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User:Mc hammark/Claircognizance: Difference between revisions

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| held by = [[Draph]]
| held by = [[Draph]]
| absorbed by =
| absorbed by =
| ability to = acquire knowledge, actively or passively, with no physical explanation of how the user could have gained that knowledge.
| ability to = Acquire knowledge certain to be correct.
| iStory = true
| iStory = true
}}
}}
'''Claircognizance''' (meaning Clear-thinking or Clear-awareness) is the extra-sensory [[ability]] where a person can acquire knowledge intrinsically. This can be done through learning random facts or actively searching for knowledge.
'''Claircognizance''' is the [[ability]] to know information is correct. It is a feeling of complete certainty about impersonal information, like the answers to a test or which wire is the right one to disarm a bomb.


==Characters==
==Characters==
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==Limits==
==Limits==
With this [[ability]], [[Draph]] can gain any piece of knowledge without ever experiencing an event that could have given him that knowledge. Passive use of this ability can give Draph pertinent facts about a situation or person. Active use of this ability can give Draph knowledge about where a person is or what would happen if he took a certain course of action. However, as the difficulty of acquiring certain knowledge increases, so does the wear on the user. For instance, finding out where a person is would be easier and less taxing than learning what will happen in 25 years. Interestingly, when actively using this ability, one enters a similar state of mind as [[precognition]], turning one's eyes white.
With this [[ability]], [[Draph]] can gain knowledge without ever experiencing an event that could have given him that knowledge. Passive use of this ability can give Draph pertinent facts about a situation or person, such as a person's name or job. Passive use is similar to a detailed sixth sense in this manner. After a while, Claircognizance develops so that a person can actively use it. Active use gives Draph the knowledge he wishes to acquire, such as where a person is or trivial facts. However, as the difficulty of acquiring certain knowledge increases, so does the wear on the user. For instance, finding out where a person is would be easier and significantly less taxing than learning what will happen in 5 months. Interestingly, when actively using this ability, one enters a similar state of mind as [[precognition]], turning one's eyes white.

==Examples==
* While [[Josh Davis]] claims it was an act of [[telepathy]], Draph informs his companions that two girls at the end of the bar were checking them out. This could have also have been an act of claircognizance. Unfortunately, [[Draph]] does not confirm one way or the other.


==See Also==
==See Also==
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* For the similar [[ability]] to predict the outcomes of situations, see '''[[accelerated probability]]'''.
* For the similar [[ability]] to predict the outcomes of situations, see '''[[accelerated probability]]'''.
* For the similar [[ability]] to find persons, see '''[[clairvoyance]]'''.
* For the similar [[ability]] to find persons, see '''[[clairvoyance]]'''.
* For the similar [[ability]] to detect lies, see '''[[lie detection]]'''.



{{power}}
{{power}}

Latest revision as of 04:45, 27 January 2010

Claircognizance
Held by: Draph
Ability to: Acquire knowledge certain to be correct.

Claircognizance is the ability to know information is correct. It is a feeling of complete certainty about impersonal information, like the answers to a test or which wire is the right one to disarm a bomb.

Characters

Limits

With this ability, Draph can gain knowledge without ever experiencing an event that could have given him that knowledge. Passive use of this ability can give Draph pertinent facts about a situation or person, such as a person's name or job. Passive use is similar to a detailed sixth sense in this manner. After a while, Claircognizance develops so that a person can actively use it. Active use gives Draph the knowledge he wishes to acquire, such as where a person is or trivial facts. However, as the difficulty of acquiring certain knowledge increases, so does the wear on the user. For instance, finding out where a person is would be easier and significantly less taxing than learning what will happen in 5 months. Interestingly, when actively using this ability, one enters a similar state of mind as precognition, turning one's eyes white.

See Also



Evolved Human Abilities edit
Abilities

Ability absorptionAbility replicationActivation and deactivationAdoptive muscle memoryAlchemyAlejandro's abilityAquatic breathingClairsentienceClairvoyanceCloakingCloningCyberpathyDisintegrationDream manipulationElectric manipulationElemental controlEmpathic mimicryEmpathyEnhanced hearingEnhanced memoryEnhanced strengthEnhanced strength and sensesEnhanced synesthesiaFire breathingFlightFreezingGravitational manipulationHachiro's abilityHealingHealing touchHeat generationIllusionImage projectionImpenetrable skinInduced radioactivityIntuitive aptitudeInvisibilityLie detectionLuke's abilityMagnetismMeltingMemory manipulationMemory storageMental manipulationMetal mimicryMicrowave emissionMiko's abilityMist mimicryPersuasionPhasingPlant growthPoison emissionPossessionPrecognitionPrecognitive dreamingPuppet masterPyrokinesisRapid cell regenerationSedationSeismic burstShape shiftingShatteringSound manipulationSpace-time manipulationSpontaneous combustionSuper speedSuperchargingTechnopathyTelekinesisTelepathyTerrakinesisUmbrakinesisWeather control

Evolutions Abilities

Accelerated probabilityAcidic bloodAge transferalAnimal controlBelief inductionCarbon isolation and formationConstrictionDanger sensingDavid's abilityDimension hoppingDimensional storageEmpathic manipulationEnhanced breathEnhanced teleportingExtraskeletal manipulationFireworks creationHealth optimizingInflammationLight absorptionLight manipulationNerve manipulationNon-biological duplicationPhoenix mimicryPlasmakinesisPrimal rageProbability computationRock formationShiftingTeleportationTemporal rewindWater generationWater mimicry

Graphic Novel Abilities

Ability augmentationAcid secretionAge shiftingAppearance alterationAura absorptionBliss and horrorBone spike protrusionChlorine gas exudationCrumplingDehydrationDisintegration touchElasticityElectrical absorptionEnergy absorption, transference, and redirectionFire castingForcefieldsFuture terrorist's abilityGold mimicryGranulationGreen energy blastImprintingLaser emissionLevitationLuminescenceLung adaptationMass manipulationMediumshipNerve gas emissionNeurocognitive deficitOil secretionOmnilingualismPlant manipulationSound absorptionSpider mimicryTelescopic visionWall crawling

See Also: Ability developmentAbility extensionAbility heredityAbility immunityAbility lossAbility theftBrain examinationBrain penetrationUnnamed abilitiesExamples of simultaneous ability useEye alterationList of abilitiesList of abilities with multiple usersParadoxProphecyRiftPower