Fan Creation:Fan powers/Archive
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Watching oneself kick oneself may be a new power. |
This article is an archive of fan-created powers for evolved humans. This information is not derived from the show and should not be considered canon.
Abiotic Magnetism
Abiotic magnetism is the ability to draw non living objects towards you without getting hurt and being able to propel them short distances to where they originated.
Limits: This power can be used for flight. The user can send a garbage lid or a rock and control it as long as he is touching it in some way. The user can also use the objects as a forcefield.
*Added by Jason Garrick
Absolute Sight
Absolute sight is the ability to see to vast distances as well as to see microscopic objects and see well even in complete darkness.
Limits:
The limits of this ability are currently unknown.
*Added by Craven
Accelerated Cellular Regeneration
Accelerated cellular regeneration or ACR, is similar to rapid cellular regeneration, in that it allows the user to heal back from any wound (not brain-related injuries). However, ACR regenerates at a slower pace to RCR. The more severe the injury, the longer it take to heal.
Limits:
ACR has all the drawbacks of RCR, plus the increased time needed to heal.
*Added by Aresues
Aerokinesis
Aerokinesis is the ability to control the air mentally. The possessor has the ability to deoxidize the air or fill it with pollution at will. He/she is capable of creating strong winds and tornadoes capable of causing major categorical destruction. He/she is capable of blowing cold air which can freeze others nearby or freeze water instantly.
Limits:
A person with this ability cannot produce air from their bodies and can only control the air within a mile of him/her.
*Added by Sad crescentmoon12
Amplified Voice
Amplified voice is the ability of a being to generate vocal sounds at very high amplitudes.
Limits:
The limits of this ability are currently unknown.
*Added by Riddler
Animation
Animation is the ability to animate and control inanimate objects as if they were alive.
Limits:
The controller could only control one object at a time.
*Added by jonoob
Annihilation
Annihilation is the ability to end the existence of matter.
Limits:
The limits of this ability are currently unknown.
*Added by Watchmaker
Antimatter Control
Antimatter control is the ability to create, eliminate, and control antimatter in any configuration. It can even prevent antimatter from reacting to outside stimuli, and thus prevent it from reacting with matter and exploding.
Limits:
It takes an immense amount of concentration to keep control the antimatter and prevent it from detonating, and the control only extends for up to 2000 feet. In addition, the user can only control up to about 1 kilogram of antimatter, and far less without proper training or experience. Lastly, the greater the distance to and mass of the antimatter, the more concentration it takes to control it. Above all, the user must always remember that if he or she loses control, the antimatter goes boom, and the user is likely to die.
*Added by Mahvra
Astral Projection
Astral Projection is the ability to project an image of oneself outside of one's mind. The astral form is an exact copy of the person who projects it, including skills and other abilities.
Limits:
At full strength this power can project a full corporeal body; whoever projected the astral form has a second mind and can act independent. When this power is still developing within the host, he or she can't control the astral form completely, giving it its own characteristics. In the beginning it will also be hard to produce a full corporeal astral image of oneself.
*Added by DarthYotho
Ballistic Telekinesis
Ballistic telekinesis is the ability to telekinetically propel an object in a straight line at an extremely high velocity, or send multiple objects swirling and flying at dangerous speeds. This ability turns almost any object into a bullet.
Limits:
Ballistic telekinesis can only be used on smaller objects. A large object has a lower speed and a shorter range.
The object's starting point must be touching the user's body. Therefore, a user cannot pull objects toward him or send them in curved paths. He can only propel the object away.
The effectiveness of ballistic telekinesis depends heavily on the strength of the object itself. An object made of weak material may break up in flight or shatter harmlessly against an obstacle.
*Added by Watchmaker
Biodegradokinesis
Biodegradokinesis is the ability to move the biodegradation process.
Limits:
The limits of this ability are currently unknown.
*Added by Lөvөl
Biological Communication
Biological communication, also known as telepathy, is the ability to communicate with any living being through brain waves.
Limits:
Though this ability can be used to "talk to" any of the five biological kingdoms (animals, plants, bacteria, fungi, and protists), only animals can respond, for they are the only of the possible targets that have brains. The other four kingdoms could be manipulated through this ability, but they could not respond.
*Added by Yatta
Biological Perpetuity
Biological perpetuity is, simply put, immortality. One who has this ability will not die of old age or sickness. Furthermore, a person can halt (or continue) their physical appearance at any age.
Limits:
Although a person is not susceptible to death by old age or sickness, physical injury is still a risk.
*Added by Azrael
Biological Weaponry
Biological weaponry pertains to the ability to treat body parts as weapons. For example, fingers that can materialize bullets and fire them.
Limits:
The limits of this ability are currently unknown.
*Added by Achilles
Canonization
Canonization or is the ability to canonize something to make it true or definite.
Limits:
Can only be done to something in the present or future, for the ability to canonize something in the past see: retrocanonization.
*Added by Lөvөl
Countermeasures
Countermeasures or power Adapt is the ability to quickly, but not instantly develop a counter power to another power. For example, if the possessor of countermeasures is in the presence of a pyrokinesis possessor, they would develop cryokinesis, if they were in the presence of one with enhanced strength they would develop enhanced durability, or if they were in the presence of one with enhanced speed they would develop enhanced reflexes.
