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<noinclude>{{Infobox Heroes Evolutions
<noinclude>{{Infobox Heroes Evolutions
| image = Pinehearst logo iStory.jpg
| image = Pinehearst logo iStory.jpg
| caption = Operation Bad Blood is the first volume of the Pinehearst [[iStory]]
| caption = Operation Bad Blood is the first volume of the Pinehearst [[iStory]].
| date = November 8, 2008
| date = November 8, 2008
| link = http://www.nbc.com/Heroes/iStory/stories/
| link = http://www.nbc.com/Heroes/iStory/stories/
| linktext= link
| linktext= link
}}
}}
'''Operation Bad Blood''' is the first iStory (or "Interactive Story") in the "Friend or Foe" volume for users that choose to complete a mission contract with Pinehearst Research Group.
'''Operation Bad Blood''' is the first [[iStory]] (or "Interactive Story") in the [[Friend or Foe]] volume for users that choose to complete a mission contract with [[Pinehearst Research Group]]. The following summaries are for each chapter, and explain what must happen in order for the reader to complete the mission successfully.


==Chapter 201==
==[[Heroes Evolutions]]==
The following summaries are for each chapter as to what must happen to complete the mission successfully.

===Chapter 201===
[http://www.nbc.com/Heroes/iStory/chapters/201/UEgxMTAxMC1k Chapter 201: Operation Bad Blood] (released 11/8/2008)
[http://www.nbc.com/Heroes/iStory/chapters/201/UEgxMTAxMC1k Chapter 201: Operation Bad Blood] (released 11/8/2008)
{{blurb}}Pinehearst was attempting to recruit former Primatech agent [[Elle Bishop]] when a mysterious group tried to assassinate her. And Elle is not their last target. Pinehearst hires contractors for a daring mission...{{blurbclose}}
{{blurb}}Pinehearst was attempting to recruit former Primatech agent [[Elle Bishop]] when a mysterious group tried to assassinate her. And Elle is not their last target. Pinehearst hires contractors for a daring mission...{{blurbclose}}
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Later, if the player had gone into the base apartment first and overheard a woman's name, the player talks to Lloyd on the phone, informs him that someone else defused the bomb, and that they know Maya is the next target. Otherwise, the player talks to Lloyd on the phone and informs him that someone else defused the bomb, but that the player searched his apartment and took everything they could use against him. In both cases, Lloyd says that the next mission will be coming up within two weeks, to hang tight for now, and that he will call the player back with details.
Later, if the player had gone into the base apartment first and overheard a woman's name, the player talks to Lloyd on the phone, informs him that someone else defused the bomb, and that they know Maya is the next target. Otherwise, the player talks to Lloyd on the phone and informs him that someone else defused the bomb, but that the player searched his apartment and took everything they could use against him. In both cases, Lloyd says that the next mission will be coming up within two weeks, to hang tight for now, and that he will call the player back with details.
|}
|}
{{AppearancesOperation Bad Blood, Chapter 201}}
===Chapter 202===
==Chapter 202==
[http://www.nbc.com/Heroes/iStory/chapters/202/UEgxMjAxMC1k Chapter 202: Operation Bad Blood] (released 11/19/2008)
[http://www.nbc.com/Heroes/iStory/chapters/202/UEgxMjAxMC1k Chapter 202: Operation Bad Blood] (released 11/19/2008)
{{blurb}}Pinehearst has been attacked, and a teenager with a horrific ability is missing. With the building full of very special guests, Pinehearst's Risk Analysis & Response Unit quietly reaches out to a contractor for assistance in investigating the mysterious assault.{{blurbclose}}
{{blurb}}Pinehearst has been attacked, and a teenager with a horrific ability is missing. With the building full of very special guests, Pinehearst's Risk Analysis & Response Unit quietly reaches out to a contractor for assistance in investigating the mysterious assault.{{blurbclose}}
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!click "show" to view summary
!click "show" to view summary
|-
|-
|</noinclude>The player travels to New York City and receives [[Lloyd Collins]]'s instructions to meet him in a diner. Twenty minutes later, the player arrives, makes way through a crowd, and finds Lloyd sitting alone in a booth at the far end of the dining area. Despite the player not being hungry, Lloyd insists the player check out the menu, and the player finds a photo of a Latino girl inside. Lloyd says her name is [[Maya Herrera]] and warns the player about her [[poison emission|poisonous ability]], and says that we have got to stop her. At that point, the player's phone rings--it's [[Priscilla Van Cleef]], the woman who hired the player to meet Lloyd and infiltrate the [[Kill Squad]]. The player acts as though he's talking to a girlfriend so as not to raise Lloyd's suspicions, meanwhile listening as Priscilla orders him to return to Pinehearst as there has been a "robbery". After the player hangs up the phone, Lloyd says that he will make contact later by phone, and that they've someone to kill. The player then heads to Pinehearst Headquarters in Fort Lee, NJ.
|The player travels to New York City and receives [[Lloyd Collins]]'s instructions to meet him in a diner. Twenty minutes later, the player arrives, makes way through a crowd, and finds Lloyd sitting alone in a booth at the far end of the dining area. Despite the player not being hungry, Lloyd insists the player check out the menu, and the player finds a photo of a Latino girl inside. Lloyd says her name is [[Maya Herrera]] and warns the player about her [[poison emission|poisonous ability]], and says that we have got to stop her. At that point, the player's phone rings--it's [[Priscilla Van Cleef]], the woman who hired the player to meet Lloyd and infiltrate the [[Kill Squad]]. The player acts as though he's talking to a girlfriend so as not to raise Lloyd's suspicions, meanwhile listening as Priscilla orders him to return to Pinehearst as there has been a "robbery". After the player hangs up the phone, Lloyd says that he will make contact later by phone, and that they've someone to kill. The player then heads to Pinehearst Headquarters in Fort Lee, NJ.


