User:Cockney Heroes/Characters/Karl Hall: Difference between revisions
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| grandparent(s) = {{white link|User:Cockney Heroes/Characters/Charlie Hall|Charlie Hall}}, {{white link|User:Cockney Heroes/Characters/Margaret Hall|Margaret Hall}} |
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| other relatives = '''cousin''':<br>{{white link|User:Cockney Heroes/Characters/Jane Green|Jane Green}} |
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| assignment tracker = CH21 |
| assignment tracker = CH21 |
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Revision as of 14:50, 11 November 2009
| Part 1 and Part 2 of Mary Rose's Origins arc have been released. |
| New: Cockney Heroes has a new blog, for all the details behind the scenes, or any unanswered questions, just look at the Cockney Chronicle now. |
| Karl Hall | |
|---|---|
| |
| First appearance | Veni Vidi Expugnavi |
| In-story stats | |
| Known ability | Elemental Manipulation |
| Gender | |
| Age | 20 |
| Date of birth | 1987 |
| Place of birth | Newcastle, England |
| Home | London, England |
| Grandparents | Charlie Hall, Margaret Hall |
| Other relatives | cousin: Jane Green |
| Assignment tracker | CH21 |
Karl Hall is an evolved human who lives in London. He has the ability to manipulate elements.
Character History
Volume Two
For an episode-by-episode summary, see Karl Hall: Volume Two history.
Karl and Leckie are in solitary confinement, and Irony and Derek joins them after a failed escape attempt. Karl explains some of his past to Irony and Derek, and they decide to escape the prison, along with other inmates. After their escape attempt proves successful, Karl leaves the group for a while, then meets them back at the warehouse. A handful of other escaped inmates seek refuge here, and Karl helps build them an underground bunker. However, Leckie is suddenly shot by Consuela's men, and Karl desperately tries to save him. When Derek manages to revive Leckie using electricity, Karl takes him to the hospital.
Evolved Human Abilities
Karl has the ability to control and manipulate the four classical elements. So far, he has demonstrated the ability to throw fireballs, turn himself and others into air (Imprisoned), disappear into the ground and reappear elsewhere, spray jets of water (Déjà Vu), and dig tunnels through the earth (Sliding Doors).
| L | Cockney Heroes | edit |
| Episodes | |
|---|---|
| V1: Teething Problems |
Hidden in the Darkness • Nemesis • How to Stop an Exploding Van • Pinehearst • Company Men • Requiem of a Prison Break • Jack the Ripper • Murder at Whitechapel • Ambush from an Outside Source |
| V2: Baptism of Fire |
Veni Vidi Expugnavi • Shark of the Streets • Imprisoned • Live Together, Die Alone • Déjà Vu • Sliding Doors • Shattered Lives • The Wanderer Returns • Midas Touch • Room 410 • Kill or Be Killed • The Die Is Cast
|
| Origins Chapters |
Dave Rogers: 1 - 2 - 3 • Derek Simmonds: 1 - 2 - 3 • Pam Marshall: 1 - 2 - 3 • Karl Hall: 1 - 2
|
| Items | |
|---|---|
| Items |
Nissan Cube • Golden Board • Food Tray • Karl's Journal • Van |
| Origins Items |
|
| Volumes | |
|---|---|
| Volumes | |
| The Team: Irony • Leckie • Radicell • Danko • Gabriel Bishop • Altes • See Also: Catalyst • Laughingdevilboy |
|---|
