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User:Cockney Heroes/Characters/John Wright: Difference between revisions

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John is working on fixing a car when agents burst in and hit him over the head with a crow bar, causing him to lose his memory.
John is working on fixing a car when agents burst in and hit him over the head with a crow bar, causing him to lose his memory.


He later escapes with the others but has no memory of his family or any part of his life. A [[User:Cockney Heroes/Characters/Mysterious Woman|mysterious woman]] tries to help him however he is shy and runs away. Unknown to him, he is followed and shot at by agents, he [[User:Cockney Heroes/Abilities/Machine Mimicry|runs faster than a normal human and his wounds heal very quickly]] when shot. He continues to run until he is grabbed by the woman and kept safe until the agents go past. After she leaves he receives a text from [[rebel]].
He later escapes with the others but has no memory of his family or any part of his life. A [[User:Cockney Heroes/Characters/Mysterious Woman|mysterious woman]] tries to help him, however he has low trust in others due to his current condition and runs away. Unknown to him, he is followed and shot at by agents, he [[User:Cockney Heroes/Abilities/Machine Mimicry|runs faster than a normal human and his wounds heal very quickly]] when shot. He continues to run until he is grabbed by the woman and kept safe until the agents go past. After she leaves he receives a text from [[rebel]].


After following rebels instructions John makes his way to [[User:Cockney Heroes/Places/Warehouse|the warehouse]] where he meets up with the other escapees. [[User:Cockney Heroes/Characters/Karl Hall|Karl]] then [[User:Cockney Heroes/Abilities/Elemental Manipulation|creates]] an [[User:Cockney Heroes/Places/The Underground Bunker|underground bunker]] for the escapees to live in.
After following rebels instructions John makes his way to [[User:Cockney Heroes/Places/Warehouse|the warehouse]] where he meets up with the other escapees. [[User:Cockney Heroes/Characters/Karl Hall|Karl]] then [[User:Cockney Heroes/Abilities/Elemental Manipulation|creates]] an [[User:Cockney Heroes/Places/The Underground Bunker|underground bunker]] for the escapees to live in.
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==[[Evolved Human|Evolved Human]] [[User:Cockney Heroes/Abilities/Machine Mimicry|Abilities]]==
==[[Evolved Human|Evolved Human]] [[User:Cockney Heroes/Abilities/Machine Mimicry|Abilities]]==
John's ability is to have one's [[User:Cockney Heroes/Abilities/Machine Mimicry|insides completely made up of machinery in result causing you to be nearly indestructible]]. He has shown to be able to use its strength and regenerative properties.
John's ability is to have one's [[User:Cockney Heroes/Abilities/Machine Mimicry|insides completely made up of machinery in result causing you to be nearly indestructible]]. He has shown to be able to use its strength and regenerative properties.
==Notes==
*John appears to know how to fight.


{{User:Cockney Heroes/related articles}}
{{User:Cockney Heroes/related articles}}

Revision as of 00:45, 28 June 2009

Part 1 and Part 2 of Mary Rose's Origins arc have been released.


New: Cockney Heroes has a new blog, for all the details behind the scenes, or any unanswered questions, just look at the Cockney Chronicle now.


John Wright
In-story stats
Known ability Machine Mimicry
Alias Catalyst
Gender
Age 20
Date of birth 1987
Home London
Occupation former mechanic
Assignment tracker [[User:Cockney Heroes/ATs/John Wright|CH31]]

John Wright is an evolved human with the ability of machine mimicry.

Character History

Shattered Lives

John is working on fixing a car when agents burst in and hit him over the head with a crow bar, causing him to lose his memory.

He later escapes with the others but has no memory of his family or any part of his life. A mysterious woman tries to help him, however he has low trust in others due to his current condition and runs away. Unknown to him, he is followed and shot at by agents, he runs faster than a normal human and his wounds heal very quickly when shot. He continues to run until he is grabbed by the woman and kept safe until the agents go past. After she leaves he receives a text from rebel.

After following rebels instructions John makes his way to the warehouse where he meets up with the other escapees. Karl then creates an underground bunker for the escapees to live in.

Evolved Human Abilities

John's ability is to have one's insides completely made up of machinery in result causing you to be nearly indestructible. He has shown to be able to use its strength and regenerative properties.



L Cockney Heroes edit
The Team: IronyLeckieRadicellDankoGabriel BishopAltesSee Also: CatalystLaughingdevilboy