iStory:Friend or Foe/chapter 106 alternatives: Difference between revisions
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According to an |
According to an email sent to [[Heroes Evolutions]] participants, there are 14 possible outcomes. This page notes the different '''possible versions of chapter 6 of [[Operation Splinter]]'''. |
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==All cases== |
==All cases== |
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!width="600px"| Summary |
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| Option 1 (optimal case):<br />Warn the maintenance workers,<br />enlist Red Eye's help,<br />sneak to the bombs,<br />disarm the bombs despite the sniper fire<p />Option 12 (get Red Eye's help first case 1):<br />Talk to Red Eye,<br />warn the maintenance workers,<br />sneak to the bombs,<br />disarm the bombs despite the sniper fire |
| <span id="Option 1">Option 1</span> (optimal case):<br />Warn the maintenance workers,<br />enlist Red Eye's help,<br />sneak to the bombs,<br />disarm the bombs despite the sniper fire<p />Option 12 (get Red Eye's help first case 1):<br />Talk to Red Eye,<br />warn the maintenance workers,<br />sneak to the bombs,<br />disarm the bombs despite the sniper fire |
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| Option 2 (canon case 1):<br />Head to the water intake,<br />wait for the squad to leave,<br />defuse some of the bombs,<br />get Red Eye's help |
| <span id="Option 2">Option 2</span> (canon case 1):<br />Head to the water intake,<br />wait for the squad to leave,<br />defuse some of the bombs,<br />get Red Eye's help |
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No one notices the contractors for a long time; but in the middle of their work, they hear shouts above them on the dam, and then gunfire. The Primatech contractor notes that Red Eye must have arrived, and climbs out of the water onto a narrow ledge while shivering violently. The Pinehearst player chooses to climb back up the ladder and find people fighting an all-out brawl created by Red Eye. Before the player can warn the other contractor or get off the ladder, Red Eye makes eye contact and the player chooses to ask for his help. The player explains that they are disarming the explosives, and Red Eye doesn't attack. Then Anna screams out. She and the dam workers are kneeling at the far end of the dam, having been taken prisoner by the Kill Squad. Sean Fallon stands over them with a gun and the other squad leaders are pointing their guns at Anna. Sean Red Eye to surrender, but Red Eye shouts "No!" to him. Regardless, Sean continues and tells Red Eye to walk towards them and lay on the ground with his face covered, explaining that the girl will die a painful death from a gut wound if they even feel a twinge from his [[primal rage|ability]]. Red Eye does as Sean says, and Sean walks up to him and jabs a hypodermic syringe into Red Eye's neck. The brawl on the dam then immediately begins to fade. |
No one notices the contractors for a long time; but in the middle of their work, they hear shouts above them on the dam, and then gunfire. The Primatech contractor notes that Red Eye must have arrived, and climbs out of the water onto a narrow ledge while shivering violently. The Pinehearst player chooses to climb back up the ladder and find people fighting an all-out brawl created by Red Eye. Before the player can warn the other contractor or get off the ladder, Red Eye makes eye contact and the player chooses to ask for his help. The player explains that they are disarming the explosives, and Red Eye doesn't attack. Then Anna screams out. She and the dam workers are kneeling at the far end of the dam, having been taken prisoner by the Kill Squad. Sean Fallon stands over them with a gun and the other squad leaders are pointing their guns at Anna. Sean Red Eye to surrender, but Red Eye shouts "No!" to him. Regardless, Sean continues and tells Red Eye to walk towards them and lay on the ground with his face covered, explaining that the girl will die a painful death from a gut wound if they even feel a twinge from his [[primal rage|ability]]. Red Eye does as Sean says, and Sean walks up to him and jabs a hypodermic syringe into Red Eye's neck. The brawl on the dam then immediately begins to fade. |
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The Primatech contractor then asks what's happening, and the player ducks back down the ladder and explains that the Kill Squad now has Red Eye and Anna. The Primatech contractor asks if the squad is coming for them, so the Pinehearst contractor listens. Hearing groaning Kill Squad soldiers, then a truck horn, and then the soldiers' walking |