Limits:
Countermeasures only works temporarily, as the user must stay in the presence of the possessor of the attacking power, although like empathic mimicry, it might be possible to keep the powers after leaving the vicinity of the other evolved human. Also, the power would not work instantly as the body would need time to create a counter mutation. The countermeasures would additionally only manifest as opposite powers, so if faced with pyrokinesis, cryokinesis, not fire resistance or pyrokinesis (for its fire immunity), would develop. Finally, the power only works on other powers. If faced with real fire, the user will not develop any powers to combat it.
*Added by Kasara
Crystal Generation
Crystal generation, also known as crystallokinesis is the ability to grow or manipulate crystal structures at will. One who has this ability can create crystals directly from their body, or spawn a crystal seed and control it's growth and density.
Limits:
The limits of this ability are currently unknown.
*Added by Azrael
Deflection
Deflection is the ability to dismiss whatever physical power that is thrown directly towards you. It can also prevent bullets, swords and arrows from impacting the user.
Limits:
This power can only be used for solid objects and physical attacks. When fully mastered, it is possible to change the direction of elements such as fire, lightning, ice and water.
*Added by DarthYotho
Density/Mass Control
Density/mass control is the ability to control one's own mass and density. Using this power, one could become incredibly dense, capable of acts of extreme strength and resistance to damage, or very lightly dense, capable of passing through some solid objects while becoming transparent but still visible, aiding in infiltration. Also, one could control their mass to make oneself larger and more physically powerful. Alternatively, one could make themselves smaller. Mass control would also allow someone to shift their bodies' composition, allowing them to distort their body and make themselves thinner or wider, taller or shorter, or to have certain parts of their body shift form. Additionally, but to a lesser extent, the user could control the mass and density of others and of objects.
Limits:
This power would need much control, concentration, and practice to use safely and appropriately. If one is not careful, they could shift their density too much. If they make themselves to dense, their body could implode, while if they spread themselves apart, they could go to far and not be able to reform. Additionally, if one alters their mass, and goes too far, they could kill themselves by changing beyond their bodies ability to cope. Finally, if one loses their concentration, their powers could go haywire and kill them.
*Added by Kasara
Desalinization
Desalinization is the ability to remove all salt from an organic odject merely by touching it. This can cause a painful death or be used to wound a victim.
Limits:
The user must touch their victim's skin in order for the power to work.
*Added by Kasara
Destabilization
Destabilization is the ability to convert matter into an unstable form, causing it to explode or melt.
Limits:
An object must be touched to be destabilized, which is a great risk because the user can be harmed by the explosion.
*Added by Watchmaker
Disease Production
Disease production or Toxikinesis is the ability to deliberately manufacture diseases in one's own body and transmit them to others.
Limits:
If a disease is designed to be contagious, the one who originally makes the disease cannot stop it from spreading.
*Added by Watchmaker
Disintegration
Disintegration is the ability to break down materials down to their component elements, most of which exist as powder or gas at room temperature. The complexity of the material determines the amount of concentration and time is necessary to break it down.
Limits:
Organic materials would take much more concentration and more time to break down, thus preventing instant harm if used on a person. Also, some of the gases and powder produced can be harmful if inhaled.
*Added by Azrael
The Drunken Monkey's Kiss
The drunken monkey's kiss can intoxicate someone and cause them to act like a monkey.
Limits:
Must be a kiss to be effective.
*Added by Lөvөl
Duplication
Duplication is the ability to create an exact copy of oneself. Similar to a clone or a doppelgänger, the duplicate possesses the exact same personality, level of knowledge, talent, and skill as the original. For each copy, a higher amount of active concentration is required.
Limits:
Copies can be uncontrollable if the process of duplication isn't done in the proper way.
*Added by Paronine
Electrical Audition
When an electrical appliance is in operation, it emits an extremely high-frequency hum which is audible only to dogs and those gifted with electrical audition. This hum alters in pitch for every change that the appliance undergoes: for example, the pitch of a TV flicking through channels will become slightly higher or lower with each minute alteration the picture undergoes.
Limits:
This ability is unpredictable, and may drop down into silence or become annoyingly loud without warning.
*Added by AgentTwiggy
Electrokinesis
One with this ability can control and generate all manner of electrial manifestations. This could range from generating static fields to converting oneself into lightning form, to emitting deadly lighting bolts.
Limits:
This ability is unpredictable, and if one with this ability were to become too excited, he could emit an electrical shock unintentionally.
*Added by Shadowulf1
Emotion-dependent Abilities
A number of varying innate powers (e.g., flight, enhanced strength, speed, etc.) which are linked in terms of intensity and type to the the user's current emotional state. Different emotions trigger different powers; for example, intense anger will give the user more violent or destructive abilities (e.g., strength, radioactivity), while fear or desperation would allow the user powers to help him/her escape the situation (e.g., speed, invisibility).
Limits:
Lack of strong emotions will result in fewer and less powerful abilities, even to the point of temporarily having none at all. However, too many strong or conflicting emotions will cause a temporary loss of control in the user, sending him/her into an uncontrollable frenzy until the emotions die down.
*Added by irishlad15
Emotion Manipulation
Emotion manipulation or pathokinesis is the ability to psionically control the emotions of others, causing strong feelings and potentially irrational behavior.
Limits:
The limits of this ability are currently unknown.
*Added by Watchmaker
For it to be more effective, the person should be feeling that particular emotion.
*Added by 7oneders
Energy Constructs
Energy constructs are objects made from energy given the properties of solid matter. One could produce several objects including blades, walls, keys, and tools.
Limits:
The greater the size, weight, or mass of the construct, the greater the energy required. A user would tire out more quickly.
Energy constructs cannot be formed too far from the body.