Reaching Pinehearst, the player heads inside to the laboratory after recognizing [[Nathan Petrelli|Senator Petrelli]] leaving with an [[Tracy Strauss|attractive blond]].
Reaching Pinehearst, the player heads inside to the laboratory after recognizing [[Nathan Petrelli|Senator Petrelli]] leaving with an [[Tracy Strauss|attractive blond]].


Reaching the Pinehearst lab, the player finds the room in a shambles, with equipment overturned and medical personnel attending to several injured Pinehearst employees. Priscilla Van Cleef is there, along with [[Carla Klaus]], the commander of Pinehearst's Risk Analysis & Response Unit. Priscilla spots and briefs the player. She notes that the damage was caused by two Pinehearst employees who turned on each other after being affected by the abilities of the man with the red eyes, referencing the video that the player found earlier. She also informs the player that a teenager named Anna, who has a horrific ability, has gone missing.
Reaching the Pinehearst lab, the player finds the room in a shambles, with equipment overturned and medical personnel attending to several injured Pinehearst employees. Priscilla Van Cleef is there, along with [[Carla Klaus]], the commander of Pinehearst's Risk Analysis & Response Unit. Priscilla spots and briefs the player. She notes that the damage was caused by two Pinehearst employees who turned on each other after being affected by the abilities of [[Red Eye|the man with the red eyes]], referencing the video that the player found earlier. She also informs the player that a teenager named [[Anna]], who has a horrific ability, has gone missing.


Priscilla tells the player they are hoping the player can establish whether they are working together by examinging the scene. She notes two witnesses in the corner, and some damaged machinery, and adds that after the player is finished investigating the lab, the player should talk to [[Mohinder Suresh|Dr. Suresh]]. Priscilla says that Mohinder is one of her special projects researchers, and studied Anna. She also notes that Dr. Suresh usually keeps to himself, but the player, as an "outsider", may convince him to talk.
Priscilla tells the player they are hoping the player can establish whether they are working together by examining the scene. She notes two witnesses in the corner, and some damaged machinery, and adds that after the player is finished investigating the lab, the player should talk to [[Mohinder Suresh|Dr. Suresh]]. Priscilla says that Mohinder is one of her special projects researchers, and studied Anna. She also notes that Dr. Suresh usually keeps to himself, but the player, as an "outsider", may convince him to talk.


