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User:Shoyru1177/fan powers

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This is a list of powers that I would like to see or that might show up on the show.

Fan Powers

Animal mimicry

Ability to communicate with and transform into animals.

Electrokinesis

Ability to create, control or absorb electricity.

Force fielding

Ability to create and project powerful fields of energy for protection.

Power sensing

Ability to sense or recognize superhuman powers.

Biological manipulation

Ability to control all aspects of a living creature's biological make-up.

Body part substitution

Ability to replace one's limbs or other body parts with those of another person or substance.

Superhuman reflexes

Ability to have one's body react faster than a normal human.

Gravity manipulation

Ability to manipulate or generate gravitons, or other types of gravitational interactions.

Heat vision

Ability to project beams of concentrated radiation from the eyes, as well as have infra-red vision.

Animation

Ability to bring inanimate objects to life.

Darkness or shadow manipulation

Ability to create or manipulate darkness.

Density control

Ability to increase the natural density of an object and/or one's self.

Air and wind manipulation

Ability to control, generate, or absorb air or wind.

Probability manipulation

Ability to alter probability, causing unlikely things to happen or likely things to not happen.

Water and moisture manipulation

Ability to control, generate or absorb water.

Size shifting

Ability to increase or decrease one's size.

Sublimation

Ability to transform into a gaseous, mist, or fog-like form.

Confirmed Powers

Transformation

Ability to transform into substance touched.

Weather control

Ability to control the weather with the mind.

Earth manipulation

Ability to control earth; sand, stone, rock, lava, dirt, or minerals.

Sound absorption

Ability to absorb and nullify sound waves .

Ability augmentation

Ability to alter other evolved humans abilities.

Sound manipulation

Ability to create, control or absorb sound and to release it at potentially harmful decibels.

Magnetic manipulation

Ability to control and/or generate magnetic fields.

Mass manipulation

Ability to increase or decrease mass in an object or person.

Power theft

Ability to see and take the life force, including abilities, of any person.

Muscle mimicry

Ability to replicate any physical action after seeing it performed.

Alchemy

Ability to alter the composition of organic and inorganic materials.

Clairsentience

Ability to extract the history of any object by touch.

Clairvoyance

Ability to extract the location of any living person.

Dehydration

Ability to remove all water or moisture from a person.

Dream manipulation

Ability to alter and control the dreams of any person.

Cyberpathy

Ability to remotely connect and send/recieve/generate a wireless signal.

Enhanced memory

Ability to remember anything at will.

Nerve gas emission

Ability to emit a potentially harmful nerve gas from one's body while sweating.

Deoxygenation

Ability to remove all air from a person.

Technopathy

Ability to manipulate technology. Manifested as a special form of electrical/telekinetic manipulation, a special form of shapeshifting which allows physical interaction with machines, or even a special form of ESP that allows for mental interface with computer data.

Telekinesis

Ability to manipulate and control objects with the mind, often in ways not visible to the naked eye.

Power mimicry

Ability to copy or absorb another's powers or skills.

Power negation

Ability to cancel the superpowers of others.

Regeneration

Ability to heal rapidly from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging.

Accelerated healing

Ability to heal others at a faster pace than normal.

Acid generation

Ability to generate acid, can be manifested through touch or as a spray.

Replication

Ability to create physical duplicates of oneself.

Invisibility

Ability to render the user unseen to the naked eye.

Poison generation

Ability to assault others with one or more varieties of toxins, with widely disparate effects.

Superhuman senses

Ability to see, smell, taste, feel and/or hear more than a normal human.

Superhuman strength

Ability to have a level of physical strength higher than that possible by a human being in real life.

Night vision

Ability to see clearly in darkness.

X-ray vision

Ability to see through solid objects.

Telescopic vision

Ability to magnify vision to various levels.

Innate capability

Ability to naturally have skills and/or knowledge typically earned through learning.

Omnilingualism

Ability to communicate in any language, verbal or non-verbal, potentially including animal communication.

Astral projection

Ability to separate and control one's astral body.

Mediumship

Ability to see and communicate with the dead.

Precognition

Ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will.

Telepathy

Ability to read the thoughts of, or to mentally communicate with others.

Memory manipulation

Ability to erase or enhance the memories of another.

Mind control

Ability to control the actions or reasoning of another with the mind.

Disintegration

Ability to disintegrate matter through touch.

Phasing

Ability to phase through solid matter without harm.

Light manipulation

Ability to control, generate or absorb light.

Molecular manipulation

Ability to mentally manipulate molecules and objects on a molecular level.

Radiation manipulation

Ability to generate, manipulate or have immunity to toxic radiation.

Cold and ice manipulation

Ability to reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice.

Electric manipulation

Ability to control, generate or absorb electrical fields.

Fire and heat manipulation

Ability to control the kinetic energy of atoms to generate, control or absorb fire.

Plant growth

Ability to accelerate the growth of, control or animate plant life.

Time manipulation

Ability to affect the flow of time by slowing, accelerating, reversing, or stopping it.

Superhuman speed

Ability to move at speeds faster than a normal human.

Teleportation

Ability to move from one place to another without occupying the space in between.

Flight

Ability to lift off the ground, to ride air currents or to fly self-propelled through the air.

Illusion

Ability to alter or deceive the perceptions of another. Can be sensory, a light or sound-based effect, or an alteration of mental perceptions.

Shapeshifting

Ability to change appearance or body structure.

Elasticity

Ability to stretch, deform, expand and contract one's body into any form they can imagine.

Liquification

Ability to turn partially or completely into a liquid.

Empathy

Ability to sense and control people emotions.

Constriction

Ability to constrict muscles in unusual ways.

Lung adaptation

Ability to alter oneself's lungs.

Plant manipulation

Ability to manipulate and generate plants and other vegetation as well as to take on plant-like properties.

External Links

Wikipedia's List of comic book superpowers


Fan Creations edit
Canon Analysis

Ability familiesAbility homologyFaceoffsWomen in Refrigerators

Creations

GlossaryGumbyspottingThe MarkedSarmySaving the World: A Guide to Heroes

Relationships

ChiroClachClacyEclaireFloxGabrielleHirondoHithanMaphneMaudreyMayinderMMMMurtleNissicaNoangelaPairePellePemmaPeter vs. SylarPetlinSamgarSayaSydiaSyhindlarSykoSylaireSylukeSyroSythanTrathanTricahTroahWaire

Sites

3 HeroesThe 9thThe 10th WonderHeroes ExodusHeroes: GenesisHeroesRPGHeroes WikiHouse PetrelliPrimatech Files Podcastprimatechpaper.orgTalk Heroes

Stories and Parody

Fan fictionFan powersGodsendHeroes Side StoryHeroes Wiki HeroesHewoesHolding Out For HiroIncidental HeroesSethUnexpected HeroesVillains

Toys and Games

Etch A Sketch HeroesGaia HeroesHeroes ChessLEGO HeroesMiiroesMy Heroes AbilitySimpsons HeroesSouth Park Heroes

See Also: SpeculationTheories