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The player chooses to keep quiet about Red Eye and Anna, and it isn't long before Red Eye attacks. The two squad members guarding the contractors are hit first, and they lunge at the contractors while baring their teeth bared and growling. The player and the Primatech contractor try to kick them away, but their feet are blocked and they get beaten with guns. The guards don't seem aware of the objects' real purpose. Other Kill Squad soldiers run up, but they too join the fight. The contractors then also are affected by [[primal rage|Red Eye]]'s ability. When the Pinehearst player comes to, the player has a vague memory of the dam being wiped of life, and then a giant bang that never stopped.
The player chooses to keep quiet about Red Eye and Anna, and it isn't long before Red Eye attacks. The two squad members guarding the contractors are hit first, and they lunge at the contractors while baring their teeth bared and growling. The player and the Primatech contractor try to kick them away, but their feet are blocked and they get beaten with guns. The guards don't seem aware of the objects' real purpose. Other Kill Squad soldiers run up, but they too join the fight. The contractors then also are affected by [[primal rage|Red Eye]]'s ability. When the Pinehearst player comes to, the player has a vague memory of the dam being wiped of life, and then a giant bang that never stopped.
|}
|-
| Option 7 (evacuate dam case 1):<br />Warn the maintenance workers,<br />enlist Red Eye's help,<br />sneak to the bombs,<br />stop disarming when the sniper fire occurs
|
{|class="wikitable collapsible collapsed" width="100%"
! click "show" to view summary
|-
|The player chooses to go to the "Maintenance Chamber" first to keep the workers away from Red Eye. Upon arriving there, the player tells the workers that they are their friends. One worker questions why the player and the Primatech contractor are carrying machine guns, then. The player then replies that their enemies plant bombs on dams and, after explaining the situation to them, promises to help them get off them dam if they avoid Red Eye. The leader of the workers then asks what the player intends to do now, and the player needs to reply that the player is going to take care of Red Eye.

The Primatech contractor then follows the player next door to the "Generator Room" and asks for a plan on dealing with Red Eye. However, before the player can respond, a door to the room swings open behind them and Red Eye himself is standing there. Red Eye leaps back and starts to close the door just as the player and Primatech contractor spot him and begin raising their guns. Then, as his eyes flash red and [[primal rage|rage]] begins to affect them, Anna cries out for Red Eye to stop. Instead of trying to shoot, the player needs to surrender.

The player throws down the player's gun and shouts for Anna to tell Red Eye to stop. Red Eye allows the rage to fade and Anna explains that he knows whom the player is. The player then explains the situation to Red Eye about the battle below, the bomb in the dam, the Kill Squad soldiers on the top deck, and the workers in the next room, and Red Eye agrees to help in exchange for them getting Anna out safely no matter what. The player agrees, and suggests that Red Eye take care of the Kill Squad's soldiers while the player and Primatech contractor take care of the bomb and the workers help Anna get away.

To reassess the situation, Red Eye, the player, and the Primatech contractor head back up to the control shed and check the cameras. The Primatech contractor spots a blind spot along the water's edge and notes they could swim behind the dam and defuse the explosives or just charge and hope Red Eye's magic works. Red Eye then spots and points out that the Kill Squad leaders, [[Lloyd Collins|Lloyd]], [[Sean Fallon|Sean]], [[Tom Drake|Thomas]] and [[Joseph Gallagher|Joseph]], are getting out of wetsuits and into the truck at the far end. The Pinehearst contracted player tells Red Eye to focus on helping them so they can stop the bombs, but he doesn't pay attention until the Primatech contractor tells him that he will kill Sean Fallon. The contractor explains to the player that he meant it because the squad put Red Eye's wife and kids in garbage bags, and that he knows cause he found them.

To avoid the sniper fire, the player then needs to decide to sneak to the bombs in the water intake with the Primatech contracted player. Red Eye bids the player and other contractor "boa sorte" (good luck in Portuguese), and the two sneak across the upper deck and over the railing. Once getting near the packs, the Primatech contractor notes they are chemical fuses likely set for a couple minutes, but he can't really tell the time. The two then drop in the water and begin ripping out the fuses, tossing them onto the ice; but before they finish, a gunshot rings out but not directed towards them. The Primatech contractor bids Red Eye good luck, but the player spots the Kill Squad leaders on the river bank crouching around a sniper rifle as it goes off again. The player tells his current partner about the rifle and that the squad will likely kill Anna and Red Eye. The Primatech contractor notes that they haven't defused enough explosives yet to stop the dam from blowing and climbing up now would get one of them shot, but the Pinehearst contractor chooses to do so. The contractors climb out of the water and spot the squad leaders: one firing the rifle, one with binoculars, and two dressing beside the van. Without a word, the contractors pull out their rifles, aim and fire and the sniper cries out. Their truck roars to life and the squad leaders retreat down the dirt road in it. The player then shouts that they need to get everyone off the dam and turns and runs down the upper deck.