Of the two witnesses, one is much more injured than the other. The badly injured scientist notes that the scientists in the lab were working on a new strand, and then one of them, Baxter, suddenly went off about being overlooked as project leader. The badly injured scientist continues that Baxter then hit him with his fist, and smashed another scientist, Adam, over the head with his own keyboard. The next thing this badly injured scientist recalls is waking up when it was all over.
Of the two witnesses, one is much more injured than the other. The badly injured scientist notes that the scientists in the lab were working on a new strand, and then one of them, Baxter, suddenly went off about being overlooked as project leader. The badly injured scientist continues that Baxter then hit him with his fist, and smashed another scientist, Adam, over the head with his own keyboard. The next thing this badly injured scientist recalls is waking up when it was all over.
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Upon arriving at the specified location, the player finds a side steel door suspiciously unlocked, and uses it to enter the building. Inside, low bulbs sparsely light a hallway to yet another door that the player passes through. Then, multiple hands check out the player and a sharp metallic object pushes into the player's lower spine.
Upon arriving at the specified location, the player finds a side steel door suspiciously unlocked, and uses it to enter the building. Inside, low bulbs sparsely light a hallway to yet another door that the player passes through. Then, multiple hands check out the player and a sharp metallic object pushes into the player's lower spine.


The lights then turn on brightly, and the faces of a half-dozen guys in body armor appear around the player. The object in the player's side turns out to be a Beretta, and the room the player is in is a large warehouse room with office furniture. In the distance, the player hears someone say "That's him", and then spots a grim-looking man with light brown hair and a goatee standing with Lloyd. The player calls out to Lloyd, asking what's going on, but Lloyd doesn't respond. Instead, the stranger standing next to him walks up to the player and introduces himself as [[Sean Fallon]]. He hands the player an assault rifle, and welcomes him to the Kill Squad.<noinclude>
The lights then turn on brightly, and the faces of a half-dozen guys in body armor appear around the player. The object in the player's side turns out to be a Beretta, and the room the player is in is a large warehouse room with office furniture. In the distance, the player hears someone say "That's him", and then spots a grim-looking man with light brown hair and a goatee standing with Lloyd. The player calls out to Lloyd, asking what's going on, but Lloyd doesn't respond. Instead, the stranger standing next to him walks up to the player and introduces himself as [[Sean Fallon]]. He hands the player an assault rifle, and welcomes him to the Kill Squad.
|}
|}
{{AppearancesOperation Bad Blood, Chapter 202}}

==Chapter 203==
[http://www.nbc.com/Heroes/iStory/chapters/203/UEgxMzAwMTAtZA== Chapter 203: Operation Bad Blood] (released 11/26/2008)
{{blurb}}Pinehearst's contractor, working undercover in the Kill Squad, finds himself at the heart of the Kill Squad's latest scheme. But during the operation, he makes a stunning discovery that changes everything. Now the contractor is all that stands between hundreds of innocents and a fate worse than death...{{blurbclose}}
{|class="wikitable collapsible collapsed" width="100%"
!click "show" to view summary
|-
|In the warehouse in [[Hyperion Industrial Park]], [[Sean Fallon]] is distributing more weaponry and explosives to some of his men. The player approaches [[Lloyd Collins]], and asks what is going on. Lloyd informs the player that the [[Kill Squad|squad]] has located [[Maya Herrera]], and notes she has an apartment in the city. Sean then announces their preparations are finished and it's time to go.

Outside Maya's apartment, it is the middle of the day and the player has been waiting with five other squad members in the back of a white van for a couple of hours. Sean then gets out of the passenger seat and joins the rest in the back of the van. He notes that first they need to set up the explosives in the apartment. [[Thomas Drake]] gets prepared to do so, but Sean stops him and asks the player to do it instead.

The player accepts Sean's request, but notes reluctance to take out the entire building. Sean keeps the remote detonator, but notes notes there are just enough explosives to take out the room and that Maya's unit is number 410. The player heads inside and heads up the stairs to the fourth floor. Passing six school-age kids, the player makes way to apartment 410 and knocks. No one answers, so the player picks the lock and heads inside. After placing a couple bunches of explosives, the player hears a loud commotion out the window and takes a look outside. Due to what appears to be Red Eye's ability, everyone in the streets appears to be brawling with one another, and the rest of the squad have joined in and are quickly gaining the other hand.

