Fan Creation talk:Heroes Chess: Difference between revisions
imported>Stevehim →Adding to this page: reply to miami |
imported>Stevehim →Adding to this page: just redoing fixes I missed upon edit conflict...academic, since I'll likely go with most of MV's changes in the end |
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[[Julien]]: Once every ten turns, before white's move you may create a copy of the weakest piece you have on the board. This piece may be placed on any empty square that it can legally occupy, as long as it does not place your opponent in check or checkmate. Neither the |
[[Julien]]: Once every ten turns, before white's move you may create a copy of the weakest piece you have on the board. This piece may be placed on any empty square that it can legally occupy, as long as it does not place your opponent in check or checkmate. Neither the king nor queen can be duplicated at any point, and you must have at least 5 pieces (including your king) on the board to use this ability. If you don't use this ability on the tenth turn, then you can use it on the eleventh, twelfth or other subsequent turn. However, if you choose to wait to use it until a later turn, you must still wait till your next tenth turn before re-exercising this power. |
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[[Peter (exposed future)|Future Peter]]: Once every eight turns, before white's move you may cause one of your or your opponent's pieces to "inhabit" any adjacent piece, where it will remain for three turns. During this time, the piece is taken off the board and cannot be used. Upon returning, the piece must be placed in an adjacent square to the piece it was inhabiting, as long as this does not put either player in check or checkmate. If these requirements cannot be met, the piece remains inside the other piece until such a time they can be. This ability can not be used on more than three pieces at one time, and no two piece may inhabit the same piece. If the piece that is being inhabited is captured, the "inhabiting" piece is also captured. This ability can be used on any piece other than the |
[[Peter (exposed future)|Future Peter]]: Once every <s>eight</s>ten turns, before white's move you may cause one of your or your opponent's pieces to "inhabit" any adjacent piece, where it will remain for <s>three</s>five turns. During this time, the piece is taken off the board and cannot be used. Upon returning, the piece must be placed in an adjacent square to the piece it was inhabiting, as long as this does not put either player in check or checkmate. If these requirements cannot be met, the piece remains inside the other piece until such a time they can be. This ability can not be used on more than three pieces at one time, and no two piece may inhabit the same piece. If the piece that is being inhabited is captured, the "inhabiting" piece is also captured. This ability can be used on any piece other than the king. If you don't use this ability on the <s>eighth</s>tenth turn, then you can use it on the <s>ninth, tenth</s>tenth, eleventh or other subsequent turn. However, if you choose to wait to use it until a later turn, you must still wait till your opponent's next <s>eighth</s> turn before re-exercising this power. |
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[[Rachel]]: Once every five turns, you may teleport one of your pieces or one of your opponent's pieces to any unoccupied square on the board, as long as it does not result in check or checkmate. This ability may be used on your |
[[Rachel]]: Once every five turns, you may teleport one of your pieces or one of your opponent's pieces to any unoccupied square on the board, as long as it does not result in check or checkmate. This ability may be used on your king, but not on your opponent's, and cannot be used to send pawns to the first or eighth rank. If you don't use this ability on the fifth turn, then you can use it on the sixth, seventh or other subsequent turn. However, if you choose to wait to use it until a later turn, you must still wait till the next seventh turn before re-exercising this power. |
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[[Stephen]]: Once every ten turns, before your opponent's move you may take the weakest piece ( |
[[Stephen]]: Once every ten turns, before your opponent's move you may take the weakest piece (pawn < knight < bishop < rook < queen) your opponent has off the board for good, as long as it does not result in check or checkmate. If your opponent has more than one of the same weakest piece, you may choose which is removed. This ability cannot be used on your opponent's king, and cannot be used if your opponent has less than 5 pieces (including the king) on the board. If you don't use this ability on the tenth turn, then you can use it on the eleventh, twelfth or other subsequent turn. However, if you choose to wait to use it until a later turn, you must still wait till the next tenth turn before re-exercising this power. |
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[[Maya]]: Once every seven turns, all of your opponent's pieces may be restricted to movement of the piece directly lower than them ( |
[[Maya]]: Once every seven turns, all of your opponent's pieces may be restricted to movement of the piece directly lower than them (queen > rook > bishop > knight > pawn). If you choose not use this ability when you can, you may not use it until the next seventh turn. |
