Fan Creation talk:Heroes Chess
We need some links on this page. Right now it seems like it's just something that somebody made up rather than a legitimate fan creation. I think at least one external link would help legitimize it. -- RyanGibsonStewart (talk) 15:00, 24 November 2007 (EST)
- I did some clarification and added one link, but it's not related to the same variation and I don't really know the source of this one. I'll ask on the originating poster's talk page.--MiamiVolts (talk) 16:32, 24 November 2007 (EST)
- The page is looking very nice. I just wanted to make sure this wasn't a case of one person starting a page for something that doesn't exist, but rather this really is a fan creation. -- RyanGibsonStewart (talk) 16:37, 24 November 2007 (EST)
- I left a message on Warjacker's talk page here after yours. The page on Wikipedia is on the verge of being deleted. Perhaps if Warjacker doesn't return, we can leave a message on CrazedDoc's Wikipedia talk page. The only edits for Warjacker and CrazedDoc have been related to Heroes Chess. There's also a Warjacker on Wikipedia, but that user has no contributions. CrazedDoc isn't a user here.--MiamiVolts (talk) 16:28, 25 November 2007 (EST)
- Good idea--why don't you leave a message for CrazedDoc. He created the Heroes Chess article yesterday, and it looks like those are his only contributions. He also looks like he really wants the article to stick around; since Wikipedia isn't really the place for it, maybe he'll embrace having it on Heroes Wiki. -- RyanGibsonStewart (talk) 17:11, 25 November 2007 (EST)
- Umm, didn't I just say that? I guess I'll post a message next week or so if Warjacker doesn't return. Just thought you might want to send a message yourself.--MiamiVolts (talk) 17:23, 25 November 2007 (EST)
- Good idea--why don't you leave a message for CrazedDoc. He created the Heroes Chess article yesterday, and it looks like those are his only contributions. He also looks like he really wants the article to stick around; since Wikipedia isn't really the place for it, maybe he'll embrace having it on Heroes Wiki. -- RyanGibsonStewart (talk) 17:11, 25 November 2007 (EST)
- I left a message on Warjacker's talk page here after yours. The page on Wikipedia is on the verge of being deleted. Perhaps if Warjacker doesn't return, we can leave a message on CrazedDoc's Wikipedia talk page. The only edits for Warjacker and CrazedDoc have been related to Heroes Chess. There's also a Warjacker on Wikipedia, but that user has no contributions. CrazedDoc isn't a user here.--MiamiVolts (talk) 16:28, 25 November 2007 (EST)
- The page is looking very nice. I just wanted to make sure this wasn't a case of one person starting a page for something that doesn't exist, but rather this really is a fan creation. -- RyanGibsonStewart (talk) 16:37, 24 November 2007 (EST)
New version, Better version!
I looked at this page and was so happy that Heroes, my favorite thing ever, has merged with my second favorite game ever. I have made my own version, and I think it is better, since it has 24 characters, and aren't as complicated. (How does "Invisible Pawns" work? You'd have to keep a separate board somewhere out of opponent's site, or write were they are, it won't really work. In my version for Claude only the Queen is invisible.)--Isaac Mendez (talk) 14:58, 7 October 2008 (EST)
- I added your signature for you. Please remember to add it by using "--~~~~" at the end of comments you place on talk pages. To do invisible pawns properly, you have to use chess notation to write down your moves. That's the only way for your opponent to accurately verify your moves if he wants to question one of them.--MiamiVolts (talk) 02:55, 8 October 2008 (EDT)
- Thanks, Miami. --Isaac Mendez 12:39, 8 October 2008 (EDT)
Adding to this page
I wasn't sure if we could add to this page without permission from the creator, so I figured I'd just start a section for suggestions until finding out. I would add:
| click 'show' to view Stevehim's original list |
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| Ando: You are able to allow a piece to move as a piece of a higher order, within two orders. You can apply this ability to one piece per turn, and the effects only last for that turn. Thus, you can allow your pawn to move as a knight or bishop, your knight to move as a bishop or rook, your bishop to move as a rook or queen, or your rook to move as a queen on a given turn. This ability cannot be used to result in check or checkmate.