*Added by Watchmaker
Energy Suppression
Energy suppression is the ability to prevent the transfer of energy in one or more of its forms, such as heat energy, light energy, or nuclear energy.
Limits:
The limits of this ability are currently unknown.
*Added by Azrael
Energy Transfer
Energy transfer is the ability to transfer energy (Not powers) to another person when needed.
Limits:
The person who has energy transfered to them must stay within a mile of the possessor of the power. Also if the original possessor of the power dies, so does the person who had the energy given to them.
*Added by Monopoly
Energy Vampirism
Energy vampirism is the ability to drain energy from other beings and objects. The user could take energy from any kind of machinery, or more frighteningly, from other living beings. To drain the power of another, the user must physically come into contact with the target, usually by touching it with their hands. Different amounts of energy could be drained, but too much drainage would kill or destroy the target. The energy could be used for different purposes, such as healing the user or increasing their natural abilities. As a side effect, after draining an Evolved Human, the user would temporarily get the evolved human's power, until the energy drained is used up.
Limits:
The power requires concentration to use, and if the target resists to much it might not work. Also, overuse of the power would force the user to depend on it or else they would die. And no matter what, the power's absorbed from an evolved human through drainage wouldn't last.
*Added by Kasara
Enhanced Coordination
Enhanced coordination is the innate ability to have perfect accuracy in throwing, catching, dodging, aiming, and more.
Limits:
The limits of this ability are currently unknown.
*Added by Riddler
Enhanced Durability
Enhanced durability is the ability to survive most fatal injuries to the body.
Limits:
The ability only allows the bearer to survive injury. Wounds will heal at a normal human rate, but severe injury to the brain or multiple vital organs at once will be fatal.
*Added by KairezLightkeeper
Enhanced Intuition
Enhanced intuition is the ability to have a better "gut instinct" than normal.
Limits:
This ability does not allow one to manipulate the chances of their instinct being right.
*Added by Heroe!
Enhanced Olfaction
Enhanced olfaction is the ability to detect scents that cannot be smelled by the average human nose.
Limits:
All enhanced senses can potentially overwhelm the user before he or she gets used to it.
Enhanced olfaction will likely also lead to enhanced taste because the two senses are closely related.
*Added by Watchmaker
Enhanced Sight
Enhanced sight is the ability to see things that would not normally be visible without technological assistance.
Limits:
Enhanced sight may refer to the ability to see in near-total darkness, to see objects of microscopic size, or to see objects at great distances with telescopic clarity. A single individual may manifest one or more of these traits.
*Added by Ted C
Enhanced Stamina
Enhanced stamina is the ability to keep the body going on beyond its normal limits. The person in question takes a much greater time to even feel tired than a normal a normal person, and only actually needs to rest after many more hours of activity than a non-evolved human could. The power also allows the user to go on without sleep, and to need much less sleep to "recharge".
Limits:
Enhanced Stamina does not mean unlimited stamina. It is still possible for the possessor to tire out, but it simply takes much longer. Additionally, the power does not enhance the user's performance in any other way. Someone can simply do an activity longer, not any better than usual.
*Added By Kasara
False Cognition
False cognition is the ability to set one’s body on autopilot, which can allow the body to rest up, while at the same time not stopping to rest, but moving, or responding to one’s environment as though he were awake. This is thought of as psychic sleepwalking, as the user does not feel any damage taken during the period under which one is under False Cognition.
Limits:
The limits of this ability are currently unknown.
*Added by Shadowulf1
Feedback
Feedback is the ability to absorb powers from video games. The user can turn off the absorption and still keep the previous ability.If a game has multiple powers the user would be able to absorb all the powers.
Limits:
The user would lose the previous power if absorbing one from another game.
*Added by Bookworm
Flexibility
Flexibility is the ability to be flexible and to extend one's body part or even the whole body.
Limits:
The limits of this ability are currently unknown.
*Added by r0069
Focus
Focus is the ability to control light rays and even move at the speed of light. One is even capable of increasing the mass of light rays to an infinite amount and creating a wormhole. The user is also capable of creating mimic effect such as static illusions. Also creating wormholes in foe's bodies will cut and transport them to a different dimension. One can also partially transport a foe and thereby damage the enemy.
Limits:
The movements at light speed are only possible for an infinite small amount of time due the physical formula which implies that an object moving at the speed of light will increase in mass and will have to use more energy to keep moving, which could eventually kill the user. Because of his increasing mass, he or she could start an interdimensional rip causing the entire space time continuum to collapse or collide. One is incapable of breathing or thinking during a transport.
*Added by BIR
Forcefield Generation
'Forcefield generation is the ability to generate forcefields around one's and others' body, inside other's body, around objects and to use it as a weapon to damage something or to injure someone.
Limits:
If the surrounded thing by the forcefield is too strong, the person that generates the forcefield will have his/her eyes red, filled with blood
*Added by r0069
Frequency Channeling
Frequency channeling is the ability to enter and exit different frequencies. It also allows the user to interfere with frequencies.
Limits:
This ability seriously drains the user allowing him/her to only enter a frequency, for a limited amount of time. Interference in frequency could block or disallow the user from returning or exiting!
*Added by bookworm
Gender Alteration
Gender alteration is the ability to change from one gender to another at will.
Limits:
The user can only transform into a male or female version of themselves which means they can only assume two identities.
*Added by Lөvөl
Genetic Manipulation
Genetic manipulation is the ability to manipulate one's own or another organism's DNA. This allows the user to give or remove powers, induce new traits, and create or heal genetic disorders.