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[[Ricardo Silva]]: Once every ten turns, before your opponent's turn you may select one of his pieces to exert this ability on. The piece will then destroy a single, weaker piece ( |
[[Ricardo Silva]]: Once every ten turns, before your opponent's turn you may select one of his pieces to exert this ability on. The piece will then destroy a single, weaker piece (king > queen > rook > bishop > knight > pawn), of your choice, that is adjacent to it. This ability cannot be used to result in check or checkmate. |
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[[Eric Doyle]]: Before the first move of the game, you may organize your opponent's back rank any way you wish. If this reorganization results in the |
[[Eric Doyle]]: Before the first move of the game, you may organize your opponent's back rank any way you wish. If this reorganization results in the king and/or rooks not being on their normal starting square, your opponent may not castle. |
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--[[User:Stevehim|Stevehim]] 15:36, 28 December 2008 (EST) |
--[[User:Stevehim|Stevehim]] 15:36, 28 December 2008 (EST) |
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Gotcha. I wasn't sure, since Arthur and Daphne were new additions to the original list, but I assume they were added by the creators somewhere else... |
Gotcha. I wasn't sure, since Arthur and Daphne were new additions to the original list, but I assume they were added by the creators somewhere else... |
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I'll likely take your advice and just make a userpage with my version of the game (obviously giving props to the creators), and link it in the notes section. I'll look at your suggested changes in a few minutes. |
I'll likely take your advice and just make a userpage with my version of the game (obviously giving props to the creators), and link it in the notes section. I'll look at your suggested changes in a few minutes. UPDATE: I looked at them, and will most likely go with most of the changes when all is said and done (I think there were one or two I felt diminished the ability too much relative to the others (probably Maya's for one), but I'd need to investigate more to even out disparity). Thank you for the input/corrections, especially with the wording, which was far better than mine. :) |
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{| class="collapsible collapsed" width="100%" border=1 |
{| class="collapsible collapsed" width="100%" border=1 |
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Revision as of 05:51, 29 December 2008
We need some links on this page. Right now it seems like it's just something that somebody made up rather than a legitimate fan creation. I think at least one external link would help legitimize it. -- RyanGibsonStewart (talk) 15:00, 24 November 2007 (EST)
- I did some clarification and added one link, but it's not related to the same variation and I don't really know the source of this one. I'll ask on the originating poster's talk page.--MiamiVolts (talk) 16:32, 24 November 2007 (EST)
- The page is looking very nice. I just wanted to make sure this wasn't a case of one person starting a page for something that doesn't exist, but rather this really is a fan creation. -- RyanGibsonStewart (talk) 16:37, 24 November 2007 (EST)
- I left a message on Warjacker's talk page here after yours. The page on Wikipedia is on the verge of being deleted. Perhaps if Warjacker doesn't return, we can leave a message on CrazedDoc's Wikipedia talk page. The only edits for Warjacker and CrazedDoc have been related to Heroes Chess. There's also a Warjacker on Wikipedia, but that user has no contributions. CrazedDoc isn't a user here.--MiamiVolts (talk) 16:28, 25 November 2007 (EST)
- Good idea--why don't you leave a message for CrazedDoc. He created the Heroes Chess article yesterday, and it looks like those are his only contributions. He also looks like he really wants the article to stick around; since Wikipedia isn't really the place for it, maybe he'll embrace having it on Heroes Wiki. -- RyanGibsonStewart (talk) 17:11, 25 November 2007 (EST)
- Umm, didn't I just say that? I guess I'll post a message next week or so if Warjacker doesn't return. Just thought you might want to send a message yourself.--MiamiVolts (talk) 17:23, 25 November 2007 (EST)
- Good idea--why don't you leave a message for CrazedDoc. He created the Heroes Chess article yesterday, and it looks like those are his only contributions. He also looks like he really wants the article to stick around; since Wikipedia isn't really the place for it, maybe he'll embrace having it on Heroes Wiki. -- RyanGibsonStewart (talk) 17:11, 25 November 2007 (EST)
- I left a message on Warjacker's talk page here after yours. The page on Wikipedia is on the verge of being deleted. Perhaps if Warjacker doesn't return, we can leave a message on CrazedDoc's Wikipedia talk page. The only edits for Warjacker and CrazedDoc have been related to Heroes Chess. There's also a Warjacker on Wikipedia, but that user has no contributions. CrazedDoc isn't a user here.--MiamiVolts (talk) 16:28, 25 November 2007 (EST)
- The page is looking very nice. I just wanted to make sure this wasn't a case of one person starting a page for something that doesn't exist, but rather this really is a fan creation. -- RyanGibsonStewart (talk) 16:37, 24 November 2007 (EST)
New version, Better version!
