User:Cockney Heroes/Characters/Karl Hall: Difference between revisions
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{{User:Cockney Heroes/Infobox Character |
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| sortname = Hall, Karl |
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| image = LDB.jpg |
| image = LDB.jpg |
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| debut = {{User:Cockney Heroes/Links/Coloured Bold|Episodes/Veni Vidi Expugnavi|Veni Vidi Expugnavi}} |
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| caption = |
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| mention = <!-- Episode character was first mentioned. Use for characters who have not debuted. --> |
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| portrayer = |
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| known powers = {{User:Cockney Heroes/Links/Coloured Bold|Abilities/Elemental Manipulation|Elemental Manipulation}} |
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| nick = |
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| debut = |
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| formal name = |
| formal name = |
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| alias = <!-- Pseudonyms and special monikers, not nicknames. --> |
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| alias = |
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| gender = Male |
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| age = 20 |
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| born = 1987 |
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| pob = Newcastle, England |
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| gender = |
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| marriage = |
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| home = London, England |
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| residence = <!--Physical building where character lives; will link to existing articles. --> |
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| parent(s)/guardian(s) = |
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| significant other = |
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| parent = {{white link|User:Cockney Heroes/Characters/Stuart Hall|Stuart Hall}} (deceased), {{white link|User:Cockney Heroes/Characters/Leanne Hall|Leanne Hall}} (deceased) |
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| other relatives = |
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| grandparent(s) = Paternal grandparents:<br>{{white link|User:Cockney Heroes/Characters/Charlie Hall|Charlie Hall}},<br> {{white link|User:Cockney Heroes/Characters/Margaret Hall|Margaret Hall}}<br>Maternal grandparents:<br>{{white link|User:Cockney Heroes/Characters/Robert Buckland|Robert Buckland}} (deceased), {{white link|User:Cockney Heroes/Characters/Irene Buckland|Irene Buckland}} (deceased) |
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| significant other = |
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| grandchild(ren) = |
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| guardian = <!--Non-parent legal guardian(s)--> |
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| other relatives = Maternal aunt:<br>{{white link|User:Cockney Heroes/Characters/Becky Green|Becky Green}} (deceased)<br>Cousin:<br>{{white link|User:Cockney Heroes/Characters/Jane Green|Jane Green}} |
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| sibling(s) = Unnamed sister |
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| assignment tracker = CH21 |
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'''Karl Hall''' is an evolved human who lives in London. He has the ability to [[User:Cockney Heroes/Abilities/Elemental Manipulation|manipulate elements]]. |
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===[[User:Cockney Heroes/Volumes/Volume Two|Volume Two]]=== |
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''For an episode-by-episode summary, see [[User:Cockney Heroes/Volume Histories/Two/Karl Hall|Karl Hall: Volume Two history]]. |