Limits:
Once a person's genetic information is altered, it is passed on to his or her offspring. The genetic manipulator must use his powers on both the parent and the child if he wishes to undo the resequencing.
Any changes to a person's genetic information require time to take full effect.
*Added by Watchmaker
Geokinesis
Geokinesis or terrakinesis is the ability to control earth mentally. The user can project earth from their bodies as well as control the earth around them. The user can also decide the texture of the earth. The user can also produce magma allowing him/her to produce it from the earth, or blast it as a plasmoid.
Limits:
The limits of this ability are currently unknown.
*Added by Sad crescentmoon12
Glacekinesis
Glacekinesis or hyalokinesis is the ability to telekinetically control all forms of glass. The user can create glass from their bodies, reshape, recreate and repair any piece of glass. They can even increase the density of it. They are also resistant to high temperatures, and can shape any of their appendages into solid glass. The user can make glass sharp or blunt, and can even create colored glass.
Limits:
The user must focus to manipulate glass around them. If the user makes one of their appendages into glass, strong enough forces can shatter it, and the user cannot regrow broken body parts.
*Added by Aresues
Gyrokinesis
Gyrokinesis is the ability to mentally control gravitational fields. Using this ability, one could change gravity in select areas. They could reduce gravity in their area and jump great distances, or even fly, while increasing that in other areas, causing an extreme force that could prevent movement or even crush objects. One could even cause extremely light gravity that would allow objects to float around. One could also create spheres of gravitational force, akin to a black hole
Limits:
Gyrokinesis could overload and create a black hole that would be impossible to control. Additionally, the change in gravity could have unseen health consequences. Lack of mental and physical exercise could result in unstable control.
*Added by Kasara
Heat Manipulation
Heat manipulation is the ability to generate and control Heat, not fire, but Heat. The user could increase temperatures lightly, or raise them to an unwithstandable inferno. Also, the user is resistant to the changes in Heat, even to the point where they could withstand melting heat. the user can also boil, dry or evaporate water however, it takes time and concentration.
Limits:
The user could not lower heat to below 40 degrees Fahrenheit. Also, the heat changes in direct relation to their position, getting hotter right around them, and taking longer for the surrounding area to heat up.
*Added by Kasara
Hibernation
Hibernation is the ability to place oneself in a comatose state where biological needs and processes are greatly reduced. It can also speed up the healing process.
Limits:
When someone with this ability enters the comatose state, it can be very difficult to wake up at will.
*Added by Azrael
Homomolecular Manipulation
Homomolecular manipulation is the ability to control the molecular make up of anything of the same species. This can allow from simple correction of faults or destruction of matter.
Limits:
The limits of this ability are currently unknown.
*Added by DavidBray
Hormokinesis
Hormone manipulation is the ability to mentally manipulate hormones and pheromones. With this ability, one could release pheromones that do everything from attracting subjects to defend the user to increasing body temperature or inducing vomiting in subjects.
Limits:
One with this ability could attract subjects to himself to attack for him, but if the power is too strongly magnified, the subjects on which the power was being used would become obsessively in love with the user.
*Added by Shadowulf1
Hydrokinesis
Hydrokinesis is the ability to control water mentally. The user can become a being composed of water (liquefaction) and the user can also control water nearby.
Limits:
The limits of this ability are currently unknown.
*Added by Sad crescentmoon12
Hyper Mind
Hyper mind is the ability to release thought waves as concussive blasts. The user does not lose intelligence, just duplicates the thought pattern and converts it into projectile electrical energy.
Limits:
The user will usually get a headache if the power is not strong enough or used enough.
*Added by Shadowulf1
Induced Slumber
Induced slumber is the ability to put others into a deep sleep state. Depending on the amount of concentration used, a victim of this ability could be put into comatose.
Limits:
The limits of this ability are currently unknown.
*Added by Azrael
Instant Fatality
Instant fatality is the ability to halt all body processes of another being, causing instantaneous death. An extreme amount of active concentration is required.
Limits:
The limits of this ability are currently unknown.
*Added by Azrael
Instant Reflexes
Instant reflexes is the ability to react to any outside stimuli at a far greater speed than normal. When activated, the user sees events around him in seemingly slow motion, and has time to think and react to outside stimuli.
Limits:
It is very difficult to activate at will without a great deal of mental conditioning; normally, it will automatically activate in situations where the individual is under an intense amount of stress, even if it is useless for the situation at hand. Also, it is limited by a person's physical abilities; no matter how fast the individual can think and react, his/her body is still subject to other physical limitations. As such, the user may find that he/she can think far faster than move.
*Added by Mahvra
Intuitive Diagnosis
Intuitive diagnosis is the ability to intuitively diagnose diseases.
Limits:
The user has to be looking at the person before being able to diagnose a disease.
*Added by Heroe!
Invasive Telepathy
Invasive telepathy as opposed to normal telepathy, is the ability to project one's thoughts into the minds of others, instead of receiving the thoughts of others. An Invasive Telepath can project messages into another's mind, and if they are very strong and focused, they can even influence the one being projected to. If an invasive telepath comes into contact with a normal telepath, it is possible that they could produce an overwhelmingly "loud" thought that would drown out all others the normal telepath receives.
Limits:
The invasive telepath has about the same range as a normal telepath. Additionally, they could unknowingly project their thoughts to those around them.
*Added by Kasara
Keratin Carapace
Keratin carapace is the ability to grow a thick keratin film over his/her body. The keratin carapace is very strong and flexible, allowing a person to protect himself/herself against physical blows or generate sharp nails that can be used as knifes.