Suddenly, the apartment knob turns slowly. The player should hide in a closet to learn that it is [[Red Eye]] and [[Anna]] who are entering. Red Eye searches the apartment, but doesn't check the closet. When he next rolls up Anna's sleeve and prepares to inject her, the player should continue hiding to get confirmation of Red Eye's plan. He injects Anna with something he claims will wake her up, and tells her he plans to make her angry and leave, causing her to user her [[neurocognitive deficit|ability]] on the surrounding city. He will then be able to [[primal rage|enrage]] enough of a crowd to destroy the Kill Squad.

Anna tries to fight him, but to no avail. The player then exits the closet as Anna's ability begins to take effect, but then the [[eclipse]] begins and Anna loses her fear and anxiety. Red Eye re-enters the room, wondering why their abilities are gone, and the player takes him down.

Then, Sean Fallon enters the room, sees and grabs Red Eye. Lloyd and Thomas then help Red Eye to his feet and Sean notes the player did good work. He then asks the player if Anna was with Red Eye. To save Anna's life and the player's own life, the player should deny it and claim she was just a kid that got caught in the frenzy. Sean then notes that the Maya op is still on, so the player should take her outside and meet them at the van.

Sean and the Kill Squad carry Red Eye down the hallway towards the front stairs, and the player decides to take Anna down the back stairwell. Once in the stairwell, the player tells Anna that the player works for Pinehearst and they still want to help her. However, Anna just wants to move on since her ability appears to be gone. As they reach the exit, the player tells Anna that once in a cab, she can decide where she wants to go.

Anna and the player arrive outside to the roar of gunfire, just as the Kill Squad enters a storefront. Men in SWAT gear are firing at them, but Red Eye is nowhere to be seen.

Someone behind Anna and the player tells them to freeze. The player realizes from the lack of insignia that the person must be from Primatech, and is forced to surrender. Anna and the player are then nudged to where more Primatech agents are waiting. When asked, the player informs one of the agents that Red Eye got away during the firefight. Another agent then orders Anna and the player to be taken back to a facility to see what they know.
|}
{{AppearancesOperation Bad Blood, Chapter 203}}

==Chapter 204==
[http://www.nbc.com/Heroes/iStory/chapters/204/UEgxNDAwMTAtZA== Chapter 204: Operation Bad Blood] (released 12/3/2008)
{{blurb}}Meanwhile, the Pinehearst infiltration of the Kill Squad has come to a sudden halt after the contractor is captured by Primatech. Together with [[Anna]] -- [[Red Eye]]'s former hostage -- the contractor must develop a plan to escape... or at least survive...{{blurbclose}}
{|class="wikitable collapsible collapsed" width="100%"
!click "show" to view summary
|-
|In an Primatech detention facility, the player sits next to [[Anna]] on a fold-out cot in a bare cell. Anna, having been beaten repeatedly, is crying softly and bleeding from her nose and mouth. Two agents step in the cell and take Anna again, beating back the player with nightclubs.

A woman then appears in the cell doorway and introduces herself as [[Angela Petrelli]]. She gives the player one and only one option, that if the player can find out what Anna knows, both Anna and the player will get set free. Angela then turns and leaves the cell.

A few minutes later, Anna is returned to the cell and the player must ask Anna to talk about herself. Anna explains again about her [[neurocognitive deficit|ability]], and continues on how Pinehearst rescued her from the orphanage in Siberia and told her they could help her learn more about her ability by learning to control it.

Asking her to talk more about Siberia, Anna explains what happened there. She says that her home was in Siberia, deep in the woods. When Anna was about 13, she started to have headaches and enhanced senses. One night around that time, her mother and father were having a fight and she got scared. Anna heard a weird sound and lost consciousness. When she woke up, her brothers and sisters and parents had all become like animals and couldn't even talk. For a few months, she took care of her family until her babushka (grandmother) visited. Then, people came and took her to an orphanage where all the kids were defective and sick.