The Primatech contractor then asks what's happening, and the player ducks back down the ladder and explains that the Kill Squad now has Red Eye and Anna. The Primatech contractor asks if the squad is coming for them, so the Pinehearst contractor listens. Hearing groaning Kill Squad soldiers, then a truck horn, and then the soldiers' walking away in their boots, the player deduces they haven't been spotted. The Primatech contractor tells the player that they will get Anna back. The Pinehearst player doubts it, but notes that it's possible--that Red Eye and Anna have gotten out of worse situations. The Primatech contractor then asks for the player to get off the ladder as he is still up to his knees in ice water, and the player does so. |
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| Option 3 (canon case 2):<br />Head to the water intake,<br />attack the squad in the water,<br />surrender but inform the squad about Red Eye and Anna |
| <span id="Option 3">Option 3</span> (canon case 2):<br />Head to the water intake,<br />attack the squad in the water,<br />surrender but inform the squad about Red Eye and Anna |
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|Option 4 (personal death case 1):<br />Head to the water intake,<br />wait for the squad to leave,<br />defuse some of the bombs,<br />try to attack Red Eye |
| <span id="Option 4">Option 4</span> (personal death case 1):<br />Head to the water intake,<br />wait for the squad to leave,<br />defuse some of the bombs,<br />try to attack Red Eye |
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| Option 5 (Anna dies case 1):<br />Head to the water intake,<br />wait for the squad to leave,<br />defuse some of the bombs,<br />hide until the Kill Squad leaves |
| <span id="Option 5">Option 5</span> (Anna dies case 1):<br />Head to the water intake,<br />wait for the squad to leave,<br />defuse some of the bombs,<br />hide until the Kill Squad leaves |
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| Option 6 (enraged case 1):<br />Head to the water intake,<br />attack the squad in the water,<br />surrender and keep quiet about Red Eye and Anna |
| <span id="Option 6">Option 6</span> (enraged case 1):<br />Head to the water intake,<br />attack the squad in the water,<br />surrender and keep quiet about Red Eye and Anna |
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| Option 7 (evacuate dam case 1):<br />Warn the maintenance workers,<br />enlist Red Eye's help,<br />sneak to the bombs,<br />stop disarming when the sniper fire occurs<p />Option 13 (get Red Eye's help first case 2):<br />Talk to Red Eye,<br />warn the maintenance workers,<br />sneak to the bombs,<br />stop disarming when the sniper fire occurs |
| <span id="Option 7">Option 7</span> (evacuate dam case 1):<br />Warn the maintenance workers,<br />enlist Red Eye's help,<br />sneak to the bombs,<br />stop disarming when the sniper fire occurs<p />Option 13 (get Red Eye's help first case 2):<br />Talk to Red Eye,<br />warn the maintenance workers,<br />sneak to the bombs,<br />stop disarming when the sniper fire occurs |
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| Option 8 (charge case 1):<br />Warn the maintenance workers,<br />enlist Red Eye's help,<br />charge to the bombs,<br />disarm the bombs despite the sniper fire<p />Option 14 (get Red Eye's help first case 3):<br />Talk to Red Eye,<br />warn the maintenance workers,<br />charge to the bombs,<br />stop disarming when the sniper fire occurs |
| <span id="Option 8">Option 8</span> (charge case 1):<br />Warn the maintenance workers,<br />enlist Red Eye's help,<br />charge to the bombs,<br />disarm the bombs despite the sniper fire<p />Option 14 (get Red Eye's help first case 3):<br />Talk to Red Eye,<br />warn the maintenance workers,<br />charge to the bombs,<br />stop disarming when the sniper fire occurs |
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| Option 9 (charge case 2):<br />Warn the maintenance workers,<br />enlist Red Eye's help,<br />charge to the bombs,<br />evacuate when the sniper keeps firing |
| <span id="Option 9">Option 9</span> (charge case 2):<br />Warn the maintenance workers,<br />enlist Red Eye's help,<br />charge to the bombs,<br />evacuate when the sniper keeps firing |
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<p />Option 15 (get Red Eye's help first case 4):<br />Talk to Red Eye,<br />warn the maintenance workers,<br />charge to the bombs,<br />evacuate when the sniper keeps firing |
<p />Option 15 (get Red Eye's help first case 4):<br />Talk to Red Eye,<br />warn the maintenance workers,<br />charge to the bombs,<br />evacuate when the sniper keeps firing |
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| Option 10 (personal death case 2):<br />Warn the maintenance workers,<br />shoot Red Eye,<br />charge the Upper Deck |
| <span id="Option 10">Option 10</span> (personal death case 2):<br />Warn the maintenance workers,<br />shoot Red Eye,<br />charge the Upper Deck |
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| Option 11 (personal death case 3):<br />Warn the maintenance workers,<br />shoot Red Eye,<br />shoot cover fire for the workers', Anna's and Red Eye's escape |
