Stevehim's original list |
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| Ando: You are able to allow a piece to move as a piece of a higher order, within two orders. You can apply this ability to one piece per turn, and the effects only last for that turn. Thus, you can allow your pawn to move as a knight or bishop, your knight to move as a bishop or rook, your bishop to move as a rook or queen, or your rook to move as a queen on a given turn. This ability cannot be used to result in check or checkmate.
Isaac: Once every seven turns, before your turn your opponent must decide what his next move will be and tell you prior to making your move. Your move cannot be one that results in two pieces occupying the same square after he makes his pre-established move. Your opponent must then make the move promised on his next turn. If you don't use this ability on your opponent's seventh move, then you can use it on the eighth, ninth or other subsequent turn. However, if you choose to wait to use it until a later move, you must still wait till your opponent's next seventh turn before re-exercising this power.
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--Stevehim 15:36, 28 December 2008 (EST)
- Well, this page is meant to summarize the game as it was developed by the creators. Though people have changed some of the character names as new characters have appeared, they haven't really added new abilities so you might want to add your extra characters as a subpage and put a link to it in the notes section. With a few exceptions I thought needed clarification or were too unbalanced, these looked okay. I've put a corrected list below as I thought they should be and collapsed your list above.--MiamiVolts (talk) 23:50, 28 December 2008 (EST)
| Miamivolts' corrected list |
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| ** Corrected list:
Ando Masahashi: You are able to allow a piece to move as another piece of the same or next higher order. You can apply this ability to one piece per turn, and the effects last only for that turn. Thus, you can allow your pawn to move as a knight or bishop, your knight to move as a bishop or rook, your bishop to move as a rook or queen, or your rook to move as a queen on any given turn. This ability cannot be used to capture the king directly, or result in check or checkmate. Thus, this ability cannot be used to create pins on pieces to stop them from moving such that they would let an opponent's piece capture their king using the ability if they moved.
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--MiamiVolts (talk) 23:50, 28 December 2008 (EST)
Gotcha. I wasn't sure, since Arthur and Daphne were new additions to the original list, but I assume they were added by the creators somewhere else...
I'll likely take your advice and just make a userpage with my version of the game (obviously giving props to the creators), and link it in the notes section. I'll look at your suggested changes in a few minutes. UPDATE: I looked at them, and will most likely go with most of the changes when all is said and done (I think there were one or two I felt diminished the ability too much relative to the others (probably Maya's for one), but I'd need to investigate more to even out disparity). Thank you for the input/corrections, especially with the wording, which was far better than mine. :)
| More suggested powers by Stevehim |
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Rough version as before...will have to edit it (likely using MiamiVolt's edits as the standard), and check for disparity relative to other powers. Santiago: In timed games, you may add half of your opponent's starting time to your clock, at the beginning of the game.
Sylar: At the beginning of the game, you assign one of the possible powers to each of your opponent's non-pawn piece types, and assign one of your pieces to be Sylar. Anytime this piece captures one of your opponent's pieces during the game, you gain the power associated with it. The powers assigned to each piece type may be the same or different. Once the Sylar piece is lost, so are all the powers gained.
If horror is chosen, all pieces of both players adjacent to the chosen piece must move one square away from the chosen piece. If any of those squares are occupied, the pieces must move to the next closest square and so forth, until no piece is directly adjacent to the chosen piece. You choose which piece moves to which square. Pawns may not be moved to the first or eighth rank. Either scenario lasts for two full turns. Any piece that has not been moved or captured subsequent to that must move back to it's square, or if the square is occupied, to the next closest square of the your choosing. This ability cannot be used to result in check or checkmate.
