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User:Cockney Heroes/Abilities/Activation and Deactivation: Difference between revisions
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== Characters == |
== Characters == |
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<u>'''[[User:Cockney Heroes|Cockney Heroes]]'''</u> |
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<u>'''[[Heroes]]'''</u> |
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*[[Matt Parkman, Jr.]] has this ability. |
*[[Matt Parkman, Jr.]] has this ability. |
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==Limits== |
==Limits== |
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:''For notes on the usage of activation and deactivation in ''[[Heroes]]'', see the '''[[Activation and deactivation|mainspace page]]'''. |
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===[[Matt Parkman, Jr.]]=== |
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Matt Parkman, Jr and Jenny can activate and deactivate electronic devices near him, switching them on or off. He can also activate evolved human abilities by touch. |
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Hiro and Ando first realize that Matt, Jr. has an ability when he uses it to switch the television in his house on and off. Even when the television set is unplugged, Matt Jr. is able to turn it on by touching it. Similarly, he activates several electronic toys by touching them. |
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When the house is attacked, Matt partially restores [[Space-time manipulation|Hiro's ability]] by touching him. The touch only restored the time-stopping aspect of Hiro's ability; he was unable to teleport. |
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In ''[[Turn and Face the Strange]]'', Matt's power affects an automobile and a truck at short range; the baby is able to switch them on or off without reaching out of his car seat to touch the vehicle itself. The truck driver finds that he is able to start his truck again when Hiro and Ando move the "magic baby" back to their own vehicle, showing that the range of young Matt's ability isn't more than about ten meters. |
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In ''[[Turn and Face the Strange]]'', Hiro and Ando also discover that Matt's mood affects his ability: when he is unhappy, he deactivates the vehicles; when happy, he activates them. Young Matt later activates some nearby toy cars when united with his [[Matt Parkman|father]]. |
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{{Sectstub}} |
{{Sectstub}} |
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==Examples== |
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<gallery> |
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Image:Matt Parkman Monkey.jpg|[[Matt Parkman, Jr.]] activates toys such as a monkey doll... |
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Image:Matt Parkman Plane.jpg|...a toy plane... |
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Image:Matt Parkman Robot.jpg|...and a toy robot. |
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Image:Matt Parkman makes Hiro go.jpg|Matt Parkman Jr. activates [[Hiro]]'s [[space-time manipulation|ability]]. |
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Image:Baby Power 1.jpg|Matt uses his power to operate the [[Nissan Cube]]... |
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Image:Baby Power 2.jpg|...as well as an electronic cart in a [[Valumart]] store... |
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Image:Baby Power 3.jpg|...and a forklift... |
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Image:Baby Power.jpg|...which he enjoys playing and causes havoc with.<br>(''[[Baby Power]]'') |
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</gallery> |
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==See Also== |
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*For the similar [[ability]] supercharge abilities, see '''[[ability supercharging]]'''. |
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*For the similar [[ability]] to interact with electronics, see '''[[technopathy]]'''. |
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{{User:Cockney Heroes/related articles}} |
{{User:Cockney Heroes/related articles}} |
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Revision as of 14:02, 14 May 2009
| Part 1 and Part 2 of Mary Rose's Origins arc have been released. |
| New: Cockney Heroes has a new blog, for all the details behind the scenes, or any unanswered questions, just look at the Cockney Chronicle now. |
| Activation and Deactivation | |
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Janice tells Matt Parkman Jr. to turn on the TV. | |
| Held by: | Matt Parkman Jr., Jenny |
| Ability to: | Activate and deactivate nearby systems |
Activation and Deactivation allows the user to activate and deactivate various mechanisms, both electronic and biological.
Characters
- Jenny Rowland possesses this ability.
- Matt Parkman, Jr. has this ability.
Limits
- For notes on the usage of activation and deactivation in Heroes, see the mainspace page.
Jenny Rowland
| L | Cockney Heroes | edit |
| Episodes | |
|---|---|
| V1: Teething Problems |
Hidden in the Darkness • Nemesis • How to Stop an Exploding Van • Pinehearst • Company Men • Requiem of a Prison Break • Jack the Ripper • Murder at Whitechapel • Ambush from an Outside Source |
| V2: Baptism of Fire |
Veni Vidi Expugnavi • Shark of the Streets • Imprisoned • Live Together, Die Alone • Déjà Vu • Sliding Doors • Shattered Lives • The Wanderer Returns • Midas Touch • Room 410 • Kill or Be Killed • The Die Is Cast
|
| Origins Chapters |
Dave Rogers: 1 - 2 - 3 • Derek Simmonds: 1 - 2 - 3 • Pam Marshall: 1 - 2 - 3 • Karl Hall: 1 - 2
|
| Items | |
|---|---|
| Items |
Nissan Cube • Golden Board • Food Tray • Karl's Journal • Van |
| Origins Items |
|
| Volumes | |
|---|---|
| Volumes | |
| The Team: Irony • Leckie • Radicell • Danko • Gabriel Bishop • Altes • See Also: Catalyst • Laughingdevilboy |
|---|