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Image:Matt Parkman Robot.jpg|...and a toy robot.
Image:Matt Parkman Robot.jpg|...and a toy robot.
Image:Matt Parkman makes Hiro go.jpg|Matt Parkman Jr. activates [[Hiro]]'s [[space-time manipulation|ability]].
Image:Matt Parkman makes Hiro go.jpg|Matt Parkman Jr. activates [[Hiro]]'s [[space-time manipulation|ability]].
Image:Baby Power 1.jpg|Matt uses his power to operate the [[Nissan]] [[Cube]]...
Image:Baby Power 1.jpg|Matt uses his power to operate the [[Nissan Cube]]...
Image:Baby Power 2.jpg|...as well as an electronic cart in a [[Valumart]] store...
Image:Baby Power 2.jpg|...as well as an electronic cart in a [[Valumart]] store...
Image:Baby Power 3.jpg|...and a forklift...
Image:Baby Power 3.jpg|...and a forklift...

Revision as of 16:46, 8 April 2009

Activation and Deactivation

Janice tells Matt Parkman Jr. to turn on the TV.
Held by: Matt Parkman, Jr.,
Jenny
Ability to: Activate and deactivate nearby systems

'Activation allows the user to activate and deactivate various mechanisms, both electronic and biological.

Characters

Limits

Matt Parkman, Jr and Jenny can activate and deactivate electronic devices near him, switching them on or off. He can also activate evolved human abilities by touch.

Hiro and Ando first realize that Matt, Jr. has an ability when he uses it to switch the television in his house on and off. Even when the television set is unplugged, Matt Jr. is able to turn it on by touching it. Similarly, he activates several electronic toys by touching them.

When the house is attacked, Matt partially restores Hiro's ability by touching him. The touch only restored the time-stopping aspect of Hiro's ability; he was unable to teleport.

In Turn and Face the Strange, Matt's power affects an automobile and a truck at short range; the baby is able to switch them on or off without reaching out of his car seat to touch the vehicle itself. The truck driver finds that he is able to start his truck again when Hiro and Ando move the "magic baby" back to their own vehicle, showing that the range of young Matt's ability isn't more than about ten meters.

In Turn and Face the Strange, Hiro and Ando also discover that Matt's mood affects his ability: when he is unhappy, he deactivates the vehicles; when happy, he activates them. Young Matt later activates some nearby toy cars when united with his father.

This section is a stub. You can help by expanding it.

Examples

See Also


Evolved Human Abilities edit
Abilities

Ability absorptionAbility replicationActivation and deactivationAdoptive muscle memoryAlchemyAlejandro's abilityAquatic breathingClairsentienceClairvoyanceCloakingCloningCyberpathyDisintegrationDream manipulationElectric manipulationElemental controlEmpathic mimicryEmpathyEnhanced hearingEnhanced memoryEnhanced strengthEnhanced strength and sensesEnhanced synesthesiaFire breathingFlightFreezingGravitational manipulationHachiro's abilityHealingHealing touchHeat generationIllusionImage projectionImpenetrable skinInduced radioactivityIntuitive aptitudeInvisibilityLie detectionLuke's abilityMagnetismMeltingMemory manipulationMemory storageMental manipulationMetal mimicryMicrowave emissionMiko's abilityMist mimicryPersuasionPhasingPlant growthPoison emissionPossessionPrecognitionPrecognitive dreamingPuppet masterPyrokinesisRapid cell regenerationSedationSeismic burstShape shiftingShatteringSound manipulationSpace-time manipulationSpontaneous combustionSuper speedSuperchargingTechnopathyTelekinesisTelepathyTerrakinesisUmbrakinesisWeather control

Evolutions Abilities

Accelerated probabilityAcidic bloodAge transferalAnimal controlBelief inductionCarbon isolation and formationConstrictionDanger sensingDavid's abilityDimension hoppingDimensional storageEmpathic manipulationEnhanced breathEnhanced teleportingExtraskeletal manipulationFireworks creationHealth optimizingInflammationLight absorptionLight manipulationNerve manipulationNon-biological duplicationPhoenix mimicryPlasmakinesisPrimal rageProbability computationRock formationShiftingTeleportationTemporal rewindWater generationWater mimicry

Graphic Novel Abilities

Ability augmentationAcid secretionAge shiftingAppearance alterationAura absorptionBliss and horrorBone spike protrusionChlorine gas exudationCrumplingDehydrationDisintegration touchElasticityElectrical absorptionEnergy absorption, transference, and redirectionFire castingForcefieldsFuture terrorist's abilityGold mimicryGranulationGreen energy blastImprintingLaser emissionLevitationLuminescenceLung adaptationMass manipulationMediumshipNerve gas emissionNeurocognitive deficitOil secretionOmnilingualismPlant manipulationSound absorptionSpider mimicryTelescopic visionWall crawling

See Also: Ability developmentAbility extensionAbility heredityAbility immunityAbility lossAbility theftBrain examinationBrain penetrationUnnamed abilitiesExamples of simultaneous ability useEye alterationList of abilitiesList of abilities with multiple usersParadoxProphecyRiftPower

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