To avoid conflict, the player should then ask what Anna thinks [[Red Eye]] is planning. Anna replies that she thought they would die in New York, but if they didn't Red Eye had another plan. Anna continues that there's a place where [[Kill Squad|Red Eye's enemies]] are training to make an army. The enemies plan to smuggle weapons through Canada into Alaska, where there is a town on an Indian reservation. Just then, the cell door opens and Angela Petrelli arrives with an Asian man. The player explains the deal to get free to Anna, and she cries betrayal as the Asian man leads her away.

The player then follows Angela to her limo, and rides with her back to the player's car. Along the way, Angela promises that Anna will be set free, but that Ricardo Silva, a.k.a. Red Eye, will find her once more. Angela adds that the player shouldn't think about that right now, and that the player will be faced soon with a decision for which thousands of lives will rest on the player's answer. She adds that the lives will include people they both know as well as strangers. Angela then forces the player to leave the limo and the car leaves so she can go meet someone she needs to see soon.
|}
{{AppearancesOperation Bad Blood, Chapter 204}}

==Chapter 205==
[http://www.nbc.com/Heroes/iStory/chapters/205/UEgxNTAwMTAtZA== Chapter 205: Operation Bad Blood] (released 12/10/2008)
{{blurb}}Meanwhile, Pinehearst's Operation Bad Blood is about to be canceled. The contractor's contacts in the [[Kill Squad]] have dropped out of sight, along with [[Red Eye]] and [[Anna]]. But then the contractor receives an urgent phone call, launching him into a desperate new mission...{{blurbclose}}
{|class="wikitable collapsible collapsed" width="100%"
!click "show" to view summary
|-
|The Pinehearst contracted player paces around [[Priscilla Van Cleef]]'s office at Pinehearst Headquarters trying to convince Priscilla to authorize a mission to seek out the Kill Squad in Alaska. However, Priscilla just instructs the player to sit down and states that the searches for the Kill Squad and Anna have been suspended until further notice.

Priscilla then has the player follow her to show why this is being done. She leads the player down a long corridor that connects the main Pinehearst building to a new warehouse annexed along the the northern end. Once inside, Priscilla walks away leaving the player facing a platoon of military soldiers dressed in fatigues, standing at attention. [[Carla Klaus]] then arrives and says she sees the player has been introduced to their replacements. The player asks what she means, but Carla simply shakes her head and walks over to Priscilla, who is in the corner talking with [[Nathan Petrelli|Senator Petrelli]]. [[Tracy Strauss|Petrelli's blonde aide]] is nearby and stares at the player until the player looks away.

Nearby, the player spots a technician sitting at a computer terminal monitoring various video feeds. The player asks about them, and the technician explains that they are outgoing video mail from their recruits that the technician is screening for security breaches.

Just then, the player's cell phone rings and it's [[Lloyd Collins]], who says he needs the player in Alaska. The player asks where Lloyd has been, and he explains that they have been lying low after the screw-up in New York. He continues that they are regrouping at their training facility in Alaska and [[Sean Fallon|Sean]] wants the player to join them. Lloyd claims they have a couple dozen more recruits almost ready to join the fight and they bring weapons and gear in though an Indian reservation on the border with Canada, train and brief people at the base, and then send them on missions. The player claims to plan to leave today and asks Lloyd to send directions. Afterward, the player explains the situation to Priscilla and Carla, and Carla convinces Priscilla to authorize the mission.

The player arrives to a dirt street in Rowland, Alaska. A van of Carla's RARU agents idles behind the player and the other vans and buses of Pinehearst agents are waiting outside town, searching for hiding spots. Then, a tall black man, whom the player recognizes as [[Aaron Taylor]], joins the player on the street. Aaron says this is a great chance to test Pinehearst's new combat and surveillance drone, which he claims is more advanced than the military's Predator aircraft. Carla then hops out of the van and adds that Aaron is also there cause she called in a favor and Aaron owes her. Carla says Aaron can wait in the van and that Carla and the player will scout the approach on foot, then call Aaron when they have a good spot for the command post.

Surveying the town, Carla and the player find it is mostly a single block of shops and a bar. From the abundance of Native Americans and the short supply of signs, the player can tell they are either on a reservation or one is close by. Carla notes that there is a little warehouse district to the east, that a lot of the oil companies store supplies here, and a train line stops just outside town. She continues that they should rap up their walk up now and then suit up and hit them right before dark.