I looked at this page and was so happy that Heroes, my favorite thing ever, has merged with my second favorite game ever. I have made my own version, and I think it is better, since it has 24 characters, and aren't as complicated. (How does "Invisible Pawns" work? You'd have to keep a separate board somewhere out of opponent's site, or write were they are, it won't really work. In my version for Claude only the Queen is invisible.)--Isaac Mendez (talk) 14:58, 7 October 2008 (EST)
- I added your signature for you. Please remember to add it by using "--~~~~" at the end of comments you place on talk pages. To do invisible pawns properly, you have to use chess notation to write down your moves. That's the only way for your opponent to accurately verify your moves if he wants to question one of them.--MiamiVolts (talk) 02:55, 8 October 2008 (EDT)
- Thanks, Miami. --Isaac Mendez 12:39, 8 October 2008 (EDT)
Adding to this page
I wasn't sure if we could add to this page without permission from the creator, so I figured I'd just start a section for suggestions until finding out. I would add:
| click 'show' to view Stevehim's original list |
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| Ando: You are able to allow a piece to move as a piece of a higher order, within two orders. You can apply this ability to one piece per turn, and the effects only last for that turn. Thus, you can allow your pawn to move as a knight or bishop, your knight to move as a bishop or rook, your bishop to move as a rook or queen, or your rook to move as a queen on a given turn. This ability cannot be used to result in check or checkmate.
Isaac: Once every seven turns, before your turn your opponent must decide what his next move will be and tell you prior to making your move. Your move cannot be one that results in two pieces occupying the same square after he makes his pre-established move. Your opponent must then make the move promised on his next turn. If you don't use this ability on your opponent's seventh move, then you can use it on the eighth, ninth or other subsequent turn. However, if you choose to wait to use it until a later move, you must still wait till your opponent's next seventh turn before re-exercising this power.
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--Stevehim 15:36, 28 December 2008 (EST)
- Well, this page is meant to summarize the game as it was developed by the creators. Though people have changed some of the character names as new characters have appeared, they haven't really added new abilities so you might want to add your extra characters as a subpage and put a link to it in the notes section. With a few exceptions I thought needed clarification or were too unbalanced, these looked okay. I've put a corrected list below as I thought they should be and collapsed your list above.--MiamiVolts (talk) 23:50, 28 December 2008 (EST)
| Miamivolts' corrected list |
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| ** Corrected list:
Ando Masahashi: You are able to allow a piece to move as another piece of the same or next higher order. You can apply this ability to one piece per turn, and the effects last only for that turn. Thus, you can allow your pawn to move as a knight or bishop, your knight to move as a bishop or rook, your bishop to move as a rook or queen, or your rook to move as a queen on any given turn. This ability cannot be used to capture the king directly, or result in check or checkmate. Thus, this ability cannot be used to create pins on pieces to stop them from moving such that they would let an opponent's piece capture their king using the ability if they moved.
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--MiamiVolts (talk) 23:50, 28 December 2008 (EST)
Gotcha. I wasn't sure, since Arthur and Daphne were new additions to the original list, but I assume they were added by the creators somewhere else...
I'll likely take your advice and just make a userpage with my version of the game (obviously giving props to the creators), and link it in the notes section. I'll look at your suggested changes in a few minutes. UPDATE: I looked at them, and will most likely go with most of the changes when all is said and done (I think there were one or two I felt diminished the ability too much relative to the others (probably Maya's for one), but I'd need to investigate more to even out disparity). Thank you for the input/corrections, especially with the wording, which was far better than mine. :)
| More suggested powers by Stevehim |
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| Santiago: In timed games, you may add half of your opponent's starting time to your clock.
Sylar: At the beginning of the game, you assign one of the possible powers to each of your opponent's non-pawn piece types', and assign one of your pieces to be Sylar. Anytime this piece captures one of your opponent's pieces during the game, you gain the power associated with it. The powers assigned to each piece type may be the same or different. Once the Sylar piece is lost, so are all the powers gained.
If horror is chosen, all pieces of both players adjacent to the chosen piece must move one square away from the chosen piece. If any of those squares are occupied, the pieces must move to the next closest square and so forth, until no piece is directly adjacent to the chosen piece. You choose which piece moves to which square. Pawns may not be moved to the first or eighth rank. Either scenario lasts for two full turns. Any piece that has not been moved or captured subsequent to that must move back to it's square, or if the square is occupied, to the next closest square of the your choosing. This ability cannot be used to result in check or checkmate.
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--Stevehim 00:12, 29 December 2008 (EST)