| <span id="Option 11">Option 11</span> (personal death case 3):<br />Warn the maintenance workers,<br />shoot Red Eye,<br />shoot cover fire for the workers', Anna's and Red Eye's escape |
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| Option 16 (Red Eye only case 1):<br />Talk to Red Eye,<br />help Red Eye fight off the dam workers<p />Option 17 (Red Eye only case 2):<br />Talk to Red Eye,<br />gun down the Kill Squad leaders |
| <span id="Option 16">Option 16</span> (Red Eye only case 1):<br />Talk to Red Eye,<br />help Red Eye fight off the dam workers<p />Option 17 (Red Eye only case 2):<br />Talk to Red Eye,<br />gun down the Kill Squad leaders |
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|Option 18 (canon case 3):<br />Warn the maintenance workers,<br />wait for the squad to leave,<br />defuse some of the bombs,<br />get Red Eye's help |
| <span id="Option 18">Option 18</span> (canon case 3):<br />Warn the maintenance workers,<br />wait for the squad to leave,<br />defuse some of the bombs,<br />get Red Eye's help |
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No one notices the contractors for a long time; but in the middle of their work, they hear shouts above them on the dam, and then gunfire. The Primatech contractor notes that Red Eye must have arrived, and climbs out of the water onto a narrow ledge while shivering violently. The Pinehearst player chooses to climb back up the ladder and find people fighting an all-out brawl created by Red Eye. Before the player can warn the other contractor or get off the ladder, Red Eye makes eye contact and the player chooses to ask for his help. The player explains that they are disarming the explosives, and Red Eye doesn't attack. Then Anna screams out. She and the dam workers are kneeling at the far end of the dam, having been taken prisoner by the Kill Squad. Sean Fallon stands over them with a gun and the other squad leaders are pointing their guns at Anna. Sean Red Eye to surrender, but Red Eye shouts "No!" to him. Regardless, Sean continues and tells Red Eye to walk towards them and lay on the ground with his face covered, explaining that the girl will die a painful death from a gut wound if they even feel a twinge from his [[primal rage|ability]]. Red Eye does as Sean says, and Sean walks up to him and jabs a hypodermic syringe into Red Eye's neck. The brawl on the dam then immediately begins to fade. |
No one notices the contractors for a long time; but in the middle of their work, they hear shouts above them on the dam, and then gunfire. The Primatech contractor notes that Red Eye must have arrived, and climbs out of the water onto a narrow ledge while shivering violently. The Pinehearst player chooses to climb back up the ladder and find people fighting an all-out brawl created by Red Eye. Before the player can warn the other contractor or get off the ladder, Red Eye makes eye contact and the player chooses to ask for his help. The player explains that they are disarming the explosives, and Red Eye doesn't attack. Then Anna screams out. She and the dam workers are kneeling at the far end of the dam, having been taken prisoner by the Kill Squad. Sean Fallon stands over them with a gun and the other squad leaders are pointing their guns at Anna. Sean Red Eye to surrender, but Red Eye shouts "No!" to him. Regardless, Sean continues and tells Red Eye to walk towards them and lay on the ground with his face covered, explaining that the girl will die a painful death from a gut wound if they even feel a twinge from his [[primal rage|ability]]. Red Eye does as Sean says, and Sean walks up to him and jabs a hypodermic syringe into Red Eye's neck. The brawl on the dam then immediately begins to fade. |
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The Primatech contractor then asks what's happening, and the player ducks back down the ladder and explains that the Kill Squad now has Red Eye and Anna. The Primatech contractor asks if the squad is coming for them, so the Pinehearst contractor listens. Hearing groaning Kill Squad soldiers, then a truck horn, and then the soldiers' walking |
The Primatech contractor then asks what's happening, and the player ducks back down the ladder and explains that the Kill Squad now has Red Eye and Anna. The Primatech contractor asks if the squad is coming for them, so the Pinehearst contractor listens. Hearing groaning Kill Squad soldiers, then a truck horn, and then the soldiers' walking away in their boots, the player deduces they haven't been spotted. The Primatech contractor tells the player that they will get Anna back. The Pinehearst player doubts it, but notes that it's possible--that Red Eye and Anna have gotten out of worse situations. The Primatech contractor then asks for the player to get off the ladder as he is still up to his knees in ice water, and the player does so. |
