User:Cockney Heroes/Characters/John Wright: Difference between revisions
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John is working on fixing a car when agents burst in and hit him over the head with a crow bar, causing him to lose his memory. |
John is working on fixing a car when agents burst in and hit him over the head with a crow bar, causing him to lose his memory. |
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He later escapes with the others but has no memory of his family or any part of his life. A [[User:Cockney Heroes/Characters/Mysterious Woman|mysterious woman]] tries to help him however he |
He later escapes with the others but has no memory of his family or any part of his life. A [[User:Cockney Heroes/Characters/Mysterious Woman|mysterious woman]] tries to help him, however he has low trust in others due to his current condition and runs away. Unknown to him, he is followed and shot at by agents, he [[User:Cockney Heroes/Abilities/Machine Mimicry|runs faster than a normal human and his wounds heal very quickly]] when shot. He continues to run until he is grabbed by the woman and kept safe until the agents go past. After she leaves he receives a text from [[rebel]]. |
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After following rebels instructions John makes his way to [[User:Cockney Heroes/Places/Warehouse|the warehouse]] where he meets up with the other escapees. [[User:Cockney Heroes/Characters/Karl Hall|Karl]] then [[User:Cockney Heroes/Abilities/Elemental Manipulation|creates]] an [[User:Cockney Heroes/Places/The Underground Bunker|underground bunker]] for the escapees to live in. |
After following rebels instructions John makes his way to [[User:Cockney Heroes/Places/Warehouse|the warehouse]] where he meets up with the other escapees. [[User:Cockney Heroes/Characters/Karl Hall|Karl]] then [[User:Cockney Heroes/Abilities/Elemental Manipulation|creates]] an [[User:Cockney Heroes/Places/The Underground Bunker|underground bunker]] for the escapees to live in. |
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==[[Evolved Human|Evolved Human]] [[User:Cockney Heroes/Abilities/Machine Mimicry|Abilities]]== |
==[[Evolved Human|Evolved Human]] [[User:Cockney Heroes/Abilities/Machine Mimicry|Abilities]]== |
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John's ability is to have one's [[User:Cockney Heroes/Abilities/Machine Mimicry|insides completely made up of machinery in result causing you to be nearly indestructible]]. He has shown to be able to use its strength and regenerative properties. |
John's ability is to have one's [[User:Cockney Heroes/Abilities/Machine Mimicry|insides completely made up of machinery in result causing you to be nearly indestructible]]. He has shown to be able to use its strength and regenerative properties. |
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==Notes== |
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*John appears to know how to fight. |
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{{User:Cockney Heroes/related articles}} |
{{User:Cockney Heroes/related articles}} |
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Revision as of 00:45, 28 June 2009
| Part 1 and Part 2 of Mary Rose's Origins arc have been released. |
| New: Cockney Heroes has a new blog, for all the details behind the scenes, or any unanswered questions, just look at the Cockney Chronicle now. |
| John Wright | |
|---|---|
| |
| In-story stats | |
| Known ability | Machine Mimicry |
| Alias | Catalyst |
| Gender | |
| Age | 20 |
| Date of birth | 1987 |
| Home | London |
| Occupation | former mechanic |
| Assignment tracker | [[User:Cockney Heroes/ATs/John Wright|CH31]] |
John Wright is an evolved human with the ability of machine mimicry.
Character History
Shattered Lives
John is working on fixing a car when agents burst in and hit him over the head with a crow bar, causing him to lose his memory.
He later escapes with the others but has no memory of his family or any part of his life. A mysterious woman tries to help him, however he has low trust in others due to his current condition and runs away. Unknown to him, he is followed and shot at by agents, he runs faster than a normal human and his wounds heal very quickly when shot. He continues to run until he is grabbed by the woman and kept safe until the agents go past. After she leaves he receives a text from rebel.
After following rebels instructions John makes his way to the warehouse where he meets up with the other escapees. Karl then creates an underground bunker for the escapees to live in.
Evolved Human Abilities
John's ability is to have one's insides completely made up of machinery in result causing you to be nearly indestructible. He has shown to be able to use its strength and regenerative properties.
| L | Cockney Heroes | edit |
| Episodes | |
|---|---|
| V1: Teething Problems |
Hidden in the Darkness • Nemesis • How to Stop an Exploding Van • Pinehearst • Company Men • Requiem of a Prison Break • Jack the Ripper • Murder at Whitechapel • Ambush from an Outside Source |
| V2: Baptism of Fire |
Veni Vidi Expugnavi • Shark of the Streets • Imprisoned • Live Together, Die Alone • Déjà Vu • Sliding Doors • Shattered Lives • The Wanderer Returns • Midas Touch • Room 410 • Kill or Be Killed • The Die Is Cast
|
| Origins Chapters |
Dave Rogers: 1 - 2 - 3 • Derek Simmonds: 1 - 2 - 3 • Pam Marshall: 1 - 2 - 3 • Karl Hall: 1 - 2
|
| Items | |
|---|---|
| Items |
Nissan Cube • Golden Board • Food Tray • Karl's Journal • Van |
| Origins Items |
|
| Volumes | |
|---|---|
| Volumes | |
| The Team: Irony • Leckie • Radicell • Danko • Gabriel Bishop • Altes • See Also: Catalyst • Laughingdevilboy |
|---|
