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|</noinclude>The Primatech contracted player is on the player's knees with hands behind the head. One of the player's kneepads has come off and distant gunfire echoes in the surrounding hills along with the flat bang of a grenade. Someone then directs the player to lie down on the player's stomach and be quiet, but the player asks to see a picture and when there is no reply, the player stands up and turns around.
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Three hours earlier, the player is on the Alaskan highway in a vehicle with [[Marie Dunn]], [[Tim Pope]], and [[Jeremy Woo]]. They are leading a convoy of chartered buses containing an [[Task Force KS6|army of Primatech agents]] and had left the airport hours ago. The player and the three leaders converse about traveling to the nearest town to coordinates latitude 60, longitude -139, and the fact that the coordinates are in the empty Alaskan wilderness. Marie ends the conversation by noting that the intel is all they have on the squad's potential army, and it is us or them this time this time.

The Primatech convoy follows street signs into the huge Neshwa Indian Reservation that spans an area along the Alaskan-Canadian border, and makes its way to just outside the sprawling town of Rowland, where the reservation's only official residents live. Jeremy and the player arrive to the town's main street, and Jeremy complains about the cold weather. The player tries to comfort Jeremy by recalling an experience the player had surviving a blizzard in Norway. The player's team had split in two tents that both got covered over, forcing them to dig out after the storm subsided. They never found the other tent. Jeremy thanks the player for sharing the experience and asks the player to never do so again. They both then head inside the local bar to seek some answers.

Jeremy and the player find the local tavern decorated with photographs of Alaskan landscapes on the walls and containing three people who appear willing to have a conversation: the bartender, a dark-skinned man wearing a coat with the logo of a wilderness-tour company, and a tall woman wearing some kind of uniform coverall. Talking to the bartender, they learn about a large vehicle that has been sitting behind the old loading dock on the north side of town. The tour guide, who has an Australian accent, tells them he saw a bunch of cars driving up to a house on the west side of town a couple hours ago. And the tall woman, who appears to be an INS agent, tells them there was a robbery at the local train station recently and six guys, who appeared to be professionals packing machine guns, loaded up a truck and headed out of town.

Jeremy and the player then head outside and radio back to the temporary Primatech command post just outside town. Tim directs them to pick one of their leads and go with it, and notes that Marie is on patrol outside town with a squad. Jeremy allows the player to choose a lead or go back to the bar.

The tour guide's tip is not necessary to explore: it's a dead end that lands them at a home where people are celebrating a birthday party. The bartender's tip should be checked out next as the large vehicle turns out to be a large rented bus similar to the ones Primatech is using. Inside, Jeremy and the player find a boarding pass for a flight from JFK Airport in New York City to Alaska. When INS agents arrive and question their search of the bus, the player should talk to the agents to learn they are tracking a cross-border smuggling operation and that the INS agents think the bus might be involved. The INS agents ask that leave the bus there for now, and the player, pretending to be checking out the bus for someone that just bought the land, claims the employer will get asked about it and takes a business card with contact info. for the local INS office.

Jeremy and the player then check out the train station on the edge of town per the INS agent's information last. The station has a pair of parallel tracks, a concrete loading dock, and a single, empty railroad car rusting to one side. It also has a storage building by the dock. Most of it is boarded up and padlocked, but one side has a pickable lock and they use to enter. Inside, they find wooden crates containing high-grade industrial explosives, and some empty pallets indicates some crates are missing. While pondering what their discovery means, a man arrives to the doorway through which they entered and raises his gun. Not being able to recognize his features, the player should stop Jeremy from shooting him. The person in the doorway then steps forward and appear to be a dark-skinning local cop. The man explains that the explosives are no longer in town, that they are not welcome here, and that the people they are searching for are even less welcome. He continues then to provide directions and says to follow the street outside to its end, then look for a large building next to the river that is painted blue and has a metal roof. He adds that the building will appear locked, but they will find the real entrance in the store next door. Jeremy then asks the player to radio Marie and Pope that they've found the Kill Squad's headquarters.

Marie and Tim meet Jeremy and the player in the basement of the Kill Squad's headquarters, a large warehouse with more than one floor that Primatech agents are currently stripping. The basement appears to have been a dormitory with bunks for at least twenty men. Marie notes that judging by the mess, the Kill Squad just recently bailed out. Tim adds that in any case, this is a crushing blow since they now have every operation they got and the identities of all their recruits and suppliers. However, Marie then comments it doesn't feel right right before a gas tank explodes outside and machine guns open fire.

The player should recommend they surrender, and Tim Pope will order a ceasefile. The player explains that it shouldn't be the Kill Squad coming back cause they outnumber them. A few minutes later, Primatech's guns lay on the floor and a man and woman in heavy body armor walk in. The woman asks for everyone to form in the street outside, hands raised and without weapons, and Tim Pope tells her that they are not the Kill Squad and do not think they are. But the woman just orders his silence and for their contractor to be brought in to do IDs.

