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iStory:Friend or Foe/chapter 106 alternatives: Difference between revisions

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Options: +options 16 and 17
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| Option 16 (Red Eye only case 1):<br />Talk to Red Eye,<br />help Red Eye fight off the dam workers
| Option 16 (Red Eye only case 1):<br />Talk to Red Eye,<br />help Red Eye fight off the dam workers<p />Option 17 (Red Eye only case 2):<br />Talk to Red Eye,<br />gun down the Kill Squad leaders
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The Primatech player then knocks on the door, saying that it's a friend and they need her help. After a long silence, the door opens and Anna looks up at the player. Red Eye is behind Anna, trying to hold her back but does not engage his ability. The player explains about the battle below, the Kill Squad's explosives, and the soldiers on the top deck, and Red Eye agrees to help on one condition. The Primatech contractor teases that he will get his boss on the phone and have the paperwork faxed over for a whole contract, but Red Eye just wants them to get Anna out of there safely, no matter what happens and the player agrees to do so. Red Eye then says he will take care of the Kill Squad's soldiers while they defuse the bomb.
The Primatech player then knocks on the door, saying that it's a friend and they need her help. After a long silence, the door opens and Anna looks up at the player. Red Eye is behind Anna, trying to hold her back but does not engage his ability. The player explains about the battle below, the Kill Squad's explosives, and the soldiers on the top deck, and Red Eye agrees to help on one condition. The Primatech contractor teases that he will get his boss on the phone and have the paperwork faxed over for a whole contract, but Red Eye just wants them to get Anna out of there safely, no matter what happens and the player agrees to do so. Red Eye then says he will take care of the Kill Squad's soldiers while they defuse the bomb.


The two contractors and Red Eye head up to the shadows of the control shed and exchange glances. Red Eye nods once, and says "boa sorte" (good luck in Portuguese). The contractors then charge out onto the Upper Deck, sprinting toward the water intake. The Kill Squad soldiers are heading toward the truck on the far shore and don't spot them. Then, shouts go up, a gunshot rings out, and the soldiers on the deck begin fighting each other. A moment later, the player and Primatech contractor reach the railing and spot the four leaders of the Kill Squad ([[Sean Fallon]], [[Tom Drake|Thomas Drake]], [[Lloyd Collins]], and [[Joseph Gallagher]]) setting up the explosives. They spot the contractors, turn and swim away from the contractors, leaving the bags of explosives drifting in the water. Most of the explosives haven't been set. Red Eye says that the leaders are getting away, and the player tells him to focus on the squad members on deck while they go after the leaders.


The contractors follow the leaders swim path along the deck, but they run into a couple of enraged Kill Squad soldiers that turn their rage on them. By the time the contractors knock out the two soldiers, the Kill Squad leaders are climbing out of the water near their truck at the edge of the dam. The Primatech contractor then prepares to shoot at them with his assault rifle, but [[Anna]] screams out for help. The maintenance workers of the dam are spilling out of the staircase and piling on top of the closest person: Red Eye, who is asking Anna to help him. However, Anna is crouching in the security shack, holding her head in her hands; and to make matters worse, the Kill Squad soldiers are turning towards them.
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| Option 17 (Red Eye only case 2):<br />Talk to Red Eye,<br />gun down the Kill Squad leaders
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|Choosing to handle Red Eye first, the player leads the Primatech contractor towards the "Generator Room", where they overhear Red Eye and Anna talking from the next room. Anna asks Ricardo to listen to her, saying that she knows how terrible these people are, but if he goes on like this he will be the same as them. Ricardo (a.k.a. Red Eye) replies that it doesn't matter anymore whether he is better, worse, or the same; but Anna says it matters to her cause he brought her into this situation. Ricardo then apologizes, saying he never should have brought her here.
|Though the Primatech contractor pleads to continue, the player convinces him to go back to help. As the contractors rush toward Red Eye and Anna, the Kill Squad soldiers begin to regain their senses and face the mob of workers. The player tries to explain that they are friends to the workers as they force them off Red Eye at gunpoint. Some of the workers are enraged with [[primal rage|Red Eye's ability]], and the player is forced to knock them away with the butt of a gun. Finally, the workers fall back, staring at the staggering Kill Squad soldiers behind the contractors. The player shouts to run, and the workers, Red Eye, and Anna join the contractors in running towards the end of the dam. However, the Pinehearst player gets shot and collapses onto the concrete. Red Eye and Primatech contractor each grab one of the player's arms to help the player continue, but the three all fall down when an explosion goes off on the dam. The player asks what happened, and the Primatech contractor explains that some of the charges that got set on the dam had gone off. When the smoke and dust clears, it becomes visible that water is roaring through gaps like teeth in the top of the dam, but the rest is holding.


