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Examples of space-time manipulation: Difference between revisions

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* [[Future Hiro]] takes [[Hiro]] and [[Ando]] from [[Isaac's loft]] in [[New York City]] to a [[Las Vegas]] [[strip club]]. (''[[Five Years Gone]]'')
* [[Future Hiro]] takes [[Hiro]] and [[Ando]] from [[Isaac's loft]] in [[New York City]] to a [[Las Vegas]] [[strip club]]. (''[[Five Years Gone]]'')
* [[Peter (future)|Peter]] stops time and thwarts [[Matt Parkman's team]]. He then teleports Ando and a tasered Future Hiro away from the team. (''[[Five Years Gone]]'')
* [[Peter (future)|Peter]] stops time and thwarts [[Matt Parkman's team]]. He then teleports Ando and a tasered Future Hiro away from the team. (''[[Five Years Gone]]'')
* [[Hiro]] and [[Ando]] time travel to the present with [[Future Hiro]]'s [[the sword|sword]] and the copy of ''[[9th Wonders!]]''. (''[[Five Years Gone]]'')
* [[Peter (future)|Peter]] and [[Hiro (future)|Hiro]] stop time at the [[Moab Federal Penitentiary]] to handcuff some guards, take an access key, and open the cell doors. (''[[Walls, Part 1]]'')
* [[Peter (future)|Peter]] and [[Hiro (future)|Hiro]] stop time at the [[Moab Federal Penitentiary]] to handcuff some guards, take an access key, and open the cell doors. (''[[Walls, Part 1]]'')



Revision as of 21:45, 7 May 2007

Space-time manipulation is the ability to alter the space-time continuum. A full list of examples of the power in action follows.

Examples

Gallery