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|Option 19 (personal death case 4):<br />Warn the maintenance workers,<br />wait for the squad to leave,<br />defuse some of the bombs,<br />try to attack Red Eye |
| <span id="Option 19">Option 19</span> (personal death case 4):<br />Warn the maintenance workers,<br />wait for the squad to leave,<br />defuse some of the bombs,<br />try to attack Red Eye |
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| Option 20 (Anna dies case 2):<br />Warn the maintenance workers,<br />wait for the squad to leave,<br />defuse some of the bombs,<br />hide until the Kill Squad leaves |
| <span id="Option 20">Option 20</span> (Anna dies case 2):<br />Warn the maintenance workers,<br />wait for the squad to leave,<br />defuse some of the bombs,<br />hide until the Kill Squad leaves |
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No one notices the contractors for a long time; but in the middle of their work, they hear shouts above them on the dam, and then gunfire. The Primatech contractor notes that Red Eye must have arrived, and climbs out of the water onto a narrow ledge while shivering violently. The Pinehearst player chooses to join him and huddle together to keep warm. Despite the huddling, the player continues shivering until the player becomes numb and can no longer feel the player's limbs. Then, the Kill Squad's truck starts up and drives onto the dam, knocking things out of the way. Someone that sounds like [[Lloyd Collins|Lloyd]] shouts that Red Eye is gone and the [[Anna|girl]] is down. [[Sean Fallon]] says that this is over, and to get them out of there, and the truck drives away. The contractors then climb up the ladder and find Anna dead near the control shed, surrounded by workers from the dam. Red Eye is farther down on the dam, kneeling with his face in his hands, facing Anna's body. The player walks by him and he stays facing down. Neither person says a word and the player keeps going. |
No one notices the contractors for a long time; but in the middle of their work, they hear shouts above them on the dam, and then gunfire. The Primatech contractor notes that Red Eye must have arrived, and climbs out of the water onto a narrow ledge while shivering violently. The Pinehearst player chooses to join him and huddle together to keep warm. Despite the huddling, the player continues shivering until the player becomes numb and can no longer feel the player's limbs. Then, the Kill Squad's truck starts up and drives onto the dam, knocking things out of the way. Someone that sounds like [[Lloyd Collins|Lloyd]] shouts that Red Eye is gone and the [[Anna|girl]] is down. [[Sean Fallon]] says that this is over, and to get them out of there, and the truck drives away. The contractors then climb up the ladder and find Anna dead near the control shed, surrounded by workers from the dam. Red Eye is farther down on the dam, kneeling with his face in his hands, facing Anna's body. The player walks by him and he stays facing down. Neither person says a word and the player keeps going. |
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| <span id="Option 21">Option 21</span> (enraged case 2):<br />Warn the maintenance workers,<br />pin down the Kill Squad,<br />defuse some of the bombs<p />Option 22 (flee case):<br />Warn the maintenance workers,<br />pin down the Kill Squad,<br />flee the scene |
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|The player chooses to go to the "Maintenance Chamber" first to keep the workers away from Red Eye. Upon arriving there, the player tells the workers that they are their friends. One worker questions why the player and the Primatech contractor are carrying machine guns, then. The player then replies that their enemies plant bombs on dams and, after explaining the situation to them, promises to help them get off them dam if they avoid Red Eye. The leader of the workers then asks what the player intends to do now, and the player chooses to reply that they are going to take care of the bomb. |
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The contractors then return to the control shed to reassess the situation. They examine the closed-circuit cameras again and see that the swimmers are finishing up with the explosives; the Kill Squad soldiers on the dam are on high alert; and that Anna and Red Eye are still talking, but are much quieter now. They then debate on how to proceed. The player gives the following options: One, wait for the swimmers to leave, then swim up behind the dam and defuse the bombs while the Kill Squad is evacuating; two, charge the squad members and hope they think they are more of than they really are and retreat; or three, pin them down so that the Kill Squad has no choice but to pull the fuses. |
