User:Cockney Heroes/Characters/Karl Hall
|Part 1 and Part 2 of Mary Rose's Origins arc have been released.|
|New: Cockney Heroes has a new blog, for all the details behind the scenes, or any unanswered questions, just look at the Cockney Chronicle now.|
|First appearance||Veni Vidi Expugnavi|
|Known ability||Elemental Manipulation|
|Date of birth||1987|
|Place of birth||Newcastle, England|
|Parents||Stuart Hall (deceased), Leanne Hall (deceased)|
|Grandparents||Paternal grandparents: |
Robert Buckland (deceased), Irene Buckland (deceased)
|Other relatives||Maternal aunt: |
Becky Green (deceased)
Karl Hall is an evolved human who lives in London. He has the ability to manipulate elements.
For an episode-by-episode summary, see Karl Hall: Volume Two history.
Karl and Leckie are in solitary confinement, and Irony and Derek joins them after a failed escape attempt. Karl explains some of his past to Irony and Derek, and they decide to escape the prison, along with other inmates. After their escape attempt proves successful, Karl leaves the group for a while, then meets them back at the warehouse. A handful of other escaped inmates seek refuge here, and Karl helps build them an underground bunker. However, Leckie is suddenly shot by Consuela's men, and Karl desperately tries to save him. When Derek manages to revive Leckie using electricity, Karl takes him to the hospital.
Karl has the ability to control and manipulate the four classical elements. So far, he has demonstrated the ability to throw fireballs, turn himself and others into air (Imprisoned), disappear into the ground and reappear elsewhere, spray jets of water (Déjà Vu), and dig tunnels through the earth (Sliding Doors).
|V1: Teething Problems|
|V2: Baptism of Fire|
|The Team: Irony • Leckie • Radicell • Danko • Gabriel Bishop • Altes • See Also: Catalyst • Laughingdevilboy|