A few minutes later, the player is sitting on the bank of the river, a deep canyon with wet walls. The dam used to be nearby and the player's ears are still ringing with the bang of its departure. The gunfire from the valley below has stopped at last, but the player suspects that [[Carla]] and [[Aaron]] didn't survive the wall of water that was released. The Pinehearst player suggests they get walking towards Florida or Cancun, but the Primatech contractors says he is frozen to the ground, so to go without him and let him know how it turns out.

Anna and Red Eye look up at the player, who asks them what's next for them and if they will continue on the trail for the Kill Squad, adding that there shouldn't be any competition from Primatech or Pinehearst anymore. Red Eye replies that first, they need to get Anna away from there, but just silently stares away when the player asks what then. Anna glances at him, then at the player with sad eyes.
|}
|-
| Option 8 (charge case 1):<br />Warn the maintenance workers,<br />enlist Red Eye's help,<br />charge to the bombs,<br />disarm the bombs despite the sniper fire
|
{|class="wikitable collapsible collapsed" width="100%"
! click "show" to view summary
|-
|The player chooses to go to the "Maintenance Chamber" first to keep the workers away from Red Eye. Upon arriving there, the player tells the workers that they are their friends. One worker questions why the player and the Primatech contractor are carrying machine guns, then. The player then replies that their enemies plant bombs on dams and, after explaining the situation to them, promises to help them get off them dam if they avoid Red Eye. The leader of the workers then asks what the player intends to do now, and the player needs to reply that the player is going to take care of Red Eye.

The Primatech contractor then follows the player next door to the "Generator Room" and asks for a plan on dealing with Red Eye. However, before the player can respond, a door to the room swings open behind them and Red Eye himself is standing there. Red Eye leaps back and starts to close the door just as the player and Primatech contractor spot him and begin raising their guns. Then, as his eyes flash red and [[primal rage|rage]] begins to affect them, Anna cries out for Red Eye to stop. Instead of trying to shoot, the player needs to surrender.

The player throws down the player's gun and shouts for Anna to tell Red Eye to stop. Red Eye allows the rage to fade and Anna explains that he knows whom the player is. The player then explains the situation to Red Eye about the battle below, the bomb in the dam, the Kill Squad soldiers on the top deck, and the workers in the next room, and Red Eye agrees to help in exchange for them getting Anna out safely no matter what. The player agrees, and suggests that Red Eye take care of the Kill Squad's soldiers while the player and Primatech contractor take care of the bomb and the workers help Anna get away.

To reassess the situation, Red Eye, the player, and the Primatech contractor head back up to the control shed and check the cameras. The Primatech contractor spots a blind spot along the water's edge and notes they could swim behind the dam and defuse the explosives or just charge and hope Red Eye's magic works. Red Eye then spots and points out that the Kill Squad leaders, [[Lloyd Collins|Lloyd]], [[Sean Fallon|Sean]], [[Tom Drake|Thomas]] and [[Joseph Gallagher|Joseph]], are getting out of wetsuits and into the truck at the far end. The Pinehearst contracted player tells Red Eye to focus on helping them so they can stop the bombs, but he doesn't pay attention until the Primatech contractor tells him that he will kill Sean Fallon. The contractor explains to the player that he meant it because the squad put Red Eye's wife and kids in garbage bags, and that he knows cause he found them.

The player decides for them to trust Red Eye and charge onto the Upper Deck towards the bombs. Red Eye bids the player and other contractor "boa sorte" (good luck in Portuguese), and the two contractors begin sprinting towards the bombs. The Kill Squad soldiers are heading toward their truck on the far shore and don't spot them. Then shouts go up and a gunshot rings out, but the squad members are fighting each other. The Primatech contractor says that it looks like Red Eye is a keeper, but then a high-powered rifle shot passes by just as they jump into the freezing ice water.