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The player chooses for them to pin down the Kill Squad. The player stacks the spare ammo in a pile behind the control shed, while the Primatech contractor creeps out to the railing for a view over the ice. Then, the contractors give each other thumbs-up and begin shooting. The dam is bare and open, and the Kill Squad can't retreat or charge without stepping into the contractors' line of fire. However, the Primatech contractor notes that the Kill Squad is not pulling the fuses and he is down to his last clip. The Pinehearst contracted player notes only having one clip left as well, and then Red Eye appears from the stairwell and the Kill Squad begins to shout at and fight each other. The contractors quickly roll out of view. They discuss that they don't know how much time is left on the fuses. They presume that Anna must still be somewhere below, and since the stairwell is blocked by Red Eye, they must decide to either try and sneak down to the water intake and disarm the bomb or flee the scene. |
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|The player chooses for them to try and sneak down. The railing is only 20 feet away, but it's wide open with no cover. When the contractors make their move, they run into several workers from the dam. Red Eye is letting them past so they can escort Anna to safety. The worker in front of the player lets out a shout and the player tries to claim they are friends, but it's too late. A wave of [[primal rage|rage]] drops on the contractors and the only thing the player can do is shout "explosives!" before the player's consciousness completely fades to red. When the player later awakens, the player has a faint memory of Anna realizing the situation, shouting over her shoulder, and running. Then, the player recalls nothing but flashes and noise for a while. Finally, the player remembers a bang that goes on forever as bodies take flight when the dam explodes. |
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|The player chooses for them to attempt to flee, saying that the situation is hopeless. The Primatech contractor looks at the player, nods, and then, together, they get to their feet and run. A few bullets pass by, but no one follows. Upon reaching the end of the dam, the player turns and watches the action in the distance. Finally, a bang occurs that knocks the player flat on the ground before it can even be heard. A wall of water whips by in the gap where the dam once stood and an eerie silence takes hold in the air. The Primatech contractor says that it's over, and the Pinehearst player notes that they are gone, and that everyone is gone. The Primatech contractor says for them to go, and that he will buy the player a drink in Florida. |
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| <span id="Option 23">Option 23</span> (personal death case 5):<br />Warn the maintenance workers,<br />charge the Kill Squad |
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|The player chooses to go to the "Maintenance Chamber" first to keep the workers away from Red Eye. Upon arriving there, the player tells the workers that they are their friends. One worker questions why the player and the Primatech contractor are carrying machine guns, then. The player then replies that their enemies plant bombs on dams and, after explaining the situation to them, promises to help them get off them dam if they avoid Red Eye. The leader of the workers then asks what the player intends to do now, and the player chooses to reply that they are going to take care of the bomb. |
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The contractors then return to the control shed to reassess the situation. They examine the closed-circuit cameras again and see that the swimmers are finishing up with the explosives; the Kill Squad soldiers on the dam are on high alert; and that Anna and Red Eye are still talking, but are much quieter now. They then debate on how to proceed. The player gives the following options: One, wait for the swimmers to leave, then swim up behind the dam and defuse the bombs while the Kill Squad is evacuating; two, charge the squad members and hope they think they are more of than they really are and retreat; or three, pin them down so that the Kill Squad has no choice but to pull the fuses. |
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The player chooses for them to charge the squad members, but the contractors don't make it more than ten yards before they are both gunned down. A couple of yards away, the Primatech contractor gives a weak thumbs-up and says he is not a pessimist, but a realist and his eyes close. |
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==Notes== |
==Notes== |
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* Option 1 is the optimal/successful case since the primary objectives of Anna being rescued, the dam being saved, and both contractors staying unharmed are completed. Option 8 has the same result, but requires the contractors to risk their lives to a greater extent needlessly. Option 12 also has the same result, but risks the maintenance workers falling prey to the Kill Squad while the player talks to Red Eye. Option 14 also has the same result, but it both risks the maintenance workers falling prey to the Kill Squad while the player talks to Red Eye, and the contractors risk their lives to a greater extent needlessly. |