Limits:
The limits of this ability are currently unknown.
*Added by Airblade
Laser Emission
Laser emission is the ability to produce focused beams of light (lasers) from the body. The beams are of high temperature and intensity.
Limits:
The limits of this ability are currently unknown.
*Added by Azrael
Lie Detection
Lie detection is the ability to intuitively sense when another person is lying.
Limits:
One with this power must be looking at the liar. Skilled telepaths might be able to avoid detection.
*Added by Heroe!
Liquid Manipulation
Liquid manipulation is the ability to move or mould fluids or drain them from something or someone. (like blood).
Limits:
The limits of this ability are currently unknown.
*Added by Zweger
Lycanthropy
Lycanthropy is the ability to transform into a wolf or a humanoid wolf.
Limits:
One with this power would have the body of a wolf, but the mind of a person. The user would only be able to turn into a wolf for a limited time, possibly no more than an hour.
*Added by Heroe!
Manifestation Activation
Manifestation activation is the ability to, through concentration, activate the ability of another being, even if they are only an infant.
Limits:
This can be harmful to a person who does not have an ability to manifest, and those who are too young may not be able to control their ability.
*Added by Riddlerl
Mathematical Aptitude
Mathematical aptitude is the ability to intuitively solve math problems or use mathematical formulae to create the exact necessary measures for a desired outcome or effect.
Limits:
One could overthink a situation, and thus could foul up a formula causing his calculations to mess up, but this is rare.
*Added by Heroe!
Matter Explosion
Matter explosion is the ability to separate atoms to cause an object to explode.
Limits:
The user must be able to see the object.
*Added by Bookworm
Mechanical Charging
Mechanical charging is the ability to power mechanical devices without a charge or batteries. It is a form of electrokinesis, in which one can act as a living battery.
Limits:
The mechanical device must be small. (For example, the user can't power an airplane as that would be too large and require extreme concentration.)
*Added by Monopoly
Memory Alteration
Memory alteration or mnemokinesis is the ability to edit specific details in a particular memory, such as adding or removing the impression left by a person or event in the memory. However, this power cannot be used to erase memories entirely.
Limits:
Physical contact is required for this power.
*Added by irishlad15
Metabolic Control
Metabolic control is the ability to speed up or slow down one's bodily functions at will. This power could allow someone to speed the passage of a drug through their blood-stream or slow their body down and enter a state of hibernation or near-death.
Limits:
Some metabolic alterations can have severe concequences.
*Added by Darc
Metal Manipulation
Metal manipulation, also known as metallokinesis, is the ability to generate and manipulate metals and metallic compounds at will. One with this ability can shape produced metals as they please.
Limits:
The limits of this ability are currently unknown.
*Added by Azrael
Necromancy
Necromancy or mediumship is the ability to speak to the spirits of the dead.
Limits:
Spirits must speak to the necromancer willingly.
*Added by Watchmaker
Night Vision
Night vision is the ability to see in the dark, as if the room were lit.
Limits:
One who has this ability is extremely sensitive to light in their eyes.
*Added by Riddler
Omnilingualism
Omnilingualism is the innate ability to speak and understand any language, including animals.
Limits:
The user's voice will remain at its normal sound, no matter the language spoken however, when speaking to animals, the user makes animal sounds to communicate with them.
*Added by Riddler
Omnipotence
Omnipotence is simply having absolute power. It would give the possessor every possible power within the genes of evolved humans, making him/her All-Powerful otherwise, Omnipotent.The possessor would most definitely be immortal but death would kill him/her forever however, killing him/her might be impossible due to the fact that he/she:
Can generate force fields, has an invulnerable body, has physical resistance, reactive evolution meaning he/she spontaneously develops a resistance to something but only a physical resistance and not mental, spontaneous regeneration meaning if you find something that can harm him/her, he/she can heal spontaneously every time you harm him/her and he/she can develop a spontaneous or natural physical resistance to it unless you find something that can bypass all these factors which means you have a 0.01% chance of killing him/her however, mental illnesses are 65% most likely to kill the possessor as he/she cannot develop a resistance against a mental illness let alone spontaneously heal it but, if the possessor has absolute control over his/her biological manipulation, there's a 35% chance that he/she can cure his/her mental illness.
Limits:
The possessor would probably develop his/her abilities during puberty resulting in use only after 13 so killing him/her before 13 would result in death. The possessor would most likely be overwhelmed by his/her omnipotent abilities possibly due to lack of mental and physical control resulting in possible long term illnesses which most likely can be resisted by his/her body, possible brain damage, possible self-explosion due to power overwhelming and the possessor turning to stone also due to power overwhelming. These factors are capable of possibly killing the possessor.
*Added by Kasara
Oxikinesis
Oxikinesis is the ability to control oxygen. This ability can be used to remove oxygen from the air, making the air in certain areas toxic. The ability can also be used to rust metallic objects, and to enhance fire. The user can also use the power to purify smoggy air by boosting the amount of oxygen in the air. They can also infuse more oxygen in water to allow people to swim in water without needing to surface for air, and they are always surrounded by an aura of oxygen and clean air.
Limits:
The user cannot purify air if it is super toxic, same with water. This ability doesn't allow the user to control the air (see aerokinesis), just oxygen.
*Added by Aresues
Pain Induction
Pain induction is the ability to psionically stimulate feelings of pain in another person's brain without any physical contact.
Limits:
The limits of this ability are currently unknown.
*Added by Watchmaker
Panmnesia
Panmnesia is the ability to recall everything that one has ever experienced or learned in one's lifetime. Sometimes one with this ability can even recall one's entire family history.
