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Chapter 202: Operation Bad Blood: spelling, spacing, clarify, expand
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|The player goes to New York, having been instructed to meet [[Lloyd Collins]] in a diner. Lloyd suggests checking out the menu, and the player finds a photo of a Latino girl inside. Lloyd says her name is [[Maya Herrera]] and warns the player about her poisonous [[poison emission|ability]]. At that point the players phone rings - it's [[Priscilla Van Cleef]], the woman who hired the player to meet Lloyd and infiltrate the [[Kill Squad]]. The player acts as though he's talking to a girlfriend so as not to raise Lloyd's suspicions, meanwhile listening as Priscilla orders him to return to Pinehearst as there has been a "robbery". After the player hangs up the phone, Lloyd says that he will make contact later by phone, and the player heads back to Pinehearst.
|The player travels to New York City and receives [[Lloyd Collins]]'s instructions to meet him in a diner. Twenty minutes later, the player arrives, makes way through a crowd, and finds Lloyd sitting alone in a booth at the far end of the dining area. Despite the player not being hungry, Lloyd insists the player check out the menu, and the player finds a photo of a Latino girl inside. Lloyd says her name is [[Maya Herrera]] and warns the player about her [[poison emission|poisonous ability]], and says that we have got to stop her. At that point, the player's phone rings--it's [[Priscilla Van Cleef]], the woman who hired the player to meet Lloyd and infiltrate the [[Kill Squad]]. The player acts as though he's talking to a girlfriend so as not to raise Lloyd's suspicions, meanwhile listening as Priscilla orders him to return to Pinehearst as there has been a "robbery". After the player hangs up the phone, Lloyd says that he will make contact later by phone, and that they've someone to kill. The player then heads to Pinehearst Headquarters in Fort Lee, NJ.


Reaching Pinehearst, the player heads inside to the laboratory after recognizing [[Nathan Petrelli|Senator Petrelli]] leaving with a [[Tracy Strauss|"stunning blonde"]].
Reaching Pinehearst, the player heads inside to the laboratory after recognizing [[Nathan Petrelli|Senator Petrelli]] leaving with an [[Tracy Strauss|attractive blond]].


Inside the lab, the player finds the room in a shambles, with equipment overturned and medical personnel attending to several injured Pinehearst employees. [[Carla Klaus]] is there, and the player recognizes her as head of the Pinehearst Risk Analysis & Response Unit. She says that the damage was caused by two Pinehearst employees who turned on each other after being affected by the abilities of the man with the red eyes, referencing the video that the player found and watched in Chapter 1 of the Pinehearst Contract. She also informs the player that a teenager named Anna - who has a horrific ability - has gone missing.
Reaching the Pinehearst lab, the player finds the room in a shambles, with equipment overturned and medical personnel attending to several injured Pinehearst employees. Priscilla Van Cleef is there, along with [[Carla Klaus]], the commander of Pinehearst's Risk Analysis & Response Unit. Priscilla spots and briefs the player. She notes that the damage was caused by two Pinehearst employees who turned on each other after being affected by the abilities of the man with the red eyes, referencing the video that the player found earlier. She also informs the player that a teenager named Anna, who has a horrific ability, has gone missing.


Carla instructs the player to solve the mystery of what happened by examining the scene, interviewing the witnesses, and eventually talking to [[Mohinder Suresh|Dr. Suresh]]. Carla implies that Dr. Suresh usually keeps to himself, but the player, as an "outsider", may convince him to talk.
Priscilla tells the player they are hoping the player can establish whether they are working together by examinging the scene. She notes two witnesses in the corner, and some damaged machinery, and adds that after the player is finished investigating the lab, the player should talk to [[Mohinder Suresh|Dr. Suresh]]. Priscilla says that Mohinder is one of her special projects researchers, and studied Anna. She also notes that Dr. Suresh usually keeps to himself, but the player, as an "outsider", may convince him to talk.


Of the two witnesses, one is much more injured than the other. The badly injured scientist notes that the scientists in the lab were working on a new strand, and then one of them, Baxter, suddenly went off about being overlooked as project leader. The badly injured scientist continues that Baxter then hit him with his fist, and smashed another scientist, Adam, over the head with his own keyboard. The next thing this badly injured scientist recalls is waking up when it was all over.
Questioning the witnesses confirms that the scientists in the lab fought with each other for no apparent reason, although one man says that he was unaffected and has a cold - theorizing that if "Red Eye"s ability works in a biochemical manner, through pheromones, that could explain his immunity.


The lightly injured scientist sneezes before giving his account to the player, and his raw nose and raspy voice make it clear he's fighting a bad cold. According to him, everyone else went nuts around him and he was unaffected until it was nearly over. He calls the intruder Red Eye, and supposes if the intruder's powers work in a biochemical manner, through pheromones, that might explain cold helped to block the effects.
Examining the scene of the overturned desk and smashed drug cabinet reveals that several syringes of a tranquilizer have been taken, along with three boxes of a medicine that a passing scientist identifies as useful for reversing the effects of certain sedatives.