* Option 1 is the optimal/successful case since the primary objectives of Anna being rescued, the dam being saved, and both contractors staying unharmed are completed. Option 8 has the same result, but requires the contractors to risk their lives to a greater extent needlessly. Option 12 also has the same result, but risks the maintenance workers falling prey to the Kill Squad while the player talks to Red Eye. Option 14 also has the same result, but it both risks the maintenance workers falling prey to the Kill Squad while the player talks to Red Eye, and the contractors risk their lives to a greater extent needlessly. |
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* Options |
* Options 3 is the near-canon option since in that case, the Kill Squad gets away with Red Eye and Anna as specified in Graphic Novels #[[Graphic Novel:Red Eye, Part 1|117]]-[[Graphic Novel:Red Eye, Part 2|118]], and the Primatech and Pinehearst contractors are tied up and forced to watch the dam explode as noted in [[The_Private_chapter_summaries#Chapter_304|chapter 4 of The Private]]. The official ending of the ''Red Eye'' graphic novels picks up with the Kill Squad holding [[Red Eye]] and [[Anna]] prisoner in the woods, and the squad torturing Red Eye. In chapter 4 of [[The Private]], [[Jim]] tells [[Rachel Mills]] that [[Jeremy Woo]] was killed when [[Kill Squad|terrorists]] blew up a [[Rowland dam|dam]] nearby where they were working. He also notes that those responsible were caught, but that his company did not do anything and that they just watched. |
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* Options 9 and 15 have a similar result to Option 16, but in Option 16 the dam workers are not notified of the impending explosion and do not flee when the player shouts for everyone to leave. Also, the contractors are not under sniper fire in Option 16. |
* Options 9 and 15 have a similar result to Option 16, but in Option 16 the dam workers are not notified of the impending explosion and do not flee when the player shouts for everyone to leave. Also, the contractors are not under sniper fire in Option 16. |
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* A table of the various options and their outcomes is listed below for reference: |
* A table of the various options and their outcomes is listed below for reference: |
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!Option || Anna rescued? || Dam saved? || Contractors unharmed? || Outcome link |
!Option || Anna rescued? || Dam saved? || Contractors unharmed? || Outcome link |
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|Option 1,<br />Option 8,<br />Option 12,<br />Option 14 || Y || Y || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA0NTAtZA== |
|[[#Option 1|Option 1]],<br />[[#Option 8|Option 8]],<br />[[#Option 1|Option 12]],<br />[[#Option 8|Option 14]] || Y || Y || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA0NTAtZA== Link #1] |
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|Option 2,<br />Option 18 || N || Unknown || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA1NDgtZA== |
|[[#Option 2|Option 2]],<br />[[#Option 18|Option 18]] || N || Unknown || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA1NDgtZA== Link #2] |
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|Option 3 || N || N || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA2ODAtZA== |
|[[#Option 3|Option 3]] || N || N || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA2ODAtZA== Link #3] |
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|Option 4,<br />Option 19 || Y || Y || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA1NDMtZA== |
|[[#Option 4|Option 4]],<br />[[#Option 19|Option 19]] || Y || Y || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA1NDMtZA== Link #4] |
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|Option 5,<br />Option 20 || N || Unknown || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA1NTAtZA== |
|[[#Option 5|Option 5]],<br />[[#Option 20|Option 20]] || N || Unknown || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA1NTAtZA== Link #5] |
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|Option 6 || N || N || Unknown || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA2OTAtZA== |
|[[#Option 6|Option 6]] || N || N || Unknown || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA2OTAtZA== Link #6] |
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|Option 7,<br />Option 13 || Y || N || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA1MjAtZA== |
|[[#Option 7|Option 7]],<br />[[#Option 7|Option 13]] || Y || N || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA1MjAtZA== Link #7] |
