iStory:The Civilian/chapter 503 alternatives: Difference between revisions
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This page notes the different possible versions of chapter 3 of [[The Civilian]]. |
This page notes the different '''possible versions of chapter 3 of [[The Civilian]]'''. |
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==All cases (I)== |
==All cases (I)== |
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==Options (I)== |
==Options (I)== |
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{{sectstub}} |
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At Rachel's home, Rachel is sitting in her room. She notes that the bed is made with military precision, and that there's a laptop and a phone on her desk. The player can have Rachel go over to her desk, or go into the living room. |
At Rachel's home, Rachel is sitting in her room. She notes that the bed is made with military precision, and that there's a laptop and a phone on her desk. The player can have Rachel go over to her desk, or go into the living room. |
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|Rachel drives into town and arrives at Main Street. |
|Rachel drives into town and arrives at Main Street. |
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The player gets to choose where Rachel will go from Main Street. They can decide whether Rachel heads for [[Capfield Memorial Park|the park]], the [[Lyneboro police station|police station]], [[Rachel's home]], [[Mable's Diner]], [[Smokey's Bar]], or |
The player gets to choose where Rachel will go from Main Street. They can decide whether Rachel heads for [[Capfield Memorial Park|the park]], the [[Lyneboro police station|police station]], [[Rachel's home]], [[Mable's Diner]], [[Smokey's Bar]], or [[Lyneboro School]]. |
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{| class="wikitable collapsible collapsed" width="100%" |
{| class="wikitable collapsible collapsed" width="100%" |
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!<span id="Option 1B.4">Option 1B.4A (Park)</span> |
!<span id="Option 1B.4">Option 1B.4A (Park)</span> |
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!Option 1B.4A.2B: If Rachel found something in a locker earlier... |
!Option 1B.4A.2B: If Rachel found something in a locker earlier... |
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|Based on the knowledge she gained from the piece of paper she had found [[#Option 1B.4F|at the Lyneboro School]], Rachel confronts the teenagers that are hanging out. Rachel warns them that what they're doing is dangerous and that what they're doing is going to get hurt. One of the kids draw a gun, and say that it won't be them who are getting hurt. The others accost the kid with the gun for showing Rachel the weapon. Rachel realizes that the kids are planning to kill whoever shows up tonight, but before she can get them to say more, they have all disappeared into the forest. Rachel can now choose to return to the park entrance ([[#Option 1B.4A|jump back to Option 1B.4A]]) or return to Main Street ([[#Option 1B.4|jump back to Option 1B.4]]). |
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|{{sectstub}} |
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!Option 1B.4A.3A: If Rachel has to return here tonight... |
!Option 1B.4A.3A: If Rachel has to return here tonight... |
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|At night time, Rachel returns here in order to interrupt the meet between the local teenagers and a local gang. She hides behind a dumpster and waits. Just before 9 p.m., two SUVs park on the street. A crowd of city-dressed guys hop out. They talk in low voices as they hop the fence and head in Rachel's direction. She confronts them, but they tell her to get lost. |
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|{{sectstub}} |
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However, having previously [[#Option 1B.3C|checked out some photos]], Rachel warns them that they will die at the hands of the gang. The city kids detect that Rachel knows something, and shuffle back to their cars, and drive away. However, Rachel discovers that [[Cooper]] is part of the kids, and he doesn't leave. Cooper says that they'll be back, and Rachel tries to stop him from bringing his group back. Cooper, however, makes an irrelevant comment, which confuses Rachel. When Rachel asks what he meant, Cooper is already gone. |
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The next morning, Rachel discovers a note from [[Leona]], asking her to meet her for breakfast. However, Rachel notices that it's an ambush: [[Tim]] is there instead, nervously planning to ask Rachel out on a date. Rachel notices Leona and [[Marc]] watching from behind. Tim shyly backs off, but Marc concentrates and [[Health optimizing|increases Tim's self-confidence]]. Rachel decides that going out with Tim can't hurt, and asks him on the date. |
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Later, Rachel, Marc, and Leona meet at [[Mable's Diner]]. Rachel reveals that she asked Tim to go skydiving, and it turns out that Tim's scared of heights. Marc tries to jump on this opportunity, by saying that ''he'' is an avid fan of skydiving. However, Rachel rejects him. Leona says that they need to focus on Marc's mission: his cousin [[Amber]] is missing, and Rachel must find her. |
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!Option 1B.4D (Diner) |
!Option 1B.4D (Diner) |
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|- valign="top |
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|Rachel enters the diner and greets the cook, [[Mable]]. Mable waves a spatula at Rachel in response. A waitress greets Rachel, and Rachel notices that it's her mother, [[Leona]]. The player has a choice of what to do next. |
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|{{sectstub}} |
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{| class="wikitable collapsible collapsed" width="100%" |
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!<span id="Option 1B.4D.1">Option 1B.4D.1 (Talk with Leona)</span> |
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|- valign="top |