A man then enters carrying a photograph, saying that it just came in from [[Aaron Taylor|Aaron]]'s Predator aircraft and that they have to leave right away. The player recognizes the man as the Kill Squad agent the player ran into in the London safe house and the one they captured in New York City with Anna. Tim notices the player's distress and gets the player to say the player screwed up. Marie then dives into a nearby guard, wrenching his gun away and the room begins to erupt in gunfire. As Tim and Jeremy lunge for cover, the player needs to follow the guy with the photograph as he bolts out the door.

The player loses him in the forest, and after a few more steps, he gets the jump on the player with his gun. The player follows the man's instructions to drop the player's weapon and get down on the player's knees. As the player does so, one of the player's SWAT-style kneepads comes off. The man then orders the player to lay on the player's stomach, but the player ignores him and instead asks to know the truth and see the picture. When the man doesn't reply, the player stands up and turns around.

The man then tells the player that if he was with the Kill Squad, the player would be dead and explains that he has been working undercover for Pinehearst. He continues that he is looking for a girl and shows the player the aerial photo of Anna and Red Eye from above. The Pinehearst contractor adds that the photo was taken east of here and that they are headed toward a dam.

The player then realizes that the Kill Squad is in the dam and that they plan to blow the dam, which will wipe out the warehouse and cripple their pursuers for weeks or months. The Pinehearst contract claims to not care about all that anymore and just needs to rescue Anna, saying she need him. The player then stares at the photo and correct him, saying that she needs "us".<noinclude>
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{{AppearancesOperation Splinter, Chapter 105}}
{{AppearancesOperation Splinter, Chapter 105}}

Revision as of 03:11, 11 December 2008

Friend or Foe/Operation Splinter

Operation Splinter is the first volume of the Primatech iStory.

First mentioned: November 8, 2008
link

Operation Splinter is the first iStory (or "Interactive Story") in the "Friend or Foe" volume for users that choose to complete a mission contract with Primatech Executive Services.

Heroes Evolutions

The following summaries are for each chapter as to what must happen to complete the mission successfully.

Chapter 101

Chapter 101: Operation Splinter (released 11/8/2008)

Meanwhile, Primatech was about to capture the Kill Squad, a splinter group of former Primatech personnel with a lethal grudge against people with abilities, when an unidentified third party interfered. Now Primatech must go outside the Company to get to the truth...

[edit] Character Appearances

Chapter 102

Chapter 102: Operation Splinter (released 11/19/2008)

The Kill Squad has struck again, and one of Primatech's secret facilities is in shambles. But Primatech Executive Services has turned up evidence that not all is as it seems. Intelligence Chief Jeremy Woo calls on a contractor to expose the truth about what really happened that night.

[edit] Character Appearances

Chapter 103

Chapter 103: Operation Splinter (released 11/26/2008)

Primatech finally has the Kill Squad in its sights. As the murderous villains plant bombs in the apartment of unsuspecting Maya Herrera, Task Force KS6 moves in for the kill. But the escaped villain Red Eye has his own, horrific plan for revenge that could ruin everything. One contractor is the only obstacle in his path...

[edit] Character Appearances

Chapter 104

Chapter 104: Operation Splinter (released 12/3/2008)

The disastrous battle against Red Eye and the Kill Squad in New York City has netted two captives, and Primatech is desperate to find out what they know. The Primatech contractor is sent to investigate Red Eye's former residence, where the truth about Red Eye will be revealed at last..

[edit] Character Appearances

Chapter 105

Chapter 105: Operation Splinter (released 12/10/2008)

The end of Operation Splinter is in sight. A massive Primatech army of P.E.S. Operations agents and contractors heads to Alaska in an all-out bid to locate Kill Squad's secret compound and destroy the group once and for all...

[edit] Character Appearances

Notes

  • The first iStory chapter for Operation Splinter, Chapter 101, was released on Saturday, November 8, 2008.

See Also

  • For chapter summaries of the first Pinehearst iStory in the "Friend or Foe" volume, see Operation Bad Blood.

|- style="font-size:11px; background-color:#ebebff;" | width="auto" style = "background-color:#CCD5F4; text-align: center;" | Evolutions Characters || style=" background-color:#ebebff; text-align: left;" |

Syn AndersNgozi BaduLukas BahnBrianCameraman • "Captain Douchebag" • "Captain Douchebag"'s mateCassandraKaren ChamberlinApril CliftonAlistair ColesDanBrian DanteAhlrich DekkerDonna DornArthur DowlandRobert FergusonDee HJeffLayla JesraniJohnnyKenjiroTrevor MasonLiza MesserHsiu-Mei ParkPushing womanRooijkerAlbert RosslingKelly ShoemakerRicardo SilvaMindy SpragueCharlie SvensonWalterAlex WoodwardZhang Yang

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