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|Option 9,<br />Option 15 || Y || Partially || N || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA0NzAtZA== |
|[[#Option 9|Option 9]],<br />[[#Option 9|Option 15]] || Y || Partially || N || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA0NzAtZA== Link #8] |
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|Option 10<br />Option 23 || N || N || N || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA2MDAtZA== |
|[[#Option 10|Option 10]]<br />[[#Option 23|Option 23]] || N || N || N || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA2MDAtZA== Link #9] |
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|Option 11 || Y || N || N || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA1ODAtZA== |
|[[#Option 11|Option 11]] || Y || N || N || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA1ODAtZA== Link #10] |
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|Option 16 || Y || Partially || N || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjAxOTUtZA== |
|[[#Option 16|Option 16]] || Y || Partially || N || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjAxOTUtZA== Link #11] |
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|Option 17 || N || N || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjAyNDAtZA== |
|[[#Option 16|Option 17]] || N || N || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjAyNDAtZA== Link #12] |
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|Option 21 || Unknown || N || N || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA1NjAtZA== |
|[[#Option 21|Option 21]] || Unknown || N || N || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA1NjAtZA== Link #13] |
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|Option 22 || N || N || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA1NzAtZA== |
|[[#Option 21|Option 22]] || N || N || Y || [http://www.nbc.com/Heroes/iStory/chapters/106/UFgxNjA1NzAtZA== Link #14] |
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Latest revision as of 14:38, 6 March 2010
According to an email sent to Heroes Evolutions participants, there are 14 possible outcomes. This page notes the different possible versions of chapter 6 of Operation Splinter.
All cases
After 10 minutes, the Primatech contractor and the Pinehearst contracted player reach a small control shed at the end of the dam just outside town that was in Aaron's photo. In the shed, there are four closed-circuit camera displays: The first display, labeled "Generator Room", shows inside the dam where water roars through conduits and spinning machinery. Red Eye and Anna are there arguing. The next one, labeled "Maintenance Chamber", depicts a large, dark room next door to the first. A group of dam workers are hiding in the chamber, armed with pipes and tools. The third one, labeled "Upper Deck", shows the top of the dam, where a dozen Kill Squad soldiers are patrolling and a truck waits at the far end of the dam. And the fourth display, noted as "Water intake", shows a row of giant grills in the water on the back side of the dam, just below the upper deck. The lake next to the back side is mostly covered by ice, but in the open patches around the grills, four men in wetsuits are tying high explosives to the water intake.
The Primatech contractor tells the player about the potential ways things could go wrong: the workers jumping Red Eye and Anna, Red Eye jumping the soldiers or the bomb not getting defused. The player then asks if pessimism is a Primatech job requirement, and the Primatech contractor replies that it's more like an occupational hazard. The Primatech contractor lets the player choose their path.
Options
| Option | Summary | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Option 1 (optimal case): Warn the maintenance workers, enlist Red Eye's help, sneak to the bombs, disarm the bombs despite the sniper fire Option 12 (get Red Eye's help first case 1): |
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| Option 2 (canon case 1): Head to the water intake, wait for the squad to leave, defuse some of the bombs, get Red Eye's help |
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| Option 3 (canon case 2): Head to the water intake, attack the squad in the water, surrender but inform the squad about Red Eye and Anna |
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| Option 4 (personal death case 1): Head to the water intake, wait for the squad to leave, defuse some of the bombs, try to attack Red Eye |
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| Option 5 (Anna dies case 1): Head to the water intake, wait for the squad to leave, defuse some of the bombs, hide until the Kill Squad leaves |
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| Option 6 (enraged case 1): Head to the water intake, attack the squad in the water, surrender and keep quiet about Red Eye and Anna |
