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iStory:Friend or Foe/chapter 106 alternatives: Difference between revisions

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The player decides that they should charge them, but the contractors don't make it more than ten yards before they are both gunned down. A couple of yards away, the Primatech contractor gives a weak thumbs-up and says he is not a pessimist, but a realist and his eyes close.
The player decides that they should charge them, but the contractors don't make it more than ten yards before they are both gunned down. A couple of yards away, the Primatech contractor gives a weak thumbs-up and says he is not a pessimist, but a realist and his eyes close.
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| Option 11 (personal death case 3):<br />Warn the maintenance workers,<br />shoot Red Eye,<br />shoot cover fire for the workers', Anna's and Red Eye's escape
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|The player chooses to go to the "Maintenance Chamber" first to keep the workers away from Red Eye. Upon arriving there, the player tells the workers that they are their friends. One worker questions why the player and the Primatech contractor are carrying machine guns, then. The player then replies that their enemies plant bombs on dams and, after explaining the situation to them, promises to help them get off them dam if they avoid Red Eye. The leader of the workers then asks what the player intends to do now, and the player needs to reply that the player is going to take care of Red Eye.

The Primatech contractor then follows the player next door to the "Generator Room" and asks for a plan on dealing with Red Eye. However, before the player can respond, a door to the room swings open behind them and Red Eye himself is standing there. Red Eye leaps back and starts to close the door just as the player and Primatech contractor spot him and begin raising their guns. Then, as his eyes flash red and [[primal rage|rage]] begins to affect them, Anna cries out for Red Eye to stop. The player chooses to shoot Red Eye, and the rage stops as he flies backwards. The player claims to have done it to save her, but Anna claims not to be his prisoner and to have gone with him because she wanted to convince him to stop. The Primatech contractor notes Red Eye is coughing up some blood from his lungs, and the player plans for the workers to carry Anna and Red Eye off the dam when the coast is clear.

Upon leaving the room, the contractors look at each other and player notes that the player thought that would feel a lot more satisfying. The Primatech contractor replies that he had found Red Eye's wife and daughter in garbage bags, courtesy of the Kill Squad. He adds that Red Eye might not have deserved a bullet in the chest, but he would probably have thanked the player for it. The player then notes that Red Eye isn't dead yet, and they head to the water intake.

Upon reaching the Upper Deck, the contractors spot Kill Squad soldiers are fanning out across the dam with their guns at the ready. The player deduces that the squad must have heard the gun shot, and the Primatech contractor recommends taking them by surprise and charging them. He adds that they might think there are more of them when the dam workers start piling out. The Pinehearst player instead recommends laying down covering fire for Anna and the workers to get out, but the contractors note that both plans are likely to fail.

The player chooses for them to lay down cover fire, and the contractors burst out of the stairwell and take cover behind the control shack, firing at the Kill Squad soldiers until they drop to the ground for cover. The player then calls for Anna, and the dam workers come running out with her and two are carrying Red Eye. One of the workers gets shot and falls down, but the rest make it out of range. In the distance, Anna turns back and faces the contractors, her hands pressed to her face. The contractors then both find and say they are out of ammunition. They hear the Kill Squad's soldiers approaching and the player recommends they make a break for it. However, as soon as the player stands up, the player is shot in the chest in a wall of noise and fire. The player has a brief sensation of flying, and then blackness occurs.
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Revision as of 21:55, 9 January 2009

According to an e-mail sent to Heroes Evolutions participants, there are 14 possible outcomes. This page notes the different possible versions of chapter 6 of Operation Splinter.

All cases

After 10 minutes, the Primatech contractor and the Pinehearst contracted player reach a small control shed at the end of the dam just outside town that was in Aaron's photo. In the shed, there are four closed-circuit camera displays: The first display, labeled "Generator Room", shows inside the dam where water roars through conduits and spinning machinery. Red Eye and Anna are there arguing. The next one, labeled "Maintenance Chamber", depicts a large, dark room next door to the first. A group of dam workers are hiding in the chamber, armed with pipes and tools. The third one, labeled "Upper Deck", shows the top of the dam, where a dozen Kill Squad soldiers are patrolling and a truck waits at the far end of the dam. And the fourth display, noted as "Water intake", shows a row of giant grills in the water on the back side of the dam, just below the upper deck. The lake next to the back side is mostly covered by ice, but in the open patches around the grills, four men in wetsuits are tying high explosives to the water intake.

The Primatech contractor tells the player about the potential ways things could go wrong: the workers jumping Red Eye and Anna, Red Eye jumping the soldiers or the bomb not getting defused. The player then asks if pessimism is a Primatech job requirement, and the Primatech contractor replies that it's more like an occupational hazard. The Primatech contractor lets the player choose their path.

Options

Option Summary
Option 1 (optimal case):
Warn the maintenance workers,
enlist Red Eye's help,
sneak to the bombs,
disarm the bombs despite the sniper fire
Option 2 (canon case 1):
Head to the water intake,
wait for the squad to leave,
defuse some of the bombs,
get Red Eye's help
Option 3 (canon case 2):
Head to the water intake,
attack the squad in the water,
surrender but inform the squad about Red Eye and Anna
Option 4 (personal death case 1):
Head to the water intake,
wait for the squad to leave,
defuse some of the bombs,
try to attack Red Eye
Option 5 (Anna dies case 1):
Head to the water intake,
wait for the squad to leave,
defuse some of the bombs,
hide until the Kill Squad leaves
Option 6 (enraged case 1):
Head to the water intake,
attack the squad in the water,
surrender and keep quiet about Red Eye and Anna
Option 7 (evacuate dam case 1):
Warn the maintenance workers,
enlist Red Eye's help,
sneak to the bombs,
stop disarming when the sniper fire occurs
Option 8 (charge case 1):
Warn the maintenance workers,
enlist Red Eye's help,
charge to the bombs,
disarm the bombs despite the sniper fire
Option 9 (charge case 2):
Warn the maintenance workers,
enlist Red Eye's help,
charge to the bombs,
evacuate when the sniper keeps firing
Option 10 (personal death case 2):
Warn the maintenance workers,
shoot Red Eye,
charge the Upper Deck
Option 11 (personal death case 3):
Warn the maintenance workers,
shoot Red Eye,
shoot cover fire for the workers', Anna's and Red Eye's escape

Notes

  • Option 1 is the optimal/successful case since the primary objectives of Anna being rescued, the dam being saved, and both contractors staying unharmed are completed. Option 8 has the same result, but requires the contractors to risk their lives to a greater extent needlessly.
  • Options 2 and 3 are canon cases since in those cases, the Kill Squad gets away with Red Eye and Anna. The official ending, Graphic Novels #117-118, picks up with the Kill Squad holding Red Eye and Anna prisoner in the woods, and the squad torturing Red Eye.
  • A table of the various options and their outcomes is listed below for reference:
Table of Options and their Outcomes
Option Anna rescued? Dam saved? Contractors unharmed? Outcome link
Option 1 Y Y Y link
Option 2 N Unknown Y link
Option 3 N N Y link
Option 4 Y Y Y link
Option 5 N Unknown Y link
Option 6 N N Unknown link
Option 7 Y N Y link
Option 8 Y Y Y Same as Option 1
Option 9 Y Partially N link
Option 10 N N N link