Limits:
The limits of this ability are currently unknown.
*Added by Shadowulf1
Paper Manipulation
Paper Manipulationor papyrokinesis is the ability to control paper at will,manipulating its texture, density, shapness, adhesion and many other properties that make it a formiddable weapon.
Limits:
The only limit to the effects of the possessor can create is his own imagination. He must come in physical contact with at least one piece of paper in order to use his abilities.
*Added by Moodyangst
Past Recollection
Past recollection is the ability to recall past events that the possessor of the power never witnessed himself. See also: Retrokinesis.
Limits:
The possessor of the power must have heard about the event and have come in contact with someone or something who was there.
*Added by Monopoly
Petrakinesis
Petrakinesis is the ability to control stone with the mind. A person with this ability can produce stone as well as control stones surrounding them.
Limits:
The limits of this ability are currently unknown.
*Added by Sad crescentmoon12
Pheromone Control
Pheromone control is the ability to control the pheromones exhaled by himself/herself at will, influencing the behavior of people near him/her.
Limits:
The natural range of this ability is limited to a maximum of a 15 foot radius, but can be greatly affected by wind. It doesn't work under rain, but it's almost 100% effective through direct skin contact.
*Added by Airblade
Photokinesis
Photokinesis is the ability to emit, and control light. The user can generate light from their body and change the intensity, heat and amount of light that is being projected from anywhere from their body. The user can also control light within the immediate area. This power is just about the opposite of umbrakinesis.
Limits:
The range is affected on how much the person has evolved with this power. This power is also related with invisibility. The person can stop light being reflected off her/himself, or any objects in the area while they concentrate, and make it appear as if they were invisible. The user would have to be highly trained for such an accomplishment. The person can also make a light silhouette out of their shadow by changing the dark to light or themselves by glowing light from their entire body.The user has no control over darkness but can change dark to light and use any shadow to do their bidding.The person is completely unharmed by the heat or brilliancy of the light. A person who has advanced control with the light can use it as a source of energy instead of batteries or electricity.
*Added by Infojunky
Photon Emission
Photon emission is the ability to emit light from one's own body.
Limits:
This light is bright and potentially blinding.
*Added by Watchmaker
Pigmentation Control
Pigmentation control is the ability to change skin color as a form of camouflage, like a chameleon.
Limits:
A person with this ability naked in the jungle would be virtually untraceable. However, the possessor of the power can't change the color of their fabric so the change must be performed naked. The possessor must also stay still as each movement spontaneously adapts to the surrounding. The possessor cannot use the pigmentation as a form of invisibility, he/she has to be completely still as movement distracts the pigmentation and makes it difficult in adapting resulting in deactivation of pigmentation.
*Added by Airblade
Plasma
Plasma is the ability to modify the cells of a person's body to a plasmic level, allowing them to shift their body mass in semi-liquid state. A person with this ability can shift their body in such a way that they are almost elastic. They can flatten their body, or any part of their body, stretch, squash and in any other way manipulate their body structure. They can also enter any device that uses plasma (televisions, for example) and travel through electrical streams. While using the ability, the user turns a pale, translucent blue.
Limits:
The user is extremely vulnerable to temperature. Extreme cold slows them down, while extreme heat can result in "melting". The user cannot manipulate their body so much that it becomes too deformed to return to their normal state. They are also immune to blunt-force trauma.
*Added by Aresues
Power Boosting
Power boosting is the ability to strengthen and intensify the powers of a nearby evolved human.
Limits:
Intensification affects any nearby evolved human. It cannot be controlled.
Intensification may increase an evolved human's power to a level beyond his/her control.
Intensification can only be used on evolved humans who are within a certain area.
*Added by Watchmaker
Power Sensing
Power sensing is the ability to instinctively tell if another has a special power, and to be able locate others with powers instinctively.
Limits:
The user does not know what the power being detected is, only that it exists. The user can only detect those with powers only within a certian area e.g. anything within 350 miles.
*Added by Kasara
Precognitive Reflexes
Precognitive reflexes is the ability to react to a stimuli before the stimuli occurs.
Limits:
One may be overwhelmed if many stimuli are happening at once, for example, during a game of dodgeball.
*Added by Heroe!
Probability Manipulation
Probability manipulation is the ability to alter the likelihood of an event or person.
Limits:
Probability control can only do the improbable, not the impossible. If the probability of an event is zero, then it remains zero.
*Added by Watchmaker
Psychometry
Psychometry is the ability to relate details about the past or future condition of an object, person or location e.g. one could walk onto a crime scene and see the crime in progress some time after it has happened. The power allows for the ability to see the history of an object by touching it. The user can see the people and events that have interacted with the object
Limits:
A certain amount of time has to pass before an event can be seen psychometrically. It is unknown whether this is a controllable power or whether it initiates itself automatically on touch.
*Added by DavidBray and Watchmaker
Pulverization
Pulverization is the ability to make a solid object burst into dust by touching it.
Limits:
Certain materials, such as diamond, cannot be pulverized.
*Added by Watchmaker
Punctuational Hypersensitivity
Despite its name, punctuational hypersensitivity also applies to spelling, grammar and other such topics, and those who have manifested it are known colloquially as "grammar Nazis". The ability has been compared to intuitive aptitude, as it gives an individual a unique ability to nitpick, and quickly draws his or her attention to any errors within a mile's radius. In another parallel to intuitive aptitude, if the individual cannot fix these flaws he has to go and bang his head against something.
