This wiki is a XML full dump clone of "Heroes Wiki", the main wiki about the Heroes saga that has been shut down permanently since June 1, 2020. The purpose of this wiki is to keep online an exhaustive and accurate database about the franchise.

User talk:Catalyst/Active and Passive Abilities

From Heroes Wiki
Jump to navigation Jump to search

Mainspace promotion work

GN ability classification

I take it you dont read the GNs much. I do, and admittedly, some of the abilities there aren't very clear cut as to which they are, as they aren't shown much in the few pages that a GN is. At first stab, Omnilingualism, Sound absorption, Mediumship, Nerve gas emission, and Lung adaptation are passive, the rest are active. If you're stumped on clasifying them further, we can talk specific ones and I can give you my interpretation. --SacValleyDweller (talk) 01:22, 22 March 2009 (EDT)

Umm... I think Mohinder's ability is passive, as he was unable to turn it off even if he wanted to. --Formless 23:21, 23 March 2009 (EDT)

Thanks, I was working on this at 2:00 am. I wasn't thinking. --Catalyst

Consensus for move to main namespace

  • Since it looks like there's desire to move this to the main namespace, let's open up discussion to determine if there's consensus. The article name will need to be changed first to "Active & passive abilities" I believe in order to fit in with our naming convention. Other than the first word we don't capitalize words unless they're proper nouns. Other than that I'd only like to see some more support for the move and then I think it would be possible. I'm a little concerned about the maintainability of the article since it will need to be updated for each new ability. I suspect this article will fall out of date in time. (Admin 02:07, 30 March 2009 (EDT))
    • Sidenote: Should we use the word "and" rather than an ampersand? -- Tristan0709 talk 02:40, 30 March 2009 (EDT)
      • Yes, we should use "and" for titles unless the ampersand is part of a proper name. Also, I doubt that "Bliss and horror" is a passive ability. One thing to consider is whether some of the other abilities mentioned such as "nerve gas emission" are also passive abilities. Since we only have one reference, we are making a rather large assumption (abilities such as that should probably be in an "unknown" category or omitted). Something that could probably be done to help maintain this, if we want to keep this, is to make it autoupdate from the ability pages themselves by adding an extra field to each ability's infobox and using DPL on this page to grab the values. However, the split that is currently made between mental, physical, etc. is definitely a theory (see Theory:Abilities by Dr. Suresh's category), so it needs to be removed.--MiamiVolts (talk) 03:49, 30 March 2009 (EDT)
  • I like the idea of this page in the one of the fan creations portals. A long time ago, we used to list which abilities were active and which were passive on the list of abilities. (See here for a snapshot of the template way back when, or here or here or here for early discussions. In fact, the type=controlled code still exists on some of the older abilities on the list of abilities.) We realized very quickly that those two options were not the only options, though. For instance, induced radioactivity is at times an active ability, and at times a passive ability. We used the terms "controlled, uncontrolled, induced, emotional, automatic," and those seemed to work. You might want to think about expanding the classification to include different categories. Remember, for instance, that at one time, Nathan was unable to control his flight. Hiro has teleported against his will. Unless some of those instances are addressed on this page (perhaps the page needs to be reformatted), I don't think it should be moved into the main namespace. -- RyanGibsonStewart (talk) 10:55, 30 March 2009 (EDT)


Hey there Catalyst =) and you know, precognition isn't a passive ability. Sometimes precogs can activate it at will, or cannot activate at all. Green.gif AltesUTC CH