The contractors begin disarming the bombs, but there's a lot of them, and it's unknown how much time is left due to the use of chemical fuses. The sniper is continues to fire at them, but the contractors decide to keep at it. Eventually, the player and Primatech contractor meet in the middle of the dam and finish defusing all the explosive packs. The player then notes that it is silent up top and they climb up. The Kill Squad truck and sniper are gone and bodies lie scattered across the dam. The dam workers are gathered with Anna close to the security shack near another body, and the player and Primatech contractor rush over and kneel down to find that it's Red Eye's body. A sniper had shot him through the heart, and Anna is crying. The Primatech contractor then gets back to his feet, shakes the player's hand, and confirms that he is leaving. He points toward the far shore where the Kill Squad's truck was sitting and notes that they couldn't have gotten far. The Pinehearst contracted player replies that the Kill Squad has lost everything and that Primatech will probably not continue chasing them, and that Pinehearst won't be. However, the Primatech contractor notes his promise to Red Eye as he walks away. The player then looks at Anna, still crying over Red Eye's body, and tells the contractor to wait up.
|}
|-
| Option 9 (charge case 2):<br />Warn the maintenance workers,<br />enlist Red Eye's help,<br />charge to the bombs,<br />evacuate when the sniper keeps firing
|
{|class="wikitable collapsible collapsed" width="100%"
! click "show" to view summary
|-
|The player chooses to go to the "Maintenance Chamber" first to keep the workers away from Red Eye. Upon arriving there, the player tells the workers that they are their friends. One worker questions why the player and the Primatech contractor are carrying machine guns, then. The player then replies that their enemies plant bombs on dams and, after explaining the situation to them, promises to help them get off them dam if they avoid Red Eye. The leader of the workers then asks what the player intends to do now, and the player needs to reply that the player is going to take care of Red Eye.

The Primatech contractor then follows the player next door to the "Generator Room" and asks for a plan on dealing with Red Eye. However, before the player can respond, a door to the room swings open behind them and Red Eye himself is standing there. Red Eye leaps back and starts to close the door just as the player and Primatech contractor spot him and begin raising their guns. Then, as his eyes flash red and [[primal rage|rage]] begins to affect them, Anna cries out for Red Eye to stop. Instead of trying to shoot, the player needs to surrender.

The player throws down the player's gun and shouts for Anna to tell Red Eye to stop. Red Eye allows the rage to fade and Anna explains that he knows whom the player is. The player then explains the situation to Red Eye about the battle below, the bomb in the dam, the Kill Squad soldiers on the top deck, and the workers in the next room, and Red Eye agrees to help in exchange for them getting Anna out safely no matter what. The player agrees, and suggests that Red Eye take care of the Kill Squad's soldiers while the player and Primatech contractor take care of the bomb and the workers help Anna get away.

To reassess the situation, Red Eye, the player, and the Primatech contractor head back up to the control shed and check the cameras. The Primatech contractor spots a blind spot along the water's edge and notes they could swim behind the dam and defuse the explosives or just charge and hope Red Eye's magic works. Red Eye then spots and points out that the Kill Squad leaders, [[Lloyd Collins|Lloyd]], [[Sean Fallon|Sean]], [[Tom Drake|Thomas]] and [[Joseph Gallagher|Joseph]], are getting out of wetsuits and into the truck at the far end. The Pinehearst contracted player tells Red Eye to focus on helping them so they can stop the bombs, but he doesn't pay attention until the Primatech contractor tells him that he will kill Sean Fallon. The contractor explains to the player that he meant it because the squad put Red Eye's wife and kids in garbage bags, and that he knows cause he found them.

The player decides for them to trust Red Eye and charge onto the Upper Deck towards the bombs. Red Eye bids the player and other contractor "boa sorte" (good luck in Portuguese), and the two contractors begin sprinting towards the bombs. The Kill Squad soldiers are heading toward their truck on the far shore and don't spot them. Then shouts go up and a gunshot rings out, but the squad members are fighting each other. The Primatech contractor says that it looks like Red Eye is a keeper, but then a high-powered rifle shot passes by just as they jump into the freezing ice water.

The contractors begin disarming the bombs, but there's a lot of them, and it's unknown how much time is left due to the use of chemical fuses. The sniper is continues to fire at them, and the player chooses to evacuate. The player yells for them to leave and the contractors rush down the Upper Deck, ducking as a bullet passes by. Upon reaching Red Eye and Anna, the player shouts for them to run too, but then gets shot and collapses onto the concrete. Red Eye and the Primatech contractor pick the player up, but then the three of them collapse when the bombs go off. When the smoke and dust clears, it becomes visible that water is roaring through gaps like teeth in the top of the dam, but the rest is holding.