Limits:
The severe effect of this ability is lessened by prolonged exposure to The Internet. Additionally, it may cause the individual to flip out over something, and later discover to his embarrassment that he was in the wrong. Morover, this ability may not stop the individual from making up silly words, sort of like Shakespeare, but less talented.
*Added by AgentTwiggy
Putrification Manipulation
Putrification manipulation is the ability to manipulate anythng that is rotten, moldy fungal or that festers with bacteria.
Limits:
It is unknown whether this can affect non organic objects.
*Added by Lөvөl
Radio Interference
Radio interference is the ability to interfere with the transmission of radio waves and signals.
Limits:
This ability is diffult to control.
*Added by Heroe!
Reactive Adaptation
Reactive adaptation is the ability for a body to quickly adapt to an adverse new environment. For example, being in a fire would make a body fireproof and going a long time without food would cause the body to find a new way to produce nourishment.
Limits:
If a change in environment happens too quickly, the body may not adapt quickly enough to ensure its survival.
If the user leaves for an environment where his adaptation is not needed, then his adaptation fades with time.
*Added by Watchmaker
Repel
Repulsion is the ability to create a powerful, sudden burst of telekinetic energy that pushes objects or people away from the user. The user can keep the repulsive field around them, or certain objects, to stop things approaching, like a reverse magnetic attraction. The user can use the repel to stop themselves hitting objects by repelling themselves up, or away (similar to what Sylar did to the van carrying Ted).
Limits:
The user must be concentrating to use the repel. The repel is most powerful in a sudden burst, and people and objects can force their way through the repel with determination. If the user's concentration is broken, then the repelling field is broken.
*Added by Aresues
Resurrection
Resurrection is the power to bring dead things back to life.
Limits:
It has to be a complete body in order to resurrect it. For example, you couldn't bring one of Sylar's victims or a long-dead body back to life; the former because the top of their skulls are missing, and the latter because they may have decomposed already. Thus, this power is useful only if a person has died recently.
Also, just because the person comes back to life, doesn't mean that whatever caused it to die (like a gunshot wound or a disease) would go away.
*Added by Sad crescentmoon12
Retrocanonization
Retrocanonization is the ability to retroactively canonize something to make it true or definite, and thus change the present and future by affecting the past.
Limits:
Can only be done to something in the past, for the ability to canonize something in the present or future see: Canonization.
*Added by Lөvөl
Second Sight
Second Sight is the ability to inhance or sharpen one's vision so they can see things that other cannot, such as inivible things and to see through illusions. This ability can be always active, or activated by demand. The user sees abnormal things in a blurry, semi-transparent image. While using the Second Sight, the user's eyes become red.
Limits:
While using the Second Sight, the user becomes slightly uncoordinated and can be confused by bright flashes
of light.
*Added by Aresues
Shapeshifting
Shapeshifting or animal morphing is the ability to change the physical appearence and attributes to any race or animal.
Limits:
When changing forms, any clothes the user would be wearing will not change with the body, thus if one with this ability transforms into something bigger than their clothes, the clothes will most likely be destroyed.
*Added by Riddler
Shield Generation
Shield generation is the ability to create and sustain durable, or even impenetrable, and reflective energy fields at will.
Limits:
The limits of this ability are currently unknown.
*Added by Azrael
Silver Manipulation
Silver manipulation is the abilty to generate and/or control slver. The user can form silver into any shape and can fire silver at vast speeds.
Limits:
The limits of this ability are currently unknown.
*Added by Bookworm
Sciakinesis
Sciakinesis is the ability to make shadows physical and control their movement, including teleporting through them. From the Greek word skia, meaning shadow.
Limits:
The limits of this ability are currently unknown.
*Added by Darc
Soul Projection
Soul projection or psychic puppet strings is the ability to project ones inner-being into another human or even an animal (sometimes in the form of psionic strings) giving them temporary control over the being's motor-functions.
Limits:
The limits of this ability are currently unknown.
*Added by Gabriel Sylar
Static
Static, or magnetokinesis, is the ability to project an EMP, or Electromagnetic Pulse, from the mind. This would allow the possessor to cause static or white noise, to temporarily shut down electronic equipment, or to release a devestating Electromagetic Pulse that would permamently shut down electronics. The power could be focused, given time and practice, to affect a certain target, or it could be released as a non-specific pulse. The user could also protect electronics in the immediate area from being afflicted from an outside Electromagnetic Pulse. The power could go on involuntarily, or during times of stress.
Limits: Without proper training, the power could act similarly to Induced Radiation and go off in an uncontrolled burst. If the possessor is stressed, their power may go on automatically, and if they are not careful, they could release a pulse, permanently erasing data or electronics.
*Added by Kasara
Stench of a Thousand Corpses
Stench of a thousand corpses is the ability to produce a really bad smell, powerful enough to knock someone out.
Limits:
Cannot smell worse than a thousand corpses.
*Added by Lөvөl
Summoning
Summoning is the ability to ask living things or objects to come to you. The difference between summoning and telekinesis is that the people or objects will want to come if summoned, but are forced to come with telekinesis. Also, you can summon a person from anywhere in the world and whoever or whatever you summon will naturally know how to get to you.
Limits: Just because you summon someone or something to come, doesn't mean that they will. For example, if a person with this power summons a person from a desert island to come, they will want to come, but they most likely won't because they don't know how to get off of the island. Therefore, this power is most useful if you summon people from a close range. Plants and other objects attached to the ground (like buildings) will most likely not come to you either. Also, just because you summoned them doesn't mean that they will do whatever you summoned them for. All you did was request for their presence, not tell them to do a specific task. This is only a problem if you are summoning humans and possibly animals.