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Karl and [[User:Cockney Heroes/Characters/Jake Leckie|Leckie]] are in [[User:Cockney Heroes/Places/Solitary Confinement|solitary confinement]], and [[User:Cockney Heroes/Characters/Irony|Irony]] and [[User:Cockney Heroes/Characters/Derek Simmonds|Derek]] joins them after a failed escape attempt. Karl explains some of his past to Irony and Derek, and they decide to escape the prison, along with other inmates. After their escape attempt proves successful, Karl leaves the group for a while, then meets them back at [[User:Cockney Heroes/Places/Warehouse|the warehouse]]. A handful of other escaped inmates seek refuge here, and Karl helps [[User:Cockney Heroes/Abilities/Elemental Manipulation|build]] them an [[User:Cockney Heroes/Places/The Underground Bunker|underground bunker]]. However, Leckie is suddenly shot by [[User:Cockney Heroes/Characters/Consuela Hammock|Consuela]]'s men, and Karl desperately tries to save him. When Derek manages to revive Leckie using [[User:Cockney Heroes/Abilities/Electrical Manipulation|electricity]], Karl takes him to [[User:Cockney Heroes/Places/St. Grays Hospital|the hospital]]. |
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==[[Evolved Human]] [[User:Cockney Heroes/Abilities/Elemental Manipulation|Abilities]]== |
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Karl has the [[ability]] to [[User:Cockney Heroes/Abilities/Elemental Manipulation|control and manipulate the four classical elements]]. So far, he has demonstrated the ability to throw fireballs, turn himself and others into air (''[[User:Cockney Heroes/Episodes/Imprisoned|Imprisoned]]''), disappear into the ground and reappear elsewhere, spray jets of water (''[[User:Cockney Heroes/Episodes/Déjà Vu|Déjà Vu]]''), and dig tunnels through the earth (''[[User:Cockney Heroes/Episodes/Sliding Doors|Sliding Doors]]''). |
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{{User:Cockney Heroes/related articles}} |
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Latest revision as of 13:21, 12 November 2009
| Part 1 and Part 2 of Mary Rose's Origins arc have been released. |
| New: Cockney Heroes has a new blog, for all the details behind the scenes, or any unanswered questions, just look at the Cockney Chronicle now. |
| Karl Hall | |
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| First appearance | Veni Vidi Expugnavi |
| In-story stats | |
| Known ability | Elemental Manipulation |
| Gender | |
| Age | 20 |
| Date of birth | 1987 |
| Place of birth | Newcastle, England |
| Home | London, England |
| Parents | Stuart Hall (deceased), Leanne Hall (deceased) |
| Grandparents | Paternal grandparents: Charlie Hall, Margaret Hall Maternal grandparents: Robert Buckland (deceased), Irene Buckland (deceased) |
| Sibling | Unnamed sister |
| Other relatives | Maternal aunt: Becky Green (deceased) Cousin: Jane Green |
| Assignment tracker | CH21 |
Karl Hall is an evolved human who lives in London. He has the ability to manipulate elements.
Character History
Volume Two
For an episode-by-episode summary, see Karl Hall: Volume Two history.
Karl and Leckie are in solitary confinement, and Irony and Derek joins them after a failed escape attempt. Karl explains some of his past to Irony and Derek, and they decide to escape the prison, along with other inmates. After their escape attempt proves successful, Karl leaves the group for a while, then meets them back at the warehouse. A handful of other escaped inmates seek refuge here, and Karl helps build them an underground bunker. However, Leckie is suddenly shot by Consuela's men, and Karl desperately tries to save him. When Derek manages to revive Leckie using electricity, Karl takes him to the hospital.
Evolved Human Abilities
Karl has the ability to control and manipulate the four classical elements. So far, he has demonstrated the ability to throw fireballs, turn himself and others into air (Imprisoned), disappear into the ground and reappear elsewhere, spray jets of water (Déjà Vu), and dig tunnels through the earth (Sliding Doors).
| L | Cockney Heroes | edit |
| Episodes | |
|---|---|
| V1: Teething Problems |
Hidden in the Darkness • Nemesis • How to Stop an Exploding Van • Pinehearst • Company Men • Requiem of a Prison Break • Jack the Ripper • Murder at Whitechapel • Ambush from an Outside Source |
| V2: Baptism of Fire |
Veni Vidi Expugnavi • Shark of the Streets • Imprisoned • Live Together, Die Alone • Déjà Vu • Sliding Doors • Shattered Lives • The Wanderer Returns • Midas Touch • Room 410 • Kill or Be Killed • The Die Is Cast
|
| Origins Chapters |
Dave Rogers: 1 - 2 - 3 • Derek Simmonds: 1 - 2 - 3 • Pam Marshall: 1 - 2 - 3 • Karl Hall: 1 - 2
|
| Items | |
|---|---|
| Items |
Nissan Cube • Golden Board • Food Tray • Karl's Journal • Van |
| Origins Items |
|
| Volumes | |
|---|---|
| Volumes | |
| The Team: Irony • Leckie • Radicell • Danko • Gabriel Bishop • Altes • See Also: Catalyst • Laughingdevilboy |
|---|