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--Stevehim 00:12, 29 December 2008 (EST)
- Arthur used to be Linda Tavara and Daphne the Enhanced Speed agent. In a way, it's better to use a more common name so that people know what you're talking about, but it wasn't was the creators originally used--that's all I was pointing out. As to toning things down too much, I think it really hurts the game too much when the ability goes after king so I placed some more limitations there. That can probably be offset by turning up the frequency on some of the abilities from every 7, 8 or 10 moves to every 5 or something. Since you're making these moves up on your own, it's up to you. I'm just giving my input having been a frequent chess player. I'll add my suggestions for your second batch shortly.--MiamiVolts (talk) 01:03, 29 December 2008 (EST)
- Sounds good, though I will definitely be giving you props on the completed project. And if you ever fancy a game of chess, let me know, as I'm always looking to play. I agree that going after the king too much is no good, and I tried to limit that as much as possible, but I was also trying to keep things relatively even (albeit as a rough draft) with the powers on the mainpage. Some of them are pretty devastating. :) --Stevehim 01:12, 29 December 2008 (EST)
- You should probably call the Linda as Arthur (II) so people don't get confused, but that's up to you. I didn't think Linda was necessary so I removed her. See my changes and corrections below. Some abilities I completely rewrote as I didn't like the ability to ask people or software for help, and many people don't have clock timers.--MiamiVolts (talk) 01:28, 29 December 2008 (EST)
- Cool, and thanks again for the help. I actually have a bunch more mapped out, my goal being to get as many of the known abilities (hopefully all) into the mix. I'll try to brush up the wording and edit the ones I have better for posting them, to make things easier on ya. ;) As far as Arthur (II) goes, I don't really like the idea of giving one person two abilities, which is why I went with the future Peters (though I am also considering changing some of the ones they made initially, particularly Peter). Linda is certainly less well known than Arthur, but I think a link to her name on the page should rectify that for the most part (as I doubt there are more than five people in the world (which makes me sad, because I'd love to try this out even more than I wanted to play dragon poker as a kid) who have ever played the original version, and I doubt anyone will ever actually play mine (though I do have a semi-remedy for that as well)), and by using Linda I get to use aura absorption instead of power absorption a second time. --Stevehim 03:54, 29 December 2008 (EST)
- You should probably call the Linda as Arthur (II) so people don't get confused, but that's up to you. I didn't think Linda was necessary so I removed her. See my changes and corrections below. Some abilities I completely rewrote as I didn't like the ability to ask people or software for help, and many people don't have clock timers.--MiamiVolts (talk) 01:28, 29 December 2008 (EST)
- Sounds good, though I will definitely be giving you props on the completed project. And if you ever fancy a game of chess, let me know, as I'm always looking to play. I agree that going after the king too much is no good, and I tried to limit that as much as possible, but I was also trying to keep things relatively even (albeit as a rough draft) with the powers on the mainpage. Some of them are pretty devastating. :) --Stevehim 01:12, 29 December 2008 (EST)
| Corrections to more suggested powers by Stevehim |
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| Santiago: You may move any one of your pawns two spaces forward, backward or to either side during a single turn no matter what its rank as long as it doesn't jump another piece. Thus, your pawns have an accelerated probability of being promoted. However, your pawns capture as normal and can still perform and be captured by "en passant".
Sylar: At the beginning of the game, you assign one of your pieces to be Sylar. Anytime this piece captures one of your opponent's pieces during the game, the piece is able to permanently move like it. However, your Sylar piece must always be moved to capture a piece if it is able to do so. Then, once you have cumulatively captured at least eight of your opponent's pieces (with the Sylar or any other piece), you gain your opponent's power as well as long as your Sylar piece is still on the board. However, you can access only to portions of their ability that apply during the game. If your opponent's power involved being able to involve some form of shuffling around pieces before the game began, you do not gain access to that part of the ability. Once the Sylar piece is lost, you lose access to your opponent's power.
If horror is chosen, you can move all pieces except for kings of both players adjacent to the chosen piece one square away from the chosen piece in any direction you desire. If any of those squares are occupied, they cannot be captured; and, instead, you must move the pieces two squares or farther until no piece is directly adjacent to the chosen piece. Pawns may not be moved to the first or eighth rank. Unlike bliss, the moves are permanent. The pieces to not return to their originating squares automatically and must be moved back manually if that is desired. If using either bliss or horror would result in check or checkmate, then that portion of the ability cannot be used that turn. If you don't use this ability on your tenth turn, then you can use it on any subsequent turn. However, if you choose to wait to use it until a later turn, you must still wait till your next tenth turn before re-exercising this power.
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--MiamiVolts (talk) 04:28, 29 December 2008 (EST)
---I concur, the Heroes Chess Desperately needs a revisitation with less overpowering and more characters. Stevehim has good ideas but needs even more! MORE! And less overpowerage too. --EmpathicMimic0 15:42, 14 April 2009 (EDT)
Some powere suggestions.
Nathan: max 3 times in a game, Move a piece Horizontaly across the board, to any empty space on that line.
Angela: 2 times only, When you opponent has moved, you may re-do the mover before that one.
Bob: You bishops can destroy anybody next to them on an opposite square(3 times only) Fred1793 18:07, 1 May 2009 (EDT)
Developers' names
One of the developers has asked to no longer be named, so has removed his name. The other developer gave permission for his name to be used in November 2007.--MiamiVolts (talk) 16:25, 14 May 2009 (EDT)
Peter's ability
If you are only allow one ability during the game and someone choose Peter's then none of their pieces would get moved, also wouldn't you be moving while it your oppents go.----50000JH 11:42, 5 November 2010 (EDT)