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|Rachel and Leona go to a corner of the diner to talk, and Leona asks Rachel what's up. Rachel sees [[Marc]] at a table, reading. |
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!Option 1B.4D.1A: "So what's the story with Marc?"... |
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|Rachel asks Leona what Marc is doing in [[Lyneboro]], and Leona says that Marc's cousin, [[Amber]], has gone missing, and he's looking for her. Rachel tells Leona that she shouldn't be doing secret stuff like this anymore, and Leona promises that it's just a one-time thing. The player can now talk with Leona about something else ([[#Option 1B.4D.1|jump back to Option 1B.4D.1]]) or leave the diner ([[#Option 1B.4D.1D|jump to Option 1B.4D.1D]]). |
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{| class="wikitable collapsible collapsed" width="100%" |
{| class="wikitable collapsible collapsed" width="100%" |
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!Option 1B. |
!Option 1B.4D.1B: "Why are you working here?"... |
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|Rachel asks Leona why she's working at the diner, and Leona says that it's to pay her half of the rent. Rachel says that as a former shipping company executive and human smuggler, Leona shouldn't be working at a diner to pay rent. Leona retorts that Rachel isn't exactly the "good girl" either -- she's an ex-soldier and spy. They laugh it out, but Leona warns Rachel not to let her guard down in [[Lyneboro]], as nothing is as it seems. The player can now talk with Leona about something else ([[#Option 1B.4D.1|jump back to Option 1B.4D.1]]) or leave the diner ([[#Option 1B.4D.1D|jump to Option 1B.4D.1D]]). |
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|{{sectstub}} |
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!<span id="Option 1B.4D.1C">Option 1B.4D.1C: "Anything going on in town today?"...</span> |
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!Option 1B.4F (School) |
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|Rachel asks Leona if there's anything going on around town, and Leona says that she doesn't know. Rachel presses her, and Leona is just about to say the same thing again when she stops, seeing [[Kelly]], the receptionist at [[Lyneboro police station|the police station]], at the counter. Kelly then looks over and makes eye contact with Leona, who immediately avoids her glare. Rachel notices this and asks what it was all about. Leona says that Kelly is an evil witch, and warns Rachel to keep away from her. The player can now talk with Leona about something else ([[#Option 1B.4D.1|jump back to Option 1B.4D.1]]) or leave the diner ([[#Option 1B.4D.1D|jump to Option 1B.4D.1D]]). |
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|{{sectstub}} |
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!<span id="Option 1B.4D.1D">Option 1B.4D.1D (Leave)</span> |
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|Rachel leaves the diner, and heads back to Main Street. ([[#Option 1B.4|jump back to Option 1B.4]]) |
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!Option 1B.4D.2 (Leave) |
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|Rachel leaves the diner, and heads back to Main Street. ([[#Option 1B.4|jump back to Option 1B.4]]) |
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!<span id="Option 1B.4E">Option 1B.4E (Bar)</span> |
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|Rachel enters the bar, and notes that the bar has a distinct sleepy tavern feel during the day, with its dark exposed beams and massive hardwood bar. But the dance floor and younger lunch crowd suggest that the place attracts a louder crowd at night. The bartender nods to Rachel as she crosses to him, and the player can choose what Rachel does. |
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!Option 1B.4E.1 (Ask if Smokey is around) |
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|Rachel finds Smokey hunched over a table and drunk. Smokey tells Rachel to leave, and says that he's not happy with the way the [[Toby]] situation turned out [[The Civilian chapter summaries#Chapter 502|last week]]. Rachel tries to explain herself, but Smokey is having none of it. Rachel has no choice but to leave the back room ([[#Option 1B.4E|jump back to Option 1B.4E]]) or to leave the bar ([[#Option 1B.4E.2|jump to Option 1B.4E.2]]). |
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!<span id="Option 1B.4E.2">Option 1B.4E.2 (Leave)</span> |
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|Rachel leaves the diner, and heads back to Main Street. ([[#Option 1B.4|jump back to Option 1B.4]]) |
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!<span id="Option 1B.4F">Option 1B.4F (School)</span> |
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|Rachel arrives at the local school, which is a tidy, three-story brick building with shortcut-scarred green lawns and a half-empty parking lot. Three towns share the facility, and even now, the place is crawling with summer students and sports camp attendees. The player is then asked a question: is Rachel here about a set of keys? |
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!Option 1B.4F.1: If so... |
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|Rachel enters the school building, and decides to talk to the people around the school about the set of keys she has. The player can choose for Rachel to talk to the students, talk to the administration, or abandon the lead altogether. |
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!<span id="Option 1B.4F.1A">Option 1B.4F.1A (Talk to the students)</span> |
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|Rachel interrupts a group of students who are hanging out. She asks them if they know anything about the keys, but the students ignore her. However, one girl gets a look at the keys and tells Rachel that they're locker keys. Rachel then finds the school lockers, and locates the locker that corresponds with the key. Inside the locker, she finds a single sheet of paper, which reads "Ceasefire offer accepted. Meet 9pm to discuss terms. East end of your town park. No weapons." Rachel can now talk to the administration if she wants ([[#Option 1B.4F.1B|jump to Option 1B.4F.1B]]), or leave the school ([[#Option 1B.4F.1C|jump to Option 1B.4F.1C]]). |
