Fan Creation talk:Heroes Chess: Difference between revisions
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imported>Stevehim →Adding to this page: reply to miami |
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--[[User:Stevehim|Stevehim]] 15:36, 28 December 2008 (EST) |
--[[User:Stevehim|Stevehim]] 15:36, 28 December 2008 (EST) |
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* Well, this page is meant to summarize the game as it was developed by the creators. Though people have changed some of the character names as new characters have appeared, they haven't really added new abilities so you might want to add your extra characters as a subpage and put a link to it in the notes section. With a few exceptions I thought needed clarification or were too unbalanced, these looked okay. I've put a corrected list below as I thought they should be and collapsed your list above.--[[User:MiamiVolts|MiamiVolts]] ([[User_talk:MiamiVolts|talk]]) 23:50, 28 December 2008 (EST) |
* Well, this page is meant to summarize the game as it was developed by the creators. Though people have changed some of the character names as new characters have appeared, they haven't really added new abilities so you might want to add your extra characters as a subpage and put a link to it in the notes section. With a few exceptions I thought needed clarification or were too unbalanced, these looked okay. I've put a corrected list below as I thought they should be and collapsed your list above.--[[User:MiamiVolts|MiamiVolts]] ([[User_talk:MiamiVolts|talk]]) 23:50, 28 December 2008 (EST) |
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! Miamivolts' corrected list |
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[[Ando Masahashi]]: You are able to allow a piece to move as another piece of the same or next higher order. You can apply this ability to one piece per turn, and the effects last only for that turn. Thus, you can allow your pawn to move as a knight or bishop, your knight to move as a bishop or rook, your bishop to move as a rook or queen, or your rook to move as a queen on any given turn. This ability cannot be used to capture the king directly, or result in check or checkmate. Thus, this ability cannot be used to create pins on pieces to stop them from moving such that they would let an opponent's piece capture their king using the ability if they moved. |
[[Ando Masahashi]]: You are able to allow a piece to move as another piece of the same or next higher order. You can apply this ability to one piece per turn, and the effects last only for that turn. Thus, you can allow your pawn to move as a knight or bishop, your knight to move as a bishop or rook, your bishop to move as a rook or queen, or your rook to move as a queen on any given turn. This ability cannot be used to capture the king directly, or result in check or checkmate. Thus, this ability cannot be used to create pins on pieces to stop them from moving such that they would let an opponent's piece capture their king using the ability if they moved. |
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[[Eric Doyle]]: Before the first move of the game, you may organize your opponent's back rank any way you wish. If this reorganization results in the king and/or rooks not being on their normal starting square, your opponent may not castle. |
[[Eric Doyle]]: Before the first move of the game, you may organize your opponent's back rank any way you wish. If this reorganization results in the king and/or rooks not being on their normal starting square, your opponent may not castle. |
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--[[User:MiamiVolts|MiamiVolts]] ([[User_talk:MiamiVolts|talk]]) 23:50, 28 December 2008 (EST) |
--[[User:MiamiVolts|MiamiVolts]] ([[User_talk:MiamiVolts|talk]]) 23:50, 28 December 2008 (EST) |
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Gotcha. I wasn't sure, since Arthur and Daphne were new additions to the original list, but I assume they were added by the creators somewhere else... |
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I'll likely take your advice and just make a userpage with my version of the game (obviously giving props to the creators), and link it in the notes section. I'll look at your suggested changes in a few minutes. |
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! More suggested powers by Stevehim |
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[[Matt]]: Ten times during the game, at the time of your choosing, you may consult any other living person on the status of the game, including a suggestion as to what move to make. The person you consult must be in your presence at the time of consultation, they may not use any outside sources (such as books or computers) and no pieces may be physically moved to demonstrate or see possibilities. You are not obligated to follow this advice. |
[[Matt]]: Ten times during the game, at the time of your choosing, you may consult any other living person on the status of the game, including a suggestion as to what move to make. The person you consult must be in your presence at the time of consultation, they may not use any outside sources (such as books or computers) and no pieces may be physically moved to demonstrate or see possibilities. You are not obligated to follow this advice. |
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--[[User:Stevehim|Stevehim]] 00:12, 29 December 2008 (EST) |
--[[User:Stevehim|Stevehim]] 00:12, 29 December 2008 (EST) |
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Revision as of 05:17, 29 December 2008
We need some links on this page. Right now it seems like it's just something that somebody made up rather than a legitimate fan creation. I think at least one external link would help legitimize it. -- RyanGibsonStewart (talk) 15:00, 24 November 2007 (EST)
- I did some clarification and added one link, but it's not related to the same variation and I don't really know the source of this one. I'll ask on the originating poster's talk page.--MiamiVolts (talk) 16:32, 24 November 2007 (EST)
- The page is looking very nice. I just wanted to make sure this wasn't a case of one person starting a page for something that doesn't exist, but rather this really is a fan creation. -- RyanGibsonStewart (talk) 16:37, 24 November 2007 (EST)
- I left a message on Warjacker's talk page here after yours. The page on Wikipedia is on the verge of being deleted. Perhaps if Warjacker doesn't return, we can leave a message on CrazedDoc's Wikipedia talk page. The only edits for Warjacker and CrazedDoc have been related to Heroes Chess. There's also a Warjacker on Wikipedia, but that user has no contributions. CrazedDoc isn't a user here.--MiamiVolts (talk) 16:28, 25 November 2007 (EST)
- Good idea--why don't you leave a message for CrazedDoc. He created the Heroes Chess article yesterday, and it looks like those are his only contributions. He also looks like he really wants the article to stick around; since Wikipedia isn't really the place for it, maybe he'll embrace having it on Heroes Wiki. -- RyanGibsonStewart (talk) 17:11, 25 November 2007 (EST)
- Umm, didn't I just say that? I guess I'll post a message next week or so if Warjacker doesn't return. Just thought you might want to send a message yourself.--MiamiVolts (talk) 17:23, 25 November 2007 (EST)
- Good idea--why don't you leave a message for CrazedDoc. He created the Heroes Chess article yesterday, and it looks like those are his only contributions. He also looks like he really wants the article to stick around; since Wikipedia isn't really the place for it, maybe he'll embrace having it on Heroes Wiki. -- RyanGibsonStewart (talk) 17:11, 25 November 2007 (EST)
- I left a message on Warjacker's talk page here after yours. The page on Wikipedia is on the verge of being deleted. Perhaps if Warjacker doesn't return, we can leave a message on CrazedDoc's Wikipedia talk page. The only edits for Warjacker and CrazedDoc have been related to Heroes Chess. There's also a Warjacker on Wikipedia, but that user has no contributions. CrazedDoc isn't a user here.--MiamiVolts (talk) 16:28, 25 November 2007 (EST)
- The page is looking very nice. I just wanted to make sure this wasn't a case of one person starting a page for something that doesn't exist, but rather this really is a fan creation. -- RyanGibsonStewart (talk) 16:37, 24 November 2007 (EST)
New version, Better version!