The Primatech contractor grabs the player's hand, saying that they did it; but the player rejects him, saying that he thinks he is going to die due to him. The Primatech contractor then comments that the player probably will die, and Anna calls him a jerk. She opens the player's clothes, bloodying her hands, and Red Eye notes that he doesn't think the bullet hit any major organs.
The Primatech player then knocks on the door, saying that it's a friend and they need her help. After a long silence, the door opens and Anna looks up at the player. Red Eye is behind Anna, trying to hold her back but does not engage his ability. The player explains about the battle below, the Kill Squad's explosives, and the soldiers on the top deck, and Red Eye agrees to help on one condition. The Primatech contractor teases that he will get his boss on the phone and have the paperwork faxed over for a whole contract, but Red Eye just wants them to get Anna out of there safely, no matter what happens and the player agrees to do so. Red Eye then says he will take care of the Kill Squad's soldiers while they defuse the bomb.


The Primatech contractor then apologizes to Red Eye for not getting Sean Fallon for him, but notes that Pinehearst and Primatech will give up now since the Kill Squad lost everything. Red Eye then looks at the player, then at Anna and says that "maybe everything is enough".
|The player gives in to the Primatech contractor's plea to continue after the Kill Squad leaders, and side by side, the contractors rush the end of the dam where the deck turns into a dirt track. The Kill Squad leaders are running toward the van, parked in the brush. Hesitating for only a moment, the Pinehearst player contractor opens fire on them. Seconds later, the four are lying dead in the Alaskan soil and yellow flames flicker underneath the van.


The Primatech contractor notes that the mission is accomplished, but now turns to face the dam with the player. The Kill Squad soldiers are running off the opposite end and behind them everyone is dead, including Red Eye and Anna. The contractors pick their way through to their bodies, and the player falls to the player's knees. The Primatech contractor then says they should go in case some of the other explosives are still armed, and scoops up Anna's body when the player doesn't budge. He says for them to get her away from there.
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Revision as of 04:34, 10 January 2009

According to an e-mail sent to Heroes Evolutions participants, there are 14 possible outcomes. This page notes the different possible versions of chapter 6 of Operation Splinter.

All cases

After 10 minutes, the Primatech contractor and the Pinehearst contracted player reach a small control shed at the end of the dam just outside town that was in Aaron's photo. In the shed, there are four closed-circuit camera displays: The first display, labeled "Generator Room", shows inside the dam where water roars through conduits and spinning machinery. Red Eye and Anna are there arguing. The next one, labeled "Maintenance Chamber", depicts a large, dark room next door to the first. A group of dam workers are hiding in the chamber, armed with pipes and tools. The third one, labeled "Upper Deck", shows the top of the dam, where a dozen Kill Squad soldiers are patrolling and a truck waits at the far end of the dam. And the fourth display, noted as "Water intake", shows a row of giant grills in the water on the back side of the dam, just below the upper deck. The lake next to the back side is mostly covered by ice, but in the open patches around the grills, four men in wetsuits are tying high explosives to the water intake.

The Primatech contractor tells the player about the potential ways things could go wrong: the workers jumping Red Eye and Anna, Red Eye jumping the soldiers or the bomb not getting defused. The player then asks if pessimism is a Primatech job requirement, and the Primatech contractor replies that it's more like an occupational hazard. The Primatech contractor lets the player choose their path.

Options

Option Summary
Option 1 (optimal case):
Warn the maintenance workers,
enlist Red Eye's help,
sneak to the bombs,
disarm the bombs despite the sniper fire

Option 12 (get Red Eye's help first case 1):
Talk to Red Eye,
warn the maintenance workers,
sneak to the bombs,
disarm the bombs despite the sniper fire

Option 2 (canon case 1):
Head to the water intake,
wait for the squad to leave,
defuse some of the bombs,
get Red Eye's help
Option 3 (canon case 2):
Head to the water intake,
attack the squad in the water,
surrender but inform the squad about Red Eye and Anna
Option 4 (personal death case 1):
Head to the water intake,
wait for the squad to leave,
defuse some of the bombs,
try to attack Red Eye
Option 5 (Anna dies case 1):
Head to the water intake,
wait for the squad to leave,
defuse some of the bombs,
hide until the Kill Squad leaves
Option 6 (enraged case 1):
Head to the water intake,
attack the squad in the water,
surrender and keep quiet about Red Eye and Anna
Option 7 (evacuate dam case 1):
Warn the maintenance workers,
enlist Red Eye's help,
sneak to the bombs,
stop disarming when the sniper fire occurs

Option 13 (get Red Eye's help first case 2):
Talk to Red Eye,
warn the maintenance workers,
sneak to the bombs,
stop disarming when the sniper fire occurs

Option 8 (charge case 1):
Warn the maintenance workers,
enlist Red Eye's help,
charge to the bombs,
disarm the bombs despite the sniper fire

Option 14 (get Red Eye's help first case 3):
Talk to Red Eye,
warn the maintenance workers,
charge to the bombs,
stop disarming when the sniper fire occurs

Option 9 (charge case 2):
Warn the maintenance workers,
enlist Red Eye's help,
charge to the bombs,
evacuate when the sniper keeps firing

Option 15 (get Red Eye's help first case 4):
Talk to Red Eye,
warn the maintenance workers,
charge to the bombs,
evacuate when the sniper keeps firing

Option 10 (personal death case 2):
Warn the maintenance workers,
shoot Red Eye,
charge the Upper Deck
Option 11 (personal death case 3):
Warn the maintenance workers,
shoot Red Eye,
shoot cover fire for the workers', Anna's and Red Eye's escape
Option 16 (Red Eye only case 1):
Talk to Red Eye,
help Red Eye fight off the dam workers

Option 17 (Red Eye only case 2):
Talk to Red Eye,
gun down the Kill Squad leaders

Notes

  • Option 1 is the optimal/successful case since the primary objectives of Anna being rescued, the dam being saved, and both contractors staying unharmed are completed. Option 8 has the same result, but requires the contractors to risk their lives to a greater extent needlessly. Option 12 also has the same result, but risks the maintenance workers falling prey to the Kill Squad while the player talks to Red Eye. Option 14 also has the same result, but it both risks the maintenance workers falling prey to the Kill Squad while the player talks to Red Eye, and the contractors risk their lives to a greater extent needlessly.
  • Options 2 and 3 are canon cases since in those cases, the Kill Squad gets away with Red Eye and Anna. The official ending, Graphic Novels #117-118, picks up with the Kill Squad holding Red Eye and Anna prisoner in the woods, and the squad torturing Red Eye.
  • Options 9 and 15 have a similar result to Option 16, but in Option 16 the dam workers are not notified of the impending explosion and do not flee when the player shouts for everyone to leave. Also, the contractors are not under sniper fire in Option 16.
  • A table of the various options and their outcomes is listed below for reference:
Table of Options and their Outcomes
Option Anna rescued? Dam saved? Contractors unharmed? Outcome link
Option 1,
Option 8,
Option 12,
Option 14
Y Y Y link
Option 2 N Unknown Y link
Option 3 N N Y link
Option 4 Y Y Y link
Option 5 N Unknown Y link
Option 6 N N Unknown link
Option 7,
Option 13
Y N Y link
Option 9,
Option 15
Y Partially N link
Option 10 N N N link
Option 11 Y N N link
Option 16 Y Partially N link
Option 17 N N Y link