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iStory:Friend or Foe/chapter 106 alternatives: Difference between revisions

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Options: +options 16 and 17
imported>MiamiVolts
Options: +option 18
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The Primatech contractor notes that the mission is accomplished, but now turns to face the dam with the player. The Kill Squad soldiers are running off the opposite end and behind them everyone is dead, including Red Eye and Anna. The contractors pick their way through to their bodies, and the player falls to the player's knees. The Primatech contractor then says they should go in case some of the other explosives are still armed, and scoops up Anna's body when the player doesn't budge. He says for them to get her away from there.
The Primatech contractor notes that the mission is accomplished, but now turns to face the dam with the player. The Kill Squad soldiers are running off the opposite end and behind them everyone is dead, including Red Eye and Anna. The contractors pick their way through to their bodies, and the player falls to the player's knees. The Primatech contractor then says they should go in case some of the other explosives are still armed, and scoops up Anna's body when the player doesn't budge. He says for them to get her away from there.
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|Option 18 (canon case 3):<br />Warn the maintenance workers,<br />wait for the squad to leave,<br />defuse some of the bombs,<br />get Red Eye's help
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|The player chooses to go to the "Maintenance Chamber" first to keep the workers away from Red Eye. Upon arriving there, the player tells the workers that they are their friends. One worker questions why the player and the Primatech contractor are carrying machine guns, then. The player then replies that their enemies plant bombs on dams and, after explaining the situation to them, promises to help them get off them dam if they avoid Red Eye. The leader of the workers then asks what the player intends to do now, and the player chooses to reply that they are going to take care of the bomb.

The contractors then return to the control shed to reassess the situation. They examine the closed-circuit cameras again and see that the swimmers are finishing up with the explosives; the Kill Squad soldiers on the dam are on high alert; and that Anna and Red Eye are still talking, but are much quieter now. They then debate on how to proceed. The player gives the following options: One, wait for the swimmers to leave, then swim up behind the dam and defuse the bombs while the Kill Squad is evacuating; two, charge the squad members and hope they think they are more of than they really are and retreat; or three, pin them down so that the Kill Squad has no choice but to pull the fuses.

The Pinehearst contractor decides that they should wait for them to leave, so they do so and spot the four leaders of the Kill Squad ([[Sean Fallon|Sean]], [[Tom Drake|Thomas]], [[Lloyd Collins|Lloyd]], and [[Joseph Gallagher|Joseph]]) exit the water and heard for their truck on the war shore. The contractors then slide into the water and begin defusing the bombs.<br />They begin digging into each sack of explosives until they find the fuses and detonators, strip them and move on to the next sack.

No one notices the contractors for a long time; but in the middle of their work, they hear shouts above them on the dam, and then gunfire. The Primatech contractor notes that Red Eye must have arrived, and climbs out of the water onto a narrow ledge while shivering violently. The Pinehearst player chooses to climb back up the ladder and find people fighting an all-out brawl created by Red Eye. Before the player can warn the other contractor or get off the ladder, Red Eye makes eye contact and the player chooses to ask for his help. The player explains that they are disarming the explosives, and Red Eye doesn't attack. Then Anna screams out. She and the dam workers are kneeling at the far end of the dam, having been taken prisoner by the Kill Squad. Sean Fallon stands over them with a gun and the other squad leaders are pointing their guns at Anna. Sean Red Eye to surrender, but Red Eye shouts "No!" to him. Regardless, Sean continues and tells Red Eye to walk towards them and lay on the ground with his face covered, explaining that the girl will die a painful death from a gut wound if they even feel a twinge from his [[primal rage|ability]]. Red Eye does as Sean says, and Sean walks up to him and jabs a hypodermic syringe into Red Eye's neck. The brawl on the dam then immediately begins to fade.

The Primatech contractor then asks what's happening, and the player ducks back down the ladder and explains that the Kill Squad now has Red Eye and Anna. The Primatech contractor asks if the squad is coming for them, so the Pinehearst contractor listens. Hearing groaning Kill Squad soldiers, then a truck horn, and then the soldiers' walking in away in their boots, the player deduces they haven't been spotted. The Primatech contractor tells the player that they will get Anna back. The Pinehearst player doubts it, but notes that it's possible--that Red Eye and Anna have gotten out of worse situations. The Primatech contractor then asks for the player to get off the ladder as he is still up to his knees in ice water, and the player does so.
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Revision as of 05:31, 10 January 2009

According to an e-mail sent to Heroes Evolutions participants, there are 14 possible outcomes. This page notes the different possible versions of chapter 6 of Operation Splinter.

All cases

After 10 minutes, the Primatech contractor and the Pinehearst contracted player reach a small control shed at the end of the dam just outside town that was in Aaron's photo. In the shed, there are four closed-circuit camera displays: The first display, labeled "Generator Room", shows inside the dam where water roars through conduits and spinning machinery. Red Eye and Anna are there arguing. The next one, labeled "Maintenance Chamber", depicts a large, dark room next door to the first. A group of dam workers are hiding in the chamber, armed with pipes and tools. The third one, labeled "Upper Deck", shows the top of the dam, where a dozen Kill Squad soldiers are patrolling and a truck waits at the far end of the dam. And the fourth display, noted as "Water intake", shows a row of giant grills in the water on the back side of the dam, just below the upper deck. The lake next to the back side is mostly covered by ice, but in the open patches around the grills, four men in wetsuits are tying high explosives to the water intake.

The Primatech contractor tells the player about the potential ways things could go wrong: the workers jumping Red Eye and Anna, Red Eye jumping the soldiers or the bomb not getting defused. The player then asks if pessimism is a Primatech job requirement, and the Primatech contractor replies that it's more like an occupational hazard. The Primatech contractor lets the player choose their path.

Options

Option Summary
Option 1 (optimal case):
Warn the maintenance workers,
enlist Red Eye's help,
sneak to the bombs,
disarm the bombs despite the sniper fire

Option 12 (get Red Eye's help first case 1):
Talk to Red Eye,
warn the maintenance workers,
sneak to the bombs,
disarm the bombs despite the sniper fire

Option 2 (canon case 1):
Head to the water intake,
wait for the squad to leave,
defuse some of the bombs,
get Red Eye's help
Option 3 (canon case 2):
Head to the water intake,
attack the squad in the water,
surrender but inform the squad about Red Eye and Anna
Option 4 (personal death case 1):
Head to the water intake,
wait for the squad to leave,
defuse some of the bombs,
try to attack Red Eye
Option 5 (Anna dies case 1):
Head to the water intake,
wait for the squad to leave,
defuse some of the bombs,
hide until the Kill Squad leaves
Option 6 (enraged case 1):
Head to the water intake,
attack the squad in the water,
surrender and keep quiet about Red Eye and Anna
Option 7 (evacuate dam case 1):
Warn the maintenance workers,
enlist Red Eye's help,
sneak to the bombs,
stop disarming when the sniper fire occurs

Option 13 (get Red Eye's help first case 2):
Talk to Red Eye,
warn the maintenance workers,
sneak to the bombs,
stop disarming when the sniper fire occurs

Option 8 (charge case 1):
Warn the maintenance workers,
enlist Red Eye's help,
charge to the bombs,
disarm the bombs despite the sniper fire

Option 14 (get Red Eye's help first case 3):
Talk to Red Eye,
warn the maintenance workers,
charge to the bombs,
stop disarming when the sniper fire occurs

Option 9 (charge case 2):
Warn the maintenance workers,
enlist Red Eye's help,
charge to the bombs,
evacuate when the sniper keeps firing

Option 15 (get Red Eye's help first case 4):
Talk to Red Eye,
warn the maintenance workers,
charge to the bombs,
evacuate when the sniper keeps firing

Option 10 (personal death case 2):
Warn the maintenance workers,
shoot Red Eye,
charge the Upper Deck
Option 11 (personal death case 3):
Warn the maintenance workers,
shoot Red Eye,
shoot cover fire for the workers', Anna's and Red Eye's escape
Option 16 (Red Eye only case 1):
Talk to Red Eye,
help Red Eye fight off the dam workers

Option 17 (Red Eye only case 2):
Talk to Red Eye,
gun down the Kill Squad leaders

Option 18 (canon case 3):
Warn the maintenance workers,
wait for the squad to leave,
defuse some of the bombs,
get Red Eye's help

Notes

  • Option 1 is the optimal/successful case since the primary objectives of Anna being rescued, the dam being saved, and both contractors staying unharmed are completed. Option 8 has the same result, but requires the contractors to risk their lives to a greater extent needlessly. Option 12 also has the same result, but risks the maintenance workers falling prey to the Kill Squad while the player talks to Red Eye. Option 14 also has the same result, but it both risks the maintenance workers falling prey to the Kill Squad while the player talks to Red Eye, and the contractors risk their lives to a greater extent needlessly.
  • Options 2 and 3 are canon cases since in those cases, the Kill Squad gets away with Red Eye and Anna. The official ending, Graphic Novels #117-118, picks up with the Kill Squad holding Red Eye and Anna prisoner in the woods, and the squad torturing Red Eye.
  • Options 9 and 15 have a similar result to Option 16, but in Option 16 the dam workers are not notified of the impending explosion and do not flee when the player shouts for everyone to leave. Also, the contractors are not under sniper fire in Option 16.
  • A table of the various options and their outcomes is listed below for reference:
Table of Options and their Outcomes
Option Anna rescued? Dam saved? Contractors unharmed? Outcome link
Option 1,
Option 8,
Option 12,
Option 14
Y Y Y link
Option 2 N Unknown Y link
Option 3 N N Y link
Option 4 Y Y Y link
Option 5 N Unknown Y link
Option 6 N N Unknown link
Option 7,
Option 13
Y N Y link
Option 9,
Option 15
Y Partially N link
Option 10 N N N link
Option 11 Y N N link
Option 16 Y Partially N link
Option 17 N N Y link