*Added by Sad crescentmoon12
Telegenesis
Telegenesis or mnemokinesis is the ability to create and imbue false memories.
Limits:
There must be a close proximity between the user and the victim
*Added by DavidBray
Teleorgasming
Teleorgasming is the ability to telepathically induce orgasms in other people.
*Added by Tadeu
Tempokinesis
Tempokinesis or audiokinesis or sonokinesis is the ability to alter sound waves.
Limits:
The user must be able to hear the un-altered sound first.
*Added by Bookworm
Thermo-Chemical Energy
Thermo-chemical energy is a variation of regular flight. The possessor releases thermal chemical energy from his/her body or legs, which erupts out and covers the possessor in an unstable fire like form, which propels him/her uncontrollably into the air at high speeds. Whilst the possessor is in the air, stopping him/her is impossible because when his/her power is activated, the possessor becomes almost unstoppable as he/she is capable of flying into almost any solid object, destroying it in the process which implies that he/she is nearly invulnerable. The possessor can also phase through solid objects when he flies towards them at high speeds so the Thermal Chemical Energy is capable of flying at supersonic speeds in excess of sound and possibly light. The possessor can also use his/her Thermal-Chemical Energy as a force field. The possessor develops enhanced durability whilst his/her ability is activated.
Limits:
Thermal-chemical energy is difficult for both the possessor and others to stop. It can prove difficult for the possessor to control this ability.
*Added by Jason Garrick and Lobijo92
Thermokinesis
Thermokinesis is the ability to control all forms of heat, including geo-thermal, ambient and radiated. The user can tap into the Earth's geo-thermal heat and draw it up to attack with, or store it on their person for later. The user can also rob fire of ambient heat, nullifying the burning effect, and they can also add heat to cold or tempered objects, such as water, to make them boiling hot. The user is immune to changes in temperature, and can use heat to melt solid steel. Unlike Heat Generation, the user doesn't draw heat from themselves, rather, from objects around them, from desktop lamps, to volcanoes.
Limits:
The user needs to have a source of heat nearby to draw upon, or they cannot use the ability. If the user is unable to control to heat they have gained, they could be consumed by it, and any combustable material in the nearby area would ignite and crate a possible firestorm.
*'Added by Aresues
Tomaccosis
Tomaccosis is the ability to grow tomacco with the power of the mind.
Limits:
One must have dirt to grow a tomacco.
Added by Heroe!
Tomatosis
Tomatosis is the ability to grow tomatoes out of nothing. This power would be useful when you're hungry. It is unknown whether this power allows its user to create tomacco as well. This power seems to be a variation of plant control.
Limits:
The limits of this ability are currently unknown.
*Added by Arnisturlu
Transmogrification
Transmogrification is the ability to swap the bodies of a subject with either oneself or another subject. With this power, the hero mind can control the body of another person, but the other person's mind will control the original hero body. He can also change the bodies (or minds) of two other persons, with this sequence of events: he (H) changes body with person 1 (P1) - H is in P1 body, P1 is in H body; then he changes body with person 2 (P2) - H is in P2 body, P2 is in P1 body; then he changes body with P1 again - H is in H body, P1 is in P2 body.
*Added by Tadeu
Transmutation
Transmutation is the ability to alter the atomic structure of matter.
Limits:
The limits of this ability are currently unknown.
*Added by Watchmaker
Transubstantiation
Transubstantiation is the ability to change fluids matter (e.g., turn water into wine).
*Added by Tadeu
Umbrakinesis
Umbrakinesis is the ability to create and manipulate darkness, rather than shadow (see skiakinesis above).
Limits:
The limits of this ability are currently unknown.
*Added by irishlad15
Vertebral Audition
When something which is mobile touches (directly or indirectly, e.g. through the skin) the spine of an individual with vertebral audition, that person "hears" the touch as a high keening or buzzing sound. This is possibly the most useless power ever.
Limits:
The limits of this ability are currently unknown.
*Added by AgentTwiggy
Vocal Mimicry
Vocal mimicry is the ability to recreate almost any voice or sound the user has ever heard.
Limits:
The user must have heard the sound or voice being mimicked clearly to be able to replicate it.
*Added by Irishlad15
Wall Crawling
Wall crawling is the ability to stick any part of the body to a solid surface. The possessor of the ability can also hang from any part of the body onto the object without straining themselves. The ability could also be used to make sure a certain object, such as a gun, could not be removed from the user's hands. The power also acts as a field, going a little past their skin, allowing the user to wear their clothes and shoes and still manifest their power.
Limits:
The power only works on objects that the user is capable of placing their entire hand or foot on, as the power only comes from those areas. The power also only works if the user is actually placing their hand or foot on the surface, as the power does not extend far.
*Added By Kasara
Weather Control
Weather control or atmokinesis is the ability to control any aspect of weather, such as rain, snow, and lightning.
Limits:
One can only control the weather in an immediate area, and if extreme caution and concentration isn't used, it can become uncontrollable.
*Added by Riddlerl
X-ray Vision
X-ray vision is the ability to see clearly through most forms of matter. X-ray radiation is not actively generated by the body. Rather, the Sun's passive x-ray radiation is perceived in the same manner as visible light.
Limits:
Colors cannot be told apart, since color only operates on the visible wavelengths. Also, denser materials are more difficult to see through, appearing more opaque.
*Added by Piemanmoo
External Links
- List of comic book superpowers (Wikipedia)