The Primatech contractor grabs the player's hand, saying that they did it; but the player rejects him, saying that he thinks he is going to die due to him. The Primatech contractor then comments that the player probably will die, and Anna calls him a jerk. She opens the player's clothes, bloodying her hands, and Red Eye notes that he doesn't think the bullet hit any major organs.

The Primatech contractor then apologizes for not getting Sean Fallon for him, but notes that Pinehearst and Primatech will give up now since the Kill Squad lost everything. Red Eye then looks at the player, then at Anna and says that "maybe everything was enough". He notes that at least they are alive and they'll see what tomorrow brings.
|}
|-
| Option 10 (personal death case 2):<br />Warn the maintenance workers,<br />shoot Red Eye,<br />charge the Upper Deck
|
{|class="wikitable collapsible collapsed" width="100%"
! click "show" to view summary
|-
|The player chooses to go to the "Maintenance Chamber" first to keep the workers away from Red Eye. Upon arriving there, the player tells the workers that they are their friends. One worker questions why the player and the Primatech contractor are carrying machine guns, then. The player then replies that their enemies plant bombs on dams and, after explaining the situation to them, promises to help them get off them dam if they avoid Red Eye. The leader of the workers then asks what the player intends to do now, and the player needs to reply that the player is going to take care of Red Eye.

The Primatech contractor then follows the player next door to the "Generator Room" and asks for a plan on dealing with Red Eye. However, before the player can respond, a door to the room swings open behind them and Red Eye himself is standing there. Red Eye leaps back and starts to close the door just as the player and Primatech contractor spot him and begin raising their guns. Then, as his eyes flash red and [[primal rage|rage]] begins to affect them, Anna cries out for Red Eye to stop. The player chooses to shoot Red Eye, and the rage stops as he flies backwards. The player claims to have done it to save her, but Anna claims not to be his prisoner and to have gone with him because she wanted to convince him to stop. The Primatech contractor notes Red Eye is coughing up some blood from his lungs, and the player plans for the workers to carry Anna and Red Eye off the dam when the coast is clear.

Upon leaving the room, the contractors look at each other and player notes that the player thought that would feel a lot more satisfying. The Primatech contractor replies that he had found Red Eye's wife and daughter in garbage bags, courtesy of the Kill Squad. He adds that Red Eye might not have deserved a bullet in the chest, but he would probably have thanked the player for it. The player then notes that Red Eye isn't dead yet, and they head to the water intake.

Upon reaching the Upper Deck, the contractors spot Kill Squad soldiers are fanning out across the dam with their guns at the ready. The player deduces that the squad must have heard the gun shot, and the Primatech contractor recommends taking them by surprise and charging them. He adds that they might think there are more of them when the dam workers start piling out. The Pinehearst player instead recommends laying down covering fire for Anna and the workers to get out, but the contractors note that both plans are likely to fail.

The player decides that they should charge them, but the contractors don't make it more than ten yards before they are both gunned down. A couple of yards away, the Primatech contractor gives a weak thumbs-up and says he is not a pessimist, but a realist and his eyes close.
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==Notes==
==Notes==
* Option 1 is the optimal/successful case since the primary objectives of Anna being rescued, the dam being saved, and both contractors staying unharmed are completed.
* Option 1 is the optimal/successful case since the primary objectives of Anna being rescued, the dam being saved, and both contractors staying unharmed are completed. Option 8 has the same result, but requires the contractors to risk their lives to a greater extent needlessly.
* Options 2 and 3 are canon cases since in those cases, the Kill Squad gets away with Red Eye and Anna. The official ending, Graphic Novels #[[Graphic Novel:Red Eye, Part 1|117]]-[[Graphic Novel:Red Eye, Part 2|118]], picks up with the Kill Squad holding [[Red Eye]] and [[Anna]] prisoner in the woods, and the squad torturing Red Eye.
* Options 2 and 3 are canon cases since in those cases, the Kill Squad gets away with Red Eye and Anna. The official ending, Graphic Novels #[[Graphic Novel:Red Eye, Part 1|117]]-[[Graphic Novel:Red Eye, Part 2|118]], picks up with the Kill Squad holding [[Red Eye]] and [[Anna]] prisoner in the woods, and the squad torturing Red Eye.
* A table of the various options and their outcomes is listed below for reference:
* A table of the various options and their outcomes is listed below for reference:
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|Option 5 || N || Unknown || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA1NTAtZA== link]
|Option 5 || N || Unknown || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA1NTAtZA== link]
|-
|-
|Option 6 || N || N || Unknown || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA2OTAtZA== link]<!--
|Option 6 || N || N || Unknown || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA2OTAtZA== link]
|-
|-
|Option 7 || Y || Y || Y || link
|Option 7 || Y || N || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA1MjAtZA== link]
|-
|-
|Option 8 || Y || Y || Y || link
|Option 8 || Y || Y || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA0NTAtZA== Same as Option 1]
|-
|-
|Option 9 || Y || Y || Y || link
|Option 9 || Y || Partially || N || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA0NzAtZA== link]
|-
|-
|Option 10 || Y || Y || Y || link
|Option 10 || N || N || N || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA2MDAtZA== link]<!--
|-
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|Option 11 || Y || Y || Y || link
|Option 11 || Y || Y || Y || link