Isaac: Once every seven turns, before your turn your opponent must decide what his next move will be and tell you prior to making your move. Your move cannot be one that results in two pieces occupying the same square after he makes his pre-established move. Your opponent must then make the move promised on his next turn. If you don't use this ability on your opponent's seventh move, then you can use it on the eighth, ninth or other subsequent turn. However, if you choose to wait to use it until a later move, you must still wait till your opponent's next seventh turn before re-exercising this power.
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--Stevehim 15:36, 28 December 2008 (EST)
- Well, this page is meant to summarize the game as it was developed by the creators. Though people have changed some of the character names as new characters have appeared, they haven't really added new abilities so you might want to add your extra characters as a subpage and put a link to it in the notes section. With a few exceptions, these look okay. I've put a corrected list below and collapsed your list above.--MiamiVolts (talk) 23:50, 28 December 2008 (EST)
- Corrected list:
Ando Masahashi: You are able to allow a piece to move as another piece of the same or next higher order. You can apply this ability to one piece per turn, and the effects last only for that turn. Thus, you can allow your pawn to move as a knight or bishop, your knight to move as a bishop or rook, your bishop to move as a rook or queen, or your rook to move as a queen on any given turn. This ability cannot be used to capture the king directly, or result in check or checkmate. Thus, this ability cannot be used to create pins on pieces to stop them from moving such that they would let an opponent's piece capture their king using the ability if they moved.
Isaac Mendez: Once every seven turns, in addition to making a move, your opponent must decide what his or her next move will be and tell you the piece to be moved and square where it will go in order to complete that turn. The specified move must be a legal move when said, and your opponent must perform it on the next turn unless the game has ended. Thus, en passant cannot be specified; and, unless the move is to be castling, the square must not currently be occupied by one of his own pieces. If castling is the specified move, castling must currently be possible when specified and your subsequent move cannot then be one that blocks castling. If your opponent specifies any other move other than castling, your move still cannot be one that prevents your opponent from making that move. Your move cannot pin the specified piece to be moved such that moving it would place the opponent's king in check, and your move cannot check the king if the specified move would not block the check. Also, your move cannot be to place a piece such that it blocks the path needed to be taken to make the specified move. You may place any piece in the square to be moved to except for your king. Also, if the square to be moved to is occupied by one of your pieces, you may move it out of that square. Lastly, you may capture the piece specified to be moved on the next turn, but only if it will cause checkmate.
Julien Dumont: Once every ten turns, in addition to making a move, you may create a copy of the weakest piece you have on the board. This piece may be placed on any empty square that it can legally occupy, as long as it does not place your opponent in check or checkmate. Neither your king or queen can be duplicated at any point, and you must have at least 5 pieces (including your king) on the board to use this ability. If you don't use this ability on your tenth turn, then you can use it on any subsequent turn. However, if you choose to wait to use it until a later turn, you must still wait till your next tenth turn before re-exercising this power.
Future Peter: Once every eight turns, in addition to making a move, you may cause one of your or your opponent's pieces to "inhabit" any adjacent piece, where it will remain for three turns. When using this ability, you must specify into which piece you are moving the other to and the piece is taken off the board and cannot be used during this time. Upon returning, the piece must be placed in an adjacent square to the piece it was inhabiting, as long as this does not put either player in check or checkmate. If these requirements cannot be met, the piece remains inside the other piece until such a time they can be. This ability can not be used on more than three pieces at one time, and no two pieces may inhabit the same piece. If the piece that is being inhabited is captured, the "inhabiting" piece is also captured regardless of whether it is a friend or foe. This ability cannot be used to store a piece in the king, and the king cannot be stored using this ability. If you don't use this ability on the eighth turn, then you can use it on the ninth, tenth or other subsequent turn. However, if you choose to wait to use it until a later turn, you must still wait till your next eighth turn before re-exercising this power.
