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Graphic Novel:Playing with Fire

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Revision as of 00:35, 19 November 2008 by imported>MiamiVolts (+producedby)
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Playing with Fire
Issue #: 111
Released: November 11, 2008
Story by: Zach Craley
Art by: Michael Gaydos
Colors by: Chris Sotomayor
Lettering by: Comicraft
Produced by: Nanci Quesada
Easter Egg: Behind the scenes image of Zachary Quinto
Previous: Viewpoints
Next: Partners
Following a path and setting a course are two different things.
Meredith Gordon and her brother Flint have lead a checkered life. Meredith has lost and found her daughter Claire Bennet. She's most recently allied as a Company agent. Flint has become a career criminal and now is in league with Arthur's Pinehearst Company. What does it take to set a character on the road to being a Hero, or the road to being a Villain...

Summary

25 years ago, a young Flint amuses himself by burning ants with a magnifying glass. Meredith approaches him and tells her brother that he'd better finish his chores before their father comes home.

Later that night, inside their house, Mr. Gordon returns home, drunk, and asks his son if he has finished his chores. Flint ignores him, causing Mr. Gordon to become enraged and whips out his belt, intending to use it to beat Flint until he becomes more obedient. This has happened before, as Meredith tries to stop her father from beating Flint by suggesting he lie down until he sobers up and Meredith can finish Flint's work, but is merely told to stay out of his way. Meredith, desperate to protect her brother, manifests her ability for the first time and sets fire to the entire living room. The house burns down with Mr. Gordon inside it, killing him, but Meredith and Flint escape.

Watching their home burn, Flint is enraptured by Meredith's power and attempts to copy it, to no avail. Meredith demands her brother cannot tell anyone about this, and Flint agrees, on the condition he be taught to manifest his own power.

Meredith is then taken into custody by a social worker and her colleague. They explain to Meredith that she and Flint will be separated, for their own good. Meredith objects, but there is nothing she can do. Over several years, Meredith repeatedly attempts to find her brother and demand answers, though the social workers refuse, leading Meredith to take up smoking and drinking.

In 1989, Meredith, now an adult, arrives at a public records agency and is told by an agent that they cannot find Flint; as with time they have lost track of him, much to Meredith's frustration.

Just when it seems she will give up hope, Meredith finds and reads a newspaper report about her brother causing trouble. Meredith finds and bails Flint out of jail in Annapolis, MD, where Flint reveals Meredith did indeed teach him to manifest his own flame powers; and he has refined them to become blue-colored flames, to make it "extra hot".

Flint is eager to celebrate his reunion with his sister; and spies a group of local Navy officers having recently returned home, with one looking at Meredith. Flint pushes Meredith into going out for drinks with him, and Meredith agrees, oblivious to what could happen.

Notes

  • Some have speculated that the sailor staring at Meredith in the end of this novel is Nathan Petrelli. According to votepetrelli.com, Nathan served as a pilot in the US Navy. He and Meredith are Claire's biological parents, so they would have logically met sometime around 1989. However, ultimately there is no conclusive proof one way or another as to the sailor's identity.

See Also


Graphic Novel Issues
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Monsters • The Crane • Trial By Fire • Aftermath • Snapshots • Stolen Time • Control • Isaac's First Time • Life Before Eden • Turning Point • Fathers & Daughters • Super-Heroics • Wireless: 1 - 2 - 3 - 4 • How Do You Stop an Exploding Man?: 1 - 2 • Bully • Road Kill • The Path of the Righteous • Hell's Angel • Family Man • War Buddies: 1 - 2 - 3 - 4 - 5 - 6 • String Theory • Walls: 1 - 2 • The Death of Hana Gitelman: 1 - 2 • It Takes a Village: 1 - 2 - 3 - 4 • Betty: 1 - 2 - 3 - 4 • Golden Handshake: 1 - 2 - 3 - 4 • Heroism Is Found in the Heart: 1 - 2 • Blackout: 1 - 2 • Maya y Alejandro • Flying Blind • The Crossroads • Petrified Lightning • The Rogue • The Trial of the Black Bear • Molly's Dream • Team Building Exercise • The Last Shangri-La • Quarantine • Man on Fire • Revolutionary War: 1 - 2 • Special • Elle's First Assignment: 1 - 2 • Normal Lives • The Ten Brides of Takezo Kensei • The Golden Goose • The Man with Too Much Brains • Hana and Drucker's Plot Discovered • The End of Hana and Drucker • History of a Secret • Past Experience • War Buddies, Part 7 • Blindsided • A Lesson in Electricity • Pieces of Me • On the Lam • Bounty Hunter • Different and the Same • Moonlight Serenade • Donna's Big Date: 1 - 2 • Career Choices • Trust Issues: 1 - 2 • Faces: 1 - 2 • Root and Branch: 1 - 2 - 3 • Berlin: 1 - 2 • The Kill Squad: 1 - 2 - 3 • Going Postal • Our Lady of Blessed Acceleration: 1 - 2 • Hindsight • Foresight • Into the Wild: 1 - 2 - 3 • Dreams Until Death • The Sting of Injustice • Resistance • Doyle • Sum Quod Sum: 1 - 2 • Viewpoints • Playing with Fire • Partners • The Caged Bird: 1 - 2 • Truths • Stuck in the Middle • Red Eye: 1 - 2 • Under the Bridge: 1 - 2 • What We Have Wrought • Almost Famous • Out of Town... On Business • Libertad • The Swimmer • Comrades: 1 - 2 • Puppet with No Strings • Hanging By a Thread • Baby Power • Cog • Scenic Route • Exodus • One Good Hero • The Natural Order of Things • Rebellion: 1 - 2 - 3 - 4 - 5 - 6 - 7 • Ice Queen: 1 - 2 • Stolen Fate • Running in Circles • Boom • Amanda's Journey: 1 - 2 • Yang & Yang • Smoke & Mirrors • The Painted Lady • Prodigals: 1 - 2 - 3 • Requiem for My Brother • Bloodlines: 1 - 2 • Starting Over • The Trip: 1 - 2 • Second Chances • Reaching Out: 1 - 2 • Consequences • From the Files of Primatech: 1 - 2 • Novel Approach: The Hiro Collection • From the Files of Primatech: 3 - 4 - 5 - 6 - 7 - 8 • Vengeance: 1 - 2 - 3 - 4 - 5 • Godsend: 1 - 2 - 3 - 4 - 5

Related Graphic Novel Categories: Characters • Locations • Places