From Aaron's drone, Carla sees that there must be hundreds of agents around the Kill Squad's warehouse and the player surmises that Lloyd lied about there being only a couple dozen. The player also notices they are filling up boxes and says that it looks like they are leaving. Carla states that they still have the element of surprise and suggests an all-out attack to trap them and take out the structure with them inside. The player next asks Aaron if there is any sign of Red Eye or Anna, and he says that there isn't unless they are already inside. The player responds that they are not sure if his cover is even blown, and Carla asks what the player thinks they should do.

Conflict is unavoidable in this situation, but the player needs to tell Carla that the player is going to sneak in for a closer look. The player uses a row of dumpsters parked in front of a partially demolished building to get within a few yards of the warehouse when Aaron tells the player, via an earpiece, to hold position and that a big group is moving to the front door. Peeking around the edge of the dumpster, the player spots three men and a woman in combat armor headed toward the front door and recognizes one of them. Being too close to use the radio, the player turns and scrambles back along the dumpsters. The player has almost reached Carla's hiding spot when a voice shouts behind the player shouts that "there's one". A car then blows up nearby, and gunfire then slams into the dumpsters as RARU machine guns pour cover fire over the player's head. The player shouts "no, no, no!" into the radio and, upon reaching Carla, informs her that it's Primatech, not the Kill Squad, that is currently in the warehouse.

A few minutes later, Carla radios the player that it looks like they are good, that Primatech isn't happy but they are standing down. Aaron hands the player a new picture and the player tells Carla she needs to see it right away. However, Carla replies that the Primatech commander wants to see some identification. The player then runs out of the command post and then down the street to the Kill Squad's warehouse, not paying any attention as Primatech and RARU agents alike jump nervously and level their guns at the player. Upon getting inside, the player tells Carla that they need to move out. But before the player can show Carla the photo, one of the Primatech agents recognizes the player--the agent that captured the player and Anna in New York City. The player starts to explain, but it is too late. That Primatech agent points at the player, shouts "He's Kill Squad!", and word spreads immediately starting a gunfight. The player then takes off out the door and keeps running into the forest.

About a hundred yards in, a shout behind the player brings the player to a stop. A man instructs the player to drop the player's gun and kneel down. As the player does so, a SWAT-style kneepad comes off. Distant gunfire continues along with the flat bangs of grenades. The man then orders the player to lay on the player's stomach, but the player ignores him and instead asks for the man to look at the picture so that they don't all die. The man begins to repeat himself again to get down, but stops and allows the player to turn around. The player finds it is the Primatech agent who captured the player and Anna in New York City that stands there. The player explains that the player is a contractor working for Pinehearst Research and was assigned to go undercover and infiltrate the Kill Squad. The agent then asks what the player is doing out here, and the player explains that the player is searching for Anna. The player holds out the photograph so the agent can tell it's a photo of Anna and Red Eye from above. They are running through a clearing near a river and ahead of them is a dam.

The Primatech agent asks why would Red Eye care about a dam, then realizes and says that the Kill Squad is in the dam. The player then notes that the Kill Squad lured the Primatech here and used me to lure Pinehearst here, and now they are going to blow the dam to wipe out the warehouse and cripple their pursuers. As the agent continues to stare at the photo, the player adds that the player couldn't care less, any more, and is just here for Anna--that she needs the player. The Primatech agent then disagrees, saying that Anna needs them both and lowering his gun.
|}
{{AppearancesOperation Bad Blood, Chapter 205}}

==Chapter 206==
</noinclude>''See the <noinclude>[[</noinclude>Operation Splinter<noinclude>#Chapter 106|final Operation Splinter chapter]]</noinclude><includeonly> below</includeonly>. Operation Bad Blood shares the same final sixth chapter as Operation Splinter since the Pinehearst and Primatech contractors are working together.<noinclude>


==Notes==<!-- When adding a new iStory chapter, remember to noinclude all but the latest chapter -->
==Notes==<!-- When adding a new iStory chapter, remember to noinclude all but the latest chapter -->
* The first [[iStory]] chapter for Operation Bad Blood, Chapter 201, was released on Saturday, November 8, 2008.
* The first [[iStory]] chapter for Operation Bad Blood, Chapter 201, was released on Saturday, November 8, 2008.
* Operation Bad Blood shares the same final sixth chapter as [[Operation Splinter]] since the Pinehearst and Primatech contractors are working together. The last chapter is numbered as 106 (in the 100's like the other Operation Splinter chapters), but the player plays only as the Pinehearst contracted player.


