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Once inside, Rachel notes the room's rotting odor, that there are rubber seals around the doors, and gas masks lining the floors. She spots the man in the lab coat trying to use the inside door, and takes his pistol from him. The man, who looks possibly Indian to Rachel, screams as something pops in his arm. Rachel must then choose to either take him hostage or knock him out.
Once inside, Rachel notes the room's rotting odor, that there are rubber seals around the doors, and gas masks lining the floors. She spots the man in the lab coat trying to use the inside door, and takes his pistol from him. The man, who looks possibly Indian to Rachel, screams as something pops in his arm. Rachel must then choose to either take him hostage or knock him out.

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In order to work faster, Rachel needs to choose to go it alone, knocking the man out, and taking and putting on his coat and mask. She heads through the inside door, and it is still dark, like the power is out. Even though she is wearing a mask, Rachel smells an overpowering odor of rot and chemicals. She finds a giant metal cylinder with hazard and no-smoking warnings painted on it, and she see pipes running out of it into the walls. Ahead, Rachel sees a glass door into what looks to her like a hospital ward, except that it is built from warped plywood and concrete. Inside the ward, she spies metal instruments glittering in pans of liquid but no patients from where she is standing. Opposite the metal cylinder, Rachel sees a staircase going down into an even deeper blackness and notes to herself that it has an even stronger smell. The feeling Rachel has reminds her of one of her nightmares, where she found herself on a giant roller coaster with no safety bars. Rachel must choose whether to explore the ward or downstairs area next.

To gain some assistance, Rachel needs to choose to explore the ward area. Once inside, she notices the smell seems to be chemical in nature, like antifreeze but with a burnt after-scent. Rachel finds a girl she guesses is around her own age laying in a tangle of wires and tubes on a table on the far side of the room, but she cannot tell her nationality. Rachel sees that the girl's "table" is a tray, half-full of a blue-ish chemical that is being pumped in through a tube like a garden hose, with her arms and legs swollen and bulging, as if full of liquid. She notes the girl has IVs in both arms; and although she seems unconscious, her eyes are half-open. Rachel decides to stop what's being done to the girl and must choose to either pull out the IVs or the hoses.

In order to save the girl, Rachel must pull out the IVs, and she suddenly awakens. Rachel notices the girl looking at her and tells her to lie still, that she will be fine. The girl ignores Rachel and tries to get up, but finds she is restrained by metal bands around her limbs, which pin her to the table. The girl then makes a deep-sounded groan and breaks the straps. Moving faster than Rachel thought possible, the girl makes her way onto the floor snapping her limbs like whips. Rachel backs up, asking the girl what happened to her, but doesn't get an answer. One snap of the girl's limbs then sends Rachel into a table, sending chemicals flying and surgical tools spraying around her.

After collapsing to the ground, Rachel sits up and hears a screeching coming from the man that Rachel had found, who is now hiding behind a table. Rachel notes that she really wants to wake up now and hears a rumbling noise outside that sounds like trucks driving around the building.

Running out of time, Rachel realizes she must make another decision. The player is given the following choice:
{{blurb}}
Vote for the plan you want to follow...

* Get explosives and blow up the vat
* Investigate the weird moaning in the ward
* Open the cells
* Burn the files
* Run for the desert

Select the plan you want to follow.

Vote carefully: your choice affects what happens in the next chapter.

Discuss your choice at the [http://boards.9thwonders.com/index.php?s=dddd31cd7cb1c2a971ce4729c33d56de&showforum=40 9th Wonders "Friend or Foe" forum].

Poll ends and story continues on Friday, 1/30/09.
{{blurbclose}}
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{{AppearancesThe Private, Chapter 303}}
{{AppearancesThe Private, Chapter 303}}

Revision as of 18:00, 29 January 2009

The Private/chapter summaries

The Private is the second volume of iStory.

First mentioned: January 14, 2009
link

The following is a list of chapters of the "The Private" volume of iStory, with summaries and appearances noted.

Heroes Evolutions

The following summaries are for each chapter as to what must happen to complete the mission successfully.

Chapter 301

Chapter 301: The Private (released 1/14/2009, 1/16/2009)

Last summer, Rachel Mills was just another Marine trying to stay cool on the front lines of Iraq. But then a bizarre attack occurs at her unit's checkpoint, and she finds herself fighting for her life. She and the other survivor have only minutes to figure out what happened...

[edit] Character Appearances

Chapter 302

Chapter 302: The Private (released 1/23/2009, 1/26/2009)

Kidnapped from the streets of an Iraqi village after a gas attack, Rachel Mills is now the prisoner of a mysterious group. Her confusion deepens after her first interrogation. Who are these people? Why have they taken her? What is the compound behind her prison?

The situation becomes even more complicated with the arrival of a fellow prisoner with a secret. Is Jim a friend or foe? Does he know more than he is telling? Is it even possible that they are connected in some way?

[edit] Character Appearances

Chapter 303

Chapter 303: The Private (released 1/28/2009)

Rachel and Jim escaped from their strange captors ... but they found a surprise waiting for them outside of town. What happens next will change the young Marine forever. The mysterious "biological warfare" compound opens Rachel's eyes to a whole new world ... and a depth of evil that she could never have imagined. Before the night is over, Rachel will make a decision that defines her for the rest of her life.

[edit] Character Appearances

Notes

  • The first iStory chapter for The Private, Chapter 301, was released on Wednesday, January 14, 2009.
  • The above summaries show the optimal cases for chapters of The Private. For complete listings of all options and outcomes for each chapter, see the specified all options summary.
  • Most of Chapter 301 was released on January 14, 2009, and the chapter ended with Rachel looking at the coded message and the player was given the opportunity to vote to affect what happened in the next chapter, and choose either "DFONCO" or "GOTOFI" as the first six decoded letters. On January 16, 2009, the polling was set aside and the story continued in the same chapter. Individual users were allowed to choose either "DFONCO" or "GOTOFI" for themselves. However, on January 20, 2009, the "GOTOFI" option was removed and users were left with only the "DFONCO" option.
  • Most of Chapter 302 was released on January 23, 2009, and the chapter ended with Ammar proposing a method of rescuing Rachel and Jim whispering that they would jump him and take his bike when they got out. The player was then given the opportunity to vote to affect what happened in the next chapter, and choose either "Ammar's plan" or "Jim's plan". On January 26, 2009, the polling was set aside and the story continued with following "Jim's plan".

See Also

  • For a summary of the The Private series of iStories as a whole, see The Private.


iStory Chapters edit

Friend or Foe (Operation Bad BloodOperation Splinter) • The Private (summaries) • The Agent (summaries) • The Civilian (summaries) • Faction Zero (summaries) • Slow Burn (summaries) • The Puppet Master (summaries) • Purpose (summaries)

Related iStory Portals: CharactersLocationsPlaces