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| Option 7 (evacuate dam case 1): Warn the maintenance workers, enlist Red Eye's help, sneak to the bombs, stop disarming when the sniper fire occurs Option 13 (get Red Eye's help first case 2): |
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| Option 8 (charge case 1): Warn the maintenance workers, enlist Red Eye's help, charge to the bombs, disarm the bombs despite the sniper fire Option 14 (get Red Eye's help first case 3): |
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| Option 9 (charge case 2): Warn the maintenance workers, enlist Red Eye's help, charge to the bombs, evacuate when the sniper keeps firing Option 15 (get Red Eye's help first case 4): |
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| Option 10 (personal death case 2): Warn the maintenance workers, shoot Red Eye, charge the Upper Deck |
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| Option 11 (personal death case 3): Warn the maintenance workers, shoot Red Eye, shoot cover fire for the workers', Anna's and Red Eye's escape |
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| Option 16 (Red Eye only case 1): Talk to Red Eye, help Red Eye fight off the dam workers Option 17 (Red Eye only case 2): |
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| Option 18 (canon case 3): Warn the maintenance workers, wait for the squad to leave, defuse some of the bombs, get Red Eye's help |
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| Option 19 (personal death case 4): Warn the maintenance workers, wait for the squad to leave, defuse some of the bombs, try to attack Red Eye |
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| Option 20 (Anna dies case 2): Warn the maintenance workers, wait for the squad to leave, defuse some of the bombs, hide until the Kill Squad leaves |
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| Option 21 (enraged case 2): Warn the maintenance workers, pin down the Kill Squad, defuse some of the bombs Option 22 (flee case): |
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| Option 23 (personal death case 5): Warn the maintenance workers, charge the Kill Squad |
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Notes
- Option 1 is the optimal/successful case since the primary objectives of Anna being rescued, the dam being saved, and both contractors staying unharmed are completed. Option 8 has the same result, but requires the contractors to risk their lives to a greater extent needlessly. Option 12 also has the same result, but risks the maintenance workers falling prey to the Kill Squad while the player talks to Red Eye. Option 14 also has the same result, but it both risks the maintenance workers falling prey to the Kill Squad while the player talks to Red Eye, and the contractors risk their lives to a greater extent needlessly.
- Options 3 is the near-canon option since in that case, the Kill Squad gets away with Red Eye and Anna as specified in Graphic Novels #117-118, and the Primatech and Pinehearst contractors are tied up and forced to watch the dam explode as noted in chapter 4 of The Private. The official ending of the Red Eye graphic novels picks up with the Kill Squad holding Red Eye and Anna prisoner in the woods, and the squad torturing Red Eye. In chapter 4 of The Private, Jim tells Rachel Mills that Jeremy Woo was killed when terrorists blew up a dam nearby where they were working. He also notes that those responsible were caught, but that his company did not do anything and that they just watched.
- Options 9 and 15 have a similar result to Option 16, but in Option 16 the dam workers are not notified of the impending explosion and do not flee when the player shouts for everyone to leave. Also, the contractors are not under sniper fire in Option 16.
- A table of the various options and their outcomes is listed below for reference:
| Table of Options and their Outcomes | ||||
|---|---|---|---|---|
| Option | Anna rescued? | Dam saved? | Contractors unharmed? | Outcome link |
| Option 1, Option 8, Option 12, Option 14 |
Y | Y | Y | Link #1 |
| Option 2, Option 18 |
N | Unknown | Y | Link #2 |
| Option 3 | N | N | Y | Link #3 |
| Option 4, Option 19 |
Y | Y | Y | Link #4 |
| Option 5, Option 20 |
N | Unknown | Y | Link #5 |
| Option 6 | N | N | Unknown | Link #6 |
| Option 7, Option 13 |
Y | N | Y | Link #7 |
| Option 9, Option 15 |
Y | Partially | N | Link #8 |
| Option 10 Option 23 |
N | N | N | Link #9 |
| Option 11 | Y | N | N | Link #10 |
| Option 16 | Y | Partially | N | Link #11 |
| Option 17 | N | N | Y | Link #12 |
| Option 21 | Unknown | N | N | Link #13 |
| Option 22 | N | N | Y | Link #14 |
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Friend or Foe (Operation Bad Blood, Operation Splinter) • The Private (summaries) • The Agent (summaries) • The Civilian (summaries) • Faction Zero (summaries) • Slow Burn (summaries) • The Puppet Master (summaries) • Purpose (summaries) | |||||
| Related iStory Portals: Characters • Locations • Places | |||||