==See Also==
{{Heroes Evolutions}}
* For chapter summaries of the first Primatech iStory in the "Friend or Foe" volume, see '''[[Operation Splinter]]'''.
* For the transcript from ''Operation Bad Blood, Chapter 1'', see [http://heroes-transcripts-istory.blogspot.com/search/label/Operation%20Bad%20Blood%20Chapter%201 '''the ''Operation Bad Blood, Chapter 1'' transcript'''].
{{iStorynav}}
[[Category:iStory Chapters]]
</noinclude>
</noinclude>

Latest revision as of 02:49, 14 February 2010

Friend or Foe/Operation Bad Blood

Operation Bad Blood is the first volume of the Pinehearst iStory.

First mentioned: November 8, 2008
link

Operation Bad Blood is the first iStory (or "Interactive Story") in the Friend or Foe volume for users that choose to complete a mission contract with Pinehearst Research Group. The following summaries are for each chapter, and explain what must happen in order for the reader to complete the mission successfully.

Chapter 201

Chapter 201: Operation Bad Blood (released 11/8/2008)

Pinehearst was attempting to recruit former Primatech agent Elle Bishop when a mysterious group tried to assassinate her. And Elle is not their last target. Pinehearst hires contractors for a daring mission...

[edit] Character Appearances

Chapter 202

Chapter 202: Operation Bad Blood (released 11/19/2008)

Pinehearst has been attacked, and a teenager with a horrific ability is missing. With the building full of very special guests, Pinehearst's Risk Analysis & Response Unit quietly reaches out to a contractor for assistance in investigating the mysterious assault.

[edit] Character Appearances

Chapter 203

Chapter 203: Operation Bad Blood (released 11/26/2008)

Pinehearst's contractor, working undercover in the Kill Squad, finds himself at the heart of the Kill Squad's latest scheme. But during the operation, he makes a stunning discovery that changes everything. Now the contractor is all that stands between hundreds of innocents and a fate worse than death...

[edit] Character Appearances

Chapter 204

Chapter 204: Operation Bad Blood (released 12/3/2008)

Meanwhile, the Pinehearst infiltration of the Kill Squad has come to a sudden halt after the contractor is captured by Primatech. Together with Anna -- Red Eye's former hostage -- the contractor must develop a plan to escape... or at least survive...

[edit] Character Appearances

Chapter 205

Chapter 205: Operation Bad Blood (released 12/10/2008)

Meanwhile, Pinehearst's Operation Bad Blood is about to be canceled. The contractor's contacts in the Kill Squad have dropped out of sight, along with Red Eye and Anna. But then the contractor receives an urgent phone call, launching him into a desperate new mission...

[edit] Character Appearances

Chapter 206

See the final Operation Splinter chapter. Operation Bad Blood shares the same final sixth chapter as Operation Splinter since the Pinehearst and Primatech contractors are working together.

Notes

  • The first iStory chapter for Operation Bad Blood, Chapter 201, was released on Saturday, November 8, 2008.
  • Operation Bad Blood shares the same final sixth chapter as Operation Splinter since the Pinehearst and Primatech contractors are working together. The last chapter is numbered as 106 (in the 100's like the other Operation Splinter chapters), but the player plays only as the Pinehearst contracted player.

See Also


iStory Chapters edit

Friend or Foe (Operation Bad BloodOperation Splinter) • The Private (summaries) • The Agent (summaries) • The Civilian (summaries) • Faction Zero (summaries) • Slow Burn (summaries) • The Puppet Master (summaries) • Purpose (summaries)

Related iStory Portals: CharactersLocationsPlaces