Examining the scene, the entire laboratory looks like it has been overturned, but it isn't clear what is from the mishap and what is from the mishap's investigation. Checking the desk, the player finds that several syringes containing powerful intravenous tranquilizers have been taken. The player also needs to examine the drug cabinet in the back of the room, and find that the cabinet door was broken and three boxes of a drug are missing from a lower shelf. Asking a passing scientist about the drug, the player learns that it's an antidote for benzodiazepine overdose, and Pinehearst uses it to counter sedatives to wake people up.
The player then leaves the scene of the fight and goes to Dr. Suresh's lab, finding it gloomy, lit only by the glow of computer screens. Dr. Suresh is monitoring a patient under the sheet who at first appears to be a corpse but later moves and moans, showing that the subject is alive, but in pain.


The player gets the attention of Dr. Suresh, who covers the patient quickly, but not before exposing the lesions and sores on the back of his neck. These he also hides before brusquely addressing the player, demanding to know what he wants and stating that he didn't see anything of the attack so the player should look elsewhere.
The player then leaves and heads to Dr. Suresh's Pinehearst laboratory, finding it gloomy, lit only by the glow of computer screens. Dr. Suresh is monitoring a patient under the sheet, who at first appears to be a corpse but later moves and moans, showing that the subject is alive, but in pain.


The player gets the attention of Dr. Suresh, who covers the patient quickly, but the player notices some strange discolored abrasions on the back of Mohinder's neck. Dr. Suresh adjusts his lab coat, covering his neckline before turning around and addressing the player. Mohinder asks what the player wants, and states that if it is about the attack, he didn't see it so the player should look elsewhere.
The player tries many different tactics to get Dr. Suresh to share information - asking about the patient under the sheet leads to a discussion about Anna, who Suresh says was taken away from a Siberian orphanage for abusive and violent children, where she suffered after having destroyed her family (apparently with her aforementioned horrific ability). Suresh laments the horror she has experienced, and that she has now been taken from yet another home, before returning to his work.


To get information from Mohinder, the player can first ask Mohinder if Anna's condition was related to the patient under the sheet. Mohinder denies that, and says Anna has her own story. He explains that Anna was taken away from a Siberian orphanage for abusive and violent children, where she suffered after having destroyed her family with her ability. Mohinder laments the horror she has experienced, and that she has now been taken from yet another home, before returning to his work.
The only other successful tactic seems to be threatening to delay Suresh's work with a lengthy and thorough investigation, at which point he reveals more information about Anna's ability - she can remove the higher brain functions in individuals around her, essentially turning them into zombies.


Additional friendly persuasion does not work, so to learn more the player must threaten to delay Mohinder's work, telling him that this is Pinehearst's number one priority right now and it will probably delay his work at least a couple days to turn this place upside down to get information if he does not cooperate. He then allows another question about why Anna is dangerous, and explains that Anna's ability is to shut down the upper brain funtions of those around her. According to Dr. Suresh, her ability has been known to affect and disorient sensory perception, motor commands, language skills, and even conscious thought. The player asks if she is essentially a zombie maker, and he replies that it's something like that. Mohinder also notes that he got the sense Anna was glad to be at Pinehearst, and thought it was a haven for her, a home.
As the player turns to go, Suresh asks one final question - was Anna trying to escape and "Red Eye" assisted her, or was this a kidnapping? The tranquilizers and anti-sedatives taken from the lab suggest a kidnapping, but Suresh has a different theory altogether. He reveals that Anna's ability to remove higher brain functions would make many individuals more susceptible to Red Eye's power to make them turn on each other - by removing inhibitions, judgement, and control, Anna could expand Red Eye's power to such a level that he could turn a whole crowd into a raging mob.


As the player turns to go, Dr. Suresh asks if the player thinks Anna was trying to escape and the intruder, whom he also calls Red Eye, assisted her; or if it was a kidnapping? The player should note that the tranquilizers and anti-sedatives taken from the lab suggest a kidnapping. Mohinder then explains his theory as to why she was kidnapped. He notes that Anna's ability to remove higher brain functions would make many individuals more susceptible to Red Eye's power to make them turn on each other, and that by removing inhibitions, judgement, and control, Anna could expand Red Eye's power to such a level that he could turn a whole crowd into a raging mob. Perhaps even whole city blocks or small towns, Mohinder suggests, and he asks the player for thoughts on why Red Eye would want to do that. The player claims to not know, and then Dr. Suresh's patient moans even louder, causing Mohinder concern and providing the opportunity for the player to leave.
At this point Suresh's patient moans even louder, causing Suresh concern and providing the opportunity for the player to leave. Returning to Pinehearst, and reflecting on Red Eye's true purpose in kidnapping Anna, the player is surprised to meet the same blonde woman he saw earlier leaving with Senator Petrelli, now returning. The two ride up in the elevator together, and the woman is unphased by a momentary power outage, after which a phone call interrupts - it's Lloyd, instructing the player to get to Hyperion Industrial Park. Lloyd hangs up and sends a text message a moment later with an address.


The player waits for an elevator to go to Priscilla Van Cleef's office to report what has been found. While waiting, the player admits silently that what the player said to Dr. Suresh was a lie, and that Red Eye likely wants to turn entire city blocks of people against the Kill Squad during their next operation. When the doors of the elevator open, the player is surprised to find the same blonde woman he saw earlier leaving with Senator Petrelli inside it. The two ride up in the elevator together, and the woman is unphased by a momentary power outage. Then, the player's cell phone rings and the player takes the call. It's Lloyd, instructing the player to get to Hyperion Industrial Park. Lloyd hangs up and sends a text message a moment later with an address.
Upon arriving at the Industrial Park, the player finds a side door suspiciously unlocked, and upon entering it is captured and held at gunpoint in the dark. When the lights come on he is face to face with Lloyd and a stranger with an assault rifle. The man identifies himself as [[Sean Fallon]], hands the player a rifle, and welcomes him to the Kill Squad.

Upon arriving at the specified location, the player finds a side steel door suspiciously unlocked, and uses it to enter the building. Inside, low bulbs sparsely light a hallway to yet another door that the player passes through. Then, multiple hands check out the player and a sharp metallic object pushes into the player's lower spine.

The lights then turn on brightly, and the faces of a half-dozen guys in body armor appear around the player. The object in the player's side turns out to be a Beretta, and the room the player is in is a large warehouse room with office furniture. In the distance, the player hears someone say "That's him", and then spots a grim-looking man with light brown hair and a goatee standing with Lloyd. The player calls out to Lloyd, asking what's going on, but Lloyd doesn't respond. Instead, the stranger standing next to him walks up to the player and introduces himself as [[Sean Fallon]]. He hands the player an assault rifle, and welcomes him to the Kill Squad.
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Revision as of 20:19, 21 November 2008

iStory

iStory is a means to experience Heroes via interactive stories on the Heroes NBC website.

First mentioned: November 8, 2008
link

iStory (or "Interactive Story") is a part of NBC.com's Heroes Evolutions experience that allows players to literally interact and change the story.

Heroes Evolutions

Similar to a role-playing game, each user decides to begin a mission contract with either Primatech or Pinehearst. Each week, a new chapter is released for both the Primatech and Pinehearst sides, and players can choose to play one side or the other or both. The missions are entirely text based with a button to choose an action at the bottom of each scene. Occasionally, there may be video segments to watch and other tasks to perform off the NBC site. If a person chooses the wrong action and dies or gets captured, that person is returned to the beginning of the story and can begin again. No registration is required to participate.

The following summaries are for each chapter as to what must happen to complete the mission successfully. There are two separate and sequential storylines for two different players: one storyline is for a player that takes a contract with Pinehearst Research Group, and the other storyline is for a player that takes a contract with Primatech Executive Services.

Pinehearst Research Group Contract

Chapter 201: Operation Bad Blood

Pinehearst was attempting to recruit former Primatech agent Elle Bishop when a mysterious group tried to assassinate her. And Elle is not their last target. Pinehearst hires contractors for a daring mission...

Chapter 202: Operation Bad Blood

Pinehearst has been attacked, and a teenager with a horrific ability is missing. With the building full of very special guests, Pinehearst's Risk Analysis & Response Unit quietly reaches out to a contractor for assistance in investigating the mysterious assault.

Primatech Executive Services Contract

Chapter 101: Operation Splinter

Meanwhile, Primatech was about to capture the Kill Squad, a splinter group of former Primatech personnel with a lethal grudge against people with abilities, when an unidentified third party interfered. Now Primatech must go outside the Company to get to the truth...

Chapter 102: Operation Splinter

The Kill Squad has struck again, and one of Primatech's secret facilities is in shambles. But Primatech Executive Services has turned up evidence that not all is as it seems. Intelligence Chief Jeremy Woo calls on a contractor to expose the truth about what really happened that night.

Notes

  • The first chapters for Primatech and Pinehearst were released on Saturday, November 8, 2008. The second chapters for each were released on Wednesday, November 19, 2008.

External Links

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Syn AndersNgozi BaduLukas BahnBrianCameraman • "Captain Douchebag" • "Captain Douchebag"'s mateCassandraKaren ChamberlinApril CliftonAlistair ColesDanBrian DanteAhlrich DekkerDonna DornArthur DowlandRobert FergusonDee HJeffLayla JesraniJohnnyKenjiroTrevor MasonLiza MesserHsiu-Mei ParkPushing womanRooijkerAlbert RosslingKelly ShoemakerRicardo SilvaMindy SpragueCharlie SvensonWalterAlex WoodwardZhang Yang

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