I looked at this page and was so happy that Heroes, my favorite thing ever, has merged with my second favorite game ever. I have made my own version, and I think it is better, since it has 24 characters, and aren't as complicated. (How does "Invisible Pawns" work? You'd have to keep a separate board somewhere out of opponent's site, or write were they are, it won't really work. In my version for Claude only the Queen is invisible.)--Isaac Mendez (talk) 14:58, 7 October 2008 (EST)
- I added your signature for you. Please remember to add it by using "--~~~~" at the end of comments you place on talk pages. To do invisible pawns properly, you have to use chess notation to write down your moves. That's the only way for your opponent to accurately verify your moves if he wants to question one of them.--MiamiVolts (talk) 02:55, 8 October 2008 (EDT)
- Thanks, Miami. --Isaac Mendez 12:39, 8 October 2008 (EDT)
Adding to this page
I wasn't sure if we could add to this page without permission from the creator, so I figured I'd just start a section for suggestions until finding out. I would add:
| click 'show' to view Stevehim's original list |
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| Ando: You are able to allow a piece to move as a piece of a higher order, within two orders. You can apply this ability to one piece per turn, and the effects only last for that turn. Thus, you can allow your pawn to move as a knight or bishop, your knight to move as a bishop or rook, your bishop to move as a rook or queen, or your rook to move as a queen on a given turn. This ability cannot be used to result in check or checkmate.
Isaac: Once every seven turns, before your turn your opponent must decide what his next move will be and tell you prior to making your move. Your move cannot be one that results in two pieces occupying the same square after he makes his pre-established move. Your opponent must then make the move promised on his next turn. If you don't use this ability on your opponent's seventh move, then you can use it on the eighth, ninth or other subsequent turn. However, if you choose to wait to use it until a later move, you must still wait till your opponent's next seventh turn before re-exercising this power.
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--Stevehim 15:36, 28 December 2008 (EST)
- Well, this page is meant to summarize the game as it was developed by the creators. Though people have changed some of the character names as new characters have appeared, they haven't really added new abilities so you might want to add your extra characters as a subpage and put a link to it in the notes section. With a few exceptions I thought needed clarification or were too unbalanced, these looked okay. I've put a corrected list below as I thought they should be and collapsed your list above.--MiamiVolts (talk) 23:50, 28 December 2008 (EST)
| Miamivolts' corrected list |
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| ** Corrected list:
Ando Masahashi: You are able to allow a piece to move as another piece of the same or next higher order. You can apply this ability to one piece per turn, and the effects last only for that turn. Thus, you can allow your pawn to move as a knight or bishop, your knight to move as a bishop or rook, your bishop to move as a rook or queen, or your rook to move as a queen on any given turn. This ability cannot be used to capture the king directly, or result in check or checkmate. Thus, this ability cannot be used to create pins on pieces to stop them from moving such that they would let an opponent's piece capture their king using the ability if they moved.
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--MiamiVolts (talk) 23:50, 28 December 2008 (EST)
Gotcha. I wasn't sure, since Arthur and Daphne were new additions to the original list, but I assume they were added by the creators somewhere else...
I'll likely take your advice and just make a userpage with my version of the game (obviously giving props to the creators), and link it in the notes section. I'll look at your suggested changes in a few minutes.
| More suggested powers by Stevehim |
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| Santiago: In timed games, you may add half of your opponent's starting time to your clock.
Sylar: At the beginning of the game, you assign one of the possible powers to each of your opponent's non-pawn piece types', and assign one of your pieces to be Sylar. Anytime this piece captures one of your opponent's pieces during the game, you gain the power associated with it. The powers assigned to each piece type may be the same or different. Once the Sylar piece is lost, so are all the powers gained.
If horror is chosen, all pieces of both players adjacent to the chosen piece must move one square away from the chosen piece. If any of those squares are occupied, the pieces must move to the next closest square and so forth, until no piece is directly adjacent to the chosen piece. You choose which piece moves to which square. Pawns may not be moved to the first or eighth rank. Either scenario lasts for two full turns. Any piece that has not been moved or captured subsequent to that must move back to it's square, or if the square is occupied, to the next closest square of the your choosing. This ability cannot be used to result in check or checkmate.
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--Stevehim 00:12, 29 December 2008 (EST)