Neurocognitive deficit
| This article has been nominated for a name change to be merged back with mental manipulation, swapped with mental manipulation, or renamed back to lobotomization. To discuss the proposed name change, see the discussion page. |
| Neurocognitive deficit | |
|---|---|
Anna shuts down the minds of the Kill Squad. | |
| Held by: | Anna |
| Ability to: | Shut down a person's upper brain functions |
Neurocognitive deficit is the ability to shut down a person's upper brain functions, enabling the user to render others unconscious and erase their memories.
Characters
- Anna is the only character known to have this ability.
Limits
Anna's ability has only been shown to shut down the upper brain functions of those around her. Anna used her ability on her family and destroyed them mentally. According to Dr. Suresh, her ability has been known to affect and disorient sensory perception, motor commands, language skills, and even conscious thought (chapter 2 of Operation Bad Blood).
According to Anna, she had headaches and enhanced senses when she first used her ability and then lost consciousness. However, since then, she has been able to stay awake while using her ability (chapter 4 of Operation Bad Blood). She did not say as to whether she still had enhanced senses while using the ability.
Examples
- Anna begins to use her ability on the Pinehearst contracted player, but is stopped mid-action due to the eclipse. The player immediately recuperates with no apparent brain damage. (chapter 3 of Operation Bad Blood)
- In an alternate ending, Anna uses her ability to make the Pinehearst contracted player fall unconscious and into a three month coma. When the player wakes up in Pinehearst Headquarters, a doctor says the player has zero upper brain activity and that the condition is irreversible. The doctor adds that their monkeys downstairs have more intellectual function and euthanasia is ordered. When the termination solution is injected into the player's IV causing the player's heat rate to completely stop, the player doesn't notice or care. (chapter 3 of Operation Bad Blood)
- Anna recalls how she used her ability on her own family when she was about 13. After hearing her parents arguing, she had headaches and enhanced senses for a short time before passing out. When she woke up, she had converted the minds of the rest of her family to an animal-like state. (chapter 4 of Operation Bad Blood)
- In an alternate ending, Anna uses her ability selectively for the first time to free herself and the Pinehearst contracted player from a Primatech facility. The Primatech agents are disabled but Anna and the player are unharmed. (chapter 5 of Operation Bad Blood)
- Anna uses her ability on the Kill Squad to stop them from harming herself and Red Eye. The squad members' reduced mental state allows Red Eye to then apply his own ability on all of them simultaneously until they have killed each other off. (Red Eye, Part 1)
Examples
Notes
- The term "neurocognitive deficit" is referred to in the Mozaic file (The Fix), but the reference does not explicitly note Anna or the Haitian as having it as their ability.
- The term "neurocognitive deficit" encompasses all of the effects known to be produced by Anna's ability, and part but not necessarily all of the Haitian's ability. Due to the unknown nature of his power blocking, it is not clear as to whether the term also refers to the Haitian.
See Also
- For the Haitian's similar ability of shutting down the upper brain functions of others, as well as suppressing their abilities or erasing their memories, see mental manipulation.
External links
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| Evolutions Abilities |
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