Revision as of 21:39, 9 January 2009

According to an e-mail sent to Heroes Evolutions participants, there are 14 possible outcomes. This page notes the different possible versions of chapter 6 of Operation Splinter.

All cases

After 10 minutes, the Primatech contractor and the Pinehearst contracted player reach a small control shed at the end of the dam just outside town that was in Aaron's photo. In the shed, there are four closed-circuit camera displays: The first display, labeled "Generator Room", shows inside the dam where water roars through conduits and spinning machinery. Red Eye and Anna are there arguing. The next one, labeled "Maintenance Chamber", depicts a large, dark room next door to the first. A group of dam workers are hiding in the chamber, armed with pipes and tools. The third one, labeled "Upper Deck", shows the top of the dam, where a dozen Kill Squad soldiers are patrolling and a truck waits at the far end of the dam. And the fourth display, noted as "Water intake", shows a row of giant grills in the water on the back side of the dam, just below the upper deck. The lake next to the back side is mostly covered by ice, but in the open patches around the grills, four men in wetsuits are tying high explosives to the water intake.

The Primatech contractor tells the player about the potential ways things could go wrong: the workers jumping Red Eye and Anna, Red Eye jumping the soldiers or the bomb not getting defused. The player then asks if pessimism is a Primatech job requirement, and the Primatech contractor replies that it's more like an occupational hazard. The Primatech contractor lets the player choose their path.

Options

Option Summary
Option 1 (optimal case):
Warn the maintenance workers,
enlist Red Eye's help,
sneak to the bombs,
disarm the bombs despite the sniper fire
Option 2 (canon case 1):
Head to the water intake,
wait for the squad to leave,
defuse some of the bombs,
get Red Eye's help
Option 3 (canon case 2):
Head to the water intake,
attack the squad in the water,
surrender but inform the squad about Red Eye and Anna
Option 4 (personal death case 1):
Head to the water intake,
wait for the squad to leave,
defuse some of the bombs,
try to attack Red Eye
Option 5 (Anna dies case 1):
Head to the water intake,
wait for the squad to leave,
defuse some of the bombs,
hide until the Kill Squad leaves
Option 6 (enraged case 1):
Head to the water intake,
attack the squad in the water,
surrender and keep quiet about Red Eye and Anna
Option 7 (evacuate dam case 1):
Warn the maintenance workers,
enlist Red Eye's help,
sneak to the bombs,
stop disarming when the sniper fire occurs
Option 8 (charge case 1):
Warn the maintenance workers,
enlist Red Eye's help,
charge to the bombs,
disarm the bombs despite the sniper fire
Option 9 (charge case 2):
Warn the maintenance workers,
enlist Red Eye's help,
charge to the bombs,
evacuate when the sniper keeps firing
Option 10 (personal death case 2):
Warn the maintenance workers,
shoot Red Eye,
charge the Upper Deck

Notes

  • Option 1 is the optimal/successful case since the primary objectives of Anna being rescued, the dam being saved, and both contractors staying unharmed are completed. Option 8 has the same result, but requires the contractors to risk their lives to a greater extent needlessly.
  • Options 2 and 3 are canon cases since in those cases, the Kill Squad gets away with Red Eye and Anna. The official ending, Graphic Novels #117-118, picks up with the Kill Squad holding Red Eye and Anna prisoner in the woods, and the squad torturing Red Eye.
  • A table of the various options and their outcomes is listed below for reference:
Table of Options and their Outcomes
Option Anna rescued? Dam saved? Contractors unharmed? Outcome link
Option 1 Y Y Y link
Option 2 N Unknown Y link
Option 3 N N Y link
Option 4 Y Y Y link
Option 5 N Unknown Y link
Option 6 N N Unknown link
Option 7 Y N Y link
Option 8 Y Y Y Same as Option 1
Option 9 Y Partially N link
Option 10 N N N link