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!<span id="Option 1B.4F.1B">Option 1B.4F.1B (Talk to the administration)</span> |
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|Rachel talks to [[Assistant Principal Collins]], who examines the locker keys, and then checks for the keys in the school database. She says that the database returns no match, and that the keys don't exist. Rachel doesn't believe it, and insists that someone must have manipulated the database. Assistant Principal Collins scoffs at this, saying that Rachel's been watching too much TV. The player can now have Rachel talk to the students ([[#Option 1B.4F.1A|jump to Option 1B.4F.1A]]), or leave the school ([[#Option 1B.4F.1C|jump to Option 1B.4F.1C]]). |
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!<span id="Option 1B.4F.1C">Option 1B.4F.1C (Leave)</span> |
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|- valign="top |
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|Rachel leaves the school, and heads back to Main Street. ([[#Option 1B.4|jump back to Option 1B.4]]) |
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{| class="wikitable collapsible collapsed" width="100%" |
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!Option 1B.4F.2: If not... |
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|Rachel leaves the school, and heads back to Main Street. ([[#Option 1B.4|jump back to Option 1B.4]]) |
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==Notes== |
==Notes== |
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*In order to successfully reach the chapter conclusion, the player should, when faced with [[#Options (I)|options]], choose to drive into town and head towards [[Lyneboro police station|the police station]], chat with [[Chief Parker]] (Option 1B.4A.2A), check Rachel's inbox (Option 1B.4A.2B), head back to Rachel's home and talk with Tim about the stuff in the inbox (Option 1B.3C), head back into town and go to [[Lyneboro School]] to investigate the set of keys found in the inbox (Option 1B.4F), head to [[Capfield Memorial Park|the park]] and confront the teenagers about what she found in the school lockers (Option 1B.4A.2B), return to the park that night to interrupt the meet (Option 1B.4A.3A), and follow that path, after which is the chapter conclusion. |
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{{sectstub}} |
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{{iStorynav}} |
{{iStorynav}} |
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Latest revision as of 01:32, 14 February 2010
This page notes the different possible versions of chapter 3 of The Civilian.
All cases (I)
Rachel heads out for her morning jog and encounters Tim, who tries to ask her something. Rachel becomes annoyed and yells at Tim, scaring him. Tim runs back to his house, making Rachel feel bad for hurting his feelings. When she returns home from the jog, Rachel goes to sit down on the couch. She is met by a stranger, who she tackles to the floor. She pins him down and demands to know who he is. At that moment, Tim walks in. After seeing Rachel entangled on the floor with another man, he becomes visibly upset and leaves. The man then introduces himself as Marc, a friend of Leona's.
Rachel tells Marc that she wants nothing to do with Building 26 or its former prisoners but Marc insists that she has to help him. Rachel throws him out and tells him not to come back. After dressing for work, she comes back down stairs and sees Tim waiting at the door. She apologizes for earlier and Tim tells her that it is ok. He then begins to compliment her, acting much more confident and charming. Rachel spots Marc on her front lawn and pushes past Tim, demanding to know what he did. Marc explains that he can alter a person's health, be it mental, physical or emotional. Tim, seeing Rachel ignoring him, goes back home. Rachel then heads back to her house.
Options (I)
At Rachel's home, Rachel is sitting in her room. She notes that the bed is made with military precision, and that there's a laptop and a phone on her desk. The player can have Rachel go over to her desk, or go into the living room.
| Option 1A (Desk) |
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| Rachel goes over to her desk, and checks her email and voicemail. Bradley from the police station has left her a message, confirming that gang activity has been extremely high in communities all around Lyneboro. He warns Rachel to stay on her toes. Rachel also sees an email from her friend, Anna Korolenko. In it, Anna talks about going to college, and recommends that Rachel one day considers college as well. Rachel scoffs at this idea.
The player can now follow the other option. |
| Option 1B (Living Room) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rachel finds that her living room now looks like a bachelorette pad, thanks to Leona. She recalls her childhood and the time she spent with Leona as a child. The player can now choose what Rachel does.
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Notes
- In order to successfully reach the chapter conclusion, the player should, when faced with options, choose to drive into town and head towards the police station, chat with Chief Parker (Option 1B.4A.2A), check Rachel's inbox (Option 1B.4A.2B), head back to Rachel's home and talk with Tim about the stuff in the inbox (Option 1B.3C), head back into town and go to Lyneboro School to investigate the set of keys found in the inbox (Option 1B.4F), head to the park and confront the teenagers about what she found in the school lockers (Option 1B.4A.2B), return to the park that night to interrupt the meet (Option 1B.4A.3A), and follow that path, after which is the chapter conclusion.
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Friend or Foe (Operation Bad Blood, Operation Splinter) • The Private (summaries) • The Agent (summaries) • The Civilian (summaries) • Faction Zero (summaries) • Slow Burn (summaries) • The Puppet Master (summaries) • Purpose (summaries) | |||||
| Related iStory Portals: Characters • Locations • Places | |||||