Abigail: Once every five turns, in addition to your move you may designate one piece immune from capture. The piece cannot be a king and the immunity lasts for three turns. If you don't use this ability on the fifth turn, then you can use it on any subsequent turn. However, if you choose to wait to use it until a later turn, you must still wait till your next fifth turn before re-exercising this power.
Rachel Mills: Once every five turns, in place of moving, you may teleport one of your pieces or one of your opponent's pieces to any unoccupied square on the board, as long as it does not result in check or checkmate. This ability cannot be used on your king or your opponent's king, and it cannot be used to send pawns to the first or eighth rank. If you don't use this ability on the fifth turn, then you can use it on any subsequent turn. However, if you choose to wait to use it until a later turn, you must still wait till the next fifth turn before re-exercising this power.
Stephen Canfield: Once every ten turns, in addition to making a move, you may take the weakest piece (Pawn < Knight < Bishop < Rook < Queen) your opponent has off the board for good, as long as it does not result in check or checkmate. If your opponent has more than one of the same weakest piece, you may choose which is removed. This ability cannot be used on your opponent's king, and cannot be used if your opponent has less than 5 pieces (including the king) on the board. If you don't use this ability on the tenth turn, then you can use it on the eleventh, twelfth or other subsequent turn. However, if you choose to wait to use it until a later turn, you must still wait till the next tenth turn before re-exercising this power.
Maya Herrera: Once every seven turns, in addition to making a move, you may specify that you are using this ability such that on your opponent's turn, all of your opponent's pieces, except for your opponent's king and pawns, will be restricted to the movement and capture style of the piece directly lower in order (Queen > Rook > Bishop > Knight > Pawn). Thus, a queen will move only like a rook, a rook like a bishop, a bishop like a knight, and a knight like a pawn. If your opponent has any knights on the eighth rank, they can move like queens only during that turn. However, your opponent's knights are not promoted into queens if they reach the eighth rank while restricted with this ability. All of your opponent's pieces revert to normal after that turn. You cannot use this ability if enacting it would put your king in check or checkmate. If you choose not to use this ability or cannot do so on your seventh turn, you may not use it until your next seventh turn.
Ricardo Silva: Once every ten turns, in addition to making a move, you may select one of your opponent's pieces to exert this ability on. Then, instead of a normal move, your opponent must move the specified piece such that it captures a single, weaker piece (King > Queen > Rook > Bishop > Knight > Pawn) of your opponent's own pieces, if possible. Your opponent may choose which piece to destroy, but must move the specified piece in a legal manner to do so. This ability cannot be applied on your opponent's king or another piece such that if it moved, it would place the king in check or checkmate. If you don't use this ability on your tenth turn, then you can use it on any subsequent turn. However, if you choose to wait to use it until a later turn, you must still wait till your next tenth turn before re-exercising this power.
Explosion future Peter: You may exert this ability twice a game, at a time of your choosing, in place of your turn. Once exerted, you may regenerate any pieces that your opponent still has that you do not. These pieces must be placed on their original squares as long as that square is unoccupied and placing them there would not immediately place the opponent's king in check or checkmate. If neither is possible for a particular square, an adjacent square of your choosing may be used. If there is no adjacent square that meets both conditions, the piece is forfeited.
Trevor Zeitlan: You may exert this ability twice a game, at a time of your choosing, in place of your turn. Once activated, you designate one of your opponent's pieces a "static piece." All pieces adjacent to this piece must be moved to an adjacent, unoccupied square of your choosing, if possible. If no unoccupied adjacent squares exist for one or more of the adjacent pieces, those pieces stay where they are. This ability cannot be used to move a pinned piece such that the opponent would be in check or checkmate if it was moved.
Eric Doyle: Before the first move of the game, you may organize your opponent's back rank any way you wish. If this reorganization results in the king and/or rooks not being on their normal starting square, your opponent may not castle.
--MiamiVolts (talk